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What's the best way to play both ps1 and ps2 games on a crt, hombrew and all?
>>
>>12525291
Suprisingly, the Playstation is the best way to play the Playstation and the Playstation 2 is the best way to play the Playstation 2.
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>>12525331
This.
1.Get a PSone, modchip it, get cd's and burn isos. get a memcardpro for your saves.
2.Get a PS2, modchip it, get dvd's and burn isos. get a memcardpro for your saves.
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>>12525291
There’s no good way to play pirated Ps1 games on the PS2, so you should really get both consoles.

For Ps1, get your console’s model number, and buy a softmodded memory card that has freepsxboot and tonyhax in it. That will let you play burnt cds without a modchip. Or if you already have a modded Ps2, you can create your own ps1 exploit memory cards with some homebrew https://alex-free.github.io/tonyhax-international/freepsxboot-exploit.html#installation

For a fat ps2, buy a sata network adapter (or an official Sony network adapter and sata-ide converter), softmodded memory card with fmcb, hdd to play games from, and thumb drive under 4gb to transfer cover arts and homebrew with.
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>>12525291
>>12525331
>>12525429
>>12525465
My steam deck lets me play games on a CRT, and I can upscale the games to max out whatever the resolution of my TV is (most are like 800p-ish), if you have a widescreen CRT you can make 90% of PS2 games widescreen. You can vastly improve PS1 by removing the wobble bullshit, you don't have to fuck with memory cards anymore, there's no load times, etc... You can force progressive scan in every game. You can get perfect 60fps in every game.

So no, original hardware is not the best way. In fact, it's fucking garbage.
>>
>>12525465
Or if it’s easier, you can skip buying a ps1 and ps2 modded memory card and use a memcard pro or psxmemcard and just drop homebrew into its sd card.
>>
>>12525476
>My steam deck
Sounds awful and non-retro. The gay retard board is that way: >>>/v/
>>
>>12525291
What's the point in buying and using old hardware if you're not going to get physical media for it to play on?
>>
>>12525291
From a PSX with an Xstation installed, and a fat PS2 with a hard drive installed.
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>>12525707
crt usage. im open to emulation and shit as long as it plays nice with a crt. i just wanna know what my options are.
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>>12525707
Do you skip games because you can't find it for a decent price? Or do you actually pay the reseller tax?
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>>12525291
>PS1
xStation

>PS2
FMCB on a memcardpro2
OPL
Ethernet adapter + a hard drive
>>
PS2 + HDD + PSBBN
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>>12525291
The best way is a PS1 + ODE and PS2 + UDPBD server. The cheapest is a Wii for PS1 emulation and PS3 Slim for PS2 emulation.
>>
>>12526142
Wait what? How good is ps1 emulation on a wii?
>>
>>12526161
>How good is ps1 emulation on a wii?
Damn good, it's my daily driver for PS1 as WiiStation runs nearly every game at full speed, and that's software rendering too.
>>
>>12526171
Hit damn that's awesome. Thanks for the heads up anon
>>
>>12525291
You used to be able to get PS2 mod chips that let you play PS1 games on the PS2 via CD-R. The only way to play from HDD or USB is via the Pops loader thing, which is really bad emulation. But since it's so hard to find those chips now and also difficult to find CD-Rs and burn them on modern systems, you're better off getting an actual PS1 and buying one of the devices that let you play from SD card.

