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>extremely linear
>nonstop dialog
>every single area uses the same bland color palette
>puzzles are annoying and unfun
I never understand why people go crazy for this one. Great music though.
>>
>>12533386
This is the game I only see people talk about whenever someone is praising zelda, they really have to go "W-well I had a zeldalike too and it was actually better!"
>>
>>12533386
>extremely linear
Begone zoomer
>>
>>12533397
Zelda style games where you have to find exactly which NPC to talk to in order to set a flag to advance the game is bad design.
>>
>wrecking designs
OOF
>>
>>12533423
There's a patch to undue Vicky's amazing balance changes, no such luck for the weedsmoking translation itself however.
>>
File: 1776824989360944.png (50 KB, 152x174)
50 KB PNG
>>12533386
i don't know much about ps1 boxarts, but that's the first game i've seen say it only contains 1 disc
>>
>>12533449
It's there because the game came in one of those two disc Playstation cases. Working Designs always made the most extravagant and eyecatching cases possible.
>>
Alundra making tendies seethe as usual
>>
>>12533386
Braindead easy combat too, and apparently it was even easier in the original? Also,

>Screen fades to black for a few seconds every time you move to a new room, instead of scrolling with you seamlessly.

Behold, the power of the PlayStation!
>>
>>12533386
graphics and concept are cool, but yeah, it's underwhelming as fuck. The most aggraviating for me are dialogs, item roster and how cluttered the map is

>Great music though
is it well regarded? I find it uninspired and even annoying sometimes
>>
>>12533386
>I never understand why people go crazy for this one.
Playstation Zelda
>>
Alundra and crash team racing 2 times where Sony totally humiliated Nintendo
>>
Anyone ever play the sequel?
>>
>>12534076
>in the original
What dο you mean original?



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