It's not even the graphics, it's the everything else
Are there still people who think Wind Waker has kiddy graphics that are cringe?
>>12507301Yes.
How many windwaker threads do we need?>>12490772
who wins in a schizo fight to the deathremake hater or wind waker hater?
>>12507305Were you not here for the flood of Resident Evil 3 threads?
>>12507305Tbf that's more about zelda as a series.
>>12507308Don't care, one thread bitching about windwaker is enough
So are you going to tell the creator of Zelda that he's wrong?
>>12507313If you're so ass pained about it then make your own thread praising wind shitter to prove all of us wrong.
I liked the art style, what I didn't like is how kiddy everything was designed. They could have used this art style and been age-neutral.The real issue with the game is that the battle system is great but there aren't enough difficult multi-enemy battles.
>>12507337It's why people rightfully judged it. It looked kiddy, and it was kiddy from top to bottom.
>>12507306They're both deranged, but Remake hater wins
>>12507337>battle systemYeah I agree. The battle mechanics themselves are very good, probably best in the series, and even the enemies are fairly dynamic. There are shortcomings, but the battles generally always being in simple boxes is a shame.Another thing I think is missing is proper exterior exploration. The lack of any truly big islands to explore and use all the movement options on is a shame. The grove at the top of Outset is one of my favourite areas in the game, and even puts you in a cramped environment that adds some options and excitement to battle, but there's practically nowhere else like it elsewhere in the game. It's a little ironic too considering the game's primary influence seems to be Future Boy Conan, which emphasises the landscape as much as the sea. Style-wise I also wonder what the reception would be if they followed the look of characters in that anime rather than whatever film it was they borrowed from, although I've never had a problem with Wind Waker's style.Wind Waker would have been an amazing game to get a full, proper follow-up to like MM to OoT.
>>12507305How many windwaker threads do you have?
>>12507305Seven
>>12507412It's hard to say because that was a period of time where devs were all excitedly going "Holy shit we can do cel shading graphics just like our ANIMES" and audiences rejecting them each and every time.
Wind Waker was fun and Dragon Roost Island is one of the best music pieces in the franchise.Could have made a couple more dungeons, or make some of them bigger/more challenging but it's still a good game.I remember the Ganondorf final fight being fun and somewhat challenging though
>>12507297>fewer dungeons in favor of more sailing in a barren sea "overworld"yeah no fucking clue why people bitch about the graphics insteadif it had the same amount of content as OOT or even MM it would be a classicSMS suffered from a similar downgrade in content from SM64
>>12507630It's a neat concept and it worked on games that were based off cartoons. I remember how much hype and marketing was generated for Cel Damage and I did not know a single person who bought it, I did not know anyone that even played it. Ads on tv, ads in magazine, posters and game stores, a whole special on g4 talking about cel shading and promoting that game in particular. Then it came out and no one cared about cartoon games not based on cartoons, no one cared about car combat games after the 90s.
>>12507412Mega Man Legends and Wind Waker both being inspired by Future Boy Conan is interesting, Miyazaki really has an insanely outsized influence on video games.
I think what's interesting is that wind waker's most objective flaws are basically tied to the Gamecube having no games the first couple of years of release.Both Wind Waker and Mario Sunshine would have been significantly better end products if the console was able to sit on Melee, Luigi's Mansion, Pikmin, Wave Race, etc and third parties for another year.
>>12507297>>>/lgbt/
>>12507297The fuck?!
>>12507919I agree, but the real question is why the fuck were Nintendo’s top tier dev teams seemingly stretched so thin? Like they should’ve been putting most of their best people on Sunshine and Wind Waker. I don’t understand why both games still needed more time.
>>12507989Same deal with Twilight Princess’s drawn out development cycle I suppose. Nintendo seemed to have a real issue with making the jump to more advanced 3D graphics in the sixth gen.
>>12507995Aonuma mentioned in a keynote that at one point TP's development languished because he went off to fiddle with Capcom and Minish Cap and was surprised to come back to the TP team and saw they hadn't really accomplished much without a Director to guide them.
Why didn't the combat become standard it's so boring to fight in botw because you just do the same three hit combo no matter what.
>>12508048This matters less than Dynasty Warriors combat. You just mindlessly mash against braindead enemies that don't even do damage back to you, assuming you're not doing the QTE instant win button attack.
>>12508048Wind Waker's combat isn't as braindead as >>12508059 says, but the combo variety plays a negligible part in it anyway. Things like knocking enemies over or stunning them is more valuable than anything else, and I don't think there are any enemies that truly respond differently to the various attack angles, whether blocking or not. Maybe stabbing is slightly faster? Maybe knockback angles are different? Anyway, the easiest way to challenge the player is to simply throw more and more enemies at them, which is arguably too hectic to be considering directional attacks during. It's a shame that the options aren't important.The Darknuts are a bit more interesting, since the QTE has two different possible outcomes: removing their chest armour (which you can also do without a QTE), and removing their helmets. In the former case, they become vulnerable to regular sword attacks. In the latter case, they can be stunned by boomerangs and looted via the grappling hook.All that aside, the Wind Waker combat still feels great, which I think is valuable in itself.
Duplicate thread of a duplicate thread: >>12507212
>>12507989It must have been pretty bad because Sunshine's development lead DIRECTLY to a new Nintendo team being formed. Nintendo EPD Production Group No. 8 was formed under Koizumi and became the main dev team for 3D Mario games (as well as Jungle Beat and Bananza). Not sure if there are any actual interviews corroborating this.
>>12507297>it's the everything elseIt's not even the everything else, it's the vast amounts of nothing.
>>12507989They were rushing things out the door on the Gamecube. Ocarina of Time's many delays and the N64's small library really hurt them. Plus they were worried about the entrance of Microsoft and they didn't want to over invest in any one single game. But, also, Yamauchi had stepped down, Iwata became CEO and Miyamoto and others became executives, so they kind of stopped trying so hard.
>>12508274What’s strange to me is that neither of them seem rushed based on their release dates. Sunshine came out the following summer of 2002 after the fall 2001 launch and Wind Waker in spring of 2003. I get the feeling that Nintendo was used to small, efficient dev teams and had a hard time adapting to the extra manpower needed to make 3D games in the sixth gen era.
>>12508048explain how any of these (and the non-pictured ones) various sword swings matter and why you would ever need/want to use one over the other.
Wind Waker isn't perfect but if you wanna see what a worse version of this game would be, go play Skyward Sword