For PS2 you don't even need a mod chip. Just get the network adapter with an IDE hard drive and use FMCB to load your games from it. No DVD-Rs needed. Also playing from USB is dog shit so don't listen to anyone who tells you to do that.
>>
>>12526142
A lot of PS2 games are unplayable on PS3 Slim
>>
>>12525834
>CRT
You can just get a HDMI adapter to RCA/SCART and plug in your computer
>>
>>12526180
Only about 6.5% of the PS2 library is considered to have bad compatibility, and only 13% exhibit minor issues while otherwise playing fine:
https://www.psdevwiki.com/ps3/PS2_Classics_Emulator_Compatibility_List
>>
Why would anyone willingly deal with a 25+ years old hardware that's getting more expensive with time and harder to maintain?
All the replies throw around various homebrew options, but none of them are really straightforward, nor the ultimate one since some are missing what others have, and vice versa.
Additionally, for the PS2 you sometimes need to own the official dualshock 2 controller or else the game won't work (Need for Speed Underground).
A lot of us have blew their chances on getting the hardware on time. Now it's all been through 20 different owners and used up beyond limits. It doesn't help that both CDs and DVDs are horrible media and most games are scratched up badly.
>>
>>12526190
>none of them are really straightforward
Retard
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>>12526187
Stats are one thing. I have experienced how poorly it runs first hand on modded console and a lot of games run poorly. Plus there's also the need to convert your ISOs to PKG if you have a later Slim model.
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>>12526190
lol if you want to emulate, then emulate, no one cares retardo. acting like it's some big financial decision to buy a ps2 and put a hard drive in it just outs you as a poorfag retard.
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>>12525291
Just get a Wii, it has a better library+ supports GameCube.
>>
>>12526194
>>12526196
You're Indian
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>>12526197
No, that's a completely insane thing to say.
>>
>>12526195
>I have experienced how poorly [games documented as running poorly] run first hand
>>
>>12526197
Bing bing wahoo
>>
>>12526198
indians are all playing ps2 games on android emulators, you mongoloid.
>>
>>12526206
t. indian
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>>12526207
>newfag just called xherself an indian
kek as if it wasn't already obvious. im not buying your shitty aethersx2 for 2 rupees, raj
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>>12525465
>There’s no good way to play pirated Ps1 games on the PS2
What are you talking about, mechapwn makes playing burned discs way easier than tonyhax.
>>
>>12526190
>nor the ultimate one since some are missing what others have
Like what?
>>
>>12525707
Real hardware with burned discs gets you 90% of the soul while being much cheaper. Plus burning your own discs is its own kind of soul, you can draw your own art and such.
>>12526171
Do you just use a GameCube controller? Have you run into any problems missing an l1 button?
>>
>>12526229
I use a Classic Controller Pr, but WiiStation is compatible with GameCube and even USB controllers. If you use a GameCube controller, the Z button becomes a modifier key so you won't miss out on L1/R1/Select.
>>
>>12525476
why bother playing retro if you hate the core of what makes retro, retro?
>>
>>12526198
i accept your concession
>>
File: Screenshot_2026-.jpg (336 KB, 1080x1849)
336 KB JPG
>>12525476
>only 1% run as well as they do on a ps2
Seems like the ps2 is still the best way to play ps2
>>
>>12525476
Doesn't digital-to-analog video conversion add tons of input lag?
>>
>>12526436
Linux natively supports analog video output. Just plug your analog cables into the Steam Deck's USB-C port and it will shit out an analog signal
>>
>>12526469
That's the biggest load of horseshit. You need a powered, active converter to display a Steam Deck on CRT, resulting in input lag.
>>
>>12526413
Not a emutranny, but this database is not being updated for several.
>>
>>12526196
He asked for the best way, not the most autistic way. The best way is emulation.
>>12526264
I like the actual games, unlike you plastic huffing retards that don't even play games you just want to stare at a bunch of goyslop on your shelf. You "retro collectors" are no different than funco pop faggots. You're just filling your house with plastic garbage. It's honestly retarded that you think having a shitty old DVD player is in any way relevant to enjoying a PS2 game.

Oh here's another thing that makes emulation better: Modern 3rd party controllers are way better than the PS2 controller which was a cheap piece of shit, especially the shitty sticks on the PS2 controller which had a gigantic dead zone.

>>12526413
Retarded nonsense. They run BETTER. Tripple resolution, no wobble on ps1, progressive scan, less pop in, further draw distance, native 60fps, no load times.

>>12526436
Nope. Also, input lag has zero effect on a slow ass console game, especially a single player PS2 game. Anyone who claims "muh input lag" is just bad at games, plain and simple.
>>
The Technical Reality of Latency:

Original Hardware (CRT):
Internal Game Lag: Fixed (usually 2 frames)
Signal Processing: Analog (Instant)
Controller Poll Rate: 60Hz

Modern Emulation (Run-Ahead):
Internal Game Lag: Zero
Signal Processing: Digital (Variable, but minimal)
Controller Poll Rate: 1000Hz+

Result:
Emulation has less input lag than original hardware.

