[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: 1763907169177764.jpg (163 KB, 1280x720)
163 KB JPG
>PlayStation
1
>Nintendo
64

That settles it.
>>
File: 1762724865494255.png (1.62 MB, 1233x888)
1.62 MB PNG
>>12544101
They're both unplayable dogshit that look bad(even at higher resolutions), control bad, run at sub-15 fps, bad voice acting, bad load times, have large muttlennial transgender communities, etc...snes and ps2 are better in every conceivable way. Hell even Atari 2600 games hold up better than the average shitty4 or ps1 (tranny deadname: psx) slop
>>
>>12544101
They are both awesome unlike the GAYGA SHITTURN
>>
>>12544101
Ocarina and Mario vs The top 200 greatest games of all time.

Gee, that's hard (psyche, it's ps1)
>>
64 fags are all fat gay leftists.
Like seriously, they're all plebbit DINKs.
>>
File: PSX-N64.jpg (3.17 MB, 4088x2168)
3.17 MB JPG
>later and newer hardware
>worse capabilities
Explain this
>>
I got the joke
>>
>>12544101
>at school
>most of us have a PS1 or N64
>we're all talking about the PS2 coming out soon
>the next Nintendo console will be the N128
>snes was 32-bit
>N64 is 64-bit
>it's obvious when you think about it
>this will stop after the N256 because you can't have more than 256 bits
>PS2 will only be 64-bit though
>that means PS1 was 32-bit
>they really dropped the ball on that
>>
>>12544132
the only thing I learned from this is that there's a Klonoa volleyball game
It's a pretty good list of games even if I don't agree with the premise
>>
>>12544128
>20 great games that still hold up on n64 vs 100 jarpigs and 100 more mid games that aged like milk on ps1
ftfy
>>
>>12544142
>worse capabilities
go ahead and try porting mario 64 or OOT to ps1 without a 60 second loading time every 2 minutes.
>>
File: SEGA Saturn 2D Beast.jpg (174 KB, 1280x720)
174 KB JPG
>>12544107
It's funny that SEGA realized that early 3D was dogshit and built the Saturn with 2D graphics in mind. Unfortunately for them, gamers wanted dogshit low-poly 3D that can barely hold 30fps over high quality 2D that runs smoothly at 60fps. And so that's how SEGA lost their whole hardware lineup.
>>
File: zeldapsx.webm (2.94 MB, 640x480)
2.94 MB WEBM
>>12544185
Really not hard
>>
>>12544132
as someone who's actually played most of the japanese shovelware on the middle and right, this is insane cope. every console had their niche they were good at though, that's the cool thing about gen 5. Hating on any one of them just outs as you as performative gamer retard.
>>
I like that OP made a dumb joke and the console war retards of this board ignored it to start their usual neanderthal shitflinging.
>>
>>12544142
Duke 64 has true 3D perspective without Y-shearing, and runs at a mostly stable 30 fps. Duke Nukem Total Meltdown looks good in screenshots, but is virtually unplayable without overclocking. Similarly, PSX Doom averages 20 fps while Doom 64 from the same dev is a locked 30.
>>
>>12544192
Lol at all these fake ass Zelda PS1 'demos' that aren't even implementing the actual game's features and just have a Link looking figure (without his animation set, which the N64 could load in real time) moving around some non-interactable backgrounds.
>>
>>12544107
This is one of the worst pasta's I have ever seen in 4chan
>>
File: 1776053866579018.jpg (873 KB, 3264x935)
873 KB JPG
>>12544128
LMAO no one gives a fuck about your shitty shoevelware RPGs or whatever the fuck you consider "The top 200 greatest games of all time."

N64 is actually remembered and beloved 30 years after it came out while no one gives a fuck about the PS1. The PS1 mini flopping is proof of this as is zoomers all wanting to collect N64 shit
>>
>>12544273
Zoomer here, this nigga is baiting
>>
>>12544101
I like N64 better, but PS1 is also a great console.
>>
>>12544276
No he's not
>>
>>12544240
DOOM64 also has better level design
>>
>>12544101
When I was 12-17
If you had friends you had an N64 and you'd play with bros on the weekends all the time and order pizza and stuff.

