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Hello /vr/, I recently got my hands on an N64 but didn't realise it has no native RGB support (like a lot of my other consoles) and it looks like complete dogshit on my television, so i'm thinking about getting a CRT to prevent this issue in the future and also since I needed an excuse to get one in the first place after all this time.

Problem is, I have no idea which ones are ideal for old retro consoles let alone any that aren't being grossly overpriced like sony trinitrons, any recommendations or am I just going to have to let my wallet take the hit and buy an overpriced CRT?
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>>12539198
Grab a bog standard 90/00s crt. Its what everyone used back in the day. Any brand is fine. People will tell you to grab one for free from somewhere but thats becoming increasingly difficult so id say up to 100 bucks is fine to pay for the amount of time youlll be using it.
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>>12539198
visit the houses of old or rural people, they always have a CRTs laying around, look for one with at least S-video
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>>12539217
100 seems reasonable, I saw a few for that price but i've been recommended specific brands and i'm only really looking for CRTs with scart and S video support.
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>>12539198
Retarded faggot
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>>12539218
There's a few YMCAs around me that I plan to look around in to see if I can snag one for cheap but if it comes down to it i'll just ask some family members who are on the older side.
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>>12539228
that's a good plan. Regular people don't see any value in them, I have 3 CRTs and the last one i was given to me by my landlord free of charge
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>>12539223
Oh youre a eurofag...
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>>12539312
Yes, i'm white.
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>>12539218
You can't just go and steal CRTs from old and rural people.
Are you Romanian or something?
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>>12539198
First year N64 units have the hardware for RGB but it's not hooked up to the video out port, for reasons only Nintendo knows. However, if you are lucky enough to have one of those consoles, there is a piss easy mod board you can install that enables it. It's essentially babby's first soldering project, it's hard to screw up. There's a more expensive and much more difficult mod from EvilTim / Tim Worthington that will work on any N64 and the difficulty level is similar to doing an HDMI mod.

Now, having said that, there is an advantage to using the eTim RGB mod which is that it has a processing chip that can algorithmically remove the N64's hardware blur, which will greatly improve the visual clarity of games. It does not remove the software-level blur effect, but it will none the less make N64 games visually pop like nothing else.

The easiest and least invasive option is to just get a good shielded S-video cable like the ones at Stone Age Gamer, assuming you have display or upscaler that supports it. It's not as good as RGB but it will look a lot better than composite.
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>>12539198
n64 video output is supposed to look blurry as shit. the output is stretched from 320 wide to 640 wide before scanout (VI blur) and it has a hardware anti-alias effect which blurs everything
not to say it won't look better with an rgb mod anyway, but the reason n64 output mods are often complicated is because they try to do extra things other consoles don't need like removing the vi blur effect. disabling the other blur effects requires rom patches

if you've only played n64 in emulators it can be a shock just how blurry the original console is, only very recent emulators can even simulate the hardware AA the n64 does, and few people opt to run emulators in the original resolution anyway
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>>12539198
Just buy an hdmi adapter.
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>>12539198
Just plug it in to the tv with the composite cables you bougie cunt.
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>>12540671
N64's also need to be modded for HDMI support i'm afraid, which is also 10x more expensive when i'm perfectly fine with RGB output or S video.
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>>12540680
>Just plug it in to the tv with the composite cables you bougie cunt.
My modern television has no composite support and it looks like dogshit as stated in the post, hence why i'd rather get a CRT instead of spending hundreds on a retrotink.
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>>12540405
>if you've only played n64 in emulators it can be a shock just how blurry the original console is
I did have one as a kid and it didn't look near as blurry as it does on my more modern HD Television, maybe i'm seeing things through nostalgia lense and as a kid it didn't phase me like it does now.
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>>12540875
>maybe i'm seeing things through nostalgia lense and as a kid it didn't phase me like it does now.
this is almost certainly the case. doesn't help also that your modern tv, even cropped to 4:3 is surely a much bigger picture than the tv you used as a kid, not to mention low resolution stuff just doesn't look as nice on an lcd in general, critically because there's no gaps like scanlines and colour masks to force your brain fill in the details. just getting a crt tv will help with that, though it probably still won't look quite as good as it used to, simply because your standards have grown since then, even when it looks exactly the same as it did it can still look worse... because we've gotten used to better.
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>>12540891
>though it probably still won't look quite as good as it used to, simply because your standards have grown since then
I learnt that with older hardware I should really lower my expectations, even with the luxoury of modern appliances and better resolutions I don't think the blurry picture is going to end the world but I do know it could be better if I just had what this console was intended to be displayed on, I don't expect anything insane but I do want at least the bare minimun.
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>>12540906
yea well obviously the n64 isn't intended for rgb output since it doesn't have it, but it is meant for a crt tv
crts tv's are good at making 240p not too pixellated, pic related isn't a perfect example since the camera can't can't resolve the mask/scanlines for the whole screen, but like it's still hard to believe the background is the same resolution as the characters here. this being a psx game the 3d model characters are quite pixellated, as the psx has no form of aa at all and this is over rgb

i grew up on the psx, and while i did as a kid not really like how soft n64 games looked, i have since come to appreciate what they were trying to do (make something that more closely resembles professional 3d renders, i.e. no visible pixellation/aliasing at all). though i still love my crunchy psx graphics
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>>12540405
The main reason I never got an N64 when they were current was that literally everything looks like Vaseline was smeared over the lense. Textures are blurry, even ploygon edges are blurry and then any 3D game with areas that look bigger than a closet feel like everything is filled with pea soup fog.
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i don't disagree. i went team playstation back then (was actually my first new console, so didn't have any existing loyalty to any brand/series)
i figure they were trying to go for a "professional render" type look, like heavily biased against aliasing, which of course, if you push hard enough against aliasing then you're encouraging blur.
the playstation of course has its own disadvantages with regards to its' rendering, while the output it sharp and the textures larger and sharper as well, the lack of perspective correct texture mapping and lack of z-buffer makes for a very unstable looking picture. it's really not easy to say which is better, it depends on the game at the very least.
personally i'd say the small cartridges are the biggest downside to the n64, followed by the lack of memory performance. shorter load times vs. bigger games is probably something someone could argue either way, but i find most n64 games to be so stripped down compared to psx games that it's really pretty sad.
in the right hands like with current day hackers the n64 has a lot of potential not seen during its day. it's just overkill in some ways and let down in others, while the psx is pretty well balanced overall (which does mean there's not really much i'd imagine modern hackers could get out of it that contemporary devs couldn't)
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>>12540872
It’s supposed to look like dogshit you idiot.
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>>12541104
It looks dogshit because Nintendo was to cheap to add additional picture support like they had done with the Gamecube. If I can look better then I want it to look better.
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>>12541107
It can’t look better. It can look more pixelated but it can’t look better.
>>
I've always wondered why the N64 didn't have RGB. The SNES and Gamecube before and after it did and they use the same exact cables. Oh well, as you can see here >>12540405 it's not like RGB really makes any tangible difference on N64, maybe that's why they didn't bother. N64 might be the only console where the shittiest video signal is pretty unanimously considered to be better.



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