Anyway, it's time for James Pond.
>>12512279>half the screen taken by an eyesore of an uiYep, it's eurojank time
>>12512283they have those large status bars to limit the size of the playfield so you get higher than 15 fps
>>12512279Actually, it's time for Oh Shit.
>>12512279No it isn't and it wasn't in 1990 either.
>>12512293The garish rainbow colors are the issue for me. Seems to have been a common thing on Amigger games, like the developers said "holy shit, we have so many color choices now, and by fucking god, we're gonna use 'em all!"
>>12512293The Amiga isn't fast enough to do full screen 60 fps scrolling like consoles are because it has bitmaps rather than tiles and the CPU is slowed down by 30% during active screen render.
>>12512283
>>12512296In 1990 it was time for Klax
>>12512279Nintendo brainwashed kids everywhere to think Mario games are good and James Pond games are bad
the second James Pond game got a Mega Drive port and it proves how so-called Amiga classics are extremely mediocre when put on a console
>>12512485Japan brainwashed you into pretending to like their games while pretending to dislike western ones.
>>12512283Literally half of the screen in Mario Kart is taken up by the map and nobody complains about it
>>12512605american retards love to claim when they do it, it's actually intelligent game design
>>12512305>me second from left
>>12512279Bloody good classic there, eh, ol' chap?
>>12512485>the second James Pond game got a Mega Drive portAnon, that game has been ported to literally EVERYTHING, even to this day.
>>12512642nobody knows why this game keeps getting ports, it seems like some elaborate money laundering scheme
>>12512646>it seems like some elaborate money laundering schemeIt has to be
>>12512605I don't entirely get why that's the case.F-Zero made use of the full screen, though it was purely single player.Super Mario Kart had two-player, but they didn't make a dedicated single player view for it for whatever reason. The dedicated track view doesn't seem particularly useful.
>>12512652James Pond 2 had some semblance of success and they just ran with it.The weirder part is that there's not much consistency across releases, with later versions having completely different level layouts.The initial Amiga and Mega Drive versions featured you rescuing penguins, because of a licensed promotion for Penguin biscuits (a popular UK snack at the time). Later releases without this promotion changed them to elves, since the game is about rescuing Santa in his own workshop.The PS1 had an animated intro video, and it's fucking abysmal.https://www.youtube.com/watch?v=ZtvQu4Gjj8Y
>>12512279As opposed to what?
>>12512293Not beating the allegations there.
>>12512608>me puking on u
>>12512605same thing with Top Gear for the SNES when you try to play 1P mode but the screen is split in half. That's why Top Gear 2 is way better, just because the screen is full and not split in half.
>>12512604>>12512485both wrong. UK games were technically impressive but underrated. who remembers Star Glider anymore? why is Crash Bandicoot kill?unfortunate. UK isles is/was basically the nippons of the west. islanders with muh knightly samurai honours. innovative funny people. and used to have a strong army and navy.
i prefer the more open level design of James Pond 3: Operation Starfish>>12512283i always saw this trend in the 90s as a response to the usually very black screens of the nes and earlier pcs in eu like me speccy
>>12512638this
>>12512681bunny bricks
>>12512605>nobody complains about itI did and still do
Americans can't handle the SOVL
>>12512604If they brainwashed him, why would they brainwash him to pretend? Wouldn't it be more simple to just brainwash him to directly like/dislike the games?
>>12512279>every levels a water levelWhy would anyone play this.