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File: 1508899213015.jpg (51 KB, 600x450)
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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12497829

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom+thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
=== CURRENT PROJECTS ===
Doom Eternity Project
Game : Doom 2 | Format : Eternity
Resource wad: https://files.catbox.moe/yxhlgx.zip

=== CURRENT RELEASES ===
SUB MORTEM : A Dead Simple Halloween Project
Game : Doom 2 | MBF21
Release thread : https://www.doomworld.com/forum/topic/157593

Deep /vr/ied Potato
Game : Doom 2 | MBF21
RC1: https://files.catbox.moe/3fml1f.zip
Now on iDGames!
https://www.doomworld.com/idgames/?id=21835

=== NEWS ===
[04-11] Doom Deluxe Public Beta 1 released
https://youtu.be/aOKx_wDqrQE

[03-28] Helion 0.9.9.2 released
https://github.com/Helion-Engine/Helion/releases/tag/0.9.9.2t

[04-04] Riftenstein3D Released for Chasm the Rift
https://www.moddb.com/games/chasm-the-rift/addons/riftenstein3d

[04-01] Ethereal Breakdown for Doom 64 Remaster & EX updated
https://www.doomworld.com/forum/post/3015687

[04-01] Deriver released
https://combine-kegan.itch.io/deriver

[03-31] Marrow 2.1 update released
https://www.moddb.com/downloads/mrw-21-map-updates

[03-28] Play Quake 3 In A Web browser
https://q3js.com/

[03-23] MaxED releases Heretic2R - Heretic II reverse-engineered source port
https://www.doomworld.com/forum/topic/157708

[03-23] Nugget Doom 5.0.0
https://github.com/MrAlaux/Nugget-Doom/releases/tag/nugget-doom-5.0.0

[03-21] Postal: Running with Chainsaws updated to 2.0
https://lossforwords-atmo69.itch.io/postal-running-with-chainsaws/devlog/1464115/update-version-20-south-of-paradise

[03-19] Blood Death Wish 2.0 update is out
https://www.moddb.com/mods/death-wish-for-blood

[03-17] TNT: Exolution (formerly Convilution, Forever) 11-map beta release
https://www.doomworld.com/forum/post/3012578

[03-11] Death Wish coming to Blood Refreshed Supply
https://x.com/NightdiveStudio/status/2031090258729677250

[03-10] Nightdive announces SiN Reloaded
https://www.youtube.com/watch?v=Tw5DMMTfk5o


=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST
>>
File: builddrive.webm (1.83 MB, 960x720)
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>>12505815
kino
>>
>>12505815
i don't get it
>>
>>12505824
https://www.youtube.com/watch?v=IY9YNF5MMQo
>>
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>>12505807
STUPID CHALLENGE

Kill 3 hell knights in a 192 square box.
You get plasma and 240 cells.

Easy mode: exit
Normal mode: exit with 100% kills
Hard mode: take no damage

Wad + complevel 2 demo (hard mode, 9.86 seconds)
https://x0.at/wYnH.zip
>>
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>>12505464
https://www.mediafire.com/file/802o7i79bl5mzgp/dstrider_handsaddon.zip/file
https://files.catbox.moe/ln3nlp.zip

Goofed up hard on the update for the DS hands skin: I forgot all the addon support, should be fixed now (?) Also need these other two tested, the Orbeez and the MPSS-4GA.
>>
>>12505867
Is this the new wow.wad?
https://files.catbox.moe/cnb2rv.lmp
>>
>>12505881
If you want it to be!
I had this exchange in a recent thread:
>>12488180
>>12488221
>>12488230
>>12488243
After which I decided to make my idea and see what would happen.
So thank you for participating
(Normal mode 8.29 seconds)
>>
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>>
>>12505965
>doomworld sucks
>heckin slaughtershit
>gay guy gun
>personal circlejerk development
>>
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>>12505965
>>
Which is faster? Quake with no jumping tricks or Doom without straferunning tricks?
>>
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hi i'm here shilling again I made a coop mod for quakeworld that adds in some rpg mechanics and I am looking for people to test it out help me find bugs, offer suggestions and feedback. If you ever played warcraft 3 mod for counterstrike this is kind of similar. The entire vanilla campaign is supported as well as dimension of the past and a couple custom maps I had up for testing.

The mod is entirely coded in quakeC and runs server side so there are no additional files to download just run your quakeworld client (ezquake, fteqw), make sure you have your name set, and connect 161.153.62.180:27500
the menus are created in engine with centerprint and are impulse driven 0 being impulse 10, so bind the keypad keys for menus (kp_1, kp_2, etc.) if you changed the number row binds.

Difficulty has been better balanced for coop (no more unlimited respawn to cheese levels) and RPG boosted characters. I made the enemies meaner without touching their health pool because just adding more health is lame.

I chose quakeworld as my base because of the physics and netcode which will allow people from a wider area to play together than if I had went with a netquake port like ironwail or vkquake.

If you need any help getting anything going or have any questions you can add me on discord: banditlordbrigand
>>
>>12498121
waste 3 minutes of your life playing my first quake map
https://doomshack.org/uploads/biggus.zip
demos appreciated
>>
>>12506041
10/10, gave me AIDS
>>
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>>12505867
https://doomshack.org/uploads/stupiddemo.lmp
first attempt
>>
>>12506113
Cool well done
So that's an 8.40 seconds for normal mode
>>
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>>12505867
I will raise the stakes a little--I have a 7.83 seconds for normal mode
https://x0.at/9VLZ.lmp
>>
Has UZDoom taken over as the de facto source port six months later? Is anybody here playing it? I'm pretty happy playing the Nightdive Studios port with my friends across console and PC, but idk, some GZDoom mods look pretty cool, too
>>
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>>12505867
Easy mode (UV-speed, 0% kills) in exactly 2.00 seconds
One measly tic off 1 second, damnit
https://litter.catbox.moe/l0lngy.lmp
>>
>>12506130
>actually playing the kex ports
*in tourette's guy voice" I'm going to rape you!
>>
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>>12506130
>Kex port
HOLY DUMB FUCK! WHAT IS THIS SHIT?
>friends
FUCK YOU AND YOUR PUSSY-WHIPPED FRIENDS!

