TMNT released on the snes in 1992It sold very well. It was an instant hit. Why did Konami simply ignore it? Can you imagine if they had used their resources in 1993, 1994, 1995,1996 making beat em ups like that? It's easy money, games like that are not long but have amazing replay valueImagine if they released a TMNT sequel but with generic ninja characters to avoid paying license, using the same engine and same artists. I showed TMNT on the SNES and Gensis to my nephew who is 6 years old and he loved it. His friends in his birthday loved itI mean it was so easy to make money but Konami didnt realize it. By 1996 Konami had lost their presence in the market and only had football and fighting games as their source of income
>80s show died>movies got worse>no one cared about comicsIt wasn't their call, really
Because they already did 2 good ones on NES and a masterpiece on SNES, it was the logical conclusion.Beat em ups were also a bloated genre at the time and both reviewers and the players were starting to get tired of the repetitive nature of the genre.Also TMNT fever was waning in 1992, it was still there but as I remember at the time I had moved on to Ghostbusters (and as a kid I was lucky enough to habe Ghostbusters II on NES, the HAL one)
>>12538084But as I said if they made 3 ninja sequels using the TMNT engine on Genesis and SNES it would have sold well.My nephew didnt watch TMNT and he doesnt like turtles, the gameplay is the main star. Konami didnt realize thisEven a 30 minute 4 stage beat em up on the N64 would have been a classic, let's pretend the game was inspired by Spider-man
>>12538080> in 1993, 1994, 1995,1996 making beat em ups like that? I can tell you not only weren't alive or old enough back then, but you also never opened a magazine from that period of time.By 1994-95, beat-em-ups were already considered a "dated" genre and weren't well recieved, especially 2D ones but even the 3D ones too. Take a look at the reception of Final Fight 3 for instance. You don't realize that because beat em ups got a revival in the past few years so you probably assume it was always like that. Same with TMNT but other anons already mentionned that.
>>12538142There were no console beat em ups made in 1994-1995-1996The "genre is dead" was born because no one could explain why they quit making those games in 1993. I guess Bare Kuckle III is from 1994 but it was a hit in japan and not in the west because they destroyed the difficulty and the design of charactersThe game was made to be good even on hard, western localization "normal" was hardestFucking Sega of America
>>12538159>>12538142Game """journalists""" and tastemakers would just declare genres to be dead and then that's how you had to act like they were.If it wasn't for XBLA/PSN (and lets face it, it's really thanks to Steam), beat em ups would still be relegated to the past because game journos don't want to play pure gameplay games like beat em ups.
>>12538159>not in the west because they destroyed the difficultyThat's bullshit. SoR3 was harder in the west because players and reviewers liked it that way.
Fag
>>12538159>There were no console beat em ups made in 1994-1995-1996Comic Zone?? There were a lot of Superhero licensed ones too, like Death and Return of Superman.
>>12538080Vanilla Ice
>>12538201>sample size: 2
>>12538083This, it was basically on it's way out and people found "whoa, action anthros" to be lame
>>12542509SoR2 review from one of the most important magazine for the system