[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


Nintendo released the PC Engine instead of NEC as was Hudson's original intent; What changes?
>>
>>12500308
I think Genesis would've won the 16-bit generation in America but it would've been crushed even harder in Japan. Also we might've gotten a true 32-bit generation instead of the rushed transition to 3D.
>>
>>12500308
i think we would've at least got larger hucards or hucards with mappers, and also more AAA dev support

pc engine had too many B/C tier devs. there's a very very wide visual disparity between the best pce games and the worst, compared to other consoles
>>
>>12500331
I feel they would've used carts like the NES, that and separate the PPU and video encored as 2 separate chips so the PPU can have a direct address bus so cart can be up to 4MB (2MB program rom and 2MB character rom) as well as have a bit more oomph compared to what we got (2 background layers, 1 non scrollable window layer, 128 sprites with 32 per scan line).

Also more ram (256KB work ram and 128KB video ram).
>>
>>12500308
Hard to say.
Nintendo knew what they wanted in their next gen by 1987 and they new it had to be better than the Mega Drive/Sega 16.

They wanted that sound chip.
They wanted parallax scrolling.
They wanted the large color palette.
They wanted Mode 7 and they wanted a 6 buttons controller.
PC engine had none of these capabilities and therefore Nintendo would’ve always passed on it.
>>
>>12500479
Nintendo could've hold off of the Super NES til 1991 and just take Hudson's hardware in 1987.

>The Sony sound hardware the Super NES used was originally meant for Sony's NEWS computers as a sound add on, Nintendo only got the chip set on the cheap since those NEWS computers bombed horrendously.
>Separating the PPU and the video encoder as 2 separate chips would've allowed for 2 background layers.

Read >>12500338
>>
What if Hudson pitched it to Atari? Was that even a possibility?
If the 7800 had ended up as a rebranded PC Engine, would it have sold better and had more cultural impact than the real 7800, or was 2600 backward compatibility too important?
>>
I don't know the business world back then, especially in Japan but Hudson seems like a company Nintendo should have bought outright.
>>
File: cfbepss1zfv21.jpg (2.03 MB, 4032x3024)
2.03 MB
2.03 MB JPG
>>12500308
Nothing would have changed in north America unless they had full 3rd party support and timely arcade faithful releases from 1987-1991. If they got it released in US stores early 1988 with the right games it would have taken off, especially with full support of capcom and konami putting their hardware to proper use plus the early sega titles they ported in JP only.
>Double dragon 2 was the biggest arcade game in the world in 1988, they could have that as a launch title, and not as a CD title 5 years later
>afterburner 2 in 1988 instead of 1990
>japan had altered beast in 1989, along with many other sega games before sega pulled support (shinobi, space harrier, outrun). Getting these stateside before the genesis landed would have been enormous.
>splatterehouse in 1988 not 1990
>salamander (life force) in 1988, same year as NES version instead of 1991 and all the other shooters when Americans still cared about them, not in 1992-1993. Same for darius, gradius and really everything else that came too late or stayed in japan.
>If they could have secured a konami port of TMNT arcade game in 1989 that alone would have defeated nintendo
>same if they could have had final fight in 1989
>Their SF2 came too late to matter and JP only, if they had it in time for summer 1992 it would have carried the momentum and not leave SNES with the exclusivity for a year

No one wanted legendary axe or keith courage, or JJ and jeff and the rest of their early titles. The shit that launched on TG-16 was almost all unrecognizable, they felt like bootlegs of the games we actually knew.
>>
>>12501836
We're talking about if NINTENDO released the PC Engine, not NEC, plus Legendary Axe (only the first one) was respected and JJ And Jeff was loved.
>>
>>12500308
We would have better games from that time.
>>
File: 1681693721571.png (319 KB, 535x590)
319 KB
319 KB PNG
>>12500308
>AI spambots baits with braindead contrarianism (Good thing Bad, Bad Thing HIDDEN GEM)
>AI spambots makes shit up now

I want the trannies who are fucking up the website to get outed or something!
>>
>>12501862
This is not a AI spambot thread.
>>
>>12501836
>No one wanted legendary axe

legendary axe won GOTY awards in the US
it should've been the pack in game instead
>>
>>12502602
You're not the first person I've heard say this over the years, but I still think Blazing Lazers would have done better as the pack-in.
>>
File: games of the decades.jpg (1.94 MB, 2965x4503)
1.94 MB
1.94 MB JPG
>>12502602
Yea, about that...

While Legendary Axe was a great game the pack in should've been either Blazing Lazers or R-Type (Mario 2/USA or 3 if Nintendo released it).
>>
>>12502602
legendary axe was slow and clunky, calling it goty is revisionist history
>>
>>12502965
No that was Legendary Axe 2, Legendary Axe 1 was fast and streamline.
>>
>>12500308
Otaku market either fades or lives because SEGA hired a professional to tell the lousy senators tits and gore are okay to be sold with appropriate labels.
>>
>>12502857
>/v/eddit-tier troll image
blantant off-topic bait is blantant
>>
>>12503394
Thats not a troll image, it's facts.
>>
>>12500308
Why would they cut the famicom short?
>>
>>12503754
They just would.
>>
>>12500308
>The SNES is saved
We would have had a better SNES but no mode 7. They should have just put mode 7 on the PCE and called it a day. The flip side is that we wouldn't have had all the cool games the PCE had because of Nintendo's policies though.
>>
>>12503754
PCE is basically an improved Famicom. An actual "super NES" if you will. They even would have had the backwards compatibility they originally wanted but abandoned but kept a slow ass insufficient processor. The SNES is such a stupidly designed console. Even the 512 colors on the PCE is enough that you don't feel like you're missing that much from the SNES' 1500 or whatever. The boost in processing power is a much better trade off.
>>
>>12503751
>doubling down
especially when you're slobbering over a bunch gay kirby games over the donkey kong platformers
>>
>>12503978
>>12503983
Super NES would've had a V810 CPU running at 21.48MHz and a built in Super FX chip (along side other inprovements) if Nintendo held off of the Super NES until 1991/2.

N64 would've still been 1996.
>>12503997
Those games are goat and straight, not gay.

This isn't doubling down, it's telling the truth.
>>
>>12504068
>Those games are goat and straight
But enough about Donkey Chad
Kirby is for queer pedophiles, no sign of testosterone too.
>>
File: Debunked.png (157 KB, 800x620)
157 KB
157 KB PNG
>>12504116
>>
>>12503983
>that you don't feel like you're missing that much from the SNES' 1500 or whatever.

wrong
the snes had over 30000 colors

on-screen color comparisons show pce could do a dozen or so extra colors over the megadrive, but very very few pce games hit 100+ onscreen, while snes did so frequently
>>
>>12506162
This entire post sounded like insane horsehit, but you never know so I had to look it up.

As it turns out the SNES could only display 256 colors on screen simultaneously compared the 482 of the PC Engine? WTF? How did Nintendo manage to make the SNES so bad?
>>
>>12506547
Most SNES and TurboGrafix-16 games didn't use that many on screen colors.
>>
>>12506559
Yeah but the SNES looks so good when it comes to generating backgrounds and stuff, so how did it pull it off with 256 colors? The PCE could generate smoother gradients then and more "realistic" or 3D looking things, curved objects, etc.
>>
>>12506568
SNES has a master pallet of 32,768 colors, the PCE however only had 512 colors.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.