The "input lag" argument is the ultimate cope for people who need to justify spending $300 on a yellowing piece of plastic and hundreds more on a physical copy of Haunting Ground that they’re too scared to actually put in a disc drive. They aren't "purists"; they’re hoarders who have tied their personality to a shelf full of disc rot and proprietary cables. They mistake the placebo effect of hearing a disc drive whir for "superior performance" because admitting that a free download on a Steam Deck provides a technically superior experience would make their $5,000 "retro corner" look like the expensive junkyard it actually is.
>>
>>12525954
every time i glance at my PS2 there is some new shit I need to install on it. What is this and why do I care assuming i already have a 2tb ssd and memcard pro doing stuff on it
>>
>>12526624
No, but the reality hasn't changed much. "Perfect" is supposed to mean "indistinguishable from real hardware" and "Playable" is anything you can get through from beginning to end with only insignificant audio/video differences to real hardware. And they've stuck to their guns. Sadly BRs and Indians want "can get through the tutorial stage without crashing" to mean "perfect" and declare emulation finished. PCSX2 is still far from perfect, it's made progress in the last few years since the days when it was running ancient Qt with 100 years of input lag in windows 10 and every problem was met with "just use software rendering" and "I did and it doesn't work" would get your thread locked, but it's still taking a "close enough" approach to emulation as opposed to a "accuracy above all else."
>>
>>12527104
The only "inaccuracies" at this point, are actually replicating glitches and limitations that only a fucking troonrunner would ever care about. As it stands currently, emulation is only inaccurate in that it's superior.
>>
>>12526436
>Doesn't digital-to-analog video conversion add tons of input lag?
Unfortunately it depends on the converter. Trying to get a good recommendation is damn near impossible because everything that's "good" is discontinued and everything shilled by a youtuber is either not good at all, or the one they got was good but the one you get from aliexpress is using different, shittier internals. But somewhere out there is a 0-lag adapter that's $15 and no one knows it.
There's essentially two kinds of adapter: one that turns the digital signal straight into analog as it comes in but requires you set your desktop resolution to a perfect 15kHz which you may not be able to do, or the more common that's designed to take PC resolutions, buffer them and scale to 480i which will add a frame or two of input lag. Good luck finding which is which.
>>
>>12527108
>As it stands currently, emulation is only inaccurate in that it's superior.
That's more of a "papering over the cracks" thing. If you want it to render correctly, you can't. You'll always have extra Z-fighting that shouldn't be there, audio samples that don't sound quite right and polygon edges that aren't entirely meeting where they should. But you can turn up all the "enhancements" so that all of that gets lost in the weeds of 4K rendering so while it's still just as inaccurate, you have the benefits to outweigh the flaws.
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>>12527116
You don't get extra Z fighting, you get less. That's why it's "inaccurate". Because it's better. This is even more comically true for PS1 by the way.
>>
>>12526413
You can tell exactly how meaningless this compatibility database is by the lack of any results for RealPlay Puzzlesphere
It's a motion controlled PS2 game that requires a horrendous proprietary motion controller to function at all. On the PCSX2 wiki it's even listed under "games with no known issues" when it is literally unplayable in any capacity whatsoever.
>>
>>12527129
>here's a piece of shit nobody has ever heard of or wants to play
I'll bet you've got a graded copy with a certificate of authenticity on your shelf right next to your funco pops don't you?
>>
>>12527137
Sure it's an obscure garbage pile, but that also means making any claims about PCSX2 game compatibility is meaningless. Whatever titles don't actually work are simply ignored, or assumed to be functional.
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>>12526182
> HDMI adapter to RCA/SCART
Nice scaling and lag.
>>
>>12526951
It's essentially a pretty frontend with a cover flow game browser. You can bypass memory cards and save to the hard drive. It has other features like ripping CDs and some internet stuff but I haven't touched those yet.
>>
>>12526903
> Controller Poll Rate: 60Hz
Game console Controller polling is synchronous, so its latency is far lower than a modern 1000Hz controller.
>>
>>12527169
False.
>>
>>12525291
ps2 with modchip or ps3. ps3 supports ps1 and most ps2 games is cheap easily moddable and has component output. its the best way to play the first 3 gens or sony imo if you want an all in one package, i still use my ps1 and ps2 sometimes but go for my modded ps3 for them more often

>>12525465
isnt popstarter/popsloader/opl fine, not tried that out because i play with burnt discs
>>12526225
>mechapwn makes playing burned discs way easier than tonyhax.
i wouldnt risk mechapwn it burnt out the laser on my fat
>>
>>12527489
Mechapwn didn't burn out your PS2's laser wtf, that doesn't even make sense. Mechapwn patches the copy protection; it doesn't instruct your PS2 to overvolt the laser or something.
>>
>>12527489
>popstarter/popsloader
no, it's untrustworthy dogshit and the compatibility lists are made by people that probably played whatever game they're commenting on for 5 minutes

