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In the mid-2000s this was one of the premier Dreamcast games. You could not talk about the Dreamcast without it being brought up. Now it is barely mentioned and treated as a joke.
>it is le booby game
Everyone already knew this back in the day no one cared. Is it just gay zoomers and e-celebs who damaged its reputation?
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FF (A.S.)
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>>12513719
The push back and block move doesn't werk anymore after two
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>>12513719
>>it is le booby game
This is one of the reasons. Look at DOA1,2,3 and DOAX and then compare the sex appeal in the newer games. They leaned too hard into it and now DoA is filled with waifubait, fapbait, and broadly speaking loaded with characters no one gives a shit about beyond their tits&ass.

Earlier games were firstly fun games that were easy to get into and had enough depth to keep serious players interested. The sex appeal and underage girls doing high-kicks to flash panties was a nice bonus that didn't consume the rest of the game. Plus they seemed to try and push the boat out when it came to graphics or interactivity with the stages. Now, again, it looks generic with no style and made to pump out generic fapbait.
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>>12513719
When DOA 5 dropped. Off topic thread.
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It was always just a jerkbait fighter or, if you want to be really generous, a very casual one. Take it from someone who lives in southern California and used to travel around and compete in locals in the late 90s and early 2000s. No one played DoA seriously. It didn't even get arcade releases since what, the original DoA2? And even then, places like Golf Land didn't have cabinets. Street Fighter, Tekken, MvC, KoF, sure. But not DoA.

>>12514089
It was fapbait since it's inception. DoA2 was when they had those pinup blocky models of the girls featured in magazines. Then there was original volleyball game on Xbox.
There was even that fucking commercial where two nerds were playing DoA talking about why they liked it, and they're just talking about the detail on the models while zooming in on the girls, and then at the end he "She kicks high" with a pantsu shot.
Saying that DoA died because it became too coomer is just ridiculous.
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>>12513719
1. The Dreamcast version sucks and anyone who wanted to play DOA2 would play Hard*Core on PS2 (or the Xbox reimagining if they were feeling frisky).
2. Later games in the series are much better, so there's no reason to play DOA2.
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>>12513719
doa was always huge until they released NOTHING for years after doa 4.
doa 5 was good (eventually), but the sheer amount of costume dlc and updates turned off the playerbase.
meanwhile doa 6 has huge gameplay issues and they dropped dlc support and the game early.

we'll see how doa 7 goes but with itagaki gone the soul left the series.
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>>12513719
When players evolve past mindless button mashing they also evolve past DoA. The devs embraced this and dove headfirst into the gooner rabbit hole (see Xtreme Beach Volleyball).
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>>12515115
If you actually read my post you would know I'm not denying the fact it used fapbait but you cannot seriously say it's to the same level nor seemingly at the expense of the rest of the game. Having some panty shots and girls in bikinis is not the same as having them swing around a stripper pole produce lazy pandering shits like Marie Rose. It being known as a tittyfighter was good for branding as long as they had an actual game underneath it which they didn't later in the franchise see >>12515151.
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>>12513719
We need a DOA beach volleyball remaster
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When Itagaki got fired and they replaced him

Also DOA used to have women.
.now it's age N/A schoolgirls and creepy moeshit

Also doesn't help zoomers and alphies are sexless losers who are afraid of feminists
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>>12515962
>add a bunch of male characters for gay guys and women
>Half the suits for the girls are removed for being sexist
>Kasumi and Ayane removed
>Soundtrack is changed to some mumblerap shit
>you aren't allowed to stare at the girls too long before your game is locked and you're for ed to sit through a video on feminism to unlock it
No, we dont
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>>12513719
>Everyone already knew this back in the day no one cared.
Oh yes they did, you sweet spring child.
Everyone was talking about jiggle physics
>>12515950
>It being known as a tittyfighter was good for branding as long as they had an actual game underneath it
NTA, but whether it was good or not, that was not the main draw.
Genre was already oversaturated at the time, if you count japan-exclusives, 68 games in the genre were released in 1996 alone.
Of course, turning into the devil's lust will naturally lead to things like "poor excuse to get anime gurls in bikinis" or barbie dressup.
And then, there goes your "fighting game"

See any discussion about DoA - It's never about the game itself. Even here, we're not talking about the games, but the tangential part of it - sex appeal.

Nobody talks about the counter-centric gameplay which later developed into reversals in future titles. The boobs get in the way
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>>12515419
I think this is a very good way to look at it actually. Obviously hardcore DoA players exist but they're a small minority. The devs themselves seemed aware of this, but knew that the girls were hot and would still draw certain (horny) players in, so they went all-in on that approach.
Ironically, what could be said actually ended up killing DoA, which was 6, was when they did a total 180 and pivoted in the opposite direction. "No more sexy outfits, guys! We're a seriously fighter now! Look! We're showing the game off at EVO! Core values!"
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>>12515151
DoA3.1 and DoA5 are still the top DoA games. DoA6 is a mixed bag at the moment. It needs help currently, but I'd easily place it above 4 gameplay-wise.
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>>12513719
If by "gay zoomers" and "e-celebs", you mean the woke cult? Then yes. But it's just a small minority of people who hate on the DOA games. Those games sold very well and the characters became very iconic.
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>>12516076
>The boobs get in the way
It is shame and probably the main conundrum of the series. From personal experience DoA is the fighting game I've had the most success with getting people to play. Getting people to play a fighting game with you is fucking difficult. One time there was a guy who's good at MK and competitive and generally good and videogames so naturally he thrashed everyone at MK when we played. Another I knew guy wasn't competitive at all even though he played videogames, one was just a straight up casual gamer, one was sore about losing, another guy just sucked because he didn't play console. I got all of these guys to play some DoA and they all liked it. I remember we tried out MK, Tao Feng, Soul Caliber, Tekken, whatever fighting game I bought that week from the store and DoA was the only one they wanted to come back to because everyone had fun and found something they liked. The titties were just the bait to get them to play it not the main thing that kept them there.

