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File: 1770784356303507.png (979 KB, 570x715)
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This one song killed Sega and it's popularity in the US and UK, that's fucking crazy when you think about it
https://www.youtube.com/watch?v=-5rAjOjTGtc
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For me, it's Mining Melancholy
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>>12527412
No one gave a shit about the music. People bought the game because of the graphics and then liked some of the music due to the repetition of the levels you die on the most.
>>12527436
Case in point.
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Well it's a masterpiece, I think regardless Sega was moving forward with the Saturn but Genesis still had some good games in 1994 and 1995.
As for DKC, yes the game is just a solid masterpiece. My dad played it with me as a kid back in 94, he was hooked by the atmosphere and music. He would pause the game to listen to Aquatic Ambiance while he was reading or doing something else. It was the first time I saw a video game console acting as a music player, basically.
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>>12527412
Not only that but Nintendo was pretty much dead, they were uncool and "outdated" Then Donkey Kong comes along and gave them their coolness and 90s edginess back. Fucking amazing

DK really is Nintendo's true face of the company, not Mario
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>>12527412
David Wise is obviously amazing, yeah.

I know there’s some people who are knowledgeable in this board. To me, the most impressive soundtrack of 1994 is Thunder Force IV. How exactly do you even go about layering FM synth patches on top of one another to make such convincing rock instrumentation? I have the vst that allows you to capture the synth patches on every sound channel from a Genesis rom, and I’m totally baffled at how all these sounds that sound like shit separately come together to make guitars and drums. Just a mile high view, like what vague combinations of sounds can you mix together for good results?
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>>12527447
The first stage is perfect: you blast out of the tree house and you're milling around getting used to the controls and trying out jumping, and for thirty seconds it's just drum beats and ambient noise.
https://www.youtube.com/watch?v=jjRw9X2Hxro
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>>12527445
>No one gave a shit about the music.
no trolling outside of /b/
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>>12527534
we appreciated it, but nobody was buying DKC just for the music alone
most ten year olds weren't melophiles who discussed their appreciation for video game soundtracks and composers with their friends
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>>12527412
Crappy bilinear upscale
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>>12527503
>To me, the most impressive soundtrack of 1994 is Thunder Force IV.
>Released in Japan in 1992, and America and Europe in 1993
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>>12527590
it was just as impressive two years later, obviously
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>>12527503
>David Wise is obviously amazing, yeah.
No shade on David but Eveline Fischer is not credited enough for the first games soundtrack, Forest Frenzy, Treetop Rock, Simian Segue, Northern Hemisphere, Voices of the Temple and Ice Cave Chant are all hers.
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>>12527582
eleven and twelve year olds are still kids
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>>12527613
uh, yeah, I don't think I suggested otherwise, anon
I'll be more vague with my language in the future to accommodate your autism (you can have this at any age)
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>>12527534
You couldn't hear the music from vidya magazine screenshots. You could only see that the graphics were good and bought it because of that.
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>>12527631
You could try it in stores, rent it or play it at a friends house. Most kids didn't make their purchase discissions by reading gaming magazines.
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>>12527638
plenty did, as most stores didn't have every game available for rent or buy
I remember using mail order to buy some games from a catalog, and that was early '90s, in the US, as did some of my friends
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>>12527638
most kids didn't choose the games they got, period
you got whatever your parents got you for Christmas or your birthday, and if you were lucky you would wind up with whatever was popular or had a cool looking cover
birthday money or allowance might let you buy a game or two yourself occasionally, but most kids weren't all-in on vidya, either, so you'd tend to use it for other things
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>>12527412
Why is Nintendo so soulless now?
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man do I love dkc
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>>12527582
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>>12527727
This, DKC actually got a soundtrack CD release way back when that sort of thing was pretty uncommon (outside of Japan, anyway)
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>>12527412
>check out dkc3 gba port
>that fucking soundtrack
goddamn i wish we got a full snes version of this
https://www.youtube.com/watch?v=DvYECUbgCBY
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>>12527760
I remember some versions of Shaq-Fu and I think The Ooze came with soundtracks. But yeah they were pretty rare back then if they weren't a pack-in or something.
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David Wise is the GOAT
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>>12527412
Many are saying this
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>>12527582
>nobody was buying DKC just for the music alone
already moving the goalposts
lmao
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>>12528951
what even was the goal, anon
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>>12528930
hi I'm many
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I vividly remember Aquatic Ambience as being my "videogames can have great music too" awakening, like the first time I actually stopped a game to just listen to it.
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The 32x was shit if it was outdone by just one game on a weaker console. Nobody had to buy an addon to even play it and it begat more snes game sales going into 1995.
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*mogs the entire snes library*
https://www.youtube.com/watch?v=KC-B3Q0cRrY
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>>12527460
This
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>>12529320
it's ok but there are like 6 dozen snes tracks that shit all over this beep, boop & fart song
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>>12529836
I'll take that any day over the gross reverb and shitty samples of most SNES games
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>>12529879
Feels SNES and Genesis has two very different types of genres when it came to vidoe game music, but Sega could never do like RPG style music well while Nintendo could do beat'em style streets of rage stuff ok.
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>>12527412
While I don’t agree on them “killing” Sega or whatever (Sega did that to themselves) this song is amazing. I like the trance remixes too. It is a banger but by that same logic SoR 2 should’ve destroyed the Snes
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>>12527412
Sounds like BGM from a drug rehab commercial.
https://youtube.com/watch?v=Pi2jaJZPNHw
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DKC is such a great soundtrack because it was NECESSARY to have next-gen music to go with the graphics. They didn't have any technical advantages over other SNES games, but what they produced fit so well that nobody questioned it. And that is beautiful.
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>>12531207
>They didn't have any technical advantages over other SNES games
DKC is one of the biggest SNES games at 4MB, so they had a lot more space for the sampled instruments at least.
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>>12527412
it is such a beautiful piece. snes in general has some really amazing tracks, to me it has the perfect 'retro' sound while still being able to sound truly beautiful.

all of the dkc games have some good tracks, dkc2 was my favorite though because of dixie and some of the levels/worlds are really cool:

https://www.youtube.com/watch?v=9815dOsSb6c
https://www.youtube.com/watch?v=uqN5UUN32wo
https://www.youtube.com/watch?v=mdPlcKg-qFs
https://www.youtube.com/watch?v=x5EgRk0mQM8
https://www.youtube.com/watch?v=LLQMuws1kUw
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>>12527582
>but nobody was buying DKC just for the music alone
ahahaha fucking loser can't even keep a straight point. being you must be miserable.
>>
>>12527582
>>12527445
I rented this game as a kid cause it was promoted everywhere, I ended up buying it specifically cause of the music. Aquatic Ambience and Fear Factory were songs I'd go to the levels just to listen to them
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>>12529320
It's good but doesn't transcend itself outside of "This is pretty good 16 bit music" a whole generation of zoomers know Aquatic Ambience cause of tiktok. Streets of Rage or any Sega OST isn't like that



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