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>2 and 3 both had the better multiplayer / graphics / and weapons
>CE had the best campaign
Would you agree
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>>12504392
no
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>>12504392
it had the best atmosphere/world building for sure. we've had this thread before were we discussed how 1 had a new age sort of feeling that was lost with the sequels. theres a lot more quieter, sombre moments that hit really hard when the music hits right and you're staring at an unknown alien mega structure or artificial landscape. I heard a rumour BLAME! was used as some of the inspiration for Halo CE. Martys soundtrack is so good in this game.
>>
>>12504392
Basically I like them all.
>>
pretty much, although i would say halo 3 was incredibly disappointing in both regards. those retarded powerups were so fucking stupid. also a needlessly gimped sword. 2's multiplayer was absolutely perfect
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>>12504392
2 and 3 were a HUGE downgrade graphics wise. Very little color, mostly grays and browns. Yes they had a higher polygon count but they looked a lot worse.

Halo doesn't feel like Halo without the striking purples, blues, and greens.
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>>12504897
Man fuck the power ups. Even fucking COD 4 feels more retro than Halo 3 because at least there are no gay power ups.
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>>12504392
I think 1 has the best weapon set since basically everything feels super strong but has its own place. In 2 and 3 they start trying to balance stuff out more and allow for dual wielding but then you wind up with a lopsided toolbox where half the weapons are peashooters and a lot of stuff like the shotgun doesn't feel nearly as satisfying as it should. In 1 I don't feel like I ever have a truly bad weapon on me, even if say the Plasma Rifle, as one of the only examples of such, is probably kinda weak. In 2 and 3 I constantly want to get rid of whatever I'm using in favor of something else.

1 definitely has the best and most consistently good campaign, I like 2's a lot more than most but recognize that it's heavily flawed with a lot of big highs but ridiculously bad lows. 3's is just kind of shit and phoned in until the ending.

>>12505037
2's artstyle is super muddy and bad but I think 3, despite focusing on bloom and such, is plenty colorful. 1 has by far the most lush palette out of any of them though and stands out a lot for it.
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>>12505640
I agree with everything you said except for the plasma rifle. It's by far the most powerful and useful weapon in the game next to the pistol. You can blindly fire at elites and hunters and it will wreck them in seconds. You should restrain from using automatic firing on other enemies to avoid overheating though.
>>
>>12504392
of the original trilogy, yes. 2 and 3's campaigns were shit bloated rushjobs, thank god the multiplayer more than made up for it. however i played reach for the first time when it came to PC in 2020 and i have to say, it may be the best halo campaign overall.
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>>12504392
saying 2 had better grafix than 1 will enrage some posters on this board, enjoy.
>>
3>1>2
>>
>>12504392
>weapons
CE is the only Halo where every gun is good. It's the only Halo where the PLASMA PISTOL is not only good, in fact it's one of the best weapons in the game.
>>
>>12505664
The plasma rifle suffers because it's a a worse plasma pistol in nearly every respect. Worse accuracy, slower fire rate, less damage per shot, less available. It's still very good because CE doesn't really have any bad weapons but it's behind the more common plasma weapon.
>>
>>12505664
>>12506589
This, it's worse than the Plasma Pistol which is easier to get but the thing is that, in spite of that, it's still damn strong for what it's good for and requires no thought to use. You don't feel crippled at all for having it on you.
>>
>>12504392
I was so dissapointed w the pistol
Change for 2- on and also I think they used a different engine. For me it’s always been CE was the best aspect. Unfortunately once Halo 2 dropped everyone wanted to play online so I put in so many hours using it as basically a chat for friends. Also didn’t like the whole playing as the Arbiter at the time. I guess I need to replay the trilogy campaigns and update my takes but nothing will ever change the sheer amount of fun I had w CE’s multiplayer. Dragging CRTs all over the place for good old 16 player combat was one of the most fun experiences I’ve ever had w gaming and chilling w friends.
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>>12507486
*was the best at every aspect
>>
>>12504392
Halo 3 is an abomination that set in motion the corruption of what made Halo special while also failing to live up to the previous 2 games had already achieved. It has fun maps and that's about all that's objectively good.

Halo Combat Evolved definitely has the best campaign, especially with Co-op, but Halo 2 has a more interesting narrative. Its gameplay is also very grounded and standard so it's timeless. Its graphics are also very beautiful even if primitive in comparison.