t. had all of my resident evil director's cut saves deleted at the guard house multiple times with POPs
>>
>>12527541
That's not POPStarter nuking your saves, stop using the broken JayJay fork of OPL.
>>
>>12527548
The OpenGX renderer has been seeing a lot of improvements, so soon enough you won't even have to disable dithering.
>>
>>12527543
interesting, i honestly don't remember if i was using that fork or not, this was like 7 years ago and i stopped using using pops altogether because of it.
>>
>>12527559
>I dont really care much about playing ps1 games at 480i/p anyway
I'm pretty sure the hardware renderer supports 240p. If he can get it displaying an accurate picture then he may as well work on it.
>>
>>12527554
I imagine it has to be the version that comes preloaded with FMCB cards from Amazon. People would like POPStarter and PS2 homebrew in general a lot more if not for that shitty old OPL fork.
>>
>>12525429
>Get a PS2, modchip it
It's not 2004, Pablo. Mechapwn it.
>>
The hell happened here? A bunch of posts got deleted.
>>
>>12527704
Idk they didn't seem bad or anything
1/2
>>
>>12527712
2/2
>>
Fuckin jannies
>>
>>12527704
Probably got caught in the crossfire of an IP wipe.
>>
>>12525291
I just buy the real physical games and real physical console. Waiting my package right now.
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>>12525954
psbbn sucks. neat concept but that's about it.
>>
>>12527536
yes i know what it does and it burnt out my laser its a high risk on many ps2 models, a lot of them have a bug (probably intentional by sony) in the drive firmware which will make it so it get locked on a high voltage if it crashes and its triggered by burnt disks, youre supposed to install extra hardware to prevent this from happening the exact same happens if you use modchips for burnt disk without the extra protection mods, tyhe extra chips you isntal detect the crash then force power off the machine before damage is done. i thought itd be fine so did it anyway and it literally burnt out the drive within 1 day
>>
>>12527541
might be worth trying out psbbn it lets you load roms from hdd i assume its using sonys own methods https://github.com/CosmicScale/PSBBN-Definitive-Project
>>
>>12528040
>and its triggered by burnt disks
Wat. This is schizo shit. Maybe if you're buying AliExpress DVD-RWs that can't reflect worth a fuck.
>>
>>12528045
no all my dvds are verbatim, also its not schizo shit this has literally been known for like 25 years
>>
>>12528048
>this has literally been known for like 25 years
Among schizos. Burnt discs are fine for your laser.
>>
>>12528415
its not about the laser its a specific thing in the ps2 disc drive firmware. see firmware revisions here https://www.psdevwiki.com/ps2/MechaCon
>>
>>12528427
I'm not reading that entire article. Paste the part of it that corroborates your argument.
>>
>>12528479
At least one version of the DSP's firmware (specifically the CXD3098Q) has a tendency to crash MechaCon by sheer bad luck or on badly readable discs (e.g. badly burned/low-quality DVD-R discs or scratched original discs), overvolting the focus/tracking coils of the laser and killing them and also the driver IC in the process. While the problematic DSP has already been used since G-chassis, its SPC970-based MechaCon seems less susceptible to fully crashing for reasons not entirely known as of 2026. This leads to the issue being mostly prevalent beginning with H-chassis and thus with the ARM-based Dragon MechaCon. Several hardware-based mitigations/"fixes" have been developed by the community to address this issue with varying degrees of success. The most well known of these fixes have been the "Romeo-mod"/"LA-fix" for SCPH-500xx/5500x consoles and "summ0ne's fix" for some SCPH-700xx consoles; however, these do not reliably prevent damage and can have side effects like reading issues and a slow tray. The most reliable community fix is the Matrix PIC fix which monitors communication between DSP and MechaCon and turns off the console when a crash occurs. There is also a hotfix made by Sony itself, which is used in some 700xx series/K-chassis slim consoles (see GH-032 and GH-035). This fix would mute the Driver in case of a freeze in the same way the lid safety switch normally does, i.e. via the driver's MUTE pin (pin 42). In theory, the Matrix PIC fix could be adapted to use the same mechanism as the Sony fix, rather than turning off the console.
>>
>>12528482
>on badly readable discs
>(e.g. badly burned/low-quality DVD-R discs or scratched original discs)
I accept your concession.
>>
>>12528512
its not just bad discs theyve never given me any issues on my slim
>>
>>12528567
Just give me your list of goalposts so we can get through this quickly.
>>
>>12528570
there is no goalpost im moving youre trying to act smart like you know there isnt an issue with a large number of drive firmwares in ps2s but youre just wrong kek. if discs work fine in my slim theres nothing wrong with them but they killed the laser in my fat because the firmware is buggy



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