If you had no friends and were a loser you had a PS1
>>
>>12544276
It's not bait. There is a reason why zoomer also choose the gamecube over the PS2. Gamecube has soul and games that you remember. Quality vs Quantity
>>
>>12544101
But the X in PlayStation X could mean anything, even 65.
>>
>>12544297
or you played fighting games, racers, Armored Core, etc.
I can never tell how many of these console war fags just enjoy the narrative, or actually had no friends
N64 was definitely the party/splitscreen console and got most of the attention at get-togethers, but it's not like the PSX didn't have anything, it just had different strengths
if you only had one console, you would still want to play shit on other consoles, they weren't "the enemy"
We'd see ads for Neo Geo and TurboGrafx in game mags, and wish we could play them, not seethe about not being able to
I think that's how most gamers were and how most rational people would see it
>>
>>12544142
>Medal of Honor
Nice hallway simulator with a 10ft draw distance and screen tearing, and yet the framerate still sucks balls. Not a fair comparison, but it says a lot that they had to have the GE pic face a wall.
>>
>>12544107
Nonsense, many PS1 games look incredible at high resolution. PS1 graphics look better than many modern games. crisp PS1 graphics > Modern Vaseline smears.
>>
>>12544191
Sega Saturn was decently capable at 3d. And despite mythology that says otherwise it was not tacked on last minute.

Also. What you need to understand is that PS1 is not the threshold for 3d. PS1 blew way past that by a huge margin. The Saturn is not bad at 3d rather the PS1 is absurdly good at 3d.
>>
>>12544142
>cartridges can't hold much data so textures are worse
wow what a shocker
>>
Playstation honestly has the ugliest graphics of gen 5. That full screen dithering is just nasty.
>>
id honestly take a N64 and Mario 64 only over a psx and any number of games
>>
>>12544273
the PS1 is a great console but its catalogue is a bit soulless to be quite desu
>>
>>12544713
thats my issue with sony consoles they seem like they usually have the least soul and feel like theyre the most corpo. ps1 and ps2 have good games i like a lot, im glad i played them, but they feel like less inspired platforms somehow. that being said ps1 and ps2 are both good consoles. idk if i would say the ps1 is worse than the n64, theyre radically different. but the ps2 i can easily say is my least favorite of its gen despite still liking it somewhat.
>>
>>12544101
The PS1 was a better system with a lot of shit games and a few that managed to be good. The N64 is a shit system with a lot of okay games and a few that managed to be great.
>>
>>12544713
>the PS1 is a great console but its catalogue is a bit soulless to be quite desu

?

The PS1 is the king of experimental and weird game
>>
>>12544745
The Saturn has plenty of experimental and weird games, only they're actually good.
>>
>>12544756
Oh yeah enemy zero what a great game not a slog at all
>>
>>12544745
idk man i kinda like the blue edgyhog and the red italian over your failed attempts
>>
>>12544528
What about the framerate, fog and lower polygon count?
>>
File: goe.jpg (25 KB, 320x215)
25 KB JPG
>>12544132
You are still a console war faggot after all this time
https://warosu.org/vr/image/08IWkRWUoJmndqm2B32Tqw
>>
File: N64 fanboy.jpg (263 KB, 766x720)
263 KB JPG
>>12544741
The n64 has 20 good games and only 2 are great.
the ps1 has 400 good games and 40 are great.
>>
>>12544938
Your pic is what the average 64 fan looks like. Tubby, short, ugly thick jew eyebrows. Just needs his Shrek ass looking girlfriend next to him
>>
>>12544970
Keep fighting the console war anon!
>>
>>12545026
It's only console wars when you aren't defending nintendo
>>
>>12545113
Nah, all console warriors are equally sad.
>>
>>12545114
Nah, console wars is fun especially when is comes to the N64.
Imagine growing up segregated with an N64 console, thinking it was the best thing ever. Then, as you grow older, you discover how humiliated Nintendo was.
>>
>>12545130
Yeah I can imagine when there's not much going on with your life, fighting a console war might be fun, same as astroturfing a board.
>>
>>12544101
hell yea playstation is number 1!
>>
>>12544168
the n64 was too powerful so they had to downgrade the gamecube to only 32bits.
alternatively, the success of the Virtual Boy convinced them that 32bits was indeed enough.
>>
I always think of 5th gen as Goku & Piccolo vs Raditz.
Stand-alone, Raditz is more powerful (well, in the case of the consoles, it's not that PS1 is more powerful, but has the most variated catalog of games).
But if N64 and Saturn are combined, you get the vest 3D and the best 2D games of that generation, beating the PS1
>>
>>12544273
That part
>>
>>12544745

Sony doesn't have a single fucking mascot after 30 years, that's why it's soulless. I mean holy fuck even microsoft was able to have a mascot day 1
>>
>>12545289
>But if N64 and Saturn are combined, you get the vest 3D and the best 2D games of that generation, beating the PS1
It doesn't work like that lol.

