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ITT: Share experiences with games that have terrible save mechanics.
>be 8-year-old me in early 2000s
>dad takes me to video store
>lets me rent a N64 game while he browses VHS movies
>choose Rayman 2: The Great Escape
>go home and play it
>neat game, really like it
>time to turn off the N64
>how fuck do I save?
>I'm sure it just saves automatically or something
>come back later
>FUCK WHERE IS MY SAVE DATA?
>continue to rent out this game for weeks
>really like it and want to complete it
>never ever turn off N64
>leave it turned on for over a week without turning it off
>as an adult, I'm surprised that the power adaptor never gave out
>only learned as an adult that you need a special controller pak that stores the save data in the fucking controller
>finally beat the game as an adult after learning this
God damn, playing through those early levels over and over again really got me as a kid.
>>
>>12517931
The Controller Pak was just a way to let companies be cheap. We didn't have one at my house growing up, so I never bothered with our copy of Rayman 2. Pretty sure the game tells you it needs a Controller Pak to save, but it has been a while. I'm actually in the middle of my first full run of the game (on emulator).
>>
>>12517931
You’re a fucking retard.
>>
Crash Bandicoot 1.
N. Sane Trilogy's Crash 1 implementing more traditional saving is a valid reason alone to buy it due to this.
>>
>>12518030
>Pretty sure the game tells you it needs a Controller Pak to save
OP here. Now that I think about it, I think I remember seeing something like that as a kid. But we were probably too poor to buy one.

>>12518041
You're a fucking retard for not even saying why I'm a fucking retard and just leaving your comment at that.

>>12518047
Yeah, Crash 1 had a lot of quirks that made it both a good game and a bad game simultaneously. Only being able to save at the end of those bonus level things is one of the worst parts of Crash 1. I just play it on emulator and use a save state between levels. I don't feel like this is even cheating.
>>
>>12518069
You’re a fucking retard.
>>
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>>12518069
>You're a fucking retard for not even saying why I'm a fucking retard and just leaving your comment at that.
Let's see if you can read the right side of this image
>>
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>>12518096
I can't see anything out of the ordinary.
>>
>>12518132
this may be fake
>>
>>12517931
The Resident Evil PS1 games despite how good they are.

Piss off with that Ink Ribbon shit
>>
>>12518207
Fuck off asshole, we’re making fun of this illiterate loser.
>>
>>12517931
The Mega Man X trilogy on SNES
>>
>>12518132
Fuckin kek
>>
>>12518047
>N. Sane Trilogy's Crash 1 implementing more traditional saving is a valid reason alone to buy it due to this.
>censored Tawna
Nah, just git gud and don't be a faggot.
>>
>>12518325
Having to leave your console on overnight because of a crappy saving system is "gitting gud" now?
As expected of /vr/.
>>
>>12518347
>just buy the censored demake, goy
>>
>>12518347
Just finish a bonus stage? You can handle that, right?
>>
>>12517931
Final Fight Streetwise. You have to fucking QUIT the game first.
>>
>>12518047
>>12518347
find more secrets faggot
>>
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>>12518360
>>censored
>actually shows a little more skin than before
Jack, what the hell are you babbling on about?
>>
>>12518386
Nigger Cortex literally physically removes her from the bonus stage so your evil male gaze can't penetrate her, chud.
>>
>>12518391
Who’s that? A new character they added to the remake?
>>
>>12518425
Your dad.
>>
>>12518391
>I misremembered, my bad
Fair enough.
>>
>>12518446
wat
>>
>>12518443
My dad isn’t black…
>>
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>you want to save at the start of the level?
>lmao
>better not die before you find the terminal
>love, Durandal
>>
>>12518386
>that face
That's a man.
>>
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>>12518132
>>
>>12518451