FOUR EYES!
>Has UZDoom taken over?
UPDATE! FIND OUT...WHO GIVES A SHIT ABOUT UZDOOM!
UPDATE! APPARENTLY NO ONE GIVES A SHIT, SO FUCK IT!
>>
>>12506160
THAT'S MY ASS!!
>>
>>12506130
Nothing has really happened with UzD yet. They did a bit of tweaking with the netcode, but the only significant aspect is that it almost broke multiplayer for mods like HDest.
>>
>>12506147
>>12506160
That's funny and all, but I get to play on PC with my GF on her Switch Lite, my friends on PS5, etc. Your source ports can't do that.
>>
>>12506183
I suppose cross platform multiplayer is actually pretty nice, I'll give you that part.
>>
>>12506139
1:63 speed https://litter.catbox.moe/4cxioagbeovfh22a.lmp
>>
>>12506187
0:89 pacifist (also reality!!!) https://litter.catbox.moe/dwiwwrdpeidecsyv.lmp
>>
>>12506130
I don't even use UZDoom and probably never will. so idk
>>
>>12506183
Where I'm from consoles are a ripoff and paying extra to use the internet I already paid for to play online is a foreign concept to me. Can't say I ever see myself doing that.
>>
Does anyone know how to activate DOOM II from the ID Stuff client that comes with the Quake disc? I tried to get it to work with qcracker but I get an invalid key message.
>>
>>12506183
The kex port is fucking ugly, I don’t even bother playing multiplayer there.
>>
>>12506208
No, but if you figure it out lemme know, I just got one of those CDs.
>>
>>12506218
I miss having a disc drove on my laptop, I'll try to make sure the next one I get has one.
>>
>>12506130
I play modded Doom exclusively, haven't felt the need to switch from GZDoom. When they get multiplayer working the likes of Zandronum then I'll switch.
>>
>>12506267
Pretty much this. There just isn't anything substantially different yet.
If they could do better resolution scaling (mainly for HUD and weapon sprites), then that's something I'd fucking jump on.
>>
>>12506175
Oh right, didn't the netcode get even more strict and autistic than it already was?
>>
>>12506216
Ugly how? It looks exactly the same as vanilla DOS Doom.
>>
>>12505965
>perhaps fags, sorry
>abyss fast came
>pure chud /v/
>devs don't help
>troons making db
>cool love, hard might
>rather weird coward
>players figure mappers wrong
>>
>>12506328
Cool Love, Hard Might sounds like it could be a map title.
>>
>>12506225
You could get an external CD drive and keep your laptop
>>
>>12506354
I know, right? Good old word cloud.
>>
Cactus, playing the latest Colorful Hell with Hellrider Vengeful. Is this an error with HV or CH?
>>
>>12506130
I'm playing a normal mbf21 wad in it rn. In terms of singleplayer it's ok and probably the usual GZD experience. I'll probably switch to Nugget or Woof soon, because I don't like screenshots being rendered in completely different lighting than what is rendered during gameplay. Also it requires more options tweaking than any boom sourceport to be comfortable. Dynamic lights and UDMF support are the biggest selling points imo.
>>
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Recommending Conflagrant Rodent
https://www.quaddicted.com/db/v2/maps/bb0b14fd27e2df6d913dc477cb8acfc4f0e00d981868d5f17ffa10a51b153441
and Reliquary.
https://www.quaddicted.com/db/v2/maps/0d8d13f3c728852fea02b642aeb7367223d31eec259fbaeb01071874b592371b

Reliq is a gameplay mod, CR is a great map that I'm playing with Reliq. It's not crazy, just uses the AD shotgun, regular shotgun is replaced with a pistol that uses shotty shells, nailgun behavior is different, but my favorite part is the axe adds knockback. Nightmare limits to 50 health which isn't too creative but it's balanced out by the shotgun.
>>
>>12506318
no it doesn't
>annoying bethesda intro
>interface looks terrible
>sluggish mouse movement
>midi synth sounds like dogshit
>some other minor details that look so out of place.
>>
>>12506130
>Is anybody here playing it?
I switched because I use SVN nightlies and the last GZD one broke something in the reloading code. No significant differences detected.
>>
>>12505868
god i guess i need to get the orbeez gun updated at this point, dont i?
should prooobably get an actual liquid tank support of some kind for it so ammo is more plentiful for what it is
>>
>>12506004
I mean, it's a cool idea and all but you're just not going to get people to care enough to install a Quakeworld port in 2026 unless you're doing something really insane and eye catching.
Look at all the projects people have started for FTE or even Dark Places that end up dead and abandoned because nobody can be fucked to use something other than Quakespasm, vkQuake, and Ironwail.
Good luck though.
>>
>>12506004
>If you ever played warcraft 3 mod for counterstrike this is kind of similar.
Man I remember that. Really cool that you've done this.
>>
>>12506501
ezquake is so easy though you just drop it in your quake folder same as ironwail, vkquake or whatever but yah I get that haha. I am researching the fte mapcluster feature see if I can do something cool with that. I play rpg mods for quake 2 like vortex and quaketown occasionally and thought quake 1 deserved something cool like that.
>>
>>12505807
I really want to play these tiger games I missed out on. Yeah they're the poor kid's gameboy. But the limitations are charming. And sometimes made good games.
>>
>>12506130
Kex' wad browser is convenient for the internet averse, I suppose.
>>
>>12506381
It's Hellrider vengeful error according to the error.
>>
>>12506585
Fuck. Ty.
>>
>>12506435
What wad is that?
>>
>>12505868
Updated links.
>>
>>12506660
Sewerlust, it's very nice.
>>
>>12505867
hard 9.17 https://litter.catbox.moe/v5k7pahsl3yf9uqx.lmp
>>
>>12505867
normal mode 7.71
https://litter.catbox.moe/gx6sqe.lmp