PSX straight up mogs like every single console in terms of 2D games specifically. Of course you're a fag who takes DBZ seriously
>>
>>12545301
>PSX straight up mogs like every single console in terms of 2D games specifically.
Eh, it has some but 4th gen still mogs 5th gen when it comes to 2D action games, the strength of 5th gen was arcade ports, and Saturn raped PS there.
>>
>>12544273
Yup, the countless decomps prove this, no one is decomping PS1 games cause they are forgettable
>>
>>12544192
man that looks sick. i think oot could run on psx if the engine was partially rewritten to best take the psx hardware into account, plus also modifications to level geometry so it doesn't have so many giant triangles

some did a partial port of sm64 to the playstation (a real port, not just a recreation), it's early/rough but is another demonstration that the systems aren't insanely different in capability at least in terms of pushing polys/pixels

https://youtu.be/1fgzuYWKU8w

>>12544185
of course the loading times will be much longer on psx, that's a given. while i may be biased having picked the psx as a kid, even in hindsight i still would prefer games that don't compromise on content which the cd allows for, not to mention games being frequently half the price on playstation just because carts were so expensive to produce... over short/near-instant load times
>>
GET SHIT ON TENDIE AHAHAH PLAYSTATION WON
>>
>>12545293
wait what's the xbox mascot? closest i can think of is the halo guy but that's about as official as crash was for playstation
>>
>>12545289
PS1 has better 2D games than the Saturn and better 3D games than the N64
>>
>>12545335
Not really
>>
>>12545301
not him and not a saturn guy, but from what i've seen the saturn with the 4M ram upgrade could do 2D the psx couldn't, simply because there's only so much 2D data you can fit into it's memory at once. the most complete arcade 2D ports for 5th gen were on the saturn.
both the saturn and n64 had ram upgrades which the psx didn't. the n64 couldn't really do a massive amount with it because they were mostly limited by cartridge space, it's why you didn't see any arcade 2d fighters or the like on n64, it costs more cart space than a 3d fighter.
the saturn on the other hand with upgraded ram /and/ cd, meant it could do arcade tier 2d
>>
>>12545350
A 32X could do better than both if they used an SFX2 style booster chip in the cartridge.

RP2040 Coprocessor ($1):
•Offload logic so CPU/VDP max out sprites. Scrolling/collision math on 32X lets SH-2s focus on 60fps full screen bitmaps.
•AI for RTS or logic game (Factorio).
•2D object physics, destructible terrain (Worms)
•Modern compression: 20mb/s feels like 60mb/s.
•Geometry: 32X fills polygons well but struggles at vertex math. Handles Transform, Clipping, and Z-position. Feels 5th Gen now.

Lattice iCE40UP5K FPGA ($5):
•Sprite Scaler+Compositor: Transform every sprite/tile. Psuedo Parralax. VDP bottlenecks but 32X surpasses Neo Geo.
•Palette Sequencer: MD can change palette during H-Blank to reach 512 colors but CPU is too busy.Chip holds color table and blasts palettes to CRAM during H-Blank. Combine with the compositor for true transparency.
•Blitter: Blasts sprites from ROM to 32X VRAM. This alone makes Doom 60fps.
•Priority masking: Automates hole-punching in MD layer so 32X can do complex layering.

8mb SDRAM ($1):
•32X cart can send sprites straight to frame buffer. Allows thousands of sprites and can que up data for 32X burst mode (8 words in 12 cycles) so SH-2s never wait again.
•Lighting: Freed by the blitter and RAM, SH-2s gain idle time for dynamic lighting. lmao
>>
>>12545404
at that point you're just making a fantasy console, which isn't retro by this boards' definition. try /v/
>>
>>12545350
I'm aware of the argument for why the Saturn is supposed to be "better at 2D" in some ways, but this doesn't translate to an actual library of better 2D games.

