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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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What /vr/ hardware is the easiest to repair? And what's the hardest?
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>>12515635
Famicom Disk is probably the easiest, you mostly just need to replace the band. For hardest? I guess those obscure consoles or the more complex ones like the Saturn.

I've luckily never had hardware breakdown on me throughout my life, but learning some DIY is important.
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>>12515635
in general, older = easier just because the components are larger and more accessible, and newer stuff has more on the boards, the components are tinier, more surface-mount bullshit, and more sensitive delicate parts like optical disc laser assemblies, belts and motors, etc.

Easiest console to repair is probably an original Nintendo. If there's an issue with it booting games, 99% of the time it's just an issue with the 72 pin connector, which is easy enough to DIY fix or just get a replacement for. I've never seen an NES where cleaning the connector didn't get it working again.
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>>12515635
its cheaper to buy a new one on ebay. wish it wasnt like that but it is. ofc some of you guys dont value your time like that but I dont see the point of wasting 10 hours of my time just so I can save 100 fiattokens.
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>>12515665
It's that sort of thinking that ends up to filling up landfulls and the overall supply being reduced. Fixing something isn't just a means to an end, it's preservation. Sure, it isn't hard to find components now, but in a couple decades? I know most would dismiss that as not being their problem, but I don't want to be part of the cause.

It's also just a flatout useful skill to have. Once you learn how to diagnose issues and practice soldering a bit, you can bring a lot of shit back from the dead just by fixing traces, reflowing, replacing bad caps, etc. I just think it's strange how some aspire to be proudly ignorant and unskilled, as if being self-sufficient is beneath them.
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>>12515676
>It's that sort of thinking that ends up to filling up landfulls and the overall supply being reduced.
I get it but thats not my problem/responsibility. I value my time. I would do it if we were talking about repair that could save me 1000 bucks or whatever but if its pocket change numbers why should I bother? For most people its more economical to just do a lil bit of overtime and use that money to solve the problem.
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In general terms?
The hardest will be arcade PCBs in general. So many parts, so many little things that can go wrong which you might not notice right away (like everything seems fine, but the game will consistently crash at a certain point or after a certain amount of operating time), and the failures can occur with parts that can't be replaced short of harvesting them from another board or hoping somebody (typically caius) has developed a replacement.
Home game console?
Probably early model SNES. Not because it is particularly elaborate PCB with tons of components, but because the CPU and PPUs can fail, and when they do, your only option involves replacing them with a CPU or PPU harvested from another board. You basically wind up sacrificing one board to save another, and since it involves desoldering and soldering surface mount components, it takes more skill (and tools, if you want to make it manageable) than replacing through hole components, which ultimately means that, unless you're running a business of repairing SNESes, you're probably better off just buying a new one. Once you get beyond the -CPU and early -GPM PCB models, apparently they become more reliable due to having later CPU and PPU revisions.
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>>12515751
the fault on early SNESes was actually just because Nintendo cheaped out on power line filtering so the CPUs would get fried from voltage spikes
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>>12515681
>I value my time
But you're on 4chan...
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>>12515780
Yes and that should make you think. Spending time here is unironically make valuable than soldering some cheap ass 30 year old electronics.
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Pretty much any gameboy up until the SP is babby-tier to fuck with. Just unscrew, conduct whatever horrible torture you have in mind, then bolt it back together.
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>>12515809
the original Gameboy's only significant reliability issue is bad solder connections causing lines on the screen so you'll have to repair those if it happens
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>>12515653
Do you know how to fix this? I have an NES where the paper clip things that holds the cart down when you press it snapped in half.
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Fuck off frog faggot.
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>>12515807
Soldering is nice, it's just desoldering that sucks.
>>12515780
Between crippling loneliness, bullshitty walled gardens and bait & softcore porn with 5% good threads, i'll take my chances a four-leaf-clover.
>>12515898
Taking it out would be a real bitch and likely you'd have to drill extra holes in it in an already crusty plastic
I'd say ghetto it up and use a tension spring attached to the leftover bit and across the trapezoid.
If no ghetto or 3-D printing, just get a replacement. It's like $15 and the assembly doesn't require anything but a screwdriver set
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>>12515898
You could retension the pins of the connector. If you do that you can make it so all the cart connections happen without even needing to press the cart down.
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Fuck off, frog posting retard.
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>>12516029>>12515983

Based
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>>12515807
>Spending time here is unironically make valuable than soldering some cheap ass 30 year old electronics
Not really. Learning how to fix things is definitely more valuable than being here.
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>>12515983
>>12516029
The janitor used to delete frog/Wojak OPs for low quality posting.
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>>12516050
time to get with the times, old man.
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Generally early revision hardware is bad, like early SNES, PS1, PS2 all had issues.
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What's the point of having janitors if they won't clean this shit up?
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>>12515665
>I dont see the point of wasting 10 hours of my time just so I can save 100 fiattokens.
It's fun.
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>>12516104
Bump it off :^)
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>>12516157
Ah, so that's why the board seemed faster than usual today. Just one schizo having a meltdown and seeing a single enemy in everyone.
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>>12516091
early PS1s mostly had flaky disc drives and the power supplies also got pretty hot when running
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>>12515635
SNES is the hardest, because of the two common problems, one is a proprietary processor.
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>>12515635
>easiest
cartridges
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>>12515635
Old 8-bit and 16-bit home consoles are generally very easy to fix if you have basic knowhow with electronic tinkering, and many of the 32-bit ones are not substantially more difficult. CD-drives or floppy drives of those eras are not that difficult either.
The handhelds of those times are a bit more complex if you want to be futzing with their screens, but besides that they have similar guts.

>>12515751
>The hardest will be arcade PCBs in general
I'll up you one: oldschool electromechanical pinball machines, the ones before microprocessors and even transistors and stuff.
Those things are fucking works of art, insanely complex on the inside because it was the only way to make them a reality at the time, not a machine for an amateur to be fucking with.
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>>12515809
What about Game Boy Micro?
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>>12515898
https://youtu.be/W3TWt4LDUAg?si=hw0iSmaJlSbrpUAl&t=262
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>>12516395
Yeah I'd imagine pinball is a whole different level, since it incorporates electronic and mechanical repair.
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>>12516395
>oldschool electromechanical pinball machines
>>12517406
>Yeah I'd imagine pinball is a whole different level

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

https://youtu.be/ue-1JoJQaEg?si=BZaH65LTOLHeiQwa&t=129



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