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File: 1000019181.jpg (127 KB, 700x700)
127 KB JPG
So I noticed that there is a resolution option for the "native" resolution but I can't find anything definitive about why it's not used by default? Shouldn't it be the best, it's native so it's the default that's warped by a TV into 4:3 or 16:9 right?

Is there any reason to not do native? Does it not scale as well or something?
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>>12512308

Native 4:3 with a simple scanline shader is the way.
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>>12512327
You really think the scan line shader adds a lot? Does it help with some graphics?
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>>12512358
NTA, it doesn't do "a lot", but it helps to fluff up those pixels.
The offset is it will look darker than usual, so be sure to pick the right filters for your monitor's screen type.
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>>12512327
Dont use scanline shaders for 480i content. They would be barely visible at all on a crt depending on your sharpness.
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>>12512308
4:3 for 99.9% of games.
10:7 was added into PCSX2 as an option to accomodate specific games, like Disgaea.
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>>12512358
you don't need a shader for ps2. just upscale to your monitor's native resolution.
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>>12513198
But then low rez hud elements look like shit.
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>>12513082
I'd love to see a native resolution purist deal with Resident Evil 2 N64
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>>12512592
>on a crt
the point is to not need that
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>>12512308
I just use a widescreen patch whenever I can.
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You reminded me of this so I'm posting it
https://www.psdevwiki.com/ps2/Games_With_Alternative_Display_Modes
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i played jak and daxter yesterday for the first time. was surprised that an early ps2 game had 16:9
>>
always original everything only 1 good filter for the screen and 3x resolution

Home improvement show sucked because they all turned into shiddy people that hate Europeans later



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