Halo 2's graphics are a sidegrade: cool in a different way. It's proto-7th gen, which obviously isn't a good thing, but it fits Halo as a contrast to the 1st game's brightness and colorfulness. The mechanical additions are all welcome; there's nothing I'd be made to see backported to Halo 1. I feel like the gamemodes however are more slop-py, with the removal of Race mode for one, and it feels like the maps aren't weird or awkward enough to make each experience feel fundamentally different from any old Deathmatch, Capture The Flag, or Oddball. In a sense, Halo 2's multiplayer maps are too "perfect"—they all stand out so none of them do; they're all just in the soup that is Halo 2. Playing on Blood Gulch, Battle Creek, and Sidewinder in contrast all felt like completely different experiences. So again, in a sense, Halo 2 maps are too samey and familiar and consistent. I think some weapon additions were good but overall Halo 2 fails to have what feels like the perfect amount of variety without redundancy like Halo CE had.
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>>12507486
>>12507487
I also agree Halo Combat Evolved is basically perfect already and had some sore losses going into its sequels.

I don't know why people equate subpar level design to not liking playing with the Arbiter. He's a cool character and it's objectively awesome being able to experience the story from the Covenant perspective. His trial alone is more kino than anything in the 1st game. The simple fact is that Halo 2 has a worse designed campaign—that includes Master Chief levels.
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>>12506543
>CE is the only Halo where every gun is good
yep
the rest of the trilogy's aren't balanced in viability nor in fun
>>
>>12504897
>>12505591
I don't recall what powerups you all are referring to, but if you mean the deployable equipment, then yeah, that was a terrible idea that really threw a needless wrench in the gameplay.
>>
>>12506543
plasma pistol is op in halo 2, run around with a charged plasma pistol then 1 tap with the br. Literally the multiplayer meta.
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>>12507542
I couldn't agree more. It's like your entire post read my mind.

My theory is that the praise for H3 is heavily due to the hype and bias of it being the final chapter of the story. Revenge of the Sith is a good parallel but that movie was actually good and certainly better than the last two unlike H3.

I was 13 when H3 came out and wanted to love it but was profoundly disappointed.

>>12507550
>His trial alone is more kino than anything in the 1st game.
Exactly. CE had much better atmosphere and aesthetics but H2's story blew it out of the water.
>>
>>12504392
Nah. It's too complicated to rate like that
Graphics (like technically speaking, effects, fideity, etc.) it's obviously 3
3 > 2 > 1
Graphics as in Art Style and how the games look, for me it's probably
2 > 1 > 3 (although 3 has some of the best looking stuff in Halo in its second half)
Multiplayer is really underrated in 1
1 > 3 > 2 (although it depends on what you're looking for: 2 is the best competitive experience)
Campaign (gameplay)
3, 1, 2
Campaign (story)
2, 1, 3

If I'm honest though I can't even really compare them. They're each such complex beasts to try to rate, and I think every one of them evens out to like a 9/10 experience for me.

>>12504464
They named their engine Blam! after Blame!
Also commissioned a comic from Nihei
>>
>>12507835
>They named their engine Blam! after Blame!
This would be very cool but Bungie claims differently
https://marathon.bungie.org/story/blam.html
>>
>>12507851
Do you trust everything people say?
>>
>>12507851
Just want to point out: all of these correspondences are from 1998+
Blame! came out Jan of 1997
>>
>>12507561
>deployable equipment
yes, the bubble shield, regenerator, etc. a classic case of "we need to add more shit because its a sequel" that ends up being detrimental. that stuff wouldve been fine in single player. lets be honest, the bubble shield thing does look cool. i remember they even showed that in one of the first cg trailers (maybe the very first).
>>
>>12504463
fippy bippy
/thread
>>
>>12507863
Feel like they wanted to add more shit because it was a bit too similar to Halo 2. But it was similar to Halo 2 because Halo 3 was made with heavy use of focus testing since it was Microsoft's first real chance to use the focus test facility they built (which was the largest in the world at the time) from start to finish of a game.
>>
>>12507859
Those posts are, but the random uses of the word "blam" from bungie are earlier. Shit like
>Under the credits section of the Marathon Infinity (1996) manual (p.67) you see the word "blam" under Final Thoughts.
>>
>>12507882
Halo 3 was too focus tested and you feel it.
Seems like it became a problem with all future Bungie games, especially Destiny. The edges are too sanded off.

>>12507936
I would believe Bungie had a like for the word Blam as far back as 1992, like this page alleges, but Blame! did come out in 1997, the Halo engine was called Blam!, it's a game about megastructures with the pistol as its most powerful weapon, and they commissioned a comic from Nihei.
You've also got ONI being full on 90's weeb-core "we want to make an anime so bad" type game.
I'll draw my line in the sand: I think it's clear Blame! is the reason the Blam engine is called Blam



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