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File: Flag_of_Europe.svg.png (52 KB, 1920x1280)
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>Hey here's a cool game with super-optimised coding and insane graphics and a billion effects on screen
>Oh but you don't get to have fun just killing enemies and mastering their patterns and the platforming
>Instead you have to wander around mazes with a time limit
>Everything has extremely limited ammo too
>Just the act of moving also consumes fuel btw
Why was every European game like this apart from Tetris, GTA and Rareware stuff?
>>
The one time they made a game that was honest fun, it got banned.
>>
Much like the mountain, only Whites will understand the call of the maze.
>>
Whenever I roll something European it always isn't as bad as shitposting says, but people afraid of timers tend to be hyperbolic. Tends to be more fun than whatever American stuff I get, but that includes early computers which invites the landfill of American media called edutainment so that's on me.
>>
Very few Europeans understood game design. Americans at least had a niche with simulation focused autism, Euroslop was always some bizarre and terrible cargo cult attempt at Japanese games.
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>>12536089
EU regulations
>>
>game is a generic platformer with garish level design and the ugliest and most repulsive characters ever
yep, it's European
>>
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>>12536145
Add flipscreen and this describes the American platformers I've played as well.

Personally I think the problem is anglo blood, shit's cursed. Best stick anyone with a drop of it on simulators and Ultima/wizardry clones.
>>
>>12536089
It's simple - fragmented market.
You, burgers, have no idea how fucking easier it is to live in a country with 300 million population. Because of this huge market you have giant corporations.
In Europe it was a meat grinder. You couldn't invest as much time and effort to develop a product - the company would fold. And if it picks up in let's say France, there's no guarantee that Italians or Germans will like it.
>>
Divine divinty is the ultimate euro jank kino
It's final act is 10 mins and unfinished and the most bizzare balancing where they give you God spells but make every enemy almost immune to magic.
It crashes and barely works
It just grabs a bunch of stuff from other games like ultima Dick around interactions, diablo loot, baulders gate big city side quest RPG.
It's voice acting is hilariously bad
It has really out of place humor
But fuck it's so much fun and full of love like I know the developer just wanted me to have fun when I play it
>>
Why did bongs of the /vr/ era keep making racing games that are so hard?
>>
>>12536089
>wander around mazes with a time limit
time limits are kino
>>
>>12536089
Because the youtube told you so
Also, because eurotrash are trash
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>>12536089
>>
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Burgers never got this
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>>12537292
Made by a bunch of dudes who read nothing but Viz in their youth.
>>
egg shaped protagonists and arpeggiated music
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>>12536093
Check out dem' knockers

>turkey's done
>>
>>12537305
>build car with V8 engine, racing tires, giant exhausts and dozens of headlights...
>...to adhere to the 50km/h speed limit inside cities
>>
>>12537901
>be too underage to drive
>constantly try to make car analogies
>mocked by your elders
>>
>>12537901
I can't drive 55.
>>
why are americans so angry
>>
>>12537901
It's trying to be educational. You build car with ridiculous shit, so you have to go to the fuel station a lot more and your spoilers fall off if you drive over bumps and aren't careful.
>>
>>12536089
many yuro games were made by lone turboautists rather than studios. oftentimes the only playtesting they got were by the dev themselves. which means the games difficulty was gonna be set by a singular turboautist who literally made the entire game and knows everything about it. so from a blind player PoV, itll be nigh impossible
the games feel amateurish from a design standpoint because they mostly literally WERE amateur developers

>but the games in "x" cunt were way better
ok, but a couple things:
yuro scene was microcomputer oriented because they were affordable and the games were dirt cheap or even free, while consoles sometimes werent. and depending on the system and/or region, you might not get the console at all, or youll only have a shit knockoff you can even buy in your cunt
maybe more important tho is the language barrier. yuros are more likely to know multiple languages, for obvious reasons, but that doesnt mean they all knew english or japanese or whatever back in the 80s. a kraut might know german and french, and maybe a tiny bit of english or somethin. so that means most of the media youre gonna be made aware of is the stuff available in those regions/languages
finally, theres the "write what you know"/chain-reaction aspect, which ties into the prior points
say youre that same kraut. you play some french autists shitty platformer. its kinda cool and the gfx/music are nice, but its also kinda shit. so you close out of the game, youre already on your computer, so you try to make a better one. and then you test it yourself, and inevitably make it wayyyyyy too fucking hard. then some french autist who knows a lil german plays it, and the cycle repeats back the other way
so you end up with a rly lively scene of amateur devs making piles and piles of shitty games, but also learning. such that by the end of the 80s, many of the talented guys got jobs working for bigger studios
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>>12538664
Stems from jealously.
>>
>>12536140
Kek



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