He must still be in the picture then.
>>
>>12518030
The controller pak was great for people like me who didn't own any games and instead just rented them on weekends. If I rented Ocarina of Time two weekends in a row there's no way my save would still be intact on the cart (if I even got the same cart), but I could continue my playthrough of Mystical Ninja because my save on my pak.
>>
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Fast travel owls, save feature was absolutely useless
>>
>>12519527
>saving in OoT
>press start and then B
>saving in MM
>a fucking owl
They got it right and then somehow they fucked it up completely.
>>
>>12520048
Sure would be nice if loading a save in oot didn't involve a runback from the temple of time tho
>>
>>12520128
Good point. Why did they do this in OoT? Was it a weird creative decision, or because of a technical limitation? I'm gonna guess it's the latter and that Nintendo couldn't figure out a way to have the cart store your location in RAM without draining the CR battery really quickly.
>>
>>12520160
Are you retarded?
>>
>>12520236
No. Are you?
>>
>>12517931
figuring random things like this was tough when we were 9, but it was cool when you could
>>
>>12517931
Super Mario Bros 3
>>
>>12520375
>Games with terrible save mechanics
>save mechanics
retard
>>
>>12520410
>calling anon a retard for mentioning a game with terrible save mechanics in a thread about games with terrible save mechanics
retard
>>
Quicksave > Passwords > Checkpoint > In game location save
>>
>>12520418
smb3 doesn't have any save mechanics
a shortcut is not a save mechanic, just like a level select menu isn't a save mechanic
>>
>>12517931
N64 games that required the controller pak to save were such bullshit. They're a nice option to have for rentals, but games shouldn't have required them. Another case of publishers cheaping out.
>>
>>12520476
Why do you rank password saves so high? They're like the bare fucking minimum and they're a pain in the ass to use. The only good thing about them is that they're portable between different copies of a game.
>>
>>12520495
They are SOVL
>>
>>12520375
I'll never understand why Nintendo decided not to include a save feature in their magnum opus Mario game, especially with it being as long as it is if you choose not to skip large parts of the game.
>b-b-but warp whistles!
Skipping levels is not a substitute. Super Mario World got things right by including a battery save.
>>12520503
Of course you'd fucking say that.
>>
>>12518207
Skill issue
I can easily finish the games with 10+ ribbons
>>
>>12520495
They allow the player to jump into any point in the game at own leisure, which can be utilised to skip a particularly annoying level, start the game from later than the beginning or boot up the game just to replay one level.
They're even better when the algorithm allows for otherwise illegal combinations, such as Chill Penguin's stage being beaten without the dash upgrade having been collected in Mega Man X.
>>
>>12520495
Because you can still save whenever you like. Basically a more annoying quicksave.
>>
>>12520523
Those are actually fair points. But shit, wouldn't allowing both be even better? Passwords for portability and screwing around, battery saves for ez comfy convenience.
>>12520531
That only works if a game gives you a password whenever you pause, and not after you die.
>>
>>12520541
>But shit, wouldn't allowing both be even better? Passwords for portability and screwing around, battery saves for ez comfy convenience.
Yeah, that's the ideal scenario.
>>
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>>12517931
Vampire the Masquerade Redemption V1.0 patch I remember when I was a kid I had this one, as an adult and replayed it was a breath of fresh air. Anyway the mothod in 1.0 was that you could save only in your Haven/coffin and the game was structured like a diablo dungeon crawler, so if you didn't had a town scroll portal(in early game never), you had to walk back every dungeon and go back on foot in your haven just to level up and save, so the save mechanic was also the Level up mechanic(in the V1.1 it was resolved that you can save everywhere and level up whenever you want everywhere)
>>
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>>12517931
Why does Rockstar make you drive all the way back to your safe house and spend time in loading screens just to save your progress? Pic related. Being able to save your game from the start menu wasn't introduced until GTA 5.
>>
>>12520580
When I was a kid I tought it was kino and always wanted to try and enter in the GTA3 safehouse, always felt comfy even as an adult I know it should be a mastress on the floor and a washing machine but always liked it.
Anyway I tought it was like normal and natural but yeah the fear of dying while coming back from an hard mission always made me nervous, as an adult I think that I would like at least a autosave feature like many mods do but I still like the fact that you have to come back home.
>>
>>12520160
It doesn't really bother you after you learn teleportation songs.
>>
>>12520580
GTA games play like ass overall, so it's no surprise it took Rockstar forever to figure out how to implement a proper save system. It's one of those franchises where the gameplay and controls are the worst parts of the game.
>>
>>12520580
it forces the player to engage with mechanics and punishes retards who die too much and can't hold on to money
>>
>>12520580
Probably to prevent save scumming, and reloading your save after dying to prevent losing your weapons after respawning in a hospital or jail. Or maybe so the save file wouldn't take too much space on PS2 memory card, these GTA games were relesed originaly on PS2 after all.
>>
>>12518216
Underrated post.
>using the password obtained after a Sigma level is pointless since if you quit and resume the game you'll be forced do do them all again anyway
Why even give the password then? And it's especially stupid since you can get a game over and continue between levels no problem. It's only if you have to quit the game you get fucked.
>>
>>12518216
>>12520746
Is there any Mega Man game with passwords whose passwords actually save fortress progress?
>>
>>12520506
Because SMB3 is still arcadey at heart. SMW is a completely different beast and the start modern platfomer game design where it's more about collecting everything (finding all the exists) than beating the game. SMB3 is not like that, you don't have to play all the levels, you're supposed to find an efficient way to manage your resources and get to the end in an acceptable timeframe. People who played the All Stars remake with save feature or used save states didn't experience the real game.
>>
>>12520756
I believe in the NES games they don't refill your weapons between levels so at least it makes more sense.
>>
>>12519527
Why are people so fucking confused by these? It's basically a pause on your game that allows you to temporarily save your progress and switch your console off without resetting the 3 day cycle. I understood this shit when I was 6 years old.
>>
>>12520781
It's basically a pause on your game that allows you to temporarily save your progress and switch your console off without resetting the 3 day cycle. But saving at an owl statue will not overwrite an existing hard save and you can only load from it once otherwise you’ll go back to the previous 1st day of the 3 day cycle which will be your hard save until you warp back to the 1st day again which will overwrite the existing hard save.
A hard save can not be made on either the 2nd or 3rd day of the 3 day cycle only the 1st.
Super simple easy to understand stuff really
>>
>>12519527
I just used it in conjunction with the other save file to copy over in case I screwed something up doing that quest for the fiancees, or any other time I wanted a second chance without starting from day 1 again. A savestate with extra steps.
>>
>>12520971
>Super simple easy to understand stuff really
This, but unironically.
Regular saves cannot be always made.
Temp saves can be made always, independently of regular saves, but disappear upon usage.
It really is simple. If zoomers playing New Super Mario games (which use an identical saving system until post-game) got through them fine without complaining that the saving is too hard, so can you.
>>
>>12520990
You didn't beat the game, you conquered it.
>>
>>12520781
>>12520971
What happens if you learn a song or gain an item or mask, then let the moon crash? I assume it reloads your save and you lose progress but with the special scene with the mask salesman. Either way you're just stuck in Termina forever until you do the saleman's bidding. And if letting the moon crash resets the three days the same as the Song of Time why shouldn't you keep progress?
>>
>>12520971
>Super simple easy to understand stuff really
Genuinely yes. You are purposefully overwriting your explanation of it to overcompensate for your own retardation. Americans really struggled with the owl statues for some reason. They're just a temporary save state that doesn't overwrite your actual save file. What's so complex about that?



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