Technically more powerful and cheaper than the PlayStation 2. How?
>>12541998The perks of not having to pay for DVD license.
>>12541998>and cheaperThat was accomplished through the magic of "oh fuck, oh fuck no one is buying it, sell it for dirt cheap and we'll try and make our money back on the games!!!". Sony had no reason to drop the price when it was so heavily outselling GameCube at the higher price point, no sense in leaving money on the table.
>>12541998>Technically more powerful than the PlayStation 2.Never happened
>>12541998>more powerfulFor multiport games, for the most part, slightly, since most games prefer high CPU clock speed rather than floating point compute GPU fillrate. But otherwise no. Games that were developed natively on PS2 that pushed the limits of the hardware, such as True Crime NYC and Wreckless, looked and ran like shit on GC. GC had poor floating power performance, practically no programmable GPU, and the filrate is quite low despite the higher screen resolution. On the other hand, PS2 could handle all the games built for GC, despite running them at slightly lower framerate due to lack of proper optimization. Yeah PS2's hardware is quite difficult to be taken full advantage of, not good for multiports firstly developed elsewhere. Gamecube and XBox practically are PC hardware. >cheaper Most likely not. 1T-SRAM was new and probably not cheap either. The GPU had embedded DRAM, no different from PS2's. Outsourcing CPU and GPU to IBM and ATI would also be more expensive than Sony's proprietary MIPS chips, even if Sony's chips utilize bigger die area.
>>12542261>such as True Crime NYCIf that's the best PS2 can do then the hardware is obviously inferior.
>>12542478Have you never seen it? It straight up looks like an early Xbox 360 title. Dynamic shadow mapping, light reflections, snow and papers flying all over the screen, depth of field, huge colorful city with incredible details, I'd say it looks better than GTA 4, or at least the art style works better. The GC port lost the shading, light reflections, and much of the details, while also running much worse. RE4 PS2 port is leaps and bounds more playable than that.>If that's the best PS2 can doWhat's the best GC can do? Rebel Strike? True Crime NYC does everything that game did and more, while also running a much heavier and more complex simulation. Rebel Strike also "cheated" by making far distance objects 2D. Demon Chaos on PS2 did the same trick, but to render hundredfolds more objects on screen than Rebel Strike.
>>12541998Efficacy vs brute force. Gamecube was just built smarter
>>12541998SHITCUBE
>>12542553True Grime looks and runs like absolute garbage on every platform. Fucking horrendous excuse for a game. RE4 on GCN looks way more like a 360 title than that actual junk.
>>12542261Wreckless was an OG Xbox game initially what are you talking about
>>12542571THE DISC LOOK LIKE CHOCOLATE CHIP COOKIES
Every GameCube games could work on PS2Shadow of the Colossus could never work on GameCube
>>12542659>Every GameCube games could work on PS2After massively downgrading every aspect. Ports from PS2 to Gamecube were never as disastrous, unless it was some western slop company. But those don't count since they can't make games for shit anyway.
>>12542607>RE4A setpiece shooter with no more than a dozen enemies running around a tiny area with backdrops looks better than an open world game that simulates the busiest city in the US? Color me shocked. Nah dude it doesn't even have dynamic shading even tho it's a much smaller game. That ranks it below Silent Hill games. If we're to judge smaller games, Stuntman looks better than anything on GC. Insane graphics and downright unreal physics simulations for a 6th gen game. >>12542625The engine and assets were rebuilt for PS2, and GC's port was based on that.
>>12542663True Grime looked like garbage on release and it looks like garbage now. I have no idea why this game suddenly is being brought up in the 2020's as impressive in any way.
Ps2 had classic after classicGamecube had Luigi's 4 hour tech demo, the worse 3d Mario, pikmin which is a lol rts I genuinely have no idea how it has fans, and a Zelda game that wasn't even completed with half of the game being triforce passing.It's weird the n64 gets shit for its library all the time which yeah it's a small one but least some of it is good
>>12542668this guy is weird because he only dislikes it because the gamecube port is bad. He'll say gta is better but he also hates gta because he only likes nintendo games so it's all a farcical act from a non-serious loser.
>>12542661>Ports from PS2 to Gamecube were never as disastrousThey never happened Where are MGS 3,Silent hill 3 or FF12 on GameCube ?They don't exist because GameCube (and Xbox) weak CPU couldn't handle itSilent 2 and 4 ported to Xbox (with downgrade)Silent Hill 3 not ported ,weird isn't it?
>>12542682>They don't exist because GameCube (and Xbox) weak CPU couldn't handle itThat's not even close to reality.
