Why couldn't Gunpei and his team get this to at least control as well as SMB1? As it is, this is probably the single worst controlling of all the 2D Mario platformers. Feels like complete shit to play
all you people do anymore is bitch and moan. do you even like retro games?
>>12540148i think op might like smb1
>>12540149I do. I thought SMB1 controlled like shit too at first since I started with World, but the more I played it, the more I got the hang of it and took a liking to its physics. Land on the other hand just never feels good
>>12540135When the Game Boy came out Super Mario Land was awesome and really fun to play. I've replayed it recently at it is the same. The only thing you can say about this game is that it is too short, but even that is ok. This is for a portable handheld and you could plausibly beat it one sitting
>>12540135The Game Boy's only competition at the time were LCD handheld games, so Super Mario Land was actually pretty mindblowing compared to them and didn't need to do a lot for that to be the case.People forget how innovative the GB display was at the time. Gunpei Yokoi basically had the idea that instead of putting static sprites on an LCD screen, you could just put rows of dots instead and build sprites/backgrounds with them while still being as power-efficient. Outside of crazy expensive business devices, there was nothing else like it at the time.
>>12540135If you think that's bad, compare Castlevania: The Adventure to the NES ones.
>>12540135It's kind of amazing that this thing ended up getting games like Link's Awakening, Pokemon RGBY and DK Land 2.
>>12540135Repurposed Metroid code. Classic Nintendo strategy of selling old shit with new coat of paint.
>>12540262
>>12540135It's a game from 1989 even before Mario 3 was releasedGet over it
>>12540283Mario 3 controls like ass compared to Mario 2
>>12540283No, it isn't. Mario 3 released in 1988 in Japan.
>>12540135It's a good game and I like how it doesn't feel like a "real" Mario game.
>>12540196Atari Lynx came out at basically the same time as the Game Boy
>>12540135my guess would be that as a launch title they didn't yet have the experience to finesse a more complex smb1 style momentum system.
Get good
Proof that it's a launch title--it runs at 60 fps which developers quickly learned not to do because it caused smear on the Gameboy's screen. This obviously isn't an issue if you played SML on a GBA as I've done, but on an original Gameboy it smeared like hell.
>>12540283SMB3 came out in Japan in 88 though.
>>12540217SML is only 64k while later Gameboy titles had 2 or 4 megabit ROMs, Pokemon Yellow was 8 megabits.
Explain me what's wrong with controls. I've seen this spouted left and right with not a single fact to back it up. I never had an issue with them on release and I don't have it now.
>>12542417The momentum is badly calibrated leading to a lot of unintended deaths.
>>12542529>Badly calibrated?Why? Is not like it's inconsistent.Sounds like a skill issue to me.
SMB1 physics on a small, dimly lit Game Boy display sounds like a pain. It needed to be slightly slower and floatier overall so it wouldn't feel uncontrollable. The game probably could be tweaked to find a sweet spot in the middle, but that's my guess.
>>12542529get fucking good
>>12542731I want the game to be good
>>12542751It already is. Always was.>noooo! good game bad!Yawn
At some point we have to come to terms with the fact that boomers were often wrong about the quality of some of these games. The "classics" aren't so classic.
>>12542792This.The games that you like? You don't actually like.
>>12542792>>12542795SML is a launch game for an 80s era handheld so it gets a pass from me. Plus, I’ve always kind of liked its unique graphing calculator aesthetic.
>>12542792>wespeak for yourself little buddy. don't worry about what other people are thinking
>>12541880SML was the pack-in launch title in Japan and was expected to be elsewhere. Having a cheaper to produce cartridge would save Nintendo money.
>>12540135there was no autismo like miyamoto on the team that deeply cared about movement
>>12540135git gud. You can beat this game in 30 to 40 minutes. If you can't handle the physics you haven't played enough games.
ENTER
>>12543767I don't think they had larger ROMs at launch. Gameboy ROMs had to use smaller die sizes than what the ROMs in the main consoles used and I would assume that in 1989 they only had 32k and 64k ROMs available in small enough nodes.
>>12541880>SML is only 64k whileSo it's basically equivalent to a NES CNROM game for how much content it can have.
>>12543853Yes, that's it. The smallest Gameboy carts were also only 32k which is slightly less than a NES NROM cart (40k).
>>12542417I'm not exactly sure what triggers it but the game will often lock you into a vertical fall and take away air control if you switch directions a certain way before jumping. maybe they added it to make hitting the small question blocks easier but I mostly just find it randomly unhelpful.
>>12543843important history thing is that there was a huge RAM shortage in that 89-92ish era, similar to what we've had recently.
>>12543929This is the kind of thing only a tr00ned out speed runner would notice or care about.
>>12540135>feels like shit to play Yeah for like 5 minutes til you get used to it. The game plays perfectly fine
>>12543974no it's not an obscure thing, happens pretty frequently.
>>12543843i think the standard node size back then was 1.5 um and mask ROMs >64k probably had too large of a die to fit in the chicklet-sized chip packages Gameboy carts used. eventually as newer, smaller nodes were introduced this would have ceased to be an issue.
smb1 = ospsmb3 = cpmasml1 = ?
>>12543974One of the dumbest posts I've ever read on here. It's a very simple short PLATFORMER. Running and jumping is basically all you do, with the exception of those two random ass shooter levels. Of course people would notice it
>>12543839A sml game with dk 94 controls and sprite work woulda been amazing.
>>12540135They realized Wario was better so they saved the good gameplay for him, this is why Miyamoto had Yokoi killed
>>12540160>I thought SMB1 controlled like shit too at first since I started with World, but the more I played it, the more I got the hang of it and took a liking to its physicsIn 3 and World, the game gives you the same amount of horizontal control in the air and on the groundIn SMB1, you do have some air control, but way less than on the ground. If you're running at full speed and jump, you won't be able to completely change direction mid-air, at most you'll stop your horizontal movementI actually like SMB1 physics because it gives more weight to Mario
>>12542792UPVOTE!
>>12540135>Mario's back for HIS BEST ADVENTURE YET!miyamoto let them put that on the box?