Mindscape and Gray Matter, almost as winning of a combination as LJN and Sculptured Software.
we wouldn't see a legit Road Warrior game until the 16-bit era
beep boop
https://nescartdb.com/search/advanced?publisher=MindscapeUggh...
>>12505718>>12505709Famicom kusoge is still actually worse. The worst of it feels like a bad Chinese bootleg. I've never seen a US NES game quite as horrifying as Super Monkey Daibouken.
>>12505727You have, it was probably Color Dreams or AVE stuff. As far as licensed titles, yes the fact that NOA did impose some Q/C standards made sure nothing quite got that bad.
>>12505718That's pretty bad.
>>12505714also, road avenger
Roadwar 2000
>>12505736The worst you can say about NES shovelware is that it's not fun to play or is too ambitious for what the hardware was capable of. The worst Famicom shovelware on the other hand is near ZX Spectrum level of bad.
>>12505709this game is an asshole
>>12505736I was gonna say. 95% of non Tengen unlicensed NES games are just bad. I'd argue that they're worse than some Famicom shit games simply because they were coming out in the late 80s and early 90s when there was no excuse to not know how to make a playable NES game. I will agree with >>12505727 that Famicom shit games feel a lot more like bootlegs than the actual bootleg unlicensed shit, but that could also be multicart bias.
>>12505727Those Towachiki games like Sherlock Holmes feel like a student programming project.
>>12505736>sucking off NOA this fucking hardSeek help, my dude. At least Nintendo Japan had actual skilled artists, developers, and programmers. NOA was a bunch of "idea guy" businessmen.
>>12506085>At least Nintendo Japan had actual skilled artists, developers, and programmersThey did. Too bad Towachiki and Micronics didn't.
>>12506094NOJ stepped up their game in the SNES era and started copying the US branch's stricter quality rules so you no longer had games that ran at 20 fps or had glitch graphics or locked up because of a bug nobody caught.
>>12505951Exciting Baseball may be one of the worst Famicom games ever and it's by Konami, not Micronics.
>>12506075Ghostbusters was typical of awful kusoge, but the Famicom version actually had a bug where it doesn't display the ending credit roll and you just get a blank screen (this was fixed in the US version).
>>12505727Wasn't the Famicom basically an open system that anyone could make games for?
>>12506151NOJ had some rules but they were not that strict compared to NOA. I think there were some basic guidelines like games had to have a title screen, pause feature, etc and they didn't allow eroge although there weren't all the content censorship rules in US games. Pretty sure they did not do testing of games to make sure they weren't glitched and that was left to the dev to do themselves (consequently, Famicom games tend to be more buggy than NES ones).
>>12506158Konami, Sunsoft, Irem, Jaleco, Namco, and Bandai all made their own cartridges and mappers. Other publishers bought cartridges from Nintendo. Further, Nintendo did not have their own mappers until MMC1 was introduced in 87 and prior to that their carts used entirely off-the-shelf components. When you signed up as a publisher they gave you dev tools and a programming manual, although in the Famicom era at least the tools were pretty rudimentary and you had to supply your own tools for writing code, designing graphics, etc. Later in the SNES era they had actual dev kits.Now, Nintendo has always liked to control their own manufacturing but the Famicom had no lockout system so they couldn't really prevent third parties from putting out their own cartridges (this was changed with the Gameboy and SNES which had lockout systems).
I still wish we could've gotten the ps2 game, still mad about that
>>12506182The gameboy lockout basically became useless when sega lost against accolade, right?