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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: NiDNiGHTS~2.jpg (32 KB, 360x685)
32 KB JPG
>seen this nigga in my dreams
What could it mean?
>>
it could mean it's time to stop spamming, auster
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This game debunked Mario.
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>>12531054
Dreaming about a magical non-binary fairy means you're a fucking faggot lmao
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>>12531054
They're a succubus
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>>12531139
It's a non-sexual creature, like Michael Jackson.
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>>12531054
It means you gay
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>>12531939
this. did you wake up with a boner? Don't answer cause I'm not gay and don't want to know.
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File: cvg-178.jpg (184 KB, 436x599)
184 KB JPG
>>12531074
No, but it was one of the Big Three of 1996.
Modern history revisors and zoomers are seething
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>>12533210

Mario 64: The most anticipated game of 1996. No question.
Quake: The most anticipated PC game of 1996.
Nights: Into Dreams: The: "You skipped Sonic for this? What the fuck is it? A game about a Cirque du Soleil flying jester that fly's through rings? IK, I'll give it a shot, Sonic Team.. but what the hell?"

NiGHTS confused almost every gaming magazine outlet in 1996. Nobody knew how to market NiGHTS. Not even Sega of America. Some Magazines would use headlines like "Sonic team's new Mario killer" or some nonsense like that. It was very left field for a system that needed some mainstream hits. I honestly think Sonic Xtreme was a far more anticipated game, before it fell apart and became an unmanageable delusion for team working on it. Crash Bandicoot was a surprise hot that was shown at E3 1996 and blew up for Sony, in sales. Tomb Raider was a sleeper hit. Wasn't highly anticipated, but exploded in sales. Resident Evil was a surprise hit of early 1996. Duke Nukem 3D was also another runaway hit of 1996.
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>>12533507
You're wrong
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>>12533682
>You're wrong

yeah, because NiGHTS really saved the Saturn from failure, and took off as Sega's next big franchise...
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We already have two other NiGHTS threads.
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>>12531054
Depends. Are those wet dreams? Nightmares? Both?
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>>12531054
It means you're a straight white gigachad Sega enjoyer and sex haver.
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Half of the standard bosses in this game are incomprehensible bullshit where I felt like I won purely οn button mashing. The other half are top tier and fun.
I never unlocked the final stages because I'm a scrub who couldn't manage better than an E on most stages.
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>>12533507
Agree. Nights just isn't a game that's going to be appealing unless you give it a try, and even then you might only find it appealing if score attacks are your thing.
Only reason why people gave it attention was due to how it was made by Sonic Team and it was supposedly going to be the long awaited next big thing from Sega, otherwise it would've been even more obscure.
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>>12533842
I'm not using modern youtuber logics ("saving" etc), I'm just saying, NiGHTS was a well liked game, and youtubers ans your astroturfing won't change the past
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>>12531054
scouting for homos
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>>12535624
>I'm not using modern youtuber logics ("saving" etc), I'm just saying, NiGHTS was a well liked game, and youtubers ans your astroturfing won't change the past

I'm not using any youtuber logic. As I owned the system back in 1996. I had NiGHTS. I played it on real hardware. It was from Sonic team, so of course I was interested in it. But the marketing around NiGHTS was actually really poor, in comparison to hoe Sonic was previously marketed. NiGHTS really had no mainstream appeal to pull in larger influx of users. It was drowned out by Crash, Mario 64 and Tomb Raider. The 3D analog pad was really cool, and yes has hall effect analog sticks. NiGHTS did control well with it. Weird overly arcade-y score attack game. NiGHTS was ported to the GBA, PS2 and PC? and had one sequel on the Wii that was quickly forgotten. It did get positive reviews. Sonic Team did make other non Sonic games, like Ristar. But it seemed weird to prioritize NiGHTS over a flagship title.



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