[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: residentevilstole.png (560 KB, 1009x1153)
560 KB PNG
8-bit and 16-bit games
>Every sprite, background and font is tailormade for the game
>Every instrument and sound effect is bespoke for each video game
3d games
>Copy paste "wood" image from some stock library to wall, "steel" image to machine model, copy paste "woman yelling *yeah!*" three times along with "drum and bass sample" as main theme of the game
Why doesn't anyone talk about the death of bespoke instruments and assets in video games since 5th gen?
>>
Most instruments form old games were just ripped straight from samplers and ROMplers of the time.
>>
Built for BBC
>>
>>12524973
this. the 8-bit era was the only true bespoke era of gaming, when video games was an independent, true art form.
>>
>expects royalties for a shattered glass texture that's been obfuscated to hell and back
Oy vey.
>>
File: 20221005_143529.jpg (71 KB, 614x642)
71 KB JPG
>need tree texture
>too fucking lazy to just go outside and take a close up picture of a tree

I have great respect for that SpongeBob game dev who just took a picture of his own shit for a tree texture. Maximum soul overload.
>>
>>12524979
Not much room for stealing audio samples when all the hardware could do was three different beeps and a white noise
Meanwhile half the box art for games featured stallone or kurt russell traced from a movie poster
>>
>>12524970
i don't trust big blacked cockeral news, but sure, pls sue RE devs to death so i can see less RE threads on /vr/!
pip pip tally hoe!
>>
File: HM.jpg (32 KB, 960x636)
32 KB JPG
You might hate me, but I honestly find the clever and creative use of references, textures, assets, and samples into it's own product much more interesting than everything made from scratch.

Finding out about where the Silent Hill and RE stuff comes from was fascinating and made me realize they were fucking geniuses cause it took people 20 years later to even notice it.

Not only that, but the actual use of real life pictures into the games textures in lowpoly, in games like RE4, HL, GTA:SA etc; make the games so much more immersive. Its like an abstract realism that isn't being achieved by modernslop
>>
this is why video games will never be art
>>
This is why artists will never be video games
>>
>>12525026
took the words out of my mouth, tracing was rampant
http://www.hardcoregaming101.net/tracing/tracing.htm
>>
File: 20250804_124428.jpg (334 KB, 849x1367)
334 KB JPG
>you stole this!
>nah, its just a reference/easter egg
What now, fags?
>>
>>12525496
is only ok when the japanese do it.
they balance it with how obnoxious they are about copyright.
>>
>>12525496
i should have been a lawyer
>>
>>12524970
Why sell a CD full of images if nobody is allowed to use them? Retarded.
>>
>>12524970
>>12525089
Meanwhile in the actual art world
>>
>>12525545
>Why even sell movies on dvd if you're gonna sue people who copy them.
Because that's how licensing copyright works.
>>
all of you deserve to be sued
>>
>>12524970
>Every sprite, background and font is tailormade for the game
>font
>tailor made

Retard alert!
>>
>>12524973
That's only true of sound chips that used sampled audio (SNES, PS1, etc). The Sega Genesis had a built-in FM synthesizer not too far off from the Yamaha DX-7 that defined a lot of 80s and 90s music outside of vidya, and is therefore superior.
>>
>>12525545
>use
There's a difference between visual reference and just outright reusing the image. If the artist making the RE4 logo had attempted to recreate the original image with his own flourishes, both intentional and unintentional, she wouldn't really have an argument (nor would she try to make one, presumably, given that she stated it was meant to be reference and inspiration)
>>
>>12525545
Please stop pretending to be this dumb.
>>
>>12525646
>implying
>>
File: Ninja_Gaiden_(NES).jpg (43 KB, 250x360)
43 KB JPG
>the NES doesn't have asset fli-
Ninja 外傳 is literally just Castlevania with swords and wall jumping
>>
>>12526239
I know this is bait but congrats on writing the dumbest post on this board currently. Mirin the retardation.
>>
>>12524970
Sometimes I think the re-evaluation of this game is a bit of a cop-out because it’s more of an “old good, new bad” kind of thing. Mikami made other games, and he made the same game but better, yet people ignored that one too. In a few years, the 7th gen will be accepted on the board, and we’ll be allowed to discuss that game, which is Mikami’s true vision for the franchise.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.