>two hours long>zero challenge>zero replayability It's a fun game especially with emulation when you can just beat it in a day, but people must have been pissed dropping $50 on this back in the day
>>12511865it's only a 4 megabit game, that's why it's so short
You do realize people back in the day did more things than just sit around at home and play videogames all day and prancing around a digital chatting room, right?It's like games aren't supposed to be one huge assignment you have to get through as fast as you can...
>>12511865Just be thankful this wasn't made by Ocean or Radical Entertainment, OP. It could have been a lot worse and by that I mean a lot.
>>12511865>Two hours longActually only one hour.
>>12511876As expected, it's made by Mikami the GOAT. You can even see early RE DNA in the rooms where you have to navigate around slow-moving enemies and manage your resources
>>12511883A blind first play on original hardware would be 2-3 hours
>>12511865Did it actually only cost $50 back then?
>>12511897A bunch of these are battery save games and Killer Instinct was 32 megabits. Kirby's Dream Course was only 8 megabits but it still had a battery.
>>12511871cartridge size is a consequence of the game's length, not a cause
I think Mega Drive games were generally a bit cheaper.
>>12511865I felt that with this. As a kid is get maybe 2-3 games a year and I blew through this game so fast I instantly regretted my decision.
>>12511865Oh goody shitchan servers are back so Tranny Smith can Dilate and Seeth
>>12511897That's a Canadian ad with Canadian prices.Games were expensive then for sure, but that pic is a disingenuous meme.
>>12511919Simpler cartridges, typically smaller ROM sizes as well.
>>12511923That's why NES games were padded out with artificial difficulty. A game might only be 15 minutes long if you didn't do that.
>>12511935the average NES game is also like 1 megabit? 16-bit console games are mostly 4 to 32 megabits.
>>12511938The larger ROM sizes on 16-bit games are mostly to fit the far more elaborate graphics, the actual games aren't necessarily longer than the average NES game.
>>12511928Were Canadian prices really that much more expensive than amerimutt prices? Why?
By which I mean 4 megabits is a really long NES game but it's a couple screens worth of gameplay on a SNES.
>>12511947The Dollar held more value; exchange rates. That "$80" DKC2 is $57 in 1995 USD.
>>12511793Right. That 66 USD price tag for Cosmic Wars would have been more like $80 in Japan.
>>12511956a lot of 4 megabit SNES games also use low color mode which nets you about 25% more ROM space than using the standard 4 bit color mode
>>12511865I had a ton of fun co op'ing this with my siblings you faggot
>>12511956otoh 16-bit games can have much longer stages since you're not constrained by the CPU only being able to see 32k of game data at once. with Gameboy and NES games stages can't be that long whereas on SNES the entire ROM is visible to the CPU so you can have levels be a lot bigger.
>>12511965No it wouldn't canook
idk i always took it as writ that Mega Drive/SNES games were longer than the typical NES game. also the industry doesn't really know how to make those simple reflex-based action kinds of games anymore.
FF7 was when bloated games went mainstream. I think it was probably the first time that a 50-70 hour game saw massive commercial success on consoles.I think in a lot of ways Assassin's Creed was pretty much the second coming of FF7, since it established a new baseline for how to inflate game length and gave casual gamers a taste for open world sprawl.
>>12512070The early Assassin's Creed games weren't really bloated at all. That was more the RPG entries later.Assassin's Creed 1, 2, and Brotherhood are 20-26 hours on HLTB for Main+Extras. Compare that to Valhalla which is 99 hours
>>12512085remember the 90s when every PC RPG promised 80-100 hours of gameplay on the box?
>>12512060They like to say the SNES was the first "modern" game console where having a leisurely cinematic trek replaced hardcore arcade action, and that the Genesis was the last console rooted in the older style of gaming.
This is one stage of Kid Chameleon, it could be an entire NES game world.
>>12512092NES stage for comparison
>>12512107>>12512092The NES stage size is scaled way down
>>12512085>I think it was probably the first time that a 50-70 hour game saw massive commercial success on co-
>>12512092it has 103 stages. i also hate this game for how long it is and has absolutely no save feature not even a password.
