>Genesis gets all the good modern games>SNES just gets autistic Kaizo Mario hacksYep. Sega still does what Nintendon't.
>>12535002>homebrew hacksWho the fuck cares? Make an actual indie game
>>12535002pier solar sucked
>>12535002>wmlmao didn't they implode over the shit Fonzie pulled? I'll take the kaizo mario hacks, thanks
>>12535665Yeah, it was a hilarious ride too.>make a full-scale homebrew game for the Genesis>everyone dick-rides it for being a full-scale homebrew despite being a shitty game full of the devs sucking their own dicks and friends dicks>now everyone thinks they are pro Genesis devs>some scamming faggot recruits them to make super old-school beat-em-up with super-duper enhancement chip he's making just for this one game>takes pre-orders despite having no finished product yet>he scams like a motherfucker then runs>WM ends up going under to finish what was started and ship a product
>>12535002Fonzie is a dumbfuck.
I don't play many homebrews but I played Mega Man Episode Red. I thought it was really well done and much better than what Capcom originally put out.
>>12535002Word.I laughed my ass off, when that french RPG dev ejected a week after the trailer because his PC blew up or somethinghttps://forums.atariage.com/topic/385614-eternal-hunters-the-branford-legacy-for-the-snes/https://www.youtube.com/watch?v=YWJ7HwHLMRoYeah, bruh, you would have to be tarded to actually dev for SNES. It just doesn't makes sense.Though I think there's enough Nintendo simps for 1 or 2 crowdfunding scams to go through.
>>12535687Bruh, the funniest thing would be if Fonzie would pull off this scam. For the old times sake. Like he picked the pockets of Sega-tards - he would now show up and proclaim he needs to crowdfund SNES ports of PierSolar or Paprium and off he goes with the bags full of money.
>>12535010that is an actual you game you retardI'm shocked you were able to do the IQ test captcha
>releasing new games on retro consolespretentious hipster bullshit
>>12535793It makes perfect sense if the system is comfortable to develop for, like Genesis, PSX, N64 or Dreamcast because the chances are you, as an indie-dev, would be making a retro-looking game anyways and the market for modern systems is oversaturated with something like 50-100 games coming out every day. Instead of instant obscurity you get free recognition boost from all the retro-gaming channelsIf your game does fine, you can then release a version for modern systems, riding on already gained popularity.SNES is a dogshit console though, quite impossible to port to or from within a reasonable time frame.
>>12535002Give Chrono Trigger: Crimson Echoes a try. It plays as good as as Pier Solar.
>>12535810>if the system is comfortable to develop for, like N64 Lmao no
>>12536059It's easy peasy japanesey. Originally most of the N64 games were developed on SGI - that's obviously retarded.With the later Windows SDK however not much difference from PSX PSYQ. And I think SN Systems also did made PSYQ for N64, I haven't seen it though.
>>12536072Yeah no https://www.ign.com/articles/1997/04/15/treasure-talks-yuke-yuke>N64.com: Is the N64 an easy platform to develop on?>Maegawa: It is pretty difficult. Compared to the Saturn I think it's more difficult
>>12536075>Treasure started work on Yuke-Yuke almost two years ago. At the time the N64's chipset wasn't even finished and a lot of guesswork was needed to form the early design concepts. Little was known about the machine's polygon handling, other than the fact that pixel quality would be higher than that of Saturn and PlayStation. And development tools either weren't ready or were undergoing constant revisions. >When we started, the environment was not ready, so it was very difficult for us. Cartridge- and CD-ROM-based machines cannot be programmed in the same way. Cartridges have their advantages and disadvantages. It has the benefit of being able to load data instantly but obviously it would be better to have cartridges at the same price as CDs. Of course, for action or fighting games, cartridges are much more convenient, but it's only a question of getting used to develop on N64.He complains about the early days, when you had to buy a bunch of SGIs for 50k or so each. And the dev-kit wasn't even finalized yet.That's obviously a stress for a company. He also regrets not having CD-ROM - they were probably struggling with lack of space for textures and compression and level streaming and things like that. Possibly debugging was fucked.During its lifetime N64 SDK had several major updates and improved a lot and they released Windows version.Today you would do most of your development for a Win version of the game and then port it to N64/PSX/DC/Gen when you got all the mechanics down and debugged all the memory leaks, so it's just a C compiler and asset converters +emulator. And you don't have to order 100k rather expensive cartridges from Nintendo months in advance jeopardising millions of dollars - his complaint is about how things were.Saturn would have been fine too but it gets fucked with the double CPUs and quads instead of polys which requires special handling. Not very intensive 2D game on Saturn - probably fine, like those low-effort Jaguar ports.
>>12535748>>12535002Yeah if you're a gay faggot
>>12535793Why? You rather devs interested in retro games and systems just shit out into the modern digital store ecosystem abyss? The only reason we stopped getting these games was the companies manufacturing the components decided to turn off the tap, otherwise there would certainly have been niche companies still churning out new games for decades. If anything its close to unlicensed publishers who just made their own carts and games even back when the systems were current.
