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File: Lufia_II.jpg (66 KB, 250x183)
66 KB JPG
The American release of Lufia II is a good reminder that you don't hate localizers enough.
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Then learn Japanese faggot stfu
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>you don't hate X enough
I don't hate this phrase enough, so I will hate it even more now
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>>12516523
I've never played it. Is it any good?
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>>12516523
I'm not an incel retard for whom this is a deep and existential assault to his basement existence, so I don't care.

>>12516716
It's fine. It's more room puzzles than RPG. There's a shitty low effort time-wasting roguelike mode wedged into the middle of the game that's probably best avoided.
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>>12516716
The game is phenomenal. The localization just fucking blows and somehow introduced baffling glitches that didn't exist in the original Japanese version.
Still enjoyable, but I can't think of a game done worse by localization.
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If it makes /vr/ seethe, it must be kino
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File: sddefault.jpg (44 KB, 640x480)
44 KB JPG
rotate in place not properly introduced. no not everyone has the physical manual at hand and no the introduction dungeon was hours apart and this mechanic wasnt necessary up to this point.
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>>12516523
>>12518014
theres really no problem with the translation or version differences. none of the glitches are critical.
>>12517849
the rpg part is pretty basic, but the dungeons and puzzles (which put zelda to shame) are genuinely fun and interesting. having something to actually DO outside of combat (not just a cheap maze) is quite nice. while the ancient cave is a bit dull and time-wastey, it does have the best gear in the game that you can grind for.
>>12518035
it is.
>>12518089
seething baby cries this in every thread. yes it can have been utilized more, but it is very clearly in the game and the manual. bitching about not having the manual is just poorfag and emufag cope. games of the time came with manuals, and they are important. gonna cry about not understanding what the crystals even do in kid chameleon? grow up.
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>>12518014
>The localization just fucking blows
Elaborate
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>>12516523
How come? The only major changes were gods>sinistrals (and even then they barely changed anything else, what's left of the religious undertones is very close to the original) renaming bar drinks to more distinct juice types and changing playboy-copyrighted material (the bunny girls). That's not too bad for a Super Nintendo localization, they didn't remove all descriptions from the game and moved them to the manual to save ROM space like with Lufia 1 either.

It's a late-gen release of a Taito game after Taito shut down its US subsidary and cancelled a ton of previously announced localizations (like Super Bonk 2) that would have never been released overseas (like Chaos Seed) if not for Natsume picking up publishing duties and rushing it. The PAL version even fixed it, that's not unheard of.

>>12518014
>Still enjoyable, but I can't think of a game done worse by localization.
Maybe you should play more games then to cure that hyperbole syndrome.

Working Designs from the same generation has multiple releases that increase the difficulty so much that you can get stuck on the first boss. They bragged about removing puzzle hints from ingame messages or mistranslating them on purpose to sell more "official guidebooks".
Enix USA asked for 7th Saga on SNES to be harder and the result is potentially unplayable with the wrong build/party.
Most Konami USA releases on Arcades and the NES from 1988-1993 were textbook sabotage. They'd have games with like 60% missing text to save on translation costs (the existence of a full translation of MGS Ghost Babel with the side novel intact was because the European branch was passionate about the project) and the non-linear Twinbee Rainbow Bell Adventures was reworked into a boring linear quest with no side exits and no dialogue. Snatcher was heavily altered and these very pervasive alterations caused the cancellation of Policenauts Saturn's localization and production issues of the JP MGS Integral version.
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>>12518843
>none of the glitches are critical.
an entire mandatory map has its tileset scrambled, and the entire game can break when you press left in the audio settings. the american release of this game is broken enough to put gen 1 pokemon to shame
>>12518860
standard botched '90s translation is a thing (the spell that cures poison is called poison, engrish monster names galore, some of the character names have inconsistent spelling, they call a green gemstone blue at one point), which yeah that's pretty normal, but what's not is how they somehow managed to break the whole game. scrambled tilesets on two maps (one of which is mandatory and very important to the story), mojibake map names, a settings menu glitch so broken that it can be used to trigger the credits in under a minute, etc.
play the Frue Lufia patch if you can, it fixes just about everything.
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>>12519046
Frue Lufia is indeed the best way to play the game, but none of this shit is important. You even forgot the most annoying thing the American version does: mangle equipment names when you press L/R in the menu.
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>>12519053
i actually didn't forget it i just struggled to put it into words
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>>12519046
Poor translation is one thing, but "break the whole game" is overstating it.

The mojibake map names are because the game itself is poorly coded and the map names are segmented into two different locations it jumps back and forth from with no sanity check (insane by itself, and more insane that many of the issues with the English version is because they missed one character), but the developers didn't provide the translators with enough info which characters are usable (or to put it in another way, the developers received a translation and didn't bother supporting all characters) - Nintendo of Europe gave it a more throughout quality check and produced a fixed English version, and then some other languages that didn't have this problem.

The scrambled tilesets is because they overwrote something but the collision is still properly working and the game can be finished.
The glitchy menus are a matter of debate but you have got to put things into perspective. What passes as a 10/10 game and "excellent playtesting" back then (Zelda Ocarina of Time) had a very visible glitch where if you fast-forward the text the characters glitch out, Final Fantasy VI could be broken merely by using regular spells once you get a certain character, and so on and so forth. It's a product of its time, and it was either release in that state (same as Terranigma) or never get localized and only get a fan translation with even more glitches.
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>>12519046
>they call a green gemstone blue at one point
That one specific example is understandable when translating from Japanese with no visual aid. I mean even the japanese get traffic light colors wrong when depicting foreign settings.
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>>12516716

Easily one of the best games for snes. And If you play it, don't sleep on playing the ancient cave too which is like an entire game within a game.
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>game has its own translation website
Lufiachads always win.
https://kwhazit.ucoz.net/trans/ed2/index.html
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>>12519046
>an entire mandatory map has its tileset scrambled
oh yeah, i forgot about that. my bad, it has 1 critical bug.
>crash from audio settings
ok, so dont do it again. from the menu screen not even after loading a save file is minimal.

every other bug in the game is so superficial or minimal, it doesnt affect anything. all of the other crashes (like bolt fish casting confuse when out of mp) is a situation that you should never find yourself in for any reason anyway.
>>12519053
oh no, not the text that gets messed up! oh wait, it fixes when you close and reopen the menu.
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>>12519376
>oh no, not the text that gets messed up! oh wait, it fixes when you close and reopen the menu.
If you do the Ancient Cave (the only way to beat the game), you are constantly changing equipment.
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>>12519379
the text only gets messed up when changing the text on screen. it fixes itself when you close and reopen the menu. hell, i dont remember, but it might even fix itself if you just back out of the character specific screen to the party screen, and then back in to the character.

things arent permanently garbled, and they arent even messed up that badly either. if i remember right, the proper text is always there, and its only the longer text and taller letter parts that remain.
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>>12519396
Uh... true my melting down jew friend.
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>>12519401
so why bother bringing it up as if it is in any way important or critical?
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>>12519419
Because your jewish.



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