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The shortest and most babby mode of the NES MacVenture trilogy and if you aren't into 80s adventure game moon logic puzzles it probably won't appeal to you.
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>>12538530
>trial and error the games
What was the appeal
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>>12538531
there was nothing else to do back in the 80s
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The NES release was censored a lot from the Japanese one.

>less gruesome death scenes
>religious images, alcohol, etc removed
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shadowgate > deja vu > uninvited
the other 2 games end up feeling creepier than the horror one, which mostly just comes off as goofy. and yeah there is no logic in many of the solutions. your inventory also gets too cluttered with useless items, which makes navigating menus take too long.
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>>12538530
I'm guessing you're very familiar with that term, anon.
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>>12538741
even the box art scared me at the rental store. it reminded me of those demon dogs from ghostbusters. something about living things emerging from stone creeped me out. i remember having some type of bad dream revolving around this cover but i really cant remember it specifically
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>>12538530
NES Cartridge Database lists the developer as Icom but it was obviously Kemco's in-house guys and likely the same team that did Bugs Bunny Crazy Castle (note among other things the music is pretty much exactly like the Crazy Castle music)
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the computer original has you save your brother but it was changed to your sister here (the Japanese apparently thought rescuing a gril from peril made more sense?) why not your girlfriend instead i don't know.
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>MMC3 battery save cart
Not a cheap game when it was new, but nice that you didn't have to hold Reset down when powering it off.
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>>12538530
the puzzles are extremely basic and just amount to rock paper scissors most of the time
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>>12538530
Kemco originally intended to port Deja Vu II to NES as well but didn't because it was getting too late for a new NES release at that point. In theory they could have ported it to SNES or something instead but the engine would have to be totally remade for one crummy game while the NES games were all the same engine so they didn't have to do much work past the first one.
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>>12538559
the Famicom game has the same issue as Deja Vu and Shadowgate which is to say a Google Translate tier English to Japanese translation that sounds wooden and completely off
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No, I'm 100% certain that Deja Vu is the easiest and shortest of the Macventure games. While not as difficult as Shadowgate, Uninvited is hard just for the damn red gem. Given the incentive in graphical adventure games to grab every item you can, that was a dirty move. How many people even figured out what was killing them without a guide?

>>12538801
Probably for the best, Deja Vu 2 can be a real kick in the dick, and would have been a contender for the hardest of the Macventures released on the NES.
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>>12539004
unlike the computer versions, the NES game doesn't have a continuously ticking timer when you pick up the ruby, it's based on how many moves you've made (ie. after a certain number of moves you die) and if you put it down, the timer gets disabled. the computer versions aren't so nice--the moment you pick that sucker up it starts a continuously running timer that cannot be stopped (putting the ruby down won't save you there, once you picked it up, game over).
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>>12538530
Yeah it's pretty shitty, but it did get me started on horror games when I was a kid. I specifically remember thinking Resident Evil looked like a bigger better version of this when the first screenshots showed up in the magazines.



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