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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: MGS3 tranq gun.png (17 KB, 160x67)
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>Game's recommended way to play is the most boring one
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game designers are boring
news at 10
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>>12523402
I don't recall any of the MGS games recommending a particular playstyle. Just because it affects your final rank doesn't mean it's recommended.
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>>12523402
>recommended
>>12523446
Faggot OP is talking about the way the tikiokers they/them watches recommend to play
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If you use weapons at all you didn't beat the game
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>>12523446
>>12523489
>Rank doesn't matter, only the friends we made along the way
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Why do people hate the tranq gun so much?
You can just as easily shoot the enemies dead with a silenced handgun and accomplish your task quicker and without worrying about them waking up.

>b-but muh sorrow
I'm not talking about just MGS3...
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>>12523446
>final rank being good or bad is not steering you towards what causes your ranking to be good
Did you think about this at all
Does DMC not recommend or reinforce the point system because you could just ignore it and mash the entire game?
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>a platform game expect me to jump in order to progress and beat the game
omg...
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>>12523694
Most people don't play MGS with a particular rank in mind, and many players are even unaware of it until the end of the game. It's mostly just a fun little thing to show you how you did. I myself never tried for Big Boss rank until it was some VR Missions wanted you to do to see Mei Ling up close. It's nothing like how DMC is constantly rating your performance. At all.
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>>12523509
if we're talking mgs3 the regular guns are properly discouraged by the the game, it objectively lowers your rank, it's discouraged by the story and general spirit of the game, and it's just aesthetically ugly, the enemies give a loud death gurgle and there's blood spray.
the tranq gun poses the same problems for gameplay but the game doesn't effectively discourage it. the sleep times are much longer then you would ever spend in the vicinity of a guard and it doesn't result in caution when a guard wakes up or is discovered, doesn't lower your rank at all.
it's a boring crutch that makes the game less interesting and the game doesn't discourage outside of rarely relevant touch of world consistency.
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>>12523509
tranq guns are way safer to use than lethal just because they don't call in sleeping guards and go into caution like they do with dead ones. It's retarded that they never fixed that (or maybe they did, I never played V) then lethal would actually be worth it.
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>>12523495
>larping like a retard
How do you beat The Pain, Ocelot, The Fear and Shagohod without weapons?
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>>12523996
If you wait long enough they give up
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>>12523705
It's closer to being able to teleport in a platformer you can beat by jumping
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>>12523694
If you like the game play through it again and try to meet the extra challenges. Trying to get 100% by using a guide and a play style you don't like on your 1st play through sounds really fucking gay when you could just be playing a way where you actually have fun.
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>>12523402
Recommend? when? they inform Snake about his equipment, but I don't recall them recommending you to play this way. If anything the games encourage players to experiment at all times with the items in each area and it's level design. This became a thing since mgs2.
The tranq gun is there to retard proof the game for people who aren't creative enough or want to ghost it but find it too hard. With MGS3 they added even more ways to experiment

I think the only times you ever need to use this thing is probably during boss fights like the Pain, Ocelot unit, Vamp, Olga, Russian soldier shoot out boss fight.
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>>12523694
Any type of scoring is shit yes, you should just ignore it and play how you want.
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>>12523694
dmc encourages high ranks because you get a bunch of money to upgrade your character with for getting them, both from the end of level score and just a flat multiplier on enemy drops based on the rating at the time.
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>>12523495
This. I snuck up on Metal Gear and choked him
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>>12523446
MGSV becomes preachy if you start killing people.
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>>12523801
The game doesn't discourage guns nearly as much as your post would imply. For instance, Deus Ex has that arms guy at UNATCO scold JC for killing people. Nobody in MGS3 cares, that aspect is entirely player-directed. The Sorrow fight is a really, really cool gimmick and not an admonishment of violence. Also there is literally no gurgling for shooting guards in the head. They go down like rocks.
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>>12524359
>Deus Ex has that arms guy at UNATCO scold JC for killing people.
Fyi, the same conditions that trigger that dialogue also cause Anna Navarre to praise you and give a good performance review to Manderley.
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>>12523694
>"Yeah, you beat the boss... I guess... I didn't like your combos... and you didn't do it in 30 seconds... enjoy your 'D' rank you fuckin loser."
This isn't good game design.
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>>12524359
People don't realize that the idea of sparing the lives of digital NPCs(aka 'the bad guys!') was a new concept to most non-Avatars, and that MGS and other stealth games were really starting to explore this concept in depth at this time.