also anchoring >>12506187 >>12506192
>>
>>12506130
>Has UZDoom taken over as the de facto source port six months later?
It's really just a single version newer than GZDoom, so I guess it technically does if you care that much. Once version 5.0 comes out with multiplayer support, then I think it will stand out as a superior version of GZ.
>Is anybody here playing it?
I am.
>>
Is the Doomer Boards Project done with this year? They weren’t all great but I didn’t mind having a consistent stream of maps to run thru every two months or so
>>
>>12507071
see the replies to >>12499060
>>
>>12506130
They made a logo.
>>
>>12507071
Maybe.
>>
Man modding is fun but it tiring work, should I take a break for a bit? I have been at this for at least week, with constant editing and gun crafting not mention learning other game codes, I mean I love learning new stuff, but I tend to over do that maybe a little over a week. My zombie girl mod can wait, idk bleh, I hate being human sometimes can't just sit down and work hard.
>>
>>12507071
mb echoes of sat/vr/n can be a shared /vr/+db project
>>
>>12507137
you can try some vanilla mapping for a change
>>
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>>12506160
Thank you anon, that genuinely put a smile on my face.
>>
>>12506160
https://www.youtube.com/watch?v=x87pVPdflfM
>>
>>12507137
I know. Dotting the i's and crossing the t's takes 10 times as long as the bulk of the work. Welcome to hell, basically. Consider having several projects between which to switch to avoid burning out working on the same thing constantly.
>>12507138
>echoes of sat/vr/n
We're not calling 666minvr this.
>>
>>12507157
Well I better get used to this as I'm sure actual hell isn't much different you probably have to work with jankier code, like fucking java.
>>
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Trying to make addon for DS which will be Harbinger combo expansion.
Currently made something like "Drive" combo from DMC.
>>
>>12507160
With mapping it's like
>spend 6 hours making a map
>spend 3 solid weeks playing it, fixing some trivial texture misalignment, play it again, tweak a couple of monster placements, play it again, ... ad nauseam
>>
>>12507157
>echoes of sat/vr/n
it's such a fucking gay title, it's painfully cringe.
>>
>it's going to take two fucking weeks for the replacement fan my computer needs to arrive
WELL, GUESS I WON'T BE DOING ANY MAPPING OR SPRITING FOR THAT LONG THEN.
>>
>>12507238
Oh you can run without a fan for a couple of weeks can't you? Just blow on it a few times when it's too hot.
>>
>>12507238
map on your phone
>>
>>12507141
Tourettes Guy will always live in my heart and I am happy to spread his gospel.
>be me
>E3M7
>almost out of radsuit juice
>FUCK! FUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCK
>it's out and I'm already at 12 health
>FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK

>>12507152
A relic from the golden age, lost in the sea of pointless UX "improvements"...
>>
>>12507262
This. Bluetooth mouse and DOSBox will get you going on a map-like-its-1996 wad.
>>
>>12506130
>Is anybody here playing it?
Only just to test a few mods. Still using GZD until I come across a mod I want to play that needs it.
>>12506437
>Reliquary
I use this frequently when I'm playing custom vanilla maps. It does the 'Doom style' balance for it's double shotgun: Twice as long to refire, hits twice as hard. The pistol is just a model, still operates as the regular shotgun just shoots faster. (I personally delete the model myself.)
>>
>>12507138
Someone besides me liked that name? I appreciate the thought, but I think we're probably in a minority, and probably it's better for a "brand recognition" thing if it just maintains the normal series name after all.

After all, it's been:
>200 Minutes Of /vr/
>100 Minutes Of /vr/
>300 Minutes Of /vr/
>400 Minutes Of /vr/
Etc.

>>12507157
Yeah, I've made peace with that. Maybe I could call my own map for it that name or something.

>>12507230
I really just wanted to be able to use "Sat/vr/n" in the title more than anything, because it's a rare case where the /vr/ could be slotted into a word in the title and sort of work (if you read the letter v like a Roman letter u).
>>
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Project notekeeping. (I missed last thread, sorry).

>1. 666 Minutes Of /vr/
BTSX Textures and Limit Removing, 666 minutes to make your map (ergo 11hrs). Scheduled after Eternity Project.

Only me and perhaps one other guy liked my title idea, so I'll stop repeating it. It really is just for the better if the Minutes series sticks to its established naming convention.

>2. Eternity Project
CC4Tex. First level submitted! >>12469779
Number of levels submitted: 1
Number of other levels in progress: at least 1?