>>12535810I wouldn't count ps1 or anything that requires modification to run new games as an ideal platform to develop for.
>>12535002It's a shame Genesis doesn't get as many cool hacks though. I'd love to see something like Final Fantasy IV Free Enterprise or Final Fantasy VI T-Edition for Phantasy Star IV.
>>12536445Sonic games got some good ones, but I haven't seen much else.
>>12536445The only touch up PSIV needs is maybe some more endgame content (maybe another Bio Plant with an evil Nei 2.0) and there could be one more weapon upgrade for Demi there, some equipment for Gryz. Gryz needs buffs all around. That's all I can think of, Phantasy Star IV is otherwise perfect.
the SNES has the biggest library of any cartridge based console, clearly it can't have been that bad to develop for
>>12536297Yeah, I wouldn't call it ideal either - that's the drawback of it but then again, there are drawbacks for all of them:- Genesis is 16 bit and still needs quite a bit of assembly coding- N64 is kinda for babies - like with Mac users - I usually tend to not like the people who like it, plus blurry vaseline smeared textures- Dreamcast sold just about 10 million units, which is about 10th of PlayStation sales and it's almost too current - with one feet on a border. PS2 is too current, I think- DOS32 (and related shit, like PC98, FM-Towns) is the easiest to code for with half a dozen C compilers, Basics, Pascals, etc. but literary nobody on this whole planet cares for this
>>12536456Oh yeah it's one of my favorite RPGs, so I don't think it needs much. More optional content would be cool, but I'd be more interested in seeing hacks that completely rework the game. Free Enterprise for example gives you an airship at the start and randomizes the game, making Final Fantasy IV open-ended. You basically explore the new randomized game and find your way to the final boss. Something like that for Phantasy Star IV would be neat.
>>12535002I'll never forget the story about the release party where they had a beta copy of the game to demo and it didn't have enemy ai implemented. Then the game wasn't released for like a couple years lol
>>12535679didn't they rerelease this with completely redone art and music for Sega CD and PC? They must have really been proud of it to rerelease it again and again.
>>12535810ill be honest as much as i love the *idea* of new games for old hardware, every time i see a new game being developed for an old console first i just assume its some bland noveltyslop with nothing unique or interesting to offer other than it being "on the dreamcast", basically just easy money from plastic hoarders because nobody else is interested
>>12536547I mean whats the alternative option? Drop your game into an infinite sea of modern AI shit, or release it on a platform with a small but dedicated fanbase where it may actually get noticed?
>>12535810SNES programming isn't hard, it's just not as easy or straightforward as Mega Drive programming. Excepting the Saturn, all Sega consoles are simple to program and don't demand much from the programmer.
>less capable>harder to develop for>lower resolution, sounds like shit, horrible input lagYikes. No wonder nobody is making SNES games. What's the point when the Mega Drive is the same thing but categorically better.
>>12536939The Genesis has that crummy synthesizer soundchip. Kind of a big flaw in the presentation unless you are in-house Sega developers with wizard composers or doing heavy metal/techno shit for shoot em ups.
>>12536939the Genesis in general was better at action games and SNES at RPGs and strategy titles but homebrews are almost always the former
>>12536468When are you going to list the drawbacks?
>>12537057>the Genesis in general was better at action gamesI do not agreeYeah shmup are better but fighting games ? SNES beat em up? SNES action platformer ? SNES
>>12537085>fighting games ? SNESThere isn't a single fighter that's better on SNES.>beat em up? SNESSNES cannot handle more than 3 enemies at a time.>action platformer ? SNESThis argument fell flat when Sonic was put against Mario. >but but but Mario is FUN!!!!!Sonic is the far more impressive game and it's not even close.>>12537057>SNES at RPGs and strategy titlesPhantasy Star IV, Shining Force II, and Lunar: Eternal Blue are at least as good as anything on SNES.SNES is literally not better at anything. Developers know this, and that is why nobody makes SNES games.
>>12537118Caveat. It had more WRAM (128k against Mega Drive's 64k) so this was useful for strategy titles. I don't think for example you could have done a port of Civilization on the Mega Drive, not enough RAM there.