One of the biggest complaints about Splinter Cell 1 and 2 was that you would get yelled at or lose if you killed the bad guys, so in Chaos Theory they mostly give you the choice to murder everything in your path BUT almost nobody actually wants to play that way in a stealth game.

IMHO it was Chaos Theory and MGS3 that first allowed normal gamers to kill or spare people and had unique but non-punishing consequences for doing either. It made you think, unironically.
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>>12524408
Get gatekept, tourist
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>>12524029
I don't think literally anyone in this comment chain was saying your first playthrough should be an 100% using a guide, you're arguing against no one.

The point was that because MGS has a ranking system that encourages stealth and non lethals, it is encouraging playing in stealth and non lethally.
This is ignoring the fact that basically all of the games characters or dialogue outright encourages you to not kill people or be detected since it's the premise of the entire plot, but I guess we can pretend to be dense and argue that MGS isn't a stealth series.
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>>12524128
The opening of the game in MGS3 has your commander repeating to you, like three times, that you are not to be seen or kill anyone. He uses the phrase stealth mission each time. If you are seen, or kill anyone, Snake regrettably informs the commander right before that section ends.
After the opening it's reinforced to you, albeit not as much, that you are not supposed to be discovered and that if you are no one is going to come help you, just like the opening.
MGS2 penalized you for killing people by changing the guard dialogue to call heavier/more armed reinforcements if they found a dead body, adding those annoying shield enemies that carried over into 3. Where as mentioned earlier in this thread, tranqed enemies would just be woken up with no further penalty.
If you are telling me the Metal Gear Solid series didn't recommend stealth/non lethal, I am assuming you are being a contrarian or didn't play the games.
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File: NEOBK-418319.jpg (40 KB, 494x500)
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>>12524695
but as has been already stated, said ranking isn't a factor for 99% of people
there are no cheevos besides the ranking themselves in the first two games
VR Missions has some unlocks tied to your MGS save file's best rank
MGS2 rewards you for your total dog tags
MGS3 does award you camo for each boss taken out non-lethally, as well as an extra weapon, so if you knew that ahead of time, it would probably encourage you to at least take out the bosses that way
for the most part, a player is just going to be playing as they want for their first playthrough, not doing an optimal run and consulting a guide
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>>12524724
you don't have to be a tranqtroon to go full stealth
op is retarded as always
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>>12524724
I think part if the issue here is that you're conflating stealth and non-lethal together, when ideally, you're maintaining stealth and avoiding any sort of non-scripted confrontation whatsoever, much as you do in the original, which does not have non-lethal weapons to rely on. You can absolutely clear MGS2 and MGS3 without using any tranqs whatsoever, it just takes much more time as you observe and distract guards to make openings.
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>>12524757
>>12524767
Yeah I did assume that anyone talking about MGS3 knew that it could be completed without killing anyone, since I assume stating an issue with it means you've played the game.
The tranq is meant to band aid you fucking up and putting yourself in a situation where you're about to be caught, obviously it's not so you can tranq everyone on the map and walk through.
>>12524746
No one is talking about an optimal guide. The original take was that "MGS games don't recommend a particular playstyle" which is, frankly, retarded. See the entire thread. There are multiple mechanics (besides rank) that actively punish you for being detected and killing people. All of the games are about infiltration by the MC into hostile territory, and only getting detected at scripted events.
You are either stubbornly digging your heels in to argue that there's no recommended playstyle, or you are spending your morning pretending to be retarded for (You)s
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>>12524809
I wasn't saying anything of the sort about playstyle, you just have a stick up your ass
it's the de facto stealth game
stealth is generally the best way to play most games that feature it as a mechanic, unless it's implemented in a way that makes it near useless
I was simply saying that for most people (normies), they don't care about such things, and will pretty much play as they want, and be able to beat the game doing so
There are absolutely a subset of people out there that think MGS, Hitman, Splinter Cell, etc. are more to play as half-baked Rambo games than tactical espionage action
