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File: 1771482901660105.png (830 KB, 1600x460)
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Retro indie games feel a little different
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Nothing good has ever come out of this scene. It's a shame because on paper I would love to play new NES or PlayStation games.
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If a dev calls himself indie you already know he's making excuses for his shit game before you even started playing.
Flash games had way more soul than indieshit and they never had to invent a stupid label to hide behind.
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>>12543930
what about Shovel Knight
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>>12544064
Not Retro
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>>12543965
Shut the fuck up nigger. There's tons of great indie games.
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>>12543965
This
&
>>12543981
This
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>>12543981
isnt it just so you know its usually a solo or small team project? lol
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>>12543981
Most indie devs don't call themselves indie, especially back in the day. It was a label applied later to describe small teams working outside the industry.
Of course it doesn't mean anything now that the industry has caught on and games with >$10M budget and Hollywood actors are being marketed as "indie."
The games in OP's pic, however, came out of the Japanese doujin tradition of hobbyists making stuff for fun and selling it in person at conventions, which in turn influenced a lot of westerners to try making games by themselves.
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>>12543930
Because they made their own engines. These days people use Unity, Unreal or some other soulless engine and it's zero effort.
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File: shareware games.jpg (279 KB, 837x652)
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>>12543965
>Nothing good has ever come out of this scene
The entire shareware era was indie games. Or do you just mean the Japan indie game scene specifically? These were made by very small teams and sold without major publishers.
>Scorched earth
>Wolfenstein
>Doom
>Duke Nukem

Going back even further many early gaming hits were indie titles, often made by a single person or a team or two at best:
Wizardry
Ultima
Prince of persia
Tetris
Sim City
Fairy Tale Adventure
Mule
Rogue
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>>12545186
>which in turn influenced a lot of westerners to try making games by themselves.
Nigga this has been a thing ever since home micros have been around.
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>>12543965
You mean you don't like "bland platformer from the people who played [old game] but it's worse than [old game] in every aspect and the protagonist is a trans furry"? But indie is so much better than AAA!

>>12544347
They keep changing the definition of indie game. It can be a large team. It can have a publisher. It can have huge budgets. It doesn't mean anything. If I want my game to be indie, it's indie. Because indie is punk rock as fuck while AAA is boring, corporate and lame. Indie died after Indie Game The Movie came out

>>12545192
The "indie" (freeware) scene that came after the doujins in OPs pic had good games made with "commercial" engines. Spelunky and Iji were made with Game Maker, for example. Also flash games, if you want to count them, aren't made in "their own engines". I do agree with the general sentiment of your post, though.
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>>12545542
The thing about your whiny fucking straw man is that you can just ignore that shit and there's still a mountain of really good indie games. Stop being a faggot. You're obviously one of these faggots that spends too much time online so you're raging about whatever gay shit plebbit is currently hyping up. Me? I don't go there or interact with it at all, so i don't have a chip on my shoulder like you. My steam deck is mostly indies and fan games, and not a single one of them are the gay plebbit games you cry about all day. Move on with your fucking life. You're mad because you don't know anything. You think everything sucjs because you only know what the plebbiters are yapping about.
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>>12545192
No they fucking didn't. Most were using premade shit just like now.
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>>12545542
>You mean you don't like "bland platformer from the people who played [old game] but it's worse than [old game] in every aspect and the protagonist is a trans furry"? But indie is so much better than AAA!
Unfortunately you are correct.
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>>12545192
Go ahead, make your own engine and make your game
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>>12545192
A lot of smaller games used hypercard, Macromedia director, mtropolis and others
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Are Inticreates indie? Idk but their games usually are top notch
I also really liked Chronicles of the Wolf, recommended if you feel like you need some Igavania

>>12543930
Impressive line up
Surprisingly, La Mulana is the most autistic and unapproachable out of them imo
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>>12545186
> The games in OP's pic, however, came out of the Japanese doujin tradition of hobbyists making stuff for fun and selling it in person at conventions, which in turn influenced a lot of westerners to try making games by themselves.
I don't understand why weebs are so ignorant of their own hobbies that they can say things like this and not feel embarrassed. Yes, games like Cave Story and Touhou had great influence, but the idea that Western game developers didn't already have a thriving scene is utter nonsense and reveals how little you know about the history of your own hobby. You didn't even have to be there, you just have to look it up.
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>>12543965
Xeno Crisis is objectively more fun than almost every other 16-bit top down shooter
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>>12543930
Fate was indie???
>>12545471
Apogee was great
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>>12544261
post your Flash favs on Newgrounds?
>NG is down again...
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I've had fun with some indie games that were aping the 8 bit retro style but they always have things about them that make it really obvious they aren't actually old (not saying they are trying to trick anyone into thinking that lol but you know what I mean). Even the music is always a bit off, like it combines western arpeggios with eastern chord progressions or something, it's hard to explain but you know it when you hear it.
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>>12545542
>You mean you don't like "bland platformer from the people who played [old game] but it's worse than [old game] in every aspect and the protagonist is a trans furry"? But indie is so much better than AAA!
Dustforce is better than any non indie platformer made.
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>>12545471
I hadn't thought of Scorched Earth in many years, thank you for reminding me! Hours of drafting class was spent on that.
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>>12546605
Love that game. The only retro game that tickles that particular itch for me is Strider and Cannon Dancer, even though Dustforce was more likely inspired by Megaman X and Smash.
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>>12546096
This is what separates western thinking and otaku thinking. Westerners are all about hyper-individualism and trying to be better than everyone else, otaku are about having a harmonious and prosperous community. You can even see it in the language itself, 'indie' and 同人 are terms that at surface seem to be similar, but the former originates from "independent" while the latter is "same people".
You are missing the point of otaku culture and media (which you self-deprecate as "weeb" exactly like a y*utube/d*scord/r*ddit NPC), which is about achieving a deeper meaning all together through harmony, instead of every creator going in their own direction and in the end achieving little by themselves.



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