What went wrong?
EVERYTHING.
NOTHING. IT'S KINO.
>>12519260it sucked
>monochrome games that look like shit on a console that requires you to sit in an awkward position and makes you vomitWhat could go wrong
>>12519348>requires you to sit in an awkward positionThis is the only true statement in this post (and even then you can figure out ways to play it without the stand, I find lying it on a cushion while I also lay down on bed with my face buried in it and the hands forward holding the controller it's s very comfy position and also immersive as fuck
>>12519260Great hardware and games that were housed in a case that made you think you were getting VR. I don't know how much it affected sales, but I imagine the fact it was marketed and looked like a VR headset when it was essentially just a really good looking Gameboy didn't help.
>>12519348>games that look like shitHow exactly do they "look like shit", they look as good as any other games from their era because they were done by the same artists
There's not enough games is the problem. Everything else can be overlooked, if only it had a mountain of great games. But Nintendo noticed Gameboy man's new gadget wasn't lighting the world on fire, and instantly abandoned ship.
>>12519260No killer app
>>12519260>gimmick>awkward>Nobody wanted to develop games for it when the gameboy and snes were established, the n64 was coming out soon and a lot of devs already went over to sony
>>12519260Not as portable as a Gameboy, not as graphically advanced as a snes.The "VR" gimmick was just red, ugly Gameboy graphics that zoomed in and out and would give you a migraine after 10 minutes.It was just a less portable Gameboy after novelty wore off.
>>12519260Weak genetics resulted in subhuman bloodlines complaining about back pain, eye strain and headaches. The uber mensch however got to experience its glory. The VB was a supreme eugenic filter and it's short shelf life proved humanity was already too far gone.
>>12519585>The "VR" gimmick was just red, ugly Gameboy graphics that zoomed in and out and would give you a migraine after 10 minutes.No. Anyone who has played an actual VB would know its not just a red gameboy strapped to your face. There was a level of depth to the games that was completely unique to it, though the intensity of it varied between titles. Red Alarm is the real tech demo of the system and should have been the pack-in.
>>12519450The key is to tilt the system onto your face, rather then you lean into it. I have a perfect set up for comfortable sitting play at home where my elbows rest on the sides while im holding the controller behind the unit, on a light table that i can lean slightly forward onto my face. That was indeed the biggest weakness, finding that perfect sitting position that maybe could have been remedied with an adjustable neck/stand like the iMac G4 had. Otherwise, the hardware itself worked fine.
>>12519260Even before release in the US there were rumors that this thing made you go colorblind or even lose your eyesight altogether. I don't know how it circulated but I heard it from tons of different people. I even heard a guy at toys r us tell a lady not to buy it for her son because he might go blind. I'm sure it's directly related to the old myth that sitting too close to the tv will make you go blind and this was basically a tv pressed up against you're eyes in every parents mind. And people just love to lie and make up anecdotes to support whatever point they're trying to make.
>>12519348>makes you vomitOnly the pussies got sick. It was making you a better man, assuming you didn't quit.
>>12520593at no point in history does using any nintendo product make anybody a better man or make a man in general
>>12519260It need to be at least 80% more radical.
>>12522239Beating Tyson in punchout put hair on ur balls
I'm in the mood to use mine but it takes too much setup to actually find a good place to play in.
>>12519450That's uh, that's kinda gay, anon..
>>12519260Putting your eyes in a machine that shines red light into them does not make for a pleasant gaming experience.