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Games like Fate of Atlantis, The Dig, Loom, Broken Sword, the Longest Journey etc are just not as good as Monkey Island or Sam & Max. More reliance on serious story and dialogue.
These games need the humor and greater emphasis on inventory related puzzles otherwise they just feel flat.
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>>12542873
I liked Fate of Atlantis since an Indiana Jones adventure translates pretty well to a SCUMM game, but I generally agree. I tried getting into The Longest Journey on Switch and it was a total snooze fest.
>>
Well the longest journey is the best point&click game so...
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>>12542873
FOA was directed by Noah Falstein and he just wasn't as funny as Ron Gilbert or David Fox.
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>>12542873
Fate of Atlantis is incredibly lighthearted and comedic. It's like the perfect blend of good adventure and 90s fun.
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>>12542873
NO BEADS!!
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>Loom
as a Monkey Island enjoyer I am ashamed to say I never played this. worth picking up?
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>>12542873
thats better than half of the Indy movies, what the hells wrong with you
>>
I disagree? broken sword seemed fine. a lot of levity in between the serious moments. nothing but pure saturday morning cartoons gets kind of boring.
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>>12542873
>and greater emphasis on inventory related puzzles
Not sure what you mean by that, FoA had plenty of inventory puzzles in between the logic riddles. Loom is pretty much no inventory puzzles and all magic puzzles though (and that's why it's so good).
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>>12543001
I liked it. It’s more poetic in tone and less comedic than Monkey Island. Rather easy, too.
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>>12543020
It's based on a movie that never got made. There was a comic book version too that sticks closer to the script, the game is a pretty loose adaptation.
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>>12542873
I like those games as much as the Lucasarts games. The variety of stories, atmosphere, themes, and pacing just makes for unique styles of experiences. For example, Fate of Atlantis has multiple routes that alter the experience for repeat playthoughs, and it just works as a sort of 4th installment to the film trilogy. There's been plenty of puzzles that were not completely logical to me in all sorts of point & click adventures, but still, finding them is still an enjoyable experience. Humor is nice and could add to a story yet sometimes unnecessary, but it is a sort of analog dial that can go to excess or devoid given the kind of direction the game wants to take. As an example, for some drama, despite how much people love Deadpool, it may not work with too much Deadpool-like characters hamming up the comedy to other Deadpool-like characters for dialogue ruining the intended vibe of certain situations or story beat directions. Certain stories or themes may not be simpatico with you, but I do find those games you mention just about as good as Monkey Island and Sam & Max (however, Hit the Road is my favorite point & click adventure).



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