What actually is the full potential of the 32x? It wasn’t reached during the system’s life right? Do you think it could maybe reach 3do or some early ps1 or saturn stuff
>>12520975>It wasn’t reached during the system’s life right?It was.
There's a fanmade tech demo of Tomb Raider on the 32x, in proper textured 3D
it allowed the genesis to do 2 shades of yellow
No matter how well they improved performance, the audio was still shit.
>>12520975>What actually is the full potential of the 32xBeing sold for next to nothing because it was a bullshit idea.
I think these 2 titles were everything 32X had. https://www.youtube.com/watch?v=ddFAJ4WtRdchttps://www.youtube.com/watch?v=fn7PPPd5NqAIf there was something more the studio of VF would have used it, I'm sure of it.
>>12521589>>12521004>>12521016>>12521000https://m.youtube.com/watch?v=hYsGbMjM7tQ
>>12521751Amazing. There's a GBA version too.
>>12521751And don't forget the Sonic Robo Blast 2 32X port being made now.https://youtu.be/ksNZnPZeZeQ?si=WZfnCJbmP7ZhHnco
>>12520975Mortal kombat 2 same quality as ps1 version but without loading times.
>>12521751>m.youtubephoneposter.
>>12520975We might never fully know but we do know it could have at least ran doom in a way way better state. Idr the Project off hand but it was able to go full screen and all four episodes of doom. With a pretty incredible frame rate. So at the very least it can run doom at full speed with all four episodes. Which might not seem like much but for a console that came out a year after a pc game. Thats a add on for a console that came out in 1988 is pretty incredible. It probably could have done alot with rhe right dev team. But I feel like full 3d like a game like metal gear solid. It wouldnt have been able to run those graphics at all probably but it could have done pretty well in that mid 90s era if given a chance.
>>12520975>>12521901To piggy back off this if a home console port of doom had came out in 1995 as good as this project is. I bet it would have sold way fucking better. It would have been a real home console port of doom. Something we didnt get until the xbox . Just saying
>>12521901>>12521903>>12520975They also made a 32x sega cd combo version thats legitimately the best way to play it if you were to play a 1990s console version from start to finish.
>>12521751WTF this actually looks good. Not half bad at all.
>>12521768The menu and first stage music are pure sovl overload
>>1252193715 fps in the firs level though. It would have to be nerfed to run the later ones.
>>12521751Interesting. Not as good as the PS1 version but blows away the Saturn port.
>>12522479Absolutely not , Saturn tomb raider is not very good but at least it's playable unlike this abomination
>>12521798Leave your mom’s basement, faggot.
I’ve always been fascinated by the announced, but unreleased 32x port of Daytona USA. It was announced to be in development by Sega but as far as I know, no screenshots ever popped up. I wonder how far along in development it was and how it would look like
>>12520975>40 times faster than 16-bit>32,768 simultaneous colors>Full library of NEW 32-bit games!>And plays all 16-bit Genesis and Sega CD gamesHow could they let this shit fail... Fuck Sega of Japan and their obsession with the Saturn.
>>12520975WE NEED A NEW UNITY!https://youtube.com/watch?v=_koBej3qnIM
>>12522571Sometimes I just think about all the unreleased Jesper Kyd tracks from that era and shed a tear. There was a whole 32X game that never got released.
>>12522479>Not as good as the PS1 version but blows away the Saturn port.would a 32x bundle have saved the saturn?
>>12520975>What actually is the full potential of the 32x? It wasn’t reached during the system’s life right? Do you think it could maybe reach 3do or some early ps1 or saturn stuffI mean modern hobbyist can get a lot out of any potato with the power of infinite time and autism. The biggest hurtle would be the be the small storage, 4MB doesn't leave a lot of room. I guess you could do bank switching but that would further drive up the high cartridge costs.I'd say the real full potential of the 32X would be high quality 2D graphics which would allow for excellent arcade ports or high quality pixel art games like Rayman, unfortunately I doubt many people would want pay the high cartridge cost for those when the PS1 and Saturn were coming with their low priced discs.>>12522431Could said later levels even fit in 4MB? Not to mention a soundtrack?
>>12522663The sega CD exists so you can make 32X CD games that now have access to a 0.75 GB diskBooya
>>12522674Interesting point. Seems like there was a lot of wasted potential.
>>1252267932X CD was indeed wasted. All they released for it was fucking FMV slop. Doom 32X CD fangame is the only thing that takes advantage of it.
>>12522550>40 times faster than 16-bitAll of that cpu power was pissed away on rendering graphics because the thing had no GPU. 2D games on the 32x had to use the genesis vdp for background layers because the 32x is too slow to render everything itself.
>>12521751This looks shockingly good. Almost doubt that it was running on actual 32x hardware it looks so good.
>>12521589There is a third
>>12522960It looks good in stills but in motion it is choppy and the pop in is abysmal, like 20 feet in front of you bad. Like one building ahead bad.https://www.youtube.com/watch?v=AyIOVvgweTc
>>12522960this game got good reviews but only sold 8000 copies in japan. Global sales are unknown but it probably wasn't very much more than that. >>12520975I really think 2.5D is where the 32X would shine. A lot of early ps1 games were 2.5D anyway. Yet there's bascially zero games for the console that fit that, other than Doom.
