Am I the only person that seems to hate how """remasters""" have taken it upon themselves to change game balance and make it the default mode of play? First it was Quake including "community" changes from copper quake for Nightmare. Now it's System Shock 2 Anniversary Edition completely changing balance for melee without fixing hitboxes, fucking with multiple item passives, and on and on. All of this on top of a KEX engine that can barely approximate Dark Engine and riddled with its own set of unique bugs. Not to mention a multiplayer that STILL is not functioning without breaking down after 3 major patch releases AND a networking driver rewrite (whatever that's supposed to mean) by Shartdive. You can't even fucking BUY the original version on Steam or GoG if you wanted to now. All they had to do was just include the files in a separate folder.
>>12522079This is only true if you can list some flaws with the Soul Hackers 3DS release.
>>12522070no, i hate it too.sometimes they are smart enough to include a legacy mode/difficulty/setting that reverts everything or nearly everthing. but not always.the quake remasters are good examples.quake 1 can be tweaked enough to behave and look close enough to vanilla, but they added extra lights to the maps, so they are illuminated differently and have bloom.quake 2 changed the behaviour of at least one monster and cannot be changed back without external mods.
>>12522205You do get the '99 version of SS2 added to your library along with the Anniversary Edition. For four times the price you'd have paid, of course.
"Quality of life" changes almost always mean that it contains gamebreaking cheats.
It's hard to top Doom 3 BFG Edition.>changing the lighting and tone in a game that is a historical piece in lighting advancements and first person horror>breaking mod support>replacing securom with Bethesda.net
>>12522070The Tomb Raider remasters are arguably harder than the originals since the items are so much harder to see and they added a bunch of shrubbery that makes them even harder to find unless you switch back to classic mode. Annoying though.
>>12522279Give some examples, but when I hear 'QoL', I think of being able to set crouch to toggle, rebindable controls, automated minutiae that has nothing to do with what the game is primarily about or features
>>12522291I remember playing the first game in these remasters and in the first THIRTY SECONDS OF THE FIRST LEVEL OF THE FUCKING GAME a switch that the original game has HIGHLIGHTED with LIGHT is in the same ambient lighting. How am I supposed to walk away without thinking they had absolutely zero regard for the original game?
>>12522293Like the Command & Conquer remaster letting you queue units which lets in practice build units much faster. Or the increased field of vision that makes the radar of the radar dome pointless.It ruins the carefully created balance of the real version of C&C.
>>12522301with the field of vision, I am going to assume the decision was made because it supports widescreen formats now?
>>12522293>Give some examplesnta, but here's a couple of recent ones I remember:The Suikoden I & II remaster adds auto battle, fast forward, and auto-save. So on top of not even having to play the game, you get what are functionally save states.The Rayman 30th anniversary edition adds a ridiculous amount of "enhancements" (picrel) as well as rewind and save states.The Bomberman collection has save states and rewind for every game in the collection, and you should know how much that trivializes a game like Bomberman.90% of the time a game adds "quality of life" and "accessibility" options, they're just cheats.
>>12522391But are these actual cheats enabled by DEFAULT, or left to player choice AFTER the player has had the opportunity to experience the game in its original state?
>>12522298I'm playing through the TR remasters now and the lighting is positively soulless. I really wanted to like them but it's just confirmed to me that you can't recapture the original spirit of a game by changing it into something else.
>>12523937The matter of fact is it simply would have taken more effort and time than the studio and publisher were willing to put into it. Lara looks nice in the remaster graphics, which is great. But that's about all they have to offer. Thankfully you can just toggle the graphics with the press of a button, which is more than what most modern remasters could ever hope to offer.
>>12523948Playing the original PC versions with maxed settings still gives the best experience. Even playing in classic mode in the remasters doesn't look as nice. The only worthwhile thing the remasters have to offer besides an "interesting" replay is the challenge mode.
Mario RPG remake made an easy game even easier