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Post your genuine criticisms of RE4
>>
RESIDENT EVIL
>>
Dogshit controls. QTE cancer. Escort missions. A retarded weapon upgrade system that punishes experimentation (if you invest in a starting weapon that turns out to be dogshit in the long term, you have wasted lots of money), you need to know what to pump up in advance to be efficient. Poor gameplay variety, doesn't try doing fun set pieces after the opening and it all boils down to boring enemy placements and varieties instead of that plus giving you a bit of freedom to explore and environment and use it to your advantage.
>>
Rifle shouldn't force you to lower the scope when cycling the bolt. Killer7 should have a proper special. The Striker shouldn't be flatout better than the other shotguns (riot gun beats it some regards, but not for its intended role as a crowd disperser, ironically). Starting handgun needs an improved critical mechanic, and the suppressor from Mercenaries as an optional accessory. Knife damage should scale in some way.

You should be able to get your jacket back.
>>
>>12519110
>Post your genuine criticisms of RE4
Biggest pet peeve is that it created an entire generation of spammers
>>
ask in the resident evil general
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>>12519110
Too repetitive on replay. Stuff like the minigun guy room in the castle is boring.
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>>12519146
capcom jeets have ruined /v/, now theyre here too
>>
rubberbanding difficulty is the most boring casual bullshit
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Projectile enemies suck ass. Yes, even the axe throwers, because their throw arcs are hugely random, making blocking or dodging them a complete shitshow.
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>>12519110
Too easy
>>
>too easy
yes, I played the gamecube original aka the "harder" version

>lack of puzzles
The combat scenarios became stale pretty fast.

>qtes
I hate them since Shenmue.

That's it.
>>
>>12519110

Next to none really, although there are a few sections that are slightly annoying and they usually involve Ashley.
>>
>>12519110
>qtes
>playing as ashley
>no real time weapon change
>awful final boss
>pointless radio buddy
>>
Am I the only one who never had any trouble with Ashley? Just leave her behind, clean the area and call her back. There are like 3 rooms where she can be in danger but there are safe spots for her.

Also, fuck QTEs
>>
>>12519167
Agreed with this and I think it’s because the castle drags on for a few chapters too long which makes fighting more yet more waves of enemies on the island feel like a bit of a slog.
>>
>>12519110
Having two "button mash to run from a boulder" sequences is pretty silly.
Incendiary grenades lack much identity or purpose, and are largely just shittier frag grenades.

>>12519115
The controls are great.
>if you invest in a starting weapon that turns out to be dogshit in the long term, you have wasted lots of money
The weapon balance isn't perfect, but there isn't anything I would say is genuinely terrible, and the "weaker" weapons still have fun gimmicks that make them worth trying out.

Escort missions aren't inherently bad, either. RE4 avoids all the issues that usually make them annoying.
>>
>>12519115
>(if you invest in a starting weapon that turns out to be dogshit in the long term, you have wasted lots of money)
The three starting weapons all have the best exclusive upgrades in the game. You're actually rewarded long term for sticking with them.
>>
>>12519110
I wish you could pull out your knife faster, stunning enemies with it is fun but too impractical.
>>
>>12519110
>The color brown, especially on Leon. It's an eyesore.
>QTE bullshit
>No zombies
>The enemies talk and attack you with weapons, the opposite of horror.
>The enemies are villagers, hooded cult members and a midget who looks like he belongs in the 1700's, not the 2000's.
>This game is legit a reskin of another game with several RE characters slapped onto it.
>Escort missions are the worst.
>Doesn't resemble any of the previous RE games.