they will not be discouraged by any of the potential consequences of being discovered, or feel like they are playing the game in a way not intended by Kojima-sama
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>>12523694
you only get ranked at the end of the game
How was I supposed to know that the goal isn't getting the highest kill count?
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>>12524843
This is the comment chain you're reading responses to >>12523446
Your non sequitur about "le normies" has nothing to do with it. I wish we had IDs so we could all see your obvious goal post shifting
>>12524918
Kys
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>>12524809
>obviously it's not so you can tranq everyone on the map and walk through.
yeah no sorry, the game doesn't do enough for this to not feel like completely invented house rules.
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>>12524695
Well you wouldn't even know about the ranking system your 1st playthrough so you wouldn't even have a reason to bitch about it. You'd know about it if you were using a guide but even with a guide that wouldn't mean you had to get a high ranking. So you're playing the game a way it wasn't intended to be played and crying that you're not getting thenintended result lol. It's asinine.
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>>12525124
If you'd done this in game you would know that sleeping enough people simultaneously calls in reinforcements, dipshit
Why are you arguing about a game you haven't played
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>>12525181
>If you'd done this in game you would know that sleeping enough people simultaneously calls in reinforcements
I have never encountered this in mgs3. mgs2 had designated sitrep guards but I'm unaware of any equivalent mechanic in mgs3. regardless if you can contrive any guard that poses difficulty to you out without real consequence it's a problem. it goes well beyond just being an emergency get out of jail option.
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Can we talk about the OP now?
My personal example would be Halo expecting you on Legendary to carry one plasma based weapon and one precision weapon.
I don't want to use plasma weapons.
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>>12524336
But it also have the most non-lethal weapons out of all Metal Gear games, so it isn't boring to not kill enemies.
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>>12525778
>12525778 #
there are a lot of games that force you to carry some sort of anti-vehicle weapon as a primary and something like an SMG or a pistol as a secondary, as you're basically a sitting duck without a way to counter armor/aircraft
I don't actually hate this, really, but it does pretty much lock you out of using entire classes of guns you'd prefer over a PDW
pic related, I used an SMG and grenade launcher combo for 95% of my playtime in Just Cause
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>>12525808
I kind of assumed in Halos case it was because they designed all game balance around normal/heroic and legendary was just a basic "scale enemies health and damage up" slider.
It's been a while but my memory was that using non precision weapons, especially human ones on Halo 1/2 felt comically weak on legendary difficulty.
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>>12523402
Real dudes did a no kill run without the tranq gun.
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>>12525778
Hitman, specifically blood money
You get to collect different weapons and can upgrade "your" guns but none of it matters because all you need is a remote detonation bomb
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>>12525914
You couldn't really use the bomb that often, though. That said, the only ones that are actually useful are your Hardballers, the MP5, and the WA 2000. The first two because they're concealable and the latter for the handful of missions that let you take a long-range shot. All three can have optics and be suppressed, as well. Nearly every other single gun is useless as an assassination weapon.
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>>12525914
>>12525952
It would have been cool if you could have put the rifles in suitcases and added a silencer to them. It's not like that would have made the game too easy, the custom M4 already exists, it's just that you could larp a bit more.

One workaround is the exploit where you pick a rifle and then select detonator and no one sees the gun in your other hand.
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>>12523694
metal gear ranks are basically achievements of how good you are, and devil may cry ranks get bonus red orbs but in general you can clear every game with the lowest ranks possible and lose nothing for it but failing to git gud. this isn't some sort of score attack or time trial where you only progress by good skills. now if you want to UNLOCK everything in later MG games you're gonna need big boss runs, but at that point you've conquered the game so you don't need the gear besides to fuck about



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