Anything good for Eternity in the wordcloud this time? Playing on the words eternal, eternity, or eternally?
>>
>maps
>mods
>wad
>fm
>modules
>customs
What causes this mental illness? Why can't we have a single standard that covers everyone's use cases?
>>
>>12507438
Eskimos have fifteen words for snow
>>
>>12507438
xkcd comic
>>
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I'm playing through Doom 2 (1.9) and I noticed the shotgunner just to the left of the starting position on map 6 (The Crusher) makes a unique and strange sound when you kill him.
Is this some kind of easter egg or a bug GzDoom?
>>
>>12507428
>Only me and perhaps one other guy liked my title idea, so I'll stop repeating it.
Lmao you conniving little shit, you know exactly what you're doing.
>>
>>12507449
>the shotgunner just to the left of the starting position on map 6 (The Crusher) makes a unique and strange sound when you kill him.
No it doesn't.
>>
>>12507438
To start with there's immediately one split that is going to happen no matter what.
>Absolute vanilla compatibility. If you do vanilla thing it must produce the same vanilla behavior everytime.
>Ability to do non-vanilla thing and produce non-vanilla results.
At first glance they're not mutually exclusive, but vanilla behavior might only be possible because shit works in a very peculiar way that breaks if you add support for something seemingly unrelated. Computers are satanic black magic so you can't have both as trying to do both means you end up with more and more incomprehensible spaghetti as you try to introduce new shit and have to code in exceptions and such to ensure old behavior is maintained, only for a subsequent new thing to break that exception or break a different behavior. You have to eventually make a call on what your preference/tolerance is for both and inevitably some autist will find your balance isn't what they want/need and will make their own specific one.
>>
>>12507438
A lot of those are not the same thing, your post makes no sense.

>>12507451
What do I even say in response to that? Like, I really am over that title idea, the two of you (at least, if not more), made me think more about it and I changed my mind. I actually don't know if the other guy is even sincere, or if he just used the name for that post.
>>
>>12507438
>maps
Level files.

>mods
Non-specific catch-all term for modifications, in the context of Doom it usually means mods which don't have any levels, and instead are like graphic or gameplay mods or something.

>wad
Archive format for containing all the files for most Doom content. Not sure what your issue is with this word being used, it's specific and has a clear meaning. There's the pwad and iwad distinction, but that's not hard to learn and understand.

>fm
>modules
Like for tracker music? There's legit a bunch of file extensions for those, and I couldn't answer you on why because I didn't grow up on Amiga, but any modern software which supports any one of them will tend to support all of them, so it's kind of unimportant to think much about. At least for most people.
Tracker music is rather seldom used over MIDI music though, so why do you even care?

>customs
What do you mean customs? Custom made content, or passing the border?
>>
>>12507391
>I really just wanted to be able to use "Sat/vr/n" in the title [...]
Okay so it could be seen as a wasted opportunity. But IMO there is no need for the title to play on the name of the texture set. The main thing is the time limit. This hints to interested players that none of the maps will be too big or long but also won't be tossed-off rushjobs. The choice of texture set is ancillary. I don't see the need for a title that plays off of it. Especially when there are already higher-profile community projects basing their identity off of being mysteryproject-tex productions (e.g. Forward To Uranus Z or whatever it's called). It might even be wise to downplay the involvement of the texture set in accompanying promotional material or documentation accompanying the final release.
>>
>>12507497
>fm
Fan missions. The cheeky wankers in Thief community call their WADs FMs.
>modules
That's how people refer to Newerwinter Nights WADs.
>>
>>12507506
Both of those come from what the games themselves call content. In NWN's case, module is inherited from tabletop D&D.
>>
How is this? https://www.slipseer.com/index.php?resources/quake-30th-quickie-speedmapping-jam.579/ Worth playing?
>>
Well I got some good news finally, I had spend a good chunk of my time trying to learn how to do poison I tried everything copilot and brave were useless in actually helping me, but Gemini came through and actually gave me something I wounded up just unga bunging it and made all the weapons have poison but it worked, I finally figured out to set up poison I mean it was needlessly complex but fucking worked. Now everyweapon gives enemy's std's

I mean maybe I could use it for my zombie girl mod in someway, but lets see how I can use for it my little Mareanie mod.
>>
>>12506041
i also got aids from this, but i beat it in under 3 minutes so i guess that's a win for me?
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>>12507109
A proper logo or that ugly disgusting shit they had a couple months ago?
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>>12507506
So your problem is that terminology isn't 100% universal for every single game and scene? That's unironically a poisonous level of autism on your part.
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>>12507504
Yeah, I've abandoned the idea.
>>
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Fire Warrior got released on Steam with a bunch of other ancient WH games.
>This edition updates Warhammer 40,000: Fire Warrior to run smoothly on modern Windows systems, delivering a smoother gameplay experience. The game now supports borderless fullscreen and scales properly across modern resolutions, including 4K, with a corrected aspect ratio and HUD scaling. In line with the original game design, the frame rate is capped at 60 FPS, with optional adjustments available via a configuration file. Steam achievements have been added.
I'm sure it's still as mediocre as it was two decades ago.
>>
>>12507632
Never played Fire Warrior. I remember Dark Omen being pretty fucking cool though.
>>
>>12507635
I remember it having a really cool PS2 demo disc demo but the actual game being torturous as all hell to play
>>
>>12507602
shit looks like it’s made by AI or they hired some pajeet graphic designer from linkedIn to create the most generic antivirus software-looking logo ever.
>>
>>12507645
It's derivative of GzDoom's logo.
I think UzDoom's actual logo is kinda bland and boring though.
>>
>>12507647
I was referring to the actual one.
>>
>>12507632
Did they finally remove the mandatory mouse acceleration?
>>
>>12507639
Fire warrior that is, never played dark omen
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>>12507632
Any of those actually good?
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I just got perforated by a Chaingunner.
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>>12507635
FW is a competent enough Halo clone. Nothing groundbreaking, but it was about your only option for 40k FPSs for ages.
>>
>>12507664
Dark Omen is a pretty cool RTS game (one without base building or resource gathering).
>>
>>12507671
So something like myth?
>>
>>12507673
Never played that one.
>>
>>12507668
Yeah you're not the first and won't be the last. Actually it happened to me yesterday. I had run into one of the castle towers on Alien Vendetta map08 and switched weapon at the wrong time. Didn't notice there was one still alive behind me.
>>
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>>12507668
>>
I use Doom 3 BFG to play Doom 1 and 2. Can I install any of the mods from OP?
That postal one looks dope
>>
>>12507708
BFG Edition generally only works with Vanilla maps and mods. You should really get a sourceport or something instead, BFG Edition is shoddy.
>>
>>12507664
Dawn of War is undeniably a good game. Fire Warrior is dogshit, even as someone who likes playing jank/bad games of that era, Firewarrior just had so much wrong with it on a technical level that it's hard to enjoy even when going in with appropriate expectations. Hard to say if this release fixed it, but the GOG release didn't fix enough. Chaos Gate has enough going on to be a decent game in its own right. Mark of Chaos is kinda cool. Bloodbowl is a good, straightforward adaptation.
>>
>>12507727
Oh yeah, Dawn Of War is legit a very fun RTS (one with the base building and stuff). I'll particularly recommend the Dark Crusade expansion, it has a great campaign.
>>
Okay, so Gemini is a life saver, it even gave me advice on how to even sort my files too. I have zscript handling pulling all the files to together to load, It makes it so simple, I hope I can get it to handle the special moves I have in mind, but yeah fuck claude and copilot, genuinely garbage. I'm actually getting somewhere now. Leave it to google to not only let me have waifus on silly tavern, it actually teaches me to code.
>>
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yeeeehaaaaw
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>>12507790
You could probably look at Realm 667 for examples and code too.
>https://www.realm667.com/
I'm surprised no one told you to go there yet, it's a repository for monsters, weapons, props and a whole bunch of other things. Not much in the way of guidance, but it beats relying just on AI to fumble its way through this comparatively niche thing.
>>
>>12507912
No I've been using that as a refrence as well, helped when I was doing my shotgun, for my zombie girl
>>
>>12507915
I stand corrected.
Proceed with your work.
>>
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Is Blood 2 worth getting to work on Win10 these days just for a playthrough? I've seen videos on it and know how different/bad it is but I've been having a crazy Blood itch (and honestly most of it is just to hear Caleb more) after playing the new Death Wish mission and was wondering if you guys had any experience of the game on modern systems

