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This is a great game but I've never heard anyone say they like the "big drop" mechanic. I think that mechanic completely sucks and punishes the player for getting good air time.
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>>12522763
I haven't played this game in nearly 30 years. Remind me what the "big drop" mechanic is.
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>>12522783
You fall a certain distance you always bail even if your orientation is safe and you aren't landing mid-trick.
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it's a non-issue. just push and hold the ollie button a split second before you land, keeping it held until you land safely and see "big drop" in the combo text. plus it almost never appears once you max out the landing stat anyway
>>12522786
>you always bail
read above and git gud
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>>12522763
I never enjoyed the manual meta.
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>>12522792
See nobody explains this so I need to find a condescending nerd to do so.
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>>12522803
why is your first instinct to not knowing what to do in a game bitching on an imageboard instead of pic related or googling it? plus one of the in game tips that can randomly pop up says "TIP: PRESS X AT IMPACT TO LAND BIG DROPS" (though i'll admit it'd be better if it showed when you fail a big drop)
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>>12522830
>why is your first instinct to not knowing what to do in a game bitching on an imageboard
Because I get immediate and concise, clear results by presenting an incorrect analysis, plus get to contribute to my favorite board about a game I like and I bet you if I continued to deny your assertion and insist the game is somehow wrong you'd go as far as to break it down frame by frame.

But I didn't do that. Trust me when I say it's done this way for a very good reason!
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They still create realistic maps and have that “sim” mode, but when it comes to raw gameplay, THPS3 has better map design. The game was also designed with online play in mind, something that wasn't really a feature in THPS 2.
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>>12522837
Maybe if your idea of better map design is how many gimmicks you can cram into a level. The only 2 really good levels are Tokyo and airport
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>>12522837
>>12522870
When I think about the levels in 3 they usually have no flow because they were still trying to be realistic. Except Rio being the first robot line level. I think Suburbia has least of any skateable flow, Canada is close to that too. Skater Island is a real place iirc so not much thps flow.

They often lean into being adventure levels where your vehicle is a skateboard. But many of the maps can be cool online in king of the hill and such.

Airport is pretty S tier or at least after every remake version of it added the teleport to the end of the level. People like LA for some reason, not sure what in terms of skating flow. Cruise Ship has some cool flow except the front and back end of the boat drops the ball.
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Continuing about skating flow.

Thps4 still had some levels which were too realistic (Kona is the best example of being worst on this, zero thps flow because it's an actual park) or were you just fuck around on an adventure (Alcatraz comes to mind but most of the levels fit this style).

Thug1 was the first game where every level had excellent flow and lines to pick up in basically any part of any map. And they managed to do that while still adding a whole real skatepark level (Vancouver, and there's also the Tampa skatepark which is real iirc but that's just a part of the map, not the whole level).
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you just wall ride or manual? skill issue
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>>12522836
Based
I graduated from university before LLMs were a thing, so I got inspiration for my reports by going on 4chan and writing intentionally retarded takes about whatever the assignment was while being a smug bastard along the way. This guaranteed an essentially endless pool of research and empirically flawless deductions about the subject matter.
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4 had the best missions. There I said it.
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>>12523417
Being wrong on the internet brings out the autistic experts to make sure you not only know that you're wrong, but you get a huge info dump of correct information. I did this when I was learning Linux and it worked EVERY TIME.



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