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Did they really need to scatter these advise/hint boxes everywhere? Did they just think kids back then were to retarded to learn things themselves and needed to hit a block to be told what something does every stretch of the level?
>>
>>12502703
I don't even know if I could read when I first played this. You clearly don't need them.
It's just a cool thing some dev thought might be neat. it also has bits that add to worldbuilding iirc. Not everything has to be analyzed so deeply.
>>
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>>12502703
yes
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>>12502703
They were for Japanese children. Based on the early game tutorial dialog you see in JRPGs it’s safe to assume that Japanese children are very, very stupid.
>>
It feels like Nintendo felt so traumatized and guilty for making SMB2 (JP) that they've been making all their games for retardos afterwards
>>
>ROM space is at a premium on the Famicom
>have to condense text as much as possible to leave room for everything else
>company constantly gets calls from kids who bought a used copy of X game off of their friend and didn't get a manual, so they don't know how to proceed
>new console has gobs of space for text
>no more needing to condense down
>hey, we could put all the manual's info into the game itself, cut down on customer service calls about how to play Mario
It's not as complicated as people seem to think it is.
>>
>>12502703
Best part was that they didn't even translate it in Euro territory.
So they were as useless to me as can be.
>>
>optional block that gives you 1-2 text boxes
>Reeee it's hand holding shit for retards
Remember when Halo CE (1) made you look up, down, left and right before starting the game because they thought the dual stick controls needed explaining?
That took a lot longer than an SMW text box, no?
>>
>>12502721
You can't say shit like that when nintendo expected japanese children to beat shit like wrecking crew at the time
>>
>>12502703
*You* clearly were too retarded.
>>
>>12502832
you clearly are a massive faggot
>>
>>12502703
It was for the West. Japanese people thought we were all retarded because they consomed alot of American media.
>>
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>>12502941
>consomed
maybe the japanese were right...
>>
>>12502703
I don't know, it better than the NES days where you wandered around with no fucking clue what to do art all until getting bored enough to drop the game.
>>
Sadly SNES was the beginning of lame casualized Nintendo

Unlike the kino hardcore NES Nintendo
>>
I always could just see them as pineapple boxes.
Even knowing what they are supposed to be.
>>
>>12502986
Yeah, I can see it. Based memory.
>>
>>12502703
>Did they just think kids back then were to retarded to learn things themselves

If your thread is any indication then they were right.
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>>12503139
It's okay to admit you are the retarded kids that I mentioned in the post, we won't bully you for it.
>>
>>12502770
Zoomers are too retarded to understand historical context.
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Zoomers are too retarded to understand historical context.
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>>12502703
What did the youtube you learned about them from have to say about it?
>>
>>12504559
>The SCATHING Controversy of SMW's Tutorial Blocks
>1:54:59 length
>>
>>12502782
/thread
>>
>>12504578
>Thumbnail with :O face
>>
>>12502941
>>12502943
BTFO
>>
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>>12502703
>>12502721
>>12502941
You are fucking retards. Out of curiosity I looked up what the boxes ACTUALLY say.

That you jump higher if you keep A pressed isn't super-obvious to everyone.

And that you press start and then select to leave? I would never try that randomly.

Fucking morons didn't even bother to look up what they are actually talking about. The tips are valid. It's not just baby shit.
>>
I feel indifferent to them but ideally you could toggle them off. Not for the text but so you don't accidentally bump into it.
I always thought the graphic for the talk box was kinda cool.
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>>12502721
>>12502941
It's not an east/west thing. Sure lots of famislop titles relied on strategy guides sold on the side while the west relied on "rental difficulty". But to make a universally successful game you really have to assume every player is a shitter scrub who cannot figure out anything by themselves through exploration. You gotta hold their hand like a retard throughout at least 2/3rds of the game, and Nintendo was among the first to discover this formula and bank on it.
>>
>>12504759
>That you jump higher if you keep A pressed isn't super-obvious to everyone.
Just admit you're retarded.
>>
>>12504559
>every complaint I see must be from an e-celeb!
stop projecting xir.
>>
>>12504759
press right to walk right
BUT HERE'S THE THING
what if
WHAT IF
you HOLD the right button??
O M G DUDE HE TROTS
FOR REAL DUDE IM NOT LYING THIS IS SOME DEEP SHIT I NEVER THOUGHT ABOUT
>>
Doesn't it ever get boring looking for stupid shit to whine about?
>>
>>12505081
Retard
>>
>>12504759
Are you stupid?
>>
>>12502703
Kids weren't expected to figure things out for themselves back then, they were expected to have read the instruction manual that comes with the game. This hint boxes were an early example of putting the instructions inside the game itself. They were completely optional and unintrusive, you're incredibly pathetic to get mad at something like this.
>>
I mean given how many “how were you supposed to know” threads there are for sm64 that have the answer “a sign or npc nearby explains it”, yes.
>>
>>12505871
I actually even liked it. Someone telling you stuff while you're playing is comfy. I always considered these boxes comfy. No idea why these retards hate them.
>>
>>12502703
They're completely optional so don't read them if you don't want to and they changed up the formula for Mario and they though it would be helpful.
I really don't see the issue. I didn't read them much when I first played it and just went with it.
>>
What’s the issue
>>
>>12502782
>>Remember when Halo CE (1) made you look up, down, left and right before starting the game because they thought the dual stick controls needed explaining?
Another part of this is that it offers to set you to inverted if you look at the opposite light.
>>
>>12505075
>i'm very upset that people know i get all my opinions from youtube.
>>
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>>12505072
Have you considered that this is a given in platformers that we take for granted, because most games followed the example set by the Super Mario games?

Not all games let you defeat enemies by jumping on them, but among those are do, holding the A button to get another jump off of that enemy is a given, but it's still something that a new player needs to learn somehow.
That might be reading the instruction manual (which in Nintendo's manuals were illustrated and comprehensive), by trying the buttons and experimenting through play, or seeing an in-game hint by any means of delivery.
These days they're commonly shown as loading screen hints, or as dialogue boxes immediately when contextually relevant.
>>
I hated those boxes as a kid. the first time I saw it I was excited to see what cool new powerup was inside but when I hit it all that came out was gay reading shit
>>
>>12502718
>yes

hey I appreciated hearing from Chris Houlihan, whoever he was
>>
Imagine complaining about hint boxes you can just ignore when this exists.

>You've got the compass! Now, you can see where the chests and Nightmare are hidden! This compass has a new feature—a tone will tell you if a key is nearby!

I KNOW!!! I'VE PLAYED THIS GAME A DOZEN TIMES! YOU DON'T NEED TO TELL ME THIS EVERY SINGLE FUCKING TIME I GET THE COMPASS IN ALL EIGHT LEVELS!
>>
>>12505980
It has you look up, down, left, and right before having you walk over to the inverted y-axis test lights.
>>
>>12505072
>>12505237
When I was 9 and got to play SMW for the first time, in game hint boxes were impressive and helpful in the days when renting a game meant there might not be a physical manual.

Not to mention the TECHNOLOGY of it, and just having it is an all around charming touch you inbreds are incapable of appreciating.
>>
>>12502703
try the just keef romhack. it replaces them with toad and other things
>>
>>12502703
better than forced tutorials
>>
>>12505072
I’ve had to explain this multiple times to people with PHDs before because they don’t play games
it’s a thing you take for granted, desuu



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