>>12542661>Ports from PS2 to Gamecube were never as disastrous, unless it was some western slop company.Western slop company like the devs of Wreckless? Most western slop ports run worse on PS2 than gamecube. Matrix, Time Splitters, NFSU, etc. PS2 had double the CPU ALUs of GC and Xbox, powerful vector processing, and filrate far superior to both. These devs didn't properly use those to their advantage. With that many ALUs the PS2 could hyperthread graphics components, physics, and other simulations, like the giants' hair layers in Shadows of Colossus. Most multiport games weren't built to maximally utilize PS2's hardware.
6th gen saved /vr/, I'm so glad the rule change happened!
>>12542708If you're smart enough you can tell it's the same people who argue about n64 vs ps1 and genesis vs snes.
>>12542717Right so the rule change gave them even more cw fodder
>>12542724It's weird you never post this in auster threads.
>>12542189>Never happenedResident Evil 4 you tard
>>12542261Just because third parties didn't want to put in the work(rightfully so due to the sales numbers)doesn't mean the system was weaker.
>>12541998>Can't even make the faces equalStupid Game Cuboid/Rectangular Prism
>>12542189Look up the specs, this is a well documented fact. There is no room for argument, you are just choosing to be incorrect because...?
>>12544421GC was the much easier console to work it. Its hardware is very straightforward, the GPU doesn't need to do anything fancy, and there's plenty of CPU cache to compensate for inefficient programming.I didn't say GC is necessarily weaker. It just depends on what kind of game you're trying to make for it. PS2 is just better at multitasking and brute forcing graphics elements around.
>>12544546>Look up the specs, this is a well documented fact. There is no room for argumentDevelopers who actually worked on both systems have repeatedly disagreed with that assertion.
>>12544574>bad devs can't use the console to the full potentialWow
>>12544574Why are GODcube haters so obsessed with LARPing forum posts?
>>12544546>Look up the specsThe CPU specs:+ 486MHz vs 300MHz + out-of-order vs in-order execution+ 320KB total cache vs 40KB total CPU cache (although each vector processor (VU0 & VU1) has its own cache)- 2x32-bit registers for 32-bit instructions vs 2x64-bit registers for 32, 64, and 128-bit instructions - processes 64-bit floating point values vs up to 128-bit - 1.9 GFLOPs vs over 3 GFLOPs total CPU computeGPU specs is more tricky to compare, since PS2 with VU0 and VU1 combined can technically push WAY more polys than GC's GPU, but PS2 has a shared memory for GPU compute and small internal cache, making graphics programming a lot more tricky, and the EDRAM is only for raster, while GC enjoys fully dedicated VRAM for both compute and raster. Also some PS2 games use VU0 to aid with CPU tasks like physics.
i laugh everytime people say the ps2 was more powerful than the gamecube. literally just look at the games. i respect the ps2 as a solid console and it probably has a better library if you were to stack up the good games on each console (ps2 has truckloads of shovelware people would need to navigate around purchasing though) im sure the ps2 has a niche advantage in some category as most consoles back then excelled in different things due to experimental architecture. but the gamecube is overwhelmingly stronger and more well rounded. ps2 games also had some kind of obfuscation-a shit filter or something between you and the graphics. https://www.youtube.com/watch?v=olWS4Iglv5A
>>12544585>I'm incapable of critical and analytical thinkingWe know.
>>12542176Shit taste
>>12544576>>12544578>zero argumentsI accept your respective concessions.
>>12544620Yup, yup, yup, that's my hero right there.
>>12544601>>12544620Where are the games that look better than GameCube games though?
>>12544625some ps2 fans are just unhinged. they won the console war in sales but cant concede that the other consoles did some stuff better than the ps2. its like some guy winning the most gold medals at the olympics but seething that there were events that they sucked at other people outdid them during, and 25 years later they still get mad.relative to the time period, ps2 games look really rough and primitive, cheap honestly. but really good devs worked around it and still made some decent looking games. i love the gamecube and defend it where it deserves it, but its not even my favorite of that gen. mine is the xbox.
>>12544625Well, let's go genre by genre and choose the best-looking game for each between the PS2 and GameCube.Hack and slash: God of War 2 (PS2)FPS: Black (PS2)Fighting game: Soul Calibur 3 (PS2)Arcade Racer: Burnout Revenge (PS2)Sim Racer: Gran Turismo 4 (PS2)Stealth: Metal Gear Solid 3 (PS2)Horror: Silent Hill 3 (PS2)Action RPG: Rogue Galaxy (PS2)Jarpig: Final Fantasy XII (PS2)Open world: The Getaway (PS2)Platformer: Klonoa 2 (PS2)Sports: Who caresFlight game: Rogue Leader (GameCube)I make that 11-1 in favor of PS2 with one tie.