The only upside I can say about this game is the controls.
>>
>>12519546
The handgun exclusive comes too late to be useful. Striker is so much better than the other shotties that it's always better to switch. Bolt-action and semi-auto are balanced, though.
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>>12519110
i don't really have any. borderline perfect game, had an extremely negative impact on gaming though
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>>12519569
Boltgun does barely any extra damage in the original game, though. 15 versus the 12 of the semi. If you use it, you're giving up a lot of firepower for a little extra damage and some spare case space. Later versions would double the damage to 30, which makes it a bit more viable as an alternative.
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>>12519289
It's this. You'll never actually overcome and get better, if the difficulty shifts to make it easier, if you fail a few times.
All the other problems related to the actual gameplay are irrelevant, because if you fucked up and wasted your money on the wrong weapons, the game will just make itself easier for you.
All other gameplay related problems, only exist in a game, without rubberbanding difficulty. Where you'd actually be punished for choosing the wrong weapons to upgrade.
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>>12519110
RE4 is completely interchangeable. It could be a James Bond Title or any other action driven franchise. Leon is an insufferable cringelord. In the beginning it feels like shooting retarded senior citizens. I hate how his aim shakes like he is an alcoholic. The music isnt memorable. The QTE are annoying and break the flow of combat. The art direction stinks. The shooting doesnt feel rewarding. As enemies are bullet sponges. The whole game is a glorified turd. The only element that is fun is the post credits time attack mini game. Other than that RE4 is where the franchise sold out and died.
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>>12519110
The Island, most of it is visually painfully dull to look at.
The trash compactor section
Assignment Ada is extremely boring, though iirc that's not part of the main campaign and just somethign they lazily threw together.
The ending is too brief, but that's part of RE I guess. I just wish the game showed Leon in the US being recognized for his efforts.
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>>12519115
>Dogshit controls
genuinely low iq
>Escort missions
retards hate escort missions because they require multi-tasking and lateral thinking. the escort parts of RE4 are exactly as easy as the solo parts unless you've got a third world iq.
>retarded weapon upgrade system that punishes experimentation (if you invest in a starting weapon that turns out to be dogshit in the long term, you have wasted lots of money)
>you need to know what to pump up in advance to be efficient
no, you need to know in advance if you want to be min-maxing wikia faggot who can't just enjoy the fucking game until he's optimized the fun out of it. all the weapons are completely viable to clear the game, easily. you retard.
>doesn't try doing fun set pieces after the opening
you haven't played the game, have you?
>>
The island is only tunnels when you look at the map.
>>
ITT: re4 schizo is farming ammo to spam /v/
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>>12519671
>RE4 is completely interchangeable. It could be a James Bond Title or any other action driven franchise

I quite honestly still believe it was some unrelated project they had in the works that they slapped the RE label on when the old 4 prototypes weren't going well. It's a good game on the whole but in some alternate history we could be nostalgic for the village adventures of Blast Hardcheese instead of Leon
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Dogshit controls. Even early 90s shooters gave you the ability to strafe. A shooter without strafing is a WORTHLESS excuse for a shooter.
>>
gay widesceen on gaycube
chadstation 2 fixed that among other gay moments so it's perfect
>>
>>12519964
the PS2 version is objectively inferior in nearly every way besides having extra content
the only version worse is the iOS port, ans at least that has the excuse of being on a phone
>>
>>12519964
Brownstation 2 couldn't even render water. The graphics were hilariously bad.
>>
>>12519980
>>12519982
>homos seething
you will NEVER be straight, gayboy!
>>
>>12519991
I'm actually gay though, lol
>>
>>12519991
You should feel embarrassed that a tiny purple lunchbox kiddie console has more graphical power than the PS2.
>>
>>12520000
It literally doesn't though
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>>12520042
Then why does RE4 look great on the cube and like ass on the PS2?
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>>12520047
>homo talks about asses again
It looks better and more soulful on PS2.
Gaycubies got a early360 soulless playdough looking slop. Doesn't even have pre-rendered FMVs because the disc is so tiny lol
>>
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>>12519964
soul/soulless
>>
>>12519686
>genuinely low iq
>hey, aiming with a left stick is good, acktualli!
>>
>>12519110
Ultimately a boring game that I couldn't even get past the village level (i remember killing the big ogre does that count? Idk) without feeling bored

Headshots have no effect, feels like you are throwing stones at the enemy. Action interrupted by going into the menu 1000 times an hour. Where are you going Leon, don't leave me Leon...

Idk maybe I'm not the target audience. I played it on the PS2 and trying to find the energy to maybe try it on PC or the Wii. Ultimately idk if I CBA though. Seems quite janky and one dimensional. I'd try the remake but i heard it's cucked and my pc probably can't run it
>>
>>12520385
You sound kind of miserable
>headshots have no effect
There is an entire system in the game revolving around headshotting enemies (which staggering them), and then performing a melee prompt on them to conserve ammo
>>
>>12520383
When you can't move while aiming and right stick (practically) doesn't control the camera, it is.
>>
>>12520385
I think headshots have some multiplier tho I also remember it doesn't always feel like that because they take so much damage overall + headshots can later cause the parasites or whatever to pop out of where the head used to be... But the big thing was at some point realizing you can just shoot the zombies into legs and they fall over and there's never not a reason to do so iirc. Can't remember if you can do that with any weapon/pistol from the start but probably.