The 32X was a genius idea, but it was executed poorly. Super nintendo games were a rip off because they had to sell extra chips in the cart. Just putting the extra chips in the add-on saves the customer a lot of money long term. The problem is that they decided to go with a shitty 32 bit cpu and no gpu. They should have instead made this thing come out years earlier, like many many years earlier, and pack in a super FX 2 type chip, or something that could bring the genesis up to neo geo levels. It's biggest weakness is that it can only draw on top of the MD. There aren't many games I can think of that use 3D polygons on top of 2D backgrounds. Most 2.5D games that are good do the exact OPPOSITE. 2D sprites on top of 3D. The 32X has enough power to render final fantasy tactics EASILY, except the fucking spirtes rendered by the mega drive would be BEHIND the 3D environments rendered by the 32X. This is a massive flaw that holds it back. Now get this shit. The mega CD does the very opposite, it uses its chip to create background layers that it sends to the MD, so any sprite rendered by the MCD is baked into a background layer on the genesis. The 32X should have used this port instead. If the 32X used the bottom port, it could have created 3D backgrounds while the genesis created sprites and menus and shit to go on top if it. We could have had games like Final Fantasy Tactics, Vandal Hearts, Valkyrie Profile, Breath of Fire 3, etc... Yeah some of those games wouldn't quite have the same level of sprite detail (BF3), so imagine Breath of Fire 2 sprites with 3D backgrounds or some shit. Further still, the 32X being on the bottom port would still leave room for a booster chip to be used in the game cartridge. Hypothetically, the 32X could have even been an in-between layer between the CD and the MD. Would have looked like a triple layer cake, would have made cable management less gay.
>>12523007Yeah, Strider 2 or Tomba could work on 32x.
>>12520975Mother fucking Doom.https://youtu.be/JbEn-vYwaJo
Games that you could totally port to the 32X CD: Resident Evil, Parasite Eve, Alone in the Dark. Very basic 3D models generated by the 32X, you then render the 2D backgrounds with the MegaCD/MegaDrive. They would be pretty crunchy though. Another is Pandemonium. The characters and some interactive elements are 3D polygons, but the environments are combinations of scrolling 2D layers and pre-rendered "faked" depth.Even more so, Final Fantasy VII. The shitty lego people would be easy for the 32X to render. In fact you might even have enough left for the 32X to do the backgrounds which would give it much better color depth and less crunch. The only thing that would be choppy is the 3D backgrounds for the battles. I would make it so the background is just a static bitmap like the shitty FMV games on the CD, then the only 3D environment will just be the flat ground beneath the players and monsters. Make the camera swing around less. Fear Effect - this game uses FMV backgrounds and flatly colored characters. Should be doable on the 32X CD. Oddworld should be super easy. It's just an FMV game with a couple sprites on screen. New Super Mario Bros. DS: This is the perfect 32X game. Mario is 3D, but the world is 2D. Contra 4: screen-filling bosses are 3D models over 2D. Mega Man Powered Up - this is a maybe. A lot of 3D but it's all shitty 3D and a sidescroller.
>>12522973The amount of voiced lines on a 1995 cartridge is really impressive. The game is almost fully voiced.
>>12523036>Super nintendo games were a rip off because they had to sell extra chips in the cart.The amount of relevant SNES games that used enhancement chips can be counted on one hand, especially if we’re only talking about games that released outside of Japan.
>>12521589VF is actually very good as it's the only 32X game to support 16:9. If you mean good games the 32X had Virtua Racing, Blackthorne and Stellar Assault. If you want a real benchmark game there's always Darxide to hammer home what the 32X could do.https://youtu.be/MwGy-PIlp_0
>>12522690Indeed and Doom 32XCD shows that even judt using the Sega CD to offload music frees up enough resources for a significant performance boost from the 32X
I think the 32X had many good benchmark games back in its day like Virtua Fighter and Darxide. It has also received more posthumous interest due to Genesis nostalgia so we've received boundry pushing ports like Tomb Raider and Doom Resurrection. However pic related is something that has always interested me. While the 32X received games for roughly 15-16 months that meant developers had some grasp of the system by the time it was laid to rest. The Virtual Boy received games for 6-8 months. That's basically a launch window and nothing else. The hardware is much more interesting than just two SH-2s bolted onto a Genesis too. The uniqueness must've also hamstrung any homebrew scene early on.
>>12523074Well the genesis can run primitive looking shit like super mario world just fine. It could also easily run a game with a gritty color pallete like FF6. The genesis is more powerful than the SNES at the end of the day, it just has less colors and doesn't do sound samples without the CD. SNES games with enhancement chips: Mega Man X2/X3, Mario Kart, Kirby, Street Fighter Alpha 2, Star Ocean, Star Fox (shit game imo), YoshiAnd that's not counting all of the ones that really would have benefited from having an enhancement chip, like Street Fighter. Pretty much any arcade port would have benefited. There's a bunch of romhacks that improve SNES games by adding SA-1, like Mega Man X1 and Castlevania 4.
