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Was this the last time game consoles were unique?

>Dreamcast had the ability to perform what was called Order Independent Transparency. Dreamcast can output VGA natively
>Dreamcast and GameCube had totally different fog hardware. The Dreamcast can very easily recreate any GameCube fog, but the other way around is not so possible depending on how the fog is setup

>PS2 is full of beautiful particle effects that wouldn't even come close to being surpassed until GPU particles went mainstream two generations later, and even then tanked with transparency effects the PS2 powered through at 60fps
>PS2 Expansion Bay designed for the network adaptor and internal hard disk drive (HDD ATA-66 (Roughly 66MB/s). USB 1.1 interface: 12Mbit (~1.5 MB/s)

>GameCube supports texture compression, has hardware support for a lot of different texture effects (via TEV shaders), has a decently large dedicated texture cache and actually has proper support for mipmaps / trilinear filtering
>The multitexturing effects were pretty advanced for the time, and the GPU could lay down eight texture layers in a single per pass

>Xbox had a high end PC-level GPU coupled with a low-tier Pentium 3 CPU running at 733Mhz with a crippled cache. The system has Direct X 8.1, shader model 1.1, vertex shader 1.1 and two Vertex Shader units, while the Geforce 3's only had one
>The Xbox uses a unified memory architecture meaning the CPU and GPU share the same RAM. Unlike a PC there’s no concept of creating a D3D allocation in VRAM and having the GPU manage it. On Xbox the CPU can create an allocation for textures, render targets, vertex buffers, etc, and pass the allocation address directly to the GPU. This gives developers the ability to allocate one buffer and have multiple resource “views” that utilize the memory
>>
Yes. Gaming died in 2006-7, same as everything else.
>>
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I think the issue is that we've really run out of things to innovate on, what more could consoles really do? Every console can act as a DVD player, have backwards compatability, stream, have built in browsers, we've really come to the end of the road.

In a way, Sega wasn't completely insane for trying to make the Dreamast more than just a video game console.
>>
>>12515238
>what more could consoles really do?
Allow players to host their own custom servers.
Have a good filter to stop dogshit slop being released. Steam is basically unusable after they allowed Unity asset flips on the store. Ai made it even easier.
>>
>>12515276
>Allow players to host their own custom servers.
How does LAN even work on consoles? Seems much more simple on PC in comparison.
>>
>>12515235
fpbp
>>
>>12515216
No that was 5th Gen

Dreamcast GameCube and Xbox are all PC based architecture

PS2 was the last true home console
>>
>>12515281
You connect to the same network with two devices playing the same game just like on PC??
>>
>>12515216
>Was this the last time a child tried too hard to fit in?
No. It happens many times a day.
Your youtube induced hot take is just one in a long stream of shitposts going back to long before you were born.
>>
The 64 and PS1 era the last era with Soul the Gamecube PS2 and Xbox era thats when everything started to go downhill
>>
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>>12515276
Xbox is cool because you can turn it into a dedicated server for some games.
>>
>>12515302
This is just being pedantic for the sake of it. The Cube, Xbox and Dreamcast all had their unique quirks and still had custom architecture despite being PC based.
>>
>>12515216
Nah 7th gen consoles where also unique
Xbox 360 had its Xenos chip with unified shaders
PS3 had its special Cell chip
Wii was literally a souped up Gamecube
>>
>>12515397
I disagree because the sixth gen consoles had much more advanced 3D graphics and Japan still had a strong overall influence on console games so we got plenty of wacky experimental stuff in that era. The seventh gen is when western devs started being more influential than Japan with the exception of Nintendo of course.
>>
>>12515798
All consoles are unique imo, disregarding that is just a modern pc-reddit anti-console position.
>>
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>>12515216
What's the point of computer hardware past mid 2000s? Everything is solved and boring the software is boring the new games are just reskins of oldies. How hard would it be to design your own no internet old school console?

>phones
solved, they just get better batteries to compensate big tech apps
>operating systems
solved, they're all trash getting worse
>consoles
dying
>computer chips
ai this ai that some blackbox nobody cares about except big tech
>internet
dead end