I think the village opening was pretty strong because you are still getting used to the controls and a narrow fov and stuff but you are already in danger of getting chainsaw to the neck. Then you realize you are allowed to be smart and push the ladders down to buy time etc. Of course these kinds of things don't last the whole game because the last "world" as in the island is pretty linear and I think most of the ladders for example were static towards the end or the middle (castle). It was only a thing in the village to push the ladders down iirc.
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>>12520047
It was a rushed and lazy port job, and Capcom are incompetent.
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>>12520414
I played this game back in like 2006 I think idk I got the special metal hard case on PS2... I wasn't miserable back then

I am now though and that's why I have even less time for slow bullshit games like this. I'd rather play mario kart for 20 minutes and actually feel some fleeting joy instead of going through menus combining items and doing stupid slow shit

The typing of the dead is the only game to make me feel a sense of joy recently. Because its fun.
>>
>>12520414
Yeah the melee shit doesn't make sense.. a headshot STAGGERS them and Leon does a kickboxing move on their head to KILL them lmfao

Can't make that shit up. The enemies should have been faster and the headshots should have blown their head off with great damage effects
>>
I don't like the camera snapping forwards when you let go. Drakengard rightly gets shit for it i dont know why a game with tank controls can get a free pass if a warriors clone can't.

Beyond that personal opinion but i signed up for spooky INNAWOODS stuff with a darker tone than Code Veronica and after the village my interest lessens from the midpoint in the castle. From the inside lava room with hanging dragon cannons out of bowsers castle to the giant midget built to destroy the castle around it by walking forwards in a straight line too much of it is "dude, wouldnt it be cool if-" design without feeling like the world is real. It feels like devil may cry offcuts and not the same level of grit that RE2/3 had.
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>>12520443
>i signed up for spooky INNAWOODS stuff with a darker tone
Fucking this. I really wish it kept that low key, mysterious, isolated atmosphere of the village for the whole game. They could have at least saved the absurd bombastic shit for the end but no, they just had to blow their load early.
>>
>>12520432
I'm sorry to hear all that, but it's kind of irrelevant to your post of "headshots have no effect" being flat wrong.
>>12520435
>Yeah the melee shit doesn't make sense.. a headshot STAGGERS them and Leon does a kickboxing move on their head to KILL them lmfao
It's a stylistic game mechanic. It didn't make sense in the originals that enemies could be shot in the head multiple times and get back up 2 minutes later.
Can't imagine complaining about cheese and "muh realism" in an RE game lol.
>>
>>12519115
>QTE cancer
>Escort missions
>Poor gameplay variety
I agree with all of those and I specially hate QTE. Last time I played it on PC I modded it to auto skip them.
Also not sure if they count as QTE but I really hate stuff like "mash a button to use a leaver". It adds nothing of value to the gameplay and could be a simple animation.
>>
>>12520443
>>12520496
It's more of rule than exception for games that they front-load the interesting stuff and the marketing in stuff you spend doing the first 1/3 of any game and that obviously makes sense because that's what everyone will be playing. So what often ends up happening is the last 1/3 or the ending is something that feels like it had to be finished on some deadline.
>>
>>12519115
>>12520514
I mean if there were no escort parts in RE4, you could and actually can just run past most enemies and they won't be able to do shit to you. I kind of like escort missions in games because they force you to adapt and usually move slower and more carefully than what you have become used to.

But ofc they have to be designed carefully, I get that people don't like getting game over for npc's actions and if you introduce a mechanic which makes the game slow down to snail's pace, it has to be done with thought and not last too long at a time.

Escorting didn't bother me in RE4 and for example mgs2/mgs3 escort sections are okay imo because (the parts with enemies) don't last more than like three screen iirc. You have become used to avoiding guards on your own, now you have to adapt to moving slower while guards get to patrol at normal speed.
>>
/vr/esident Evil: Code Spamerica
>>
Ps. And I stopped running past enemies, for most part, in RE4 when I realized the game will just keep feeding ammo and small treasures if you kill everything vs RE1-3 where you were supposed to conserve ammo. It's an interesting part in design as in you can't buy ammo at all from the merchants who have enough weapons to start ww3, but you do get ammo from zombies and creatures which carry zero firearms.
t. >>12520529
>>
Some of the castle stuff is a bit silly.
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>>12519110
hardcoded letterboxing
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>>12519110
Too easy and it goes to shit halfway throu the castle
>>
Zombies rarely dropped anything and now they're piñatas.
>>
>>12520443
The game was designed around the Gamecube, in which the C-stick was a meme. It's not supposed to be twin-stick.
>>
>>12519110