Personally I would love it if they really expanded the fighting modes with challenges or a customizable survival mode that had different arenas and if they rebooted the story from DoA3 or something. Maybe add stuff like bruising and injuries to the fighter models; I've always remembered how the characters in Tao Feng play a pain animation after you damage their limbs and receive slightly different animations when they fight afterwards and I think it could fit in DoA if they did it right and really push on how interactive and cool the fighting looks.
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>>12513719
It had a clear vision.
After Itagaki left, you can tell the series got kinda desperate to cater to a wider audience.
You can clearly feel how the girls in DoA 1-4 feel more like martial artists. Yes, they are anime girls, but them being martial artists felt like a more vital part of the character.
So to speak, the ratio of martial artist to anime bullshit was 6 to 4.
Then you have characters like Honoka and Marie Rose which are clearly way more moe/modern otaku pandering. The ratio switches from 4 to 6 with "cute anime girl" being more important than how much influence she takes from martial arts.
>>12514089
Also this.

Another reason was how with DoA 2 and 4, the series felt like it was doing its best to show it could compete with Tekken and VF, specially with DoA 3 and 4 due to them taking so much advantage of the Xbox's hardware so the impressive visuals and stage transitions made it look very modern.
I think DoA 5 feels in the same field as its peers, rather than a bit more technologically advanced.
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>>12516643
>Getting people to play a fighting game with you is fucking difficult.
Yep, you really need to be a dad - give encouragement here and there, teach stuff, allow yourself to get beaten and sometimes gloves off to see what this person learnt.
That or just gather 10+ complete noobs and let them learn with themselves.
That's why you know... skill based matchmaking exists.

We often talk about beginners getting thrashed and sometimes laugh about it if they're sore DSP-like losers.
What's not often talked about is how heartbreaking it feels to destroy a complete beginner struggling with "bare minimum essentials of essentials".

Anyone (and most in very competitive games) with an ounce of empathy will feel bad for that.
I had to apologize many times, i don't mean it, but then even if you allow them to win, they know they're being patronised and feel like they're a kid again.
And if you beat them down again, you're just massacring a hapless kid and adding further frustration for both parties

It's tough.
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>>12515980
>>12516001
Where's the joke?
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>>12513719
I don't think DOA ever "lost" its prestige. Either you've always liked it, in which case you probably still do, or you've never liked it, in which case you probably never will.
DOA just divides people like that. I don't know why.
I strongly suspect that some people just need a game to be a punching bag so they can feel superior to the people who enjoy it, and DOA has been serving that role for a very long time.
It feels very arbitrary to me. Kasumi and Mai both dress the same way, and get naked just as often, and both starred in official spin-off dating sims. But for some reason liking the girl in the blue ninja outfit makes you a coomer, while liking the girl in the nearly identical red ninja outfit is "safe horny". It's completely bizarre.
There's no point in discussing what the creators did wrong or what they could have done differently, because very few people dislike the games for rational reasons.
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>>12517097
The DoA games did kinda lose their prestige when Itagaki left since they weren't on top of line in technical prowess like having snow that deformed in real-time as you moved through it or a separate physics engine for the breast physics as opposed to the rest of the female fighters, but your post is basically spot on.

People just assumed that you were a massive pervert for some reason when you played this game, even though there's nothing particularly pornographic in the games itself and fighting games have always been quite risque when it comes to showing off cute and sexy babes.

6 is hated for very good reasons, namely it's actually kinda shit to play, retarded amounts of DLC and they got rid of the soul of DoA just to pander to a non-existent audience for e-sports bullshit. But other than that, the series gets a retarded amount of hate for no good reason other than what I can only assume is puritan coping.
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>>12514089
Early prudes and troons really ruined the perception of this series, plus the gay-op Tecmo did agiants Itagaki to get rid of him (for those who dont know, YES, they literally orchestrated the whole ''sexual harrasment'' accusation to fuck him over), yet they also turn the predatory microtransaction formula and the awful retconning of DoA2 and 3 with that shit show Dimensions.
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>>12515980
Niel Gaiman?
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>>12517097
>>12517134
They leaned in on the horny it had. The games since day one had a boob bounce toggle. The girls would have a dozen outfits to the guys having two. It wasn't "here's a fighting game with a hot titty gal" in it, it was "here's some hot titty gals with a fighter".



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