Also any Blood recommendations are welcome; I've only played the official level expansions + Death Wish
>>
>>12507954
Well you see, MARANAX INFIRMUX AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>12507645
>seethe about le no chicken using ai
>use an ai generated logo
>>
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>>12507954
>>Also any Blood recommendations are welcome; I've only played the official level expansions + Death Wish
500 ml of /vr/, for starters. Otherwise:
>Marrow
>Trauma Therapy
>Eviction
>What Lies Beneath
>Williard
>French Meat Episode 1 and 2 (2 is silly, be warned)
>It's A War Out There
>>
>>12507979
I'd laugh so much if it came out that he used chatgpt, then took their money and ran.
>>
>>12507979
It's made by a person.
Probably the kind whose art looks AI-generated due to its generic look.
>>
>>12507998
>art looks AI-generated due to its generic look
Literally infinity such cases nowadays.
Half the interest in generative AI is just make shit that isn't painfully safe and boring.
>>
>>12507979
I wouldn’t be surprised desu, those -kinds of people- are so hypocritical.
>>
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>>12507668
>>12507697
>>
>>12507954
>Is Blood 2 worth getting to work on Win10 these days just for a playthrough?
Blood 2 is really, REALLY not good. Not at all, it's criminal that such a kino and ludo fucking shooter as Blood goes on to have such a bewilderingly atrocious sequel.
The only real value Blood 2 has is that Stephan Weyte's new voice lines for Caleb can be transplanted into mods for the original Blood.
>>
>>12508074
Only thing missing is the gif randomly shifting to a red hue and fading back to normal every now and then.
>>
>Playing Call of The Machine for Quake 2
>I'm actually having... fun with Quake 2?
I honestly can't stop playing.
>>
>>12508084
>>Playing Call of The Machine for Quake 2
That also means playing what amounts to a heavily modded Q2 version.
>>
>>12507954
For what it is worth, I really love Blood 2 atmosphere that sometimes manage to shine through the bugs and questionable balance.
It likely wouldn't scratch the Blood itch though and it's a pain in the butt to get working. I think some anon mentioned something about dgVoodoo a few threads ago >>12488805 , but how it works is inconsistant so your mileage might vary.
>>
>>12508084
Quake 2 was always fun though?
>>
>>12508112
right its got the best physics in the series flying off inclines will never not be fun
>>
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Reposting my UZDoom logo since it's on topic atm.
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why did he do it? Was he tired of working on it and wanted to leave?
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>>12508173
The immovable object of German autism vs the unstoppable force of troon hysteria.
>>
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>>12507428
This is the updated link for my Eternity map. In case you missed it.
https://files.catbox.moe/0lksaz.wad