>>12537047>The Genesis has that crummy synthesizer soundchip.The Mega Drive offers a great number of advantages in sound over the SNES, including more channels, with 10 typically, but as many as up to 28 when using individual operator key-on and frequency controls and software PCM mixing, this is compared to the SNES mere 8 at all times. The Mega Drive has a higher sample rate, with 52 khz frequency, compared to the SNES muffled 32 khz, it had a higher bitrate, with 8-bit uncompressed playback, as opposed to the SNES mere 4-bit lossy compressed audio. There was no audio RAM bottleneck on Mega Drive, with it fully able to stream directly from the cartridge, compared to the miniscule 64 kbs audio RAM bottleneck on the SNES, also, the Mega Drive offers more audio synthesis techniques, with FM, PCM, and PSG available for use, as opposed to the SNES which can only do PCM. SNES audio was severely muffled, dull, lifeless, flat, overly saturated with reverb, and oftentimes suffered from serious tuning issues, none of these issues were apparent on the Mega Drive. Many fans have ported SNES music to the Mega Drive and thoroughly improved it in the process, whereas attempts to do the opposite, porting Mega Drive music to the SNES, always and invariably finds the SNES version lacking by comparison, failing to even match the quality of the Mega Drive original versions. By all objective measures, the SNES audio was actually quite poor, and the Mega Drive had it categorically and thoroughly beaten in that regard.There are many examples of SNES music being ported to Mega Drive and resulting in better sound quality than the SNES original:https://www.youtube.com/watch?v=9CzkswHHxQIhttps://www.youtube.com/watch?v=FQkx_8Xw_rYhttps://www.youtube.com/watch?v=VopzTQUm79Uhttps://www.youtube.com/watch?v=4T5NQq0Xrq8https://www.youtube.com/watch?v=zSR2Sn2_D48
>>12537128it was on paper possible to use cartridge RAM to work around that. Some Genesis games had cart RAM for battery saves but they never had it just for expanded workspace.
>>12537118I'm not sure we're on the same page i'm not talking about graphic but just pure quality>This argument fell flat when Sonic was put against Mario.That's not an action platformer...Action platformer=Castlevania 4,Megaman games...Oh and Mario World is better than Sonic too
the low color mode on SNES was convenient especially for small 4 megabit games because it saved on space. the Genesis didn't have that, graphics are always 4 bit color and each tile uses 32 bytes.
Well, I'm convinced.I stopped liking the Super Nintendo.
>>12537158Larger games occasionally as well, Civilization which I mentioned is 12 megabits and does use 2 bit color depth.
>1,780 SNES games vs 869 Genesis gamesWelp.
>>12537157>Action platformer=Castlevania 4,Megaman games...Oh OK then games like Bloodlines, Contra Hard Corps, Alien Soldier, Shinobi III, Rocket Knight Adventure easily show that the Mega Drive was the more capable hardware.>Oh and Mario World is better than Sonic tooIf you're a games developer, do you want to make a game for the system that can do an elaborate physics engine and smooth, flowing terrain? Or do you want to be limited to basic blocks and small sprites? There's a correct answer.
>>12537178>If you're a games developer, do you want to make a game for the system that can do an elaborate physics engine and smooth, flowing terrain? Or do you want to be limited to basic blocks and small sprites?The American/Euro in you is obvious. Japan wouldn't care about the latter as long as the game was fun to play.
>>12537178> Contra Hard Corps, Alien SoldierThat's Run&gun games
>>12537194You forgot to write off the other two examples I gave. Guess you finally came to agree with the logical truth that the Mega Drive hardware is just better, regardless of genre.>>12537181>Japan wouldn't care about the latter as long as the game was fun to play.Hence the slew of Japanese SNES homebrew coders and projects! Oh, hang on...
>>12536287(You) sound upset, anon. Wanna talk about it?
>>12535021Not the point.
it's just easier to get a game up and running on Mega Drive, the architecture is less convoluted the CPU is powerful and easy to use and the memory map is totally flat. SNES games have memory segments, usually 32k but sometimes 64k.
>>12535002all these Mega Drive homebrews tries to use huge-ass ROM sizes no game in the console's commercial lifespan had. i'd like to see them attempt a 4 or 8 megabit game.
>>12537310Yes because is so shit it barelly count as a game same shit as paprium, if can't be played on gens32 emu or model 2 or 3 megadrive doesn't count as real game simple fact.
>>12537317>mage game with sa1 or sp7110 chip.>call it a day because hardware is more advanced with higher clock speed.No one does that on snes, similar to megadrive.>have 32x addon for better sound, ppu, cpu.>not used because "muhh pirates are gonna dump the rom and kega fusion can emulate it without issue"
>>12537754>model 2 or 3 megadrive doesn't count as real game simple factbut then you'd have to exclude those early EA carts that don't work on Model 2-3 because they relied on the Model 1 not doing the copyright string check on boot up
>>12535680Fonzie stole all the money from the PC port of paprium. Then stole more money from the GameGear chibi port.Took everything and ran, even screwed kickstarter from the funds because he was bypassing how the system worked via emailing payments direct into his bank account.Former devs who worked with him and defended him have gone radio silent UNLESS you upload a gameplay video of the game being played via Emulation because it got hacked recently - then they go fucking crazy and send you a take down notice.Great people yeah
>>12537746It's the audio. Audio programming is under documented in favor of graphics.Bloating your rom with raw audio just werks, and the only downside are snobs complaining about it on 4chins.
>>12537138the faults with the SNES sound stems from how it was originally meant to work with the SNES CD add-on. without that you have only half a sound subsystem.
>>12536445There actually is a hack like that for fantasy star IV. https://sites.google.com/view/ps4-pd/home
>>12536446Zombies at my roguelikephantasy star 4 profound distortion sonic hellfire saga and megamix>>12537746boring. I'd rather see super games.
>>12537775Can't just use the GEMS driver?
>>12537746Yes. See how well you handle the limitations developers had to work with back then.