It wasn't a true Resident Evil. Fun game though.
>>
>>12519289
>Plays on Normal
>Complains about difficulty
>>
>>12519110
It ends.
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>>12521105
sorry for choosing the only difficulty option
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>>12519110
The only big thing I don't like is how a lot of QTEs are insta-kills if you fuck up
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>>12521130
So you only played the game once?
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>>12521160
didn't bother finishing it
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>QTEs on professional aren't fun. I think they're well tuned on normal but on professional you have to practically already be pressing them to get some of them.
>Rocket Launchers are too cheap. 30k is peanuts for an instant kill on any enemy or boss you want, you don't even have to think about it.
>The Mine Launcher's special upgrade is bad and makes it harder to use effectively.
That's about it
>>
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>>12519110
Releasing on inferior systems, instead of the chadbox where it would have felt at home
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>>12519980
>the only version worse is the iOS port,
The 2007 PC port exists.
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>>12519794
>I quite honestly still believe it was some unrelated project they had in the works that they slapped the RE label on
Entirely possible. As they did exactly that with New Generation -> Street Fighter III .
>>
>>12519794
>>12521579
Wasn’t Devil May Cry the result of early versions of what started out as the next RE game?
>>
>>12521584
Yes, the people you're replying to are retarded and/or baiting.
>>
>>12521232
Apparently the only reason RE4 didn't come out on Xbox was because Microsoft completely fumbled talks with Capcom about it.
>>
>>12519110
Its an action game for 99% instead of a horror game and turned the whole franchise into it with that.
>>
It is multiple games jammed together.
Village is old resi with a new camera.
Castle is beta resi4.
Past the castle is DMC.
It just one giant schizo game without any consistancy.
>>
>>12519289
Wish there was mode that just locked the adaptive difficulty to max
>>
>>12522835
Professional does it
>>
Leon moves like a rock, and the QTEs and pacing in the early game—especially on the Professional difficulty—are really annoying. The late game is the best part of the game; it’s like that gauntlet after Mendez, but even more interesting. The late game features better enemy design, creepier moments, and now you can actually enjoy the whole game. It’s aged really well, but the bad parts are really
>>
RE4 QTEs are blessed with the exploit that they don't have lockouts for hitting the wrong buttons. If you just mash all four possible QTE buttons you'll always pass every QTE.
>>
>>12522840
People say this but it's not true. If you die in the water room on professional when you respawn the crossbow guys disappear, so I assume the same is true elsewhere
>>
>>12519110
game is just too easy, even on professional. abusing headshots/leg snipes with the TMP to abuse AoE attacks with comically generous iframes makes close quarters engagements a joke. non-human enemies are so infrequent that I can pinpoint the exact points when you fight most of them, and they're not even that difficult since you typically fight only one or maybe two of them at at time, or you can funnel them into an easy to manage choke point like in that novistador hive room in the castle. even regeneradores can be killed by just dumping accumulated ammo into them, or running past them after you blow off a leg and bait their grounded lunge until you get the thermal scope

I'd likely be much more rough on the game if the single input QTE's couldn't be cheesed by just mashing all applicable buttons when the input window pops up. the Salazar chase on the switch at professional is a fucking bastard, and I don't know if it's as bad in other versions
>>
>>12519110
It turned the franchise from survival horror to action-conedy-horror. Never cared for re4 myself, I enjoyed the old style much more. It's just not a RE-game.
>>
>>12520414
Not him, but I feel the same. The action isn't meaty enough, genuinely feels like you are shooting wads of paper at the enemies. Mid game that is lauded by a horde of people who were 8 when they first played it, and it was their first action game
>>
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>>12519110
I've played this game hundreds of times now and this is one of my favorite games.
My honest criticisms of it are mostly minor nitpicks and version differences such as gamecube drop rates being better. But the biggest flaw of this game is easily the QTEs, while they are far from the worst they still suck and they are used very frequently. If it wasn't for the patch for the modern PC port that removes them I would probably have played this game a lot less same goes for RE5 as I find them to be incredibly gay.

Aside from that my second biggest issue would be Del Lago and honestly this is just fatigue from so many replays as the boss is completely on rails, it's the equivalent of a turret section and is just a drag you have no way of skipping like you do other bosses (rocket launcher). I still do like the fight especially on my first playthrough so I don't think it should be removed, just would have been nice if another option for killing it existed.

Some more minor things I would change would be changing the U3 arena to be more interesting, making there be 2 guaranteed blue eyes, allowing the Matilda to be swapped from single to burst, making the Chicago Typewriter a real weapon like the handcannon that needs to be upgraded to it's OP state, stuff like that.

Another feature I really think should have been in this game was the ability to play as different characters in the main game, mods have existed to do this as long as this game has existed and for the most part only a handful of changes would need to be made to accommodate this as an official feature of the game.
>>
>>12521549
I would unironically rather play the 07 PC port. For all the shit it gets atleast it also has fixes for every problem, the PS2 version is just aids and will stay as such until the end of time. Only in a world where you are forced to play the original unpatched, unmodded release would it be worse and only marginally because they are functionally identical.



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