You are tasked with making a GBA version of Manhunt. What kind of game would you make?
>>12521919Top down action, probably something like metal gear meets zelda
hotline miami clone. the answer is so obvious that i wonder if this thread is actually a jab at it.
>>12521919this could of been the killer app the gamecube advance needed to success with mature audiencers.
>>12521926Idk those games have very opposed philosophies. HM rewards speediness and wrecklessness while Manhunt is all about patience and stealth.
an extremely gorey falling block puzzle game
>>12521939hm rewards calculated bursts, the first game is no less stealth than action.
>>12521926HM wouldn’t run smoothly enough on the GBA. You’d need some sort of dueling gameplay to slow things down enough for the system.
>>12521978hotline miami but slower
>>12521919I wouldn't assume a single mechanic for it, I would listen to what the players have to say, and thats what no-one did
>>12521919Play as the snuff director. Simplified Dungeon Keeper with psychos.
>>12522000If Ethan Ralph was successful.
>>12521978we had diehard on nes and true crime on snes why wouldn't it work, it's the same shit
>>12521985You'll have a dogshit game. Gamers are the dumbest faggots on earth.
I think the executions should work similar to Bioshock 2's hacking mechanism, with you getting a ported cutscene of 3D Manhunt's executions when successful.
>>12522000MWAH THE FRENCH
>>12521926More like intravenous and its doable