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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: 29210732151001.jpg (90 KB, 640x480)
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Would you want to see Capcom release a CPS Changer 2 with an FPGA in it that can play all three CPS generation games? Complete with huge cartridges? It's all technically feasible.
>>
Notes:

1. I'm aware the original CPS Changer was just complete CPS1 boards in a plastic shell, and the "Changer" was just a glorified JAMMA supergun. This new console would be different.
2. I'm aware that the CPS3 isn't quite ready for the DE10-Nano yet, but there are more powerful FPGAs on the market.
>>
>>12532128
>Complete with huge cartridges?
no, a/b boards are a huge pain in the ass. this is one where miniaturization would be nice
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>>12532128
>Would you want to see Capcom release a CPS Changer 2
I wouldn't mind a home arcade console. I'd prefer options be added so I don't gotta deal with credit buttons, dip switches and service menus.
>Complete with huge cartridges?
I'd prefer discs or normal sized cartridges to keep the price down.
The Neo Geo AES + game prices are too much for me, I'd be interested if they did the CD model and sold the games for like $20.
>>
>>12532140
As per my notes:
This would be a Neo Geo AES sized cartridge.
It wouldn't be a literal reshell of a CPS1/2/3 board. The cart would only include the ROM data.
This would be much closer to an officially Capcom branded Mister kind of product.
>>
No. Loser.
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>>12532142
That could be done. It would be an official version of the arcade ROM on a long-life disc format. With a very nice and durable storage case.
>>
File: capcom home arcade.jpg (409 KB, 1200x720)
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Capcom fucked up their last attempt at this kind of thing pretty badly. The Capcom Home Arcade had

-garish design
-Sanwa instead of historically accurate Seimitsu parts
-Sega button layout instead of any of the layouts Capcom used on their own machines
-No analog output
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>>12532156
>final burn alpha in an arcade stick

no thanks
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>>12532131
>2. I'm aware that the CPS3 isn't quite ready for the DE10-Nano yet, but there are more powerful FPGAs on the market.
working beta core in progress, memory appears to be a bigger issue. pity de25nano isn't getting any love
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>>12532140
My A board plastic has cracked i would like them or Chang to start producing them again
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>>12532128
>Would you want to see a child fantasize on the 4chin?
Only if it did it in such a retarded way that it was entertaining. You're off to a good start.
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>>12532128
Fpga makes it not as interesting as what the aes+ is supposedly doing so the price would have to be way lower
>>
What, do you work for Capcom or something?
>>
>>12532617
I don't work for them but I know some people who do that lurk here.
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>>12532128
They could probably design a better case than that.
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>>12532128
No, why spend money on CP when you can get it for free?
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>>12532148
Ironic.
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>>12532128
>Would you
>>
>>12532617
>>12532905
Nu capcom is soulless, money grubbing garbage. Why even bother.
>>
No.
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>>12532156
The problem with this like most "home arcade" systems released (with the exception of the original AES and the CPS Changer) is that Capcom only provided the licensing and had nothing else to do with this thing's development. The only difference between what makes one "good" or "bad" is whether or not the company making it actually puts in the effort.

>>12532147
>This would be a Neo Geo AES sized cartridge.
If it cant play original boards and it's own carts aren't forwards compatible with real CPS boards it kind of defeats the purpose. That's the real appeal of the AES+ to me, anyway. It's a bit of a catch-22 where if it DID do that, size would absolutely be an issue (For CPS1/2, anyway).

If it was backwards compatible with real B boards I'd absolutely buy it. I would love it if companies made it easier for people to get into the hobby of owning real arcade hardware, even if the "rereleases" boards didn't require much maintenance.
>>
>>12532128
the system is not really the same thing as the neogeo i think despite being cartridges or tablets, all the components of the system are on the game tablet, not just the rom.

what capcom should do is just to release the CPStick controller and at least contact a decent enough Emudev to make a good enough emubox with AV, RGB and HDMI output.
>>
>>12534984
>If it cant play original boards and it's own carts aren't forwards compatible with real CPS boards it kind of defeats the purpose. That's the real appeal of the AES+ to me, anyway. It's a bit of a catch-22 where if it DID do that, size would absolutely be an issue (For CPS1/2, anyway).

If it was backwards compatible with real B boards I'd absolutely buy it. I would love it if companies made it easier for people to get into the hobby of owning real arcade hardware, even if the "rereleases" boards didn't require much maintenance.
i agree that a big part of the appeal of AES+ is that games and accessories are usable on the old hardware and vice versa.

For CPS, no one gives a fuck about the original A boards so you could make a consolized A board (similar to what undamned used to sell) with USB ports, video out, standard power supply, and hopefully no fan or a very very quiet one. Then, people could use original B boards or new ones. I don't think anyone would care original A boards are basically useless at that point.

As you mentioned though, the size is actually a problem if they go 1:1 since the boards are huge. Collecting a dozen or more of them would seriously take up space. Plus a few of the better games like AVP, X-Men, MvC have some licensing that would need to be worked out.
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>>12535068
>Plus a few of the better games like AVP, X-Men, MvC have some licensing that would need to be worked out.
Yeah, but the library of the CPS1 and 2 are big enough that I don't think it'd be too much of an issue. It hasn't stopped Capcom before.

Also, CPS2 fans can be replaced for cheap. But I sure do wish the CPS1 had some proper housing or at least something 3D printable, and I sure do wish CPS3 boards weren't so insanely expensive.
>>
I think the top three best selling games would be
1. Street Fighter III: Third Strike
2. Street Fighter Alpha 2
3. Super Street Fighter II X/Turbo
One of the interesting games they could release is Street Fighter Zero 2 Alpha Dash, which is a game that exists only as a ROM on the PS2 alpha anthology, and is AFAIK undumped. It includes Cammy as a playable character in arcade mode.
Captain Commando would be a cool pack-in game.
>>
>>12532128
I'd just be happy for them to make a new street fighter collection that is up to the higher quality of the fighting collections, they have been mostly great in having their games available in very good emulation.
>>
I think backwards compatibility is just too complicated and too much of an ask. The CPS2 B boards contain more than just the rom data, they contain the whole set of processors. The A board is just an I/O board.
That would be way too expensive, you'd essentially be buying a whole new AES+ style console inside every cart.

In this release the carts would only contain the rom data. The appeal would be in owning an official no-compromises release of CPS1+2+3 games that isn't software emulation. I assume the carts would come in huge fancy boxes that are designed for shelf display.
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>>12532156
This was just something people bought to use a handful of times and then put on a shelf, though I guess maybe that's all of these things.
>>
>>12535323
yeah...

the only use replicas of the CPS2 hardware would be, would be for arcade machines, because those were never meant to be used for consoles like the neogeo.

the AES works because the NG architecture was thought as both home and arcade.



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