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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: Re2n64.png (965 KB, 1284x948)
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Should I watch the video or can /vr/ explain it better
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>>12500826
Tldr: compressing useless shit like voice acting and cutscenes
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>>12500850
this,and theres a CGI cutscene that was removed and another reused.
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>>12500854
The final music was also cut
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Just skip to here. He summarizes the video.
https://youtu.be/BaX5YUZ5FLk?si=aFVI3r8QdGcawSnt&t=649
>Clever resolution changes from scene to scene that aren't noticeable unless you emulate the game
>FMVs had their resolution reduced then they were cleverly upscaled
>FMVs also had their framerate cut in half, but frame interpolation was used to help mask this
>The RSP was the saving grace of this port, helping with both audio and FMVs since the N64 lacked dedicated video and audio codecs
>The textures were obviously reduced in size, but were artistically handcrafted to still look suitable despite the compression applied to them
>>
Neither, go check the original post mortem where the original devs talk about it. It’s a pretty nice read:

https://www.gamedeveloper.com/programming/postmortem-angel-studios-i-resident-evil-2-i-n64-version-
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>>12500826
kill yourself
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It's 12 minutes long. How fucking pressed for time are you? Obviously not very if you have to post here asking if you should watch a youtube video or not.
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>>12500826
Trash console, why even bother
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>>12501323
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>>12500826
If you want to learn about an old game just read about it, the cutting room floor explains things better than a video essay will.
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Trash soundtrack trash textures trash controls.
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>>12503648
nice bump dude
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>>12500826
RETRO GAMES, FAGGOT, POST RETRO GAMES!
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>>12503674
Tell that to the frog and wojak faggots.
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It's funny how i got a 3 day for posting a DKYG video but OP is okay because....



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