Is the project lead here? I wanted to know if he was making a map too, and if so how it's progressing.
>>
>>12508173
Unchecked enginedev brainrot. Any other claims are false.
>>
>>12508131
Good Morning from Bangalore good sir! May you stay in good health for your life!
>>
>>12508186
Twitter.
>>
>>12505809
[04-14] JOHN
https://www.doomworld.com/forum/topic/158027
>>
>>12508183
I should probably clarify that I'm not the guy who said he'd lead the Eternity thing. Is he still around?
>>
>>12508191
lol at that worthless faggot JackDBS trying to make it all about himself
>>
>>12508183
Nope, there's only you working on it. It's DukeItOut 2.0
>>
>>12508186
I have no idea what the fuck you're talking about or implying.
>>
>>12508395
It's borderline bot-posting obsessing over people from India.
Just call him a retard and move on.
>>
Trying DOPA for the first time.
Its decently fun, I just think it has too many instant death traps so far
>>
>>12508173
Using AI for programming is normalized in the industry at this point. Moreover, it is one field where it works much better than in others like art, for example. My guess would be he just did what he's used to do casually at work, prompt AI to do some annoying platform-specific workaround, to not need to bother himself with reading macos platform docs.
>>
>>12508413
>My guess would be he just did what he's used to do casually at work, prompt AI to do some annoying platform-specific workaround, to not need to bother himself with reading macos platform docs.
Yeah and the thing the AI sharted out didn't even work, he didn't test it and just committed it to the git.
He's had a long running history of acting like a cunt and not communicating with his team, this was just the straw that broke the camel's back.
>>
>>12508403
It would be top-tier for me if it didn't have so little ammo. Feels like in a chore in the 2nd half.
>>
>>12508216
Don't be like that. There are few anons that are posting progress every now and then. I'll start a little map myself this week for it. Maybe that would motivate more people. (I'm not the lead). But do we need actual leader even if the guy is gone? Anyone can compile the stuff into one wad or pke file.
>>
>>12508414
>Yeah and the thing the AI sharted out didn't even work, he didn't test it and just committed it to the git.
Troons having to pretend like the GZDoom master branch is mission-critical production code in order to stage their coup is so funny. Guy owned the github of a project he ran for 20 years, he can commit another bug, he's done it a lot.
>>
>>12508451
Well he doesn't have anyone else to deal with now, he's free to vibecode and halfass things to his little heart's content.
>>
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>>12508454
You can Mike Z the Chicken Man, but you will still never be a woman.
>>
>>12508474
I'm a man. I have no respect for people who halfass things, and not much respect for people whiteknighting halfassers. That goes double for someone who halfasses their insults to just go for a fucking cookie cutter ass insult like that.
Get your shit together.
>>
>>12508474
>all this while using some tranime cartoon baby to avatarfag
acting like a pick-me doesn't change the truth that you're ngmi sxster
>>
>>12508478
>I have no respect for people who halfass things
The German autismo ran GZDoom for longer than you've been alive, chaser. Imagine trying to claim some moral highground here over the programming equivalent of a stubbed toe so you can feel better about your gay Troonworlder friends' transparent avarice.
>>
>>12508483
>xe doesn't know about Pikamee, the Ghost of Troon Past
I can believe you're still a man, at least
>>
>>12508186
Not to get too off topic, is there some sort of browser extension that can detect what countries certain posts come from? I have been using 4chanx to filter phone posts, & I am getting jealous of when fuckers are able to automatically call out posts from South of the border & India. I would love to be able to filter that shit too.
>>
>>12508484
Graf picked up the pieces of ZDoom. Plus it doesn't matter how long a person maintains a project, anyone's capable of acting like a cunt for an extended period of time and burn up the good will of people. Also sorry to spoil your fun there but I'm 36 years old. I don't like people who halfass things, and I don't like Graf's attitude, never have.
Now would you like to mock my age some more, or would you rather admit that you're being a fool for going to bat for an idiot with an ego problem an anonymous basket weaving forum? Do you even care about this stuff or are you just wanting to start some shit?
>>
>>12508489
Sorry I don't watch children's cartoons, only play children's computer games.
>>
>>12508492
>Graf picked up the pieces of ZDoom
Holy newfag
>Plus it doesn't matter how long a person maintains a project
>I don't like people who halfass things
You are so painfully retarded. But worry not about the age thing, you haven't missed your window. Think of all the praise you'll receive from your sisters on Discord once you put on that skirt, or how affirming it will be when the cashier at your bank is forced to call you Lilith.
>>
>>12508518
My point stands: He halfassed an update and is most likely going to lean more and more into vibecoding options in future updates. You are also missing my other point: He's been a cunt for a long time, so people were just fed up with his bullshit. I am not sure why you keep bringing up this weird fetish stuff when I'm trying to focus on Graf, but you do as you see fit.
Also I have been here since /vr/'s inception, I have been here too long, honestly. I don't see many worthwhile posts nowadays, just the same sort of noise you see everywhere else, are you a bot?
>>
>>12508079
It's already 2.74mb, wouldn't fit the filesize limit
You'd have to shrink the image which ruins the joke

>try to post this
>Downtime
>Catch up on other threads when downtime is over
>Downtime again

Someone really didn't want this message to get out, it seems
>>
>>12508484
Nta, but Graf didn't do it alone. For years his contributions have been quite minimal. The same uzdoom team basically did 95% of the work for gzdoom for last few years.

It's funny how zoomers try to turn this into some culture war. German autismo was never some basedboy, and the same trannies you hate are the ones he himself handpicked to his team. Uzdoom didn't happen because of politics, but because Graf's laziness. He might have as well abandoned the project without any drama anyway, even if the ai controversy didn't happen. What makes it even funnier is that original zdoom was made by tranny anyway and Graf just built gzdoom over his code.

Also this general used to hate Graf, before uzdoom thing, which means this is just the usually meme contrarianism where old equals good and new equals bad.
>>
>>12508484
Nta, but Graf didn't do it alone. For years his contributions have been quite minimal. The same uzdoom team basically did 95% of the work for gzdoom for last few years.

It's funny how zoomers try to turn this into some culture war. German autismo was never some basedboy, and the same trannies you hate are the ones he himself handpicked to his team. Uzdoom didn't happen because of politics, but because Graf's laziness. He might have as well abandoned the project without any drama anyway, even if the ai controversy didn't happen. What makes it even funnier is that original zdoom was made by tranny anyway and Graf just built gzdoom over his code.

