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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: 1776372940754932.jpg (29 KB, 265x376)
29 KB JPG
What the fuck were they thinking?
>>
>>12512795
Probably ... "let's do what Nintendo tells us to do and retool the game we already nearly finished to put Star Fox in it"
/thread
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>>12512797
And what was Nintendo thinking?
>>
they were thinking
>let's make a good game!
and then they went and made a good game
I've never player it though so I don't know if it's actually a good game
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>>12512803
Money is good
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>>12512795
It was nintendo trying to salvage a shitty game that Rare invested a lot of work in

Slap Starfox on it, that might save it they thought
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>>12512807
It's pretty good and was well received at the time.
It only started getting attacked years later when the midwit masses started parroting the whole "DIDJAKNOU THAT THIS WAS ORIGINALLY GOING TO BE ANOTHER GAME" and getting a rush everytime they say it
>>
It was always just Zelda at home
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>>12512795
you were a lust penis
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>>12512795
>"we haven't disappointed our long time fans enough, let's give them another game with a character they love that they don't want. Next order of business, how do you gentlemen feel about bongos?"
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>>12512803
existing brand recognition is a safer investment than new ips
>>
>>12512803
>"Make the girl more sexy"-Shigeru Miyamoto
>>
Dinosaur planet was better
did they ever finish patching up that beta version that was leaked?
>>
The main issue I have with StarFox Adventures, and Dinosaur Planet, is that the game was always destined to be a shitty Zelda-like action-adventure scotformer waste of time. Instead of setting trends as they so often had in the past, Rare just followed the winds here. Just think of all the similar games from the 6th generation! By and large, the developers who made the 5th gen collectathons decided to move towards combat/action games; Insomniac went from Spyro to Ratchet & Clank, Naughty Dog from Crash to Jack & Daxter, and Sucker Punch debuted Sly Cooper as well. SFA/DP would have been unique as it wasn't on PS2, but it was also a strictly worse game than all of those despite having a more focused adventure design, and on Gamecube itself it was outclassed by Zelda, the Sonic Adventure ports, Luigi's Mansion, and eventually Jungle Beat.
On N64 it might have been ok. It would have been totally forgotten without Fox in it on GameCube, but people only remember how gypped they felt they were because it only has two Arwing segments... I remember being hyped because I thought it meant Fox would have a gun and play like he did in Smash Bros. on foot, but nope. All I got was furfaggotry and a stupid staff. It felt cheap.

Thing is, the Arwing parts are really fucking good! Of course Rare could have pulled it off if they had made a real SF game but they didn't, and so instead you open the game on an Arwing and get immediately blueballed while Fox dresses like a faggot in a boyband.
I don't know why Nintendo was so averse to just making a Star Fox game in the vein of Rouge Squadron/Rouge Leader.
>>
"let's make fox do an adventure, that seems to work with the twlink"
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>>12513493
>scotformer
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>>12512795
Better than Assault
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File: 1761512446071843.png (458 KB, 1920x1080)
458 KB PNG
How harder is Expert mode to medal?
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>>12516636
I prefer the term "scatformer"
>>12516815
It's harder. I don't understand what kind of response you're looking for, my ESL friend.
>>
>>12516636
This is why nobody puts any efforts into their posts anymore. Pearls before swine, etc.
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>>12516774
Assault is actually fun to play.
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>>12516918
Not really. I'd take assault any day without any hesitation. Assault is genuinely the worst multiplayer shooter game I've ever played where multiplayer was the main focus of the game. Name me a worse shooter where multiplayer was the main selling point.
>>
>>12512803
Nintendo made money off adventures but it eas mostly they neededgames for launch window gamecube.



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