>>12544797>FPS: Black (PS2)Literal brown n bloom the game. Looks absolutely horrendous.
>>12542659Final Fantasy Crystal Chronicles could never work on the PS2.
>>12541998Smaller cheaper disc drive
>>12544625the list is immeasurable. all cubies have is the capcom 5 cope
>>12541998>cheaperstuck inventory>Technically more powerfulJust on paper
>>12544918Jesus christ, Xbox can do so much with so little memory bandwidth. What a fucking gigachad. Literal god console.
>>12545129Left are the CPU specs. The Xbox is just a regular PC that delegates most of the graphics stuff to the GPU.While the PS2 was a hybrid abomination. Reason why Gran Turismo 4 runs at 60 fps and Forza only at 30 Fps. Sony chose technology over raw power. The end result shows.
>>12545165the fuck, the xbox couldn't even run it's premier racing sim at 60fps?
>>12545165>Left are the CPU specs.Not quite. GFLOPS is floating point math crunching performance. Yes, how fast the CPU can crunch numbers. Not how fast it can read and manipulate data around (fetch, decode, and execute). PS2 is really fast at the former while Xbox is much faster at the latter. "Mem Bus Bandwidth" isn't CPU specs. It's how much data the can be fed into the CPU/GPU per second. Xbox has the least bandwidth among the three consoles, it only has a 64-bit PC compatible SDRAM and no high bandwidth VRAM. That chart shows its bandwidth is only 1/3 of the rest, which is really crappy, yet it blows them out of the water.
>>12545165>Reason why Gran Turismo 4 runs at 60 fps and Forza only at 30 Fps.Forza has a neural net AI system called "Drivatar". The game records your behavior as you play and uses it as training data for NPC cars. It also renders more polygons and has more complex shading on top of that. The geometry details on cars and tracks are a lot higher. I would say GT's art direction is really impressive though, they understood the art of making low poly graphics look photorealistic.
>>12545235>drivatarThat's a stupid fucking name, no wonder people didn't play that game with such a gay ass name
>>12541998Well...1) It came out later than the PS2, so of course it would have more powerful specs for it's hardware.2) The Digital Out port came in handy, especially if you want to use your Gamecube on HDMI.3) No DVD license to pay for. So if you wanted a DVD player, you get the Panasonic version of the Gamecube.Plus without a DVD player, it was IMPOSSIBLE to pirate Gamecube games at the time. Couldn't play CD's or DVD's could fit into it. Piratefags were seething, so they settled for just pirating on Dreamcast, PS2 and Xbox. Which led to the Dreamcast's early demise because Sega couldn't afford to take a hit from sales due to piracy.
>>12545402In your opinion, based on your limited worldview as a brown teenager hanging out with pirate scumbags in June of 2000*
>>12545402>of course it would have more powerful specs for it's hardwareIt has new features like hardware mipmaps, but it's not inherently more powerful. Easier to develop for though. PS2 doesn't even have an out-of-order CPU.>IMPOSSIBLE to pirateMore like nobody bothered. GC DVD wasn't harder to pirate. ISOs had been extracted since 2003. It's just different. You'd just need a different tool, and more importantly, custom mini DVD that would fit in GC drive. Chinks could easily bootleg those disks, but nobody bothered. The console and games sold like shit anyway.
>>12545561t. Seething Piratefag™>>12545692>nobody botheredTell that to the pirate fags trying to trim down their DVD-R's to fit into a Gamecube.
>>12546220Good job! Note that discs go INTO a GameCube, not onto.
>>12545692can't you just use camcorder mini dvd's? like, minidvd wasn't a custom gamecube format, you could just buy them off the shelf
>>12546529Nah, GC's DVD is Panasonic's own format, it may not be like your standard mini DVD, it doesn't use CSS and CLV format, it's CAV with a different DRM system. Hence you would need to spend more on new disc manufacturing toolings to pirate GC.If GC was popular, people wouls pirate it regardless. Just like Wii, similar disc format but a hotbed of piracy.
>>12544797>The Getaway>Best looking
>>12545692>>12545402
>>12545235>Forza has a neural net AI system called "Drivatar". The game records your behavior as you play and uses it as training data for NPC cars.Drivatars were first introduced in Forza Motorsport 5 in 2013 on the Xbone. They weren't a thing in the Xbox or even 360 entries. FM4 did have an adaptive difficulty system where the AI would adjust its skill based on how well you were doing, but that's just essentially slightly more advanced rubber-banding and Mario Kart 64 had that.https://www.youtube.com/watch?v=HIi1aSpJLRQ
>>12544797>Sports: Who caresspotted the weak beta virgin
>>12547316The big difference is that the Wii ended up being a great emulation device that was easy to hack.