Also this general used to hate Graf before uzdoom thing, which means this is just the usual meme contrarianism where old equals good and new equals bad.
>>
>>12508434
I use shells as much as humanly possible in the first half, going so far as to discover the ‘free shells’ mechanic if you end a level when empty. The second half was fine after that.
>>
>>12508395
>I have no idea what the fuck you're talking about or implying.
nta but he's basically saying that your design is dogshit or probably even worse than the actual one. which it's true.
>>
>>12508173
Too based
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>>12508191
They making jawns in Doom now?
>>
>>12508492
>Plus it doesn't matter how long a person maintains a project
The rest of that sentence may be true but this take is moronic. The time a person spends on something is important and does count for something. I don't care who they are are how much of a prick they can be.
>>
>>12508745
and if they start actively disrupting everyone else trying to get the job done and contribute less? I feel like if they become a liability, they need to be shown the door.
Happened to Romero when he started thinking he was hot shit and spent all his time playing deathmatch instead of working on the damn game.
>>
>>12508191
0/10, Dumbworlders didn't give John any cool new weapons like double machine guns he's shown using in titlepic. Bunch of pussies afraid of change.
>>
>>12508648
>What makes it even funnier is that original zdoom was made by tranny anyway and Graf just built gzdoom over his code.
What makes it even funnier is that the entire doom source code was made by a tranny-hater who assisted basedcon, the trannies built those source ports over his code.
>>
>>12505867
Hard mode (UV-max/reality) in 8.09
https://litter.catbox.moe/cqp8xt.lmp
>>
>>12508757
Are there new any new weapons or enemies. at all? It does say there's a dehacked patch that may get messed up with gameplay mods.
>>
>>12508765
>the entire doom source code was made by a tranny-hater
Hmm? I wasn't aware ol' Carmack had expressed any strong opinion on the matter. Has he said something? Or are you conflating being a large language model enthusiast / "AI bro" with being a tranny hater?
>>
Why is it taking like a minute for the capture to load and for posts to go through
>>
>>12508772
>>12508772
look at the dehacked
there are Blue Mini-Cyberjohns, Arachjohrbs, Evil Johns, Shadow Johns and the Infinite Cocaine Generator
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>>12508776
He went to the BasedCon (yes it's an actual name) because in the year of our lord 2023 it turned out to be the only place where you can discuss science fiction with a fellow like-minded individuals.
Needless to say that rainbow-colored "people" who consider even ignoring them as an act of genocide would seethe with the force of a thousand suns if you willingly visit such an event, even if you don't give a single ounce of fuck about either side and just want to discuss your goddamn sci-fi books, which was the case with Carmack.
>>
>>12508191
Who is John? What's the joke here, that id software had a disproportionate number of people named John on staff?
>>
>>12508776
didn’t he refer to the fat troon who made the shittiest doom port ever (3DO) as 'him' though?
>>
>>12508789
Oh right it's just that. I knew about that. The previous post suggested he'd actively expressed genderspecial fatigue or something. Disappointed. Oh well thanks for replying anyway even if it was a bit of a waste of your time. I am sorry.
>>
>>12508798
I don't know, did he?
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>>12508791
John is an extremely common name, it's really not disproportionate even for a small company like that.
>>
>>12508776
eh, i mean... it's kinda obvious dude, the guy hangs out with fucking elon musk of all people, referred the 3DO port troon as Bill, approves AI code, the basedcon thing. I assume he keeps his opinions to himself because I know all libertarian cucks are like that, but for the good reasons.
>>
>>12505807
Holy fuck, a DOOM handheld?!
>>
>>12508816
use fucking google once in your life for god's sake, I’m not gonna do the research for you
>>
>>12508782
Because god hates us.

>>12508798
That was Burger Bill, and in expressing his sadness for his passing, Carmack (a notoriously unsentimental man), wrote a post where he sentimentally described meeting Bill for the first time, and how much he always admired his programming talent.
This was decades before Bill trooned out, and in recalling that, Carmack hadn't called him Becky or she for that part, but rather he did that as he went through time in the eulogy.

This was then interpreted as a scathing attack and warcrime by troon cultists, who have long been prying for any excuse to cancel him.
>>
>>12508839
MY research? YOU asked me a question (>>12508798) I replied to you that I didn't know the answer. (>>12508816). Now YOU'RE yelling at me for not finding the answer to YOUR question! Go pound sand, idiot!
>>
>>12508845
>Because god hates us.
At least it's not just me, then. I hadn't seen any other people complaining about it so I began to wonder if I was the only one.
>>
>>12508851
Yeah average posting speed is down, I've tried different browsers and VPNs but it's still a 10+ second delay both ways in getting the captcha and for the post to go through
I have to assume it's fucked across the board but apparently some people are okay, it's just one of those mysterious problems that will probably resolve itself in a day
>>
>>12508850
I didn’t ask you anything, I was stating a fact that everyone else already know.

but yeah, if there’s something I don’t know, I prefer asking people here rather than using google. good thinking, dumbass.
>>
>>12508845
Carmack's tweet on the troon's death
>'Masters of Doom has the details, which I don’t trust myself to rehash from memory, but our collaboration on the SNES port of Wolfenstein 3D completely blew up and left us in a bad position, forcing me to drop what I was doing and do the port myself.'
>'We were mad, but eventually it was water under the bridge, and we wound up working together on additional Id projects afterwards. It was a useful cautionary tale about how brilliant technical people don’t always make wise decisions in other parts of their life.'

for those who have already read MoD, QRD me on what really happened with the Wolf3D SNES port?
>>
>>12508884
>I didn’t ask you anything, I was stating a fact that everyone else already know.

>12508798
>didn’t he refer to the fat troon who made the shittiest doom port ever (3DO) as 'him' though?

