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File: RaymanBox.png (654 KB, 600x800)
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Is it really as difficult as people say?
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>>12524000
No
NES and SNES had way more bullshit 2D platformers.
I managed to unlock and beat Candy Chateau while being a 10yo kid. The only actually hard levels in the game are Bongo Hills (six fucking sections), Pencil Pentathlon (the last section is tricky if you don't know that simply holding right while running on slopes skips every pencil corridor) and Eat at Joe's (last section is annoying because of piranhas).
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>>12524000
Gay and overrated
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This guy would fit right in with Toe Jam and Earl
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>>12524000
No one says it's hard you engagement baiting faggot
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>>12524000
Sort of, but not really. The game has extremely stringent requirements to properly beat it that make it actually very hard, but just completing most of the levels can be done through grinding tons of lives, which is just very tedious. It's a strange game that's actually quite a bit higher quality than the bulk of 'classics' of prior gens.
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>>12524000
I think it's moreso just boring and frustrating that people don't want to spend time with it to learn it
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>>12524000
I will speaking from when I completed the PS1 version back in 2012, there are exactly Two segments that may genuinely make you consider dropping this fucking game
1- the Spacemama fight: the entirety of her fight is complete bullshit, she’s way worse than the supposedly final boss. You must remember when to crouch and jump in order from the moment the game starts and I do mean that literally. Then when she hides behind the washing machine, here’s comes additional 5 hits to her HP while avoiding her randomly generated laser beams. People were bitching about the Scorpion boss fight because of his homing projectile, but once you learn you can actually deflect it with you own fist this boss will become a joke.
2- to be able to enter the final stage, you must free every single prisoner no matter what. If you weren’t told this in advance you may reach to this realization right at his gate while you’re missing 50 to 60% of these motherfuckers
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>>12524000
Yes. It's awesome.
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>>12524000
why don't you play it and find out you brainless cunt
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I got as far as Space Mama as a kid. Picture city is where the game jumps in difficulty.

>use passwords
>game doesn't keep track of cages
>only keeps track of which levels you've freed every cage in
>get 5/6 cages in a level
>resume from password
>now 0/6
>there was a 99 lives password that started you in the first level with nothing unlocked

>use memory card
>game keeps track of all freed cages
>also keeps track of which 1ups you've collected
>eventually the only way to gain lives is to replay levels and collect bubbles which is extremely slow

Another annoying thing is losing your power-ups when you die and having to continue from a checkpoint in a diminished state. Levels have an exit sign in the first stage otherwise you're stuck until you finish the level.
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>>12524000
this game hasn't been playtested AT ALL. you can't play it and seriously argue it's been properly thought through. Ubisoft didn't know how to make games and they still don't
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>>12524253
For me, Eat at Joe's was also quite shit, with knockback making any damage you take an instant death.
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>>12525326
Almost impossible without savescumming, so reload if you die at anytime during the first 80% of the game to conserve lives and only use lives in the last segment of the game. It's either that or cheats and I hate cheats.
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>>12525326
>eventually the only way to gain lives is to replay levels and collect bubbles which is extremely slow
It is infuriating that they decided this. If you want to grind lives in Crash Bandicoot 1, it's easy done. Just the 1st one in Crash 2 gives you 2-3 lives every playthrough. If you played it 3 times you spent 20 minutes to grind 10 lives.

Fucking impossible in Rayman. In Rayman you would get only 1-2 lives in 20 minutes.
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>>12524000
Yes.
Its like if Ghosts N Goblins had an additional requirement that you needed to find and collect every single hidden chest in the game before you could fight Satan.
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>>12525407
I feel like they playtested individual levels and no one bothered to actually try to go from start to finish. Because on a stage-by-stage basis it's not completely unbalanced. But the cumulative grind is unconscionable.
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100%. Easily the hardest kids platformer ever made. The level design is baffling. The first two stages are just walking and then you get the choice between a vertical autoscroller stage (which I have no clue how to even get to the second platform) or a music stage with horrible ice physics and insane jumps. I ran out of continues trying to beat either of these last night and quit. Emulating the game removes the music for whatever reason so I was getting aggravated at the game.
It's insanely hard and has continues, but I'm not sure how those work with the save system. Maybe there won't be many save spots, but they're free and I can always go back to them. Oh and when you continue the game blasts a horrible alarm clock for a very long time.
If it wasn't so charming I would not play this. I thought it sucked.
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>>12524000
If you don't use the infinite lives code, yeah. But you can also save after every level so...
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File: rayman-rayman-1.gif (306 KB, 220x217)
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>>12524000
After finishing it mostly legit (I used the 10 continue's cheat) I think it only really has two issues that make it so difficult. The continue system and the fact 100% is required. You're going to be dying so much that it honestly feels really cheap to get maybe 20% into the game and lose all the progress because you died 3x5 times and since you NEED to 100% the game you're going to be spending a fucking LONG time going through the levels trying to perfect them.

Yeah, you can save after each level and spend hours grinding lives but it's not bringing back the continues and it feels way too unforgiving. It's an untested mess of a game, sure, but I think a lot of the difficulty could be put behind it if you weren't punished so harshly for every death and you only needed like 70% of the cages overall. Castlevania 3 is hard for example but the infinite continues means it's very doable.
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Given some of the cages only spawn when you stand in certain locations in a level it is absolutely maddening to find them all legit.
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>>12526026
>Emulating the game removes the music for whatever reason
Were you playing the Jaguar version? I ran into that problem too at random



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