>>12512092the levels vary in length, some are not any longer than the average NES game level but others are really long
>>12512107the Mega Man games after the first one were 2 and 4 megabits so they were pretty long for 8-bit standards
>>12512060SMW had 72 stages compared to SMB3's 90 stages but most of them are over twice as long
>>12512090I agree that SNES games are longer than NES games but also not as hard by far
yikes
>>12511865you’re supposed to play with a friend or loved one, anon.oh wait…
>>12511865Not really. Most people were pretty used to the time-honored tradition of dropping $50 for the experience of>1st level is decent and fun>2nd level is pretty much the same thing, okay but little harder>3rd level is fucking IMPOSSIBLE no one ever got past it, know one you know ever got past it either. >Put game down after about an hour because sick and fucking tired of constantly playing to level 3 and hitting that wall.>Every couple of months/years you pick it up and try again....still never getting past that fuck hard section of level 3. NES and SNES really had a lot of games that gave about 40 or so minutes of entertainment before leaving in frustration.
>>12511947Yeah looking at every single comic or magazine that had the Canadian price in smaller letters beneath the American one. Canadians always paid about 20%-30% more for everything.
>two hours long>zero challenge>zero replayability>It's a fun game
>>12511865>>two hours long>>zero challenge>>zero replayabilityAs it should be. That's how how much games should last. Playing videogames endlessly caused massive damage to our generation.
>>12511883Maybe according to Howlongtobeat AKA Hpwlongtosavescum
AND I WATCH YOU WHEN YOU SLEEPBUT YOU DON'T CALL ME BACK CUZ I DON'T LEAVE MY NUMBER
>>12512216That's the time on World of Longplays. They have Kid Chameleon as 1:40.
Stop liking Nintendo already
>>12512192Name 10 such games.Actually, name 9, because I've seen a level difficulty spike on the 3rd level in Moon Crystal myself. But no other game.
https://www.youtube.com/watch?v=vcOj1JeM6PkAlso one of the programmers posted on the comment section, he said they tried to convince the lead guy to add a save feature but he wouldn't do it.
>>12511910Well no not really, the cartridge size is what the publisher was willing to pay for and the programmers had to work with what was given to them.
>>12512090Which of course is dumb since SNES still has a lot of short arcade games and Genesis has plenty long adventure games and RPGs.
>>12512227Their longplays are tool-assisted (savescumming) to appear like a perfect playthrough. Nobody plays like that on their first try so it's not an accurate measurement of how long the game is
>>12512295man that guy had patience to do that. most people ragequit and never beat their childhood games.
>>12512230yeah we should all play ZX Spectrum games instead
>>12511923Never understood this. Like sure, brand new, full price games were likely reserved for birthdays, Christmas or maybe some other holiday gift, but didn't you get an allowance? Do any odd jobs for extra spending money? Trade games with friends? Buy old and used games at flea markets or video stores? My family was by no means rich at all, but i had a relatively speaking massive game library going on by the time I was 10, though i rarely if ever got stuff brand new.
>>12512368We rented shit.
>>12512354based
>>12512227>a segmented, edited, tool-assisted run is a good gauge for game lengthHow fucking low is your IQ?
>>12512190>four hours of playtime total, 2 hours per person>12,5$ of playing per hourWow, what an improvement!
>>12511865My Dad used to get pissed off at me if I beat games too fast. So I would pretend to struggle more than I was, and lie about beating it. Because if I beat a game too fast, he thought he wasted money. Being great at games came with that curse.
>>12514149this the typa shit people we no friends be sayin
As anon said, the game could have been made by Ocean or Titus so be grateful it wasn't.
>>12511876>OceanThe British LJN
>>12514607They did their own in-house development so not a total 1v1 comparison.
It's the perfect rental game
>>12512092>>12512107You think this is a slam dunk, but what it really shows is that Kid Chameleon is just full of repetitive filler made by someone painting houses on the computer like they were scribbling on grid paper during a boring lecture, while Mega Man games have tight, packed level design with deliberately placed obstacles.
>>12515551It's the same but more, your criticism is your downfall
>>12511865Goofy made me feel funny
>>12511935>padded out with artificial difficulty/v/ is that way
>>12511883shit guys we got a speed runner over here
>>12511873OP destroyed
>>12511865>people must have been pissed dropping $50 on this back in the dayI didn't think of games in this way. If I beat a game and I enjoyed it I'd play it again, a game lasted as long as I wanted to keep replaying it, single playthroughs didn't matter because I never played games then drop them entirely.
>>12516907Yeah. Zoomers will never understand this. I had this game and beat it many times, nobody expected Disney games to be long or challenging.