>>12545305
> 4th gen still mogs 5th gen when it comes to 2D action games
Sell me on this then. I'm not even aware of any 4th gen action games that are as good as what's on the NES.
>>
>>12545418
>I'm aware of the argument for why the Saturn is supposed to be "better at 2D" in some ways, but this doesn't translate to an actual library of better 2D games.
right, in terms of library i don't know, i'm just talking technical
>>
>>12545341
Yes,Alundra,Suikoden 2, Valkyrie Profile, Oddworld mog the 2D Saturn library
>>
>>12545423
All mid games except for the jarpigs
Saturn has arcade perfect Vampire Savior.
Oh yeah it also has Virtua Fighter 2 which is better than Tekken 3.
>>
>auster is now resorting to spamming his new "brilliant" 32X shitpost in order to go double-nigger in his Saturn hate
>>
>>12545417
the super fx2 is a fantasy console.
>>
>>12545462
no it's not, a handful of games came out for it back in the day. enhancement chips are allowed here as long as it's before 2001
>>
>>12545457
Still not the australian you're obsessed with. I also like all of the 5th Gen consoles. PS1 is definitely the best, it's retarded to argue otherwise. Saturn is a cooler console than 64 but it doesn't have anything that rivals ocarina. Saturn is fascinating just like 32X because we never saw it's potential (the ray tracing tech demo is an example). 64 is ok, I mainly just dislike 64 fans since you're all pot bellied, left wing, plebbit type fags. Truly the most dysgenic numale onions type people on earth.
>>
>>12545480
Great post. Starts rather sane and normal then it goes full schizo projection right at the end kek
>>
>>12545421
Even in terms of tech, Saturn has limitations to how it draws things that the PS1 didn't, which resulted in RE backgrounds not having proper transparency etc.
>>
>>12545443
>Oddworld is mid
>VF2 is better than Tekken 3
This is close to trolling
>>
>>12545468
Homebrew is also allowed as long as it's for a retro console. Cope seethe and dialate.
>>
>>12545510
>says in a trolling thread
Anyway, no I'm not.
>>
>>12545404
You are profoundly retarded. The 32x is utterly redundant in this proposed nonsense. You could hook the RP2040 directly up to a TV.
>>
>>12545491
Nah it's true. I just look at you people and I'm always disgusted by the fucking weirdo who is obsessed with Just playing m64 and ocarina for all eternity and never touching anything else. Then if xir does okay a third game, it's some fischer price tier baby garbage like banjo.
>>
>>12545526
False. The SH2s and VDP still limit the console. This maxes out those limits. There's no point in going beyond what I've outlined.
>>
>>12545524
You are the most delusional Sega fanboy if you geniunly think Virtua fighter 2 is better than Tekken 3
>>
>>12545530
>Just playing m64 and ocarina for all eternity and never touching anything else
See, the thing is that we DO play all kinds of other things.

It's just that Mario and Zelda on the 64 are absurdly in depth, satisfying games full of potential in ways that just keep bringing me and others back to them in ways that no single PS1 game is going to, in spite of all the hundreds of cool things that console actually has, and I'd take playing them over all of that because they scratch an itch nothing else does.
>>
>>12545530
This is a personal experience but I was the PS kid at home, playing mostly anime licensed games and RPGs, and my brother was the fratbot who played multiplayer games with friends on the n64, so to me, n64 was the "big brother console" because of so much Goldeneye and sports games like NBA Hang Time and 1080 that my brother had and I had 0 interest in.
>>
>>12545553
Ocarina does not have that much depth. You're just autistic. I owned it as a kid, I've emulated since.

The only thing that brings me back to it are cool romhacks. That's all I bother to touch on 64 these days. PS1 and Saturn still have cool shit that i haven't beaten yet.

Regardless, i like the 64, I just don't like you.
>>
>>12545553
Crash team racing and most of the PS1 arcade style library is deeper than the super easy oot and Mario 64...
>>
>>12545568
>The only thing that brings me back to it are cool romhacks.
That's sort of my point. The vanilla versions of these games are weak in certain ways, but are more worth hacking compared to anything else from that gen, since once their limitations are overcome, their total qualities really stand out and other games robust enough to proerly stand up to them barely exist.
>>
>>12545576
I always thought Mario Kart 64 is more technical than CTR because of the gear shift-like miniturbo input, which is harder to consistently get right consecutively, compared to the spatic ctr/dkr way of doing it.
Also, circuit design in mk64 is also more grounded and more go-karting like, with actual well thought out turns and not overly long (mostly talking about the mario, luigi and royal circuits, which are the ones the devs deliverately used for the ghost challenge), ctr/dkr are fun as fuck and all but they are more advanture racers, more in line with the more wacky tracks on mk64 like yoshi's valley or chocolate mountain.
So, mininturbo mechanic just feeling better tu pull off, less spammy but more effective, plus a more concise track design that focus on actual racing instead of wacky races (while still having some of that as well), and to top it off, Battle Mode and instant 4-player mode without the need of a multitap adapter, I just can't choose CTR or DKR over MK64.
>>
>>12545584
>they're more worth hacking
No, they're just hacked more because the 64 weirdo is a kid who only played 2 games in his whole fucking life. Crash is way more fun than Mario 64s shitty slip and slide ice physics, it doesn't get hacked because it doesn't have the same kind of cultists words entire childhood was defined by 2 games. I find mega Man and castlevania way more replayable than Ocarina but only the 8 bit games get hacked because muh Nintendo. Doom is the one game that gets shit tons of mods and i don't get bored.

