What's the goat console revision?
>>12510164PSone, because faster loading.
You just posted it but only if it's modded with AV out.
>>12510192Why did they remove it? The design is almost the same as AV famicom and that was its entire purpose
>>12510208Even funnier since the original NES actually had composite, whereas the original FC did not.
>>12510183Who tricked you into believing that? The PSone doesn't have faster loading. Nor would you want it to, since increasing the disc read speed where that IS an option (either on a PS2 or via emulation) breaks a whole bunch of games. The PSone's laser mechanism uses the same design as the very first 1000-series PS1s (but with much more reliable components) and can even be swapped into one of those.
Wasn't there some games the toploader didn't work with? I think it ran bootleg games with no problem though.
>>12510230It didn't work with unlicensed games with lockout zappers, although you don't really miss anything by not playing those.
The A/V Famicom didn't have the controller 2 mic so it couldn't work with games that used that and the audio mixing circuit was changed slightly so games with cartridge sound chips sound a bit "off" from how they are on an old-style Famicom.
>>12510232otoh since it didn't have the lockout chip it is possible to use it with PAL cartridges, if they're NTSC-compatible which sometimes they aren't (Mr. Gimmick is not, unfortunately)
>>12510232Those carts mostly didn't work with late production toaster NESes either as Nintendo added diodes to defeat zapper circuits. Tengen carts (which are the only good unlicensed games anyway) are the only ones that are compatible with any console revision.
>>12510240>possible to use it with PAL cartridgesYou litteraly only need to cut one tiny chip leg to region unlock the original NES, so not a great advantage.
>>12510240I think if the game doesn't use an IRQ counter or takes advantage of the longer PAL hblank to do extra processing it will work. That rules out Mr. Gimmick and Elite, two of the more obvious PAL games.
>>12510239the later RF Famicom with the hockey stick logo also has a different mixing circuit. only Famicoms made in 1988 and earlier actually do expansion audio properly.
>>12510232Oh, yeah, that's no real loss.>>12510239Could you rig a microphone to any western NES's controller port to then use for Famicom games depending on sound input?>>12510243That makes sense, they made their own lockout chip and all.Tengen games were pretty good, actually (almost like they came from a real and established company who know what they were doing with games!)
>>12510252>Tengen games were pretty good, actually (almost like they came from a real and established company who know what they were doing with games!)Tengen were initially a licensed developer until they cloned the lockout chip, so they had access to the official Nintendo programming manuals and didn't have to reverse engineer anything unlike Color Dreams.
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>>12510232I think also old Famicom -> NES converters as they had a zapper circuit as well (newer ones have cloned lockout chips).
The PSone, because the screen attachment was the bee's knees and I have fond memories of playing games like that.
>>12510253Oh yeah, there was that part.>>12510257Site is being fucky today (and yesterday).
>>12510253>Tengen were initially a licensed developer until they cloned the lockout chip, so they had access to the official Nintendo programming manualsEven if you had the manuals they were poorly translated from Japanese and hard to read.
>>12510261nothing is eve nworking form e
>>12510252I've heard it claimed that the mic just takes the place of the controller 2 Select button and pressing that is considered identical to activating the mic, but I can't confirm if that's true or not.
>>12510243Spiritual Warfare worked on my toaster NES so it wasn't a late model after they put those anti-zapper circuits in them. It's kind of spooky, you turn the power on, there's a pause of a second or so when nothing happens, and boom, title screen. Game doesn't come on immediately like a normal licensed cart.
>>12510252>>12510269https://www.nesdev.org/wiki/Input_deviceshttps://www.nesdev.org/wiki/Standard_controllerThat's not how it works. The microphone has two of its own pins; one that connects directly to the audio circuitry and is reasonable for playing back its input on the TV's speakers, and the other that can be read by the CPU as data. The data line is mapped to register $4016 bit 2 (D2 in the chart). This is different from standard controller inputs which are mapped to bit 0 (D0) of $4016 (or of $4017 in the case of controller 2). The NES hardware actually does map $4016 D2, but it's mapped to the unused expansion port on the bottom on the console and not to the regular controller ports. You can wire a Famicom 2nd controller to pins on the expansion port to use the microphone on an NES, but that's a very kludgy solution. The AV Famicom doesn't map D2 at all, so it completely lacks microphone support even through hacky solutions.
>>12510164This one would be great if it didn't look so ridiculous with the huge carts sticking out. The toaster remains king.
>>12510164
https://www.nesdev.org/wiki/User:TakuikaNinja/Microphone_gamesHere is the list of games that use the controller mic. It appears that there was a cancelled localization of Atlantis no Nazo that would have substituted the controller 2 Select button for the mic. A few games like Kid Niki have bonus features the mic activates and they're still present in the NES release with no way to activate them. It should be possible to patch most of these ROMs to replace the mic with the controller 2 Select button.
>>12510895Interesting.
>>12510895>It should be possible to patch most of these ROMs to replace the mic with the controller 2 Select button.i'm surprised it never occurred to anyone to do this. Granted it's only a small number of games some with modified US releases and many aren't especially good ones.
>>12510164I like the ones that try to allow for most of the library to be playable both in cartridge or disc format in one uniquely interesting, gorgeous with a premium look system.
>>12511028Where the fuck do you get the money to afford half this stuff
>>12511049I got them around 1997-2001. I was working the in food service industry, and I remember every two weeks I got about $200USD. The Twin Famicom was about $30USD and Wondermega about $100USD. I spent quite a bit of time saving up for the Wondermega, as I remembered it looked amazing in EGM. The PCE Duo was from the junk section as it has scratches on the top, visible in the pic, so it was just under $10USD, but it worked well enough for me.
>>12511078>1997-2001Yeah that explains it, at least back then getting your ideal console and games wasn't to expensive of an endeavour. I've been wanting to get myself a twin famicom but they're going for quite a bit when most don't have new belts.
>>12511078it’s depressing how expensive it all has gotten. not just inflation, really, mostly price gouging. i bought a good chunk of my retro on ebay in the mid 2000s and things were still pretty reasonable. I remember scooping up all the big name NES games and it really not costing me very much.
>>12511095I think my TwinFami was new-old stock when I got it and the belt held up fine. Just know even back then, the mentality was that they were old systems which no one wanted they weren't popular then and probably less popular now.>>12511103It has gotten really difficult in this cost-of-living crisis environment. When both paychecks a month goes directly to rent, and everything else has to be buy-now-pay-later, it's no wonder there's so much debt. The only people around me which are thriving and happy is a friend that is really into scalping and a co-worker who primarily is a realtor/landlord. Their paths vary from mine so my side-gig is Doordash just to make up for the BNPL meals. I don't foresee any relief with these rising fuel prices due to current geopolitics.
>>12511028The Wondermega looks sick. I love that era where they were trying to make everything look like futuristic Hi-Fi equipment.