Looks like a question to me mate. It even ends with the curly thing above the dot.
>>
>>12506004
seems to be broken for me
After I set the pin I try pressing 0 to get out of the starting menu but it doesn't work. impulse 9, impulse 11 also do nothing. Using fteqw with pretty much the default config
>>
>>12506004
>zero being impulse 10
>>12508936
sry, didn't read. I was pressing impulse 0 instead.
You should probably write [impulse 10] Close instead of [0] Close
>>
>>12508917
Burger Bill I think hit a contractual whoopsie and accidentally agreed to do two projects at the exact same time, and thus either hadn't done much on SNES Wolf, or it was not nearly finished enough.
The guys were pretty pissed about that, because that meant they had to immediately drop their work on Doom to then hurry the fuck up to do SNES Wolf themselves, as they themselves were contractually obligated to provide it one way or another.

The second story was Doom on 3DO. iD had farmed that out to another company, Art Data, which turned out to be not really be a development company in any meanginful sense, and more something a borderline conman had managed to wrangle together to look like one.
Said borderline conman had promised the 3DO people that they were gonna have a port of Doom, but this hadn't really happened because there were no real programmers at Art Data, so after months, nothing had happened. Through contacts with the 3DO people, they got Burger Bill to sign on, under the premise that he was just gonna do some finishing work and that most things were done.
He gets there, asks for the source code, and all he gets are retail copies of Doom on PC, and he learns that actually, no port development exists, only a bunch of concept drawings. It's due in 10 weeks.
Calling up Carmack in a panic, he sympathizes and fedexes him the Jaguar Doom source code, and what you get is Jaguar Doom being very hurriedly and crudely adapted to the 3DO for strictly contractual obligation reasons.
Jaguar Doom didn't do MIDI during gameplay, so the otherwise useless lead at Art Data gets to apply an actually relevant skill by recording instrumental covers of Doom's soundtrack as a substitute.
>>
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>Test Lost in Darkness
>Get my ass beaten by pretty much everything and anything
>>
>>12508845

He didn't actually say "she" at all, and opted for "them", later in the eulogy.
Turns out he should've said nothing because apparently that was genocide or something.
>>
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Also for context, for you zoomers and younger millennials, 'Burger' Bill Heineman was a fairly big deal in 1980s and 1990s computer gaming development circles. Aside from being one of THE prominent port guys, knocking out solid ports quickly, he was a founding member of Interplay and did significant programming work on titles like Bard's Tale series and Wasteland.

This guy was one of Carmack's idols.
>>
>>12508789
>makes a perfectly reasonable, measured statement disavowing the manufactured culture war and espouses on his love of a niche medium
>doomworlders have an aneurysm
>>
>>12506004
Cool game, did a few levels. My only complaint is that the server is in NA so I get 170-ish ping even though it's still pretty playable. I ran out of respawns once but that just ended the mission, so deaths are not really a big deal?
>>
>>12508484
>>12508492

Hey I've been alive for 34 years now, I think you're false on that front, But as for le no chicken, I mean the guy was a cunt and well frankly I never liked how gzdoom was optimized it always ran like shit, I at least get better performance on uzdoom, I'm not saying the troonies are right but, I do run shit better when I have a busy mods in.

Plus texture filtering is fucking gay.
>>
>>12508745
>The time a person spends on something is important and does count for something
No it doesn't. It's the contributions they have provided and can provide that matter.
Time spent should correlate with quality of contribution, but if it doesn't then it's more pitiable than impressive.
>>
>>12508950
Fact the responsible for his mental derailment shenanigans was paul jacquays and the one who suggested both to go through the sex change shit was Romero and he literally pushed both to do it.
And we all know by now how much of a dick Romero was and Willits was just Romero but bald.
>>
>>12508791
>Who is John?
Everyone is John.
>>
>>12509124
Me when I make up shit.
>>
>>12508940
Still the best version of Doom's OST.
https://www.youtube.com/watch?v=m35pIk5wfNk&list=PLB2880E9A7DFF6C25&index=1&pp=iAQB8AUB
>>
>>12509131
It isn't bullshit, romero pushed he and paul to do so.
And at that period, they were going to marry.
>>
>>12509124
>Fact the responsible
"Fact the responsible"? Can you try proofreading your posts in future? We'd all be grateful.

Lol 35 seconds to get a captcha
>>
>>12509124
I guess he wasn't kidding about the whole "making you his bitch" thing!
>>
>>12505867
Hard mode 7.91
https://litter.catbox.moe/h31s8c.lmp
Seems if you start by sliding up the west wall and start attacking from the northwest corner all the hellknights immediately walk south. This seems pretty consistent. Anyway now I'm under 8 seconds I think I'm done.
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>>12508943
Absolute nightmare of a mod, might play it again for spooky month. I have a hard time getting used to how few monsters its balanced around: It bums me out when a 'trap' or monster closet opens up and nothing's there.
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>>12509139
"It isn't bullshit, but I will NEVER EVER EVER EVER post proof."
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>>12508917
tl;dr the troon was slobbing around doing absolutely nothing on the SNES port. id software got so furious that they stopped working on Doom to handle the SNES port themselves. I honestly don’t believe any of his Doom 3DO development stories.
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>>12509131
>>12509182
Because you sorry discord tourists can't use the archive
https://warosu.org/vr/thread/7214792#p7217996
>The first well known tranny game dev, Dan Bunten (Danielle Bunten) regretted getting sexual reassignment surgery (which was done in the mid 90s, I can only imagine what that was like) and later said he could've lived a female identity with his dick and balls in tact just fine and should have reconsidered. He died not long after of cancer.
>Also related sidenote, Rebecca Heineman actually credited John Romero for being able to see Bunten for the last time, only months before he did. Romero hosted a huge party/get together for old Apple II programmers at Ion Storms Dallas offices where he flew them all there and everything. Heineman and Bunten were two he flew out. Heineman was still Burger Bill then but said seeing him is one of the things that helped him finally decide to transition too.



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