What was the rationale behind this port?
Virtua Fighter 2 was popular, and enough people owned a Genesis/Mega Drive but not a Saturn I guess. A lot of stuff got Master System ports too way later than you'd expect, so maybe it's just something Sega did.
>>12501461A final desperate attempt to give the nearly-dead Genesis any kind of support.
Fun fact: the music in this port was made by Shogo Sakai who would later make the Mother 3 OST
>What was the rationale behind this port?They wanted to make money you fucking retard
>>12501461Big series on big console. It's a pretty good interpretation of the game too.
>>12501563ThisI've been on a VF kick lately and I just played it on a whim expecting to make fun of it, but it plays pretty solid. I wouldn't have been upset if I had it as a kid.
I think this is a really cool port. Heard it was actually pretty decent. Never played before, I'm gonna give it a go now.
>>12501461A treat for the poors.
>>12501461Same reason why PS4/Xbone/Switch games are still being made today.
>>12501461This version is an abomination. Just like the first version of 3D Street Fighter, some things just aren't meant to stray from their original style.
>>12502053SF EX Plus Alpha is still the best 3D Street Fighter
>>12501461kino. never knew it.
>>12501461These ports are for little kids who have an interest in big kids games but can't afford the new systems and expensive new games. So companies put out a port for a legacy prior gen system. See also: Street Fighter Alpha 2 on SNES.
>>12501461Nobody bought the fucking Saturn, so they shoved this out to make some money from the people who hadn't sold their Genesis yet. It wasn't even released in Japan since the Mega Drive meant nothing there, making a cash grab attempt pointless.
>>12501461>What was the rationale behind this port?Virtua Fighter, in Japan, was as popular as Dragon Ball or Street Fighter 2. So they ported it to everything. It was even on the Game Gear.
>>12501461What was the one behind this?
>>12503109But anon, the port was released exclusively on western markets.
>>12502053It uses 3D about as much as the original game though. VF wasn't as heavy on it until latter entries.You could easily adapt first two Tekken games to 2D as well.
>>12504079>It uses 3D about as much as the original game thoughStages rotated when characters rolled or were knocked horizontally.
>>12501676Many such cases
>>12504107That barely got any gameplay significance.
>>12504129Sidestepping was a a dodge mechanic in Tekken, and VF had moves that would push characters to the side.
>>12504130VF2 had only 2 characters with a sidestep, neither of which were in the 16-bit port. In Tekken specifically you could make a pseudo-sidestep with the same functionality in 2D.Pushing characters to the side is of a little mechanical consequence and could be ignored as a visual flair.
>>12504140But those 3D features exist could not be translated to 2D.
>>12504153If they were actually important for the game, they could've been translated the way that they were translated in GBA games like Tekken Advance and Mortal Kombat Deadly Alliance.But the thing is, they were cut because they were just that unimportant.
>>12504160I used them all the time to whoop ass. If you can't translate 3D features down to 2D, then you shouldn't have made the game at all. The game is an abomination.
>>12504167Actually its a masterclass.
>>12504167>I used them all the time to whoop ass.Uh-huh. How?>If you can't translate 3D features down to 2D, then you shouldn't have made the game at all.Might as well not to make the Saturn port since it couldn't have the 3D backgrounds.
>>12504170>Might as well not to make the Saturn port since it couldn't have the 3D backgrounds.I mainly played VF2 on the Saturn, and stages rotated just fine.
Still can't believe people post they wanted to make money unironically.
>>12504140>VF2 had only 2 characters with a sidestepEvery character could side roll since the first game.
>>12503242>But anon, the port was released exclusively on western markets.The game was popular in japan, so the japanese parent company thought they had a mega hit software, and they released it on every system they had that was popular anywhere. Megadrive was only popular in the west, never in Japan, so they released the game on the Genesis but not the Megadrive. The idea was that popular software + popular hardware equals sales, except Sega of Japan was terminally retarded and never understood that different things are popular in different regions, which is why they made mistake after mistake once Tom Kalinske was not allowed to run the show.
>>12504126blessed, post life-cycle release in videogames are really underrated.
>>12504160Tekken Advance is based as fuck
>>12504173The Saturn port of VF2 has a 3D foreground for the arena floor, but it's just a flat surface floating in front of a scrolling 2D backdrop (the same way early Tekken games handled things). The arcade version of VF2 has modelled 3D stages, allowing things like the raft passing under the bridge on Shun's stage, which is completely missing from the Saturn version. It still looks fine enough and is an acceptable compromise for the hardware, but it's far from an arcade perfect port.
>>12504279You're glazing over the fact the Saturn version had side step and rotatable arenas, which is a 3D feature. Everyone knows they made cuts to the visuals to make it performant.
>>12505210You can do whatever mental gymnastics you like, but the fact remains that the Saturn version of VF2 doesn't have 3D backgrounds, which is the statement that caused your spergout in the first place. Do keep it up though. We could use another schizo to laugh at.
>>12505234>3D backgroundsIt has 3D arenas. They rotate, characters move across the Z axis. The demake doesn't.
>>12504279There is no difference between arcade and Saturn VF2 as far as game mechanics go. Both have fully modelled three dimensional square arenas with set height, both have 3D hitboxes of characters moving in 3D space. Arcade version has textured floor in the ring out area and some polygonal models as background details, which you can't interact with, but that's it.
I actually had the cartridge back in the day, and it was the floatiest, jankiest piece of shit I've ever played. Virtua Fighter for the 32X is leagues better.
>>12503242The title screen changes to "Virtua Fighter 2 Mega Drive" when you put the cartridge into a Japanese console, so that can't be true