>>12523036You clearly have no idea what you are talking about. The MegaCD can render tiles which are then displayed by the genesis VDP, but these are just copied into the VDP vram, thus has the exact same limitations as the genesis in regards to colors and layers. Also, there is nothing special about the lower connector, you could do the exact same thing using the cartridge slot.
>>12523561you clearly have no idea what you're talking about.The 32X can only render on top of whatever the MD renders, while the CD creates background layers that the MD is able to render on front of.Dumb nigger.
>>12523629> CD creates background layersThe CD does not create layers. It creates tiles, which are copied into the genesis vram. You could do the exact same thing with the 32x. I don't understand how you don't understand this simple concept. The MegaCD does not, and cannot add any new layers, or graphics capabilities, the expansion slot has no graphics capabilities.
>>12523650FAAAAALSE.The 32X renders directly into its own 256KB dual framebuffers (128KB each for double-buffering).A passthrough cable sends the Genesis's RGB video signal into the 32X. The 32X treats the Genesis output as one "background layer" and composites its own framebuffer on top. THE 32X CANNOT RENDER BEHIND THE MEGA DRIVE. Everything on the 32X side is software-rendered by the SH-2s (polygons, sprites, effects). No hardware sprites/tiles like Genesis or CD ASIC scaling. You absolutely brainless gorilla nigger. The CD meanwhile, can render sprites and images, then send them to the MD as a background layer, you dumb fucking faggot. This is how FMV games work. So if the 32X was on the bottom port, it would render a 3D background, convert it to a single layer, then that becomes a background layer on the MD, which the MD could now put sprites in front of. Absolutely fucking retarded subhuman. Don't ever speak out of turn ever again.
>>12523682> The CD meanwhile, can render sprites and images, then send them to the MD as a background layer, you dumb fucking faggotNothing is stopping you doing the exact same thing on the 32x. Nobody ever did it, not because its impossible, but because its shit.
>>12522625Only the 3d landscape one is lost. The corridor was X-Men and a prototype exists, and the voxel demo became Amok on Saturn.
>>12522690They only released FMV slop because you could convert a ton of games with maybe one week worth of work from the dev team to do updated menus, manuals, boxart, plus some CPU time to crunch the encoding. So minimum development and budget required to make a port. And even then I doubt they managed to break even with the production costs because very few people had the Sega CD, very few had the 32x, and even fewer had both.An AAA budgeted product taking advantage of a 32XCD would not have sold fuck all, especially when they could do a several times better port on the Saturn, even that trainwreck had a larger install base.
>>12523682>THE 32X CANNOT RENDER BEHIND THE MEGA DRIVE.Didn't it have a selection bit where you could render behind the Megadrive? But it would be an all or nothing register, either render everything behind, or everything forward of the Megadrive.
>>12523682>The CD meanwhile, can render sprites and images,It doesn't render fuck all. Megadrive VDP does all rendering, CD can only send it pre-rotated tiles which it does with a co-processor, and all the co-processor does is copy data from/to memory with a directional delta. Again, CD doesn't render anything, it just copies pixels diagonally. Homebrewers have since done the same without the CD, using a 64k SRAM on the cart as extra memory for a rotated background, and have the Megadrive 68k do this rotating in software.The only problem is that the VDP VRAM is slow as shit, so this limited you to like 5fps speed at full screen, or more if you only output to only a very small part.And like that other anon said, you can do this on the 32X too, it's just slow as shit and limited you to 64 colors, and it eats up all the cartridge bus which puts the 32x to a halt, so it's a waste of time.
>>12523068>The only thing that would be choppy is the 3D backgrounds for the battlesMan, it used some nifty effects exclusive to the playstation. Next time load the game and start using every single summon.
>>12521798Better than the anon who left the source identifier on their link.
>>12523784There was a nearly completely 32X game from 1995 called Heavy Machinery that Kyd lists on his website among his soundtracks, so there's presumably a whole soundtrack there that no one's ever heard. Supposedly it was only canceled because the 32X didn't sell too well. Shame since that was around when he was at his peak imo.
>>12523710The 32X cannot draw behind the MD. Everything the MD renders is sent to the 32X as a single image, the 32X then draws in front of that. The 32X is last in the pipe. This is not up for debate.
>>12523831Rendering doesn’t have to mean “final video output.”The Mega-CD’s ASIC:Applies affine transformations (rotation, scaling) to image dataGenerates new pixel arrangements in RAMDoes so in hardware, not just CPU codeThat is a form of rendering—just off-screen rendering.
>>12524070The 32x has additional graphic capabilities yes. But its not mutually exclusive with what you were saying about what the segaCD can do. You have it in your head that the lower slot has magic functionality which allows the segacd to draw background layers, this is not the case. The segacd just creates tiles which are then loaded into the genesis vdp vram. You could do the exact same thing with the 32x if you really wanted.
>>12523841Just replace the summon animations with FMV.
>>12524116And shorten them because they're gay