templeOS was probably the last schizo cool thing made around computrs and the creator jeetcided after his work was done
>>
>>12515817
Consoles aren’t dying in the markets that actually matter because they don’t pirate everything (NA, Japan, Western Europe, Australia/NZ). You really think normies are going to all go back to using desktop Windows computers over the PS6? Not happening.
>>
>>12515824
no point in pirating free to play gacha games
>>
>>12515829
That’s primarily a smartphone thing.
>>
>>12515814
Well yes and no, the thing with the PS4/Xbone and their successors is that their architecture is nearly identical to a modern PC that anyone can put together with off the shelf parts. Their performance can't top current PCs and they also can't do things that consumer PCs are incapable of doing.
Computer graphics only started to rival consoles midway through the 6th gen and even then PS3 Cell, when utilized properly, allowed for much faster and higher resolution graphics.
>>
>>12515839
This. The GPU industry wasn’t homogenized yet in the early 00s like it is now. We still had 3Dfx kicking around.
>>
>>12515842
That too, the fact that all the consoles are utilizing Nvidia graphics just makes it come across like they're all inherently the same.
PS4 was probably the first time I saw "next gen" revealed and wasn't impressed in the slightest. It looked like the PC screenshots that were being posted to /v/ for the last few years, just nothing going on to "wow".
>>
>>12515839
>off the shelf parts
This is the same for half of all consoles, ones by nintendo, sega, playstation, microsoft, nec, etc. It's all off the shelf.

Are you going to start talking about x86? Is Wonderswan a PC now? It's a lame reddit-ism "well ackchuyally." that should have died last decade.
>>
>>12515865
Plus most console games from the current gen allow for simplified PC graphics settings adjustments on PS5/SX.
>>
>>12515904
Well, the PS4 is where Sony finally gave up on trying to force whatever weird proprietary stuff they’d come up with finally just put out a console with standardized architecture.
>>
6th gen guys trying to cope with the fact that 6th gen is the beginning of homogenization in video games

The beginning of renderware and other multi use game engine too
>>
>>12515928
Sure, but imo the distinction is >>12515812. The sixth gen was still very Japanese influenced.
>>
>>12515772
Pretty sure that's just P2P isnt it?
>>
>>12515931
I agree that it was still mostly japanese influenced but you can still feel the beginning of westernisation

Look at the output of Capcom with the PS1,Saturn and Dreamcast extremely arcadey with tons of fighting games and cool af aesthetic

You can feel a huge shift with the PS2, GameCube or Xbox ,less colorfull and more gritty games,almost no original fighting games or very arcadey games...
>>
>>12515952
That’s fair. The other big change is that more advanced 3D graphics meant bigger budgets, larger dev teams and longer development cycles, which the Japanese weren’t used to.
>>
>>12515276
no one's forcing you to buy anything, turbofaggot.
the ps2 had ninjabread man and anubis
>>
>>12515945
It supports both.
>>
It's a gray area. For several generations, things had been getting more and more standardized. 4th gen there were extremely few multiplats, and when there were, they were often drastically different, or even completely separate games with the same title. 5th gen saw more multiplats, but they were still relatively uncommon and the architectures were so drastically different that each console had its own vibe. 6th gen was when a lot of 3rd parties started going multiplat, but there were still tons of exclusives by both first and 3rd parties to make each console totally unique. 7th gen was when multiplats really became the standard, and also when it became the norm for pretty much all games to get PC releases, even for jap games, but there were still enough exclusives to justify getting different consoles, and there were still major differences in architecture between 360 and PS3. p

8th gen onward was when it truly became completely pointless, when consoles just became locked-down x86 PCs, and the number of worthwhile exclusives could be counted on one hand.
>>
>>12515238
>what more could consoles really do?
Add mod support for one. PS3 should have done that.
>>
>>12516878
The natural result of the mega publishers becoming too powerful. All that bleating about how "hard" it is to port games really sunk in with Sony/Microsoft and in order to keep EA and Activision happy, they would eschew the unique and interesting hardware for basically off the shelf PC castoffs.
And we can't even rely on the indies, they have to have a cry in their safety closets if the target hardware doesn't have a 1:1 output in their Unity/UE project.
The days when engine programmers would hack away on obscure hardware looking for an edge to make the next gen exclusive game that would outdo everything else on the market are just long gone. Gamers don't even want that anymore, they want their hyper generic slop so they don't need to upgrade their 7 year old GPUs. Even PC hardware is full of interesting shit and we can't use it for fear of getting a "Mixed" on Steam for daring to require hardware from this decade.
>>
>>12515302
>Dreamcast
Supported Windows CE, an OS for EMBEDDED DEVICES. Used a Hitachi SH4 CPU.
>Gamecube
Architecture similar to a G3 Mac.
>Xbox
The only one remotely similar to a normal x86 PC, and even then it's not 100% the same.
>>
>>12515824
Windows is dying out. PC gamers are increasingly switching to Linux.
>>
>>12517021
I have an extremely hard time believing that anything other than Windows will be the primary OS for computer gaming anytime soon.
>>
>>12517030
It takes time for these things to happen, especially when a platform has as much inertia as Wintel.



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