Regardless, saying they have more depth because you can hack entirely new mechanics into the game is completely fucking retarded. That's not how the works.
>>
>>12545624
>doesn't get hacked because it doesn't have the same kind of cultists
This is cope man. Crash is not hacked because the controls aren't anything special, just your typical western action game without momentum or polished hitboxes.
>>
>>12545624
He contradict his logic himself

"If a game has a great hacking scene it mean it's better"

Then he follow by saying he prefer Mario kart 64 over Crash team racing but CTR has a much bigger hacking scene than Mario kart 64...
>>
>>12545624
>Regardless, saying they have more depth because you can hack entirely new mechanics into the game is completely fucking retarded. That's not how the works.
It is though. It's not even that "they get hacked, and that lets them have more depth", it's that their core mechanics are highly polished and already enable tons of depth that wouldn't possible in other things without much more severe modification, so they're a much better and more flexible base for modding given the mechanics and design they already have.

Like, Crash is actually really good, but it only gives you so much freedom to move around and interact with 3D space compared to Mario/Zelda, and it wouldn't make much sense to try to add this to Crash, compared to how viable putting Crash style platforming in Mario's engine would be.

Like I respect CTR and all it takes to master that game, but I still wouldn't pick it for living on a desert island with over my Nintendo games.
>>
>>12545656
I didn't talk about CTR at all. Fuck off.
>>12545634
It's not cope. Nintendo shit gets the most hacks because they have a certain kind of autist who only ever played mario and Zelda and that defines their entire personality. Sega in comparison gets all the homebrew because it attracts hardware autism.

Star fox is the ultimate proof of this. Decomped, hacked, ported to everything. Yet this game isn't special at all, and Nintendo knows it. Nintendo won't make a modern one because they know it just isn't that great. Tendies sperg out about it because it's the only rail shooter they've ever played. But it's not even top 10 rail shooters. It's not even the best rail shooter on 64. It's just the only one they've played.
>>
>>12545663
No, romhacks are dramatically changing the game like adding FLUD and shit. Those do not highlight the depth of the game, they're just using the game as an engine.
>>
>>12545681
alright, still not interested on crash, it's boring.
make jumping flash hacks
>>
>>12545684
Even if we veto hacks entirely, OoT is still a better single playthrough game than any PS1 RPG or adventure game.

I'm only even bringing up hacks to point out how and why you might continue to play the game in novel ways and make that uniquely compelling, since just doing normal playthroughs where you go through the same puzzles definitely gets old quickly, which is unfortunately since there's no much more juice to be squeezed out of the games, hence why I joined the N64 hacking scene.

Like, choosing between Zelda with modded combat, and any PS1 action game whatsoever (also with arbitrary hacks), the decision is pretty damn clear to me.
>>
>>12544101
The N64 has a handful of some of the greatest games ever made, but the vast majority of its library is mid at best. The heavy hitters of the PS1 are not as strong as those of the N64 (no, MGS is not better than Zelda), but its library is filled with hidden gems.

None is definitely better than the other. Console wars are and always have been gay as fuck.
>>
>>12545713
>The heavy hitters of the PS1 are not as strong as those of the N64

Agree to disagree
>>
>>12545538
Its stupid and pointless.
>>
>>12545715
Don't get me wrong, MGS, SotN, Resident Evil, Silent Hill, they're all great, but games like Mario 64 and Ocarina Of Time completely reshaped gaming at large. Even Goldeneye, in all its janky glory, arguably had more influence than any individual game on the PS1. It's fine if you don't like them for whatever reason, but their innovation is undeniable.

As a general rule, the N64 greats utilized the third dimension more so than most games on the PS1. MGS and RE are more almost 2.5D than fully 3D in terms of gameplay; The Great Deku Tree alone from OoT makes better use of the Z-axis than those two games combined. When you get to Stone Tower in Majora's Mask and you're straight up flipping the entire world upside down, just fuhgeddaboudit. It just smokes the competition.

Sure, the PS1 had Tomb Raider, which was also great, but it simply did not have the speed and fluency of Mario 64. There's a good reason that game is still so competetive in the speedrunning sphere, the mechanics are just on point.
>>
>>12545752
Yeah of course resident evil FF7 Tomb raider not influential at all...

The problem with tendies is their lack of curiosity,they just refuse to experience non Nintendo games

They will tell you that PS1 games don't utilize Z axis when games like Ghost in the shell exist...
>>
>>12545701
You just admitted that you're a tranny.
Fuck off weirdo.
>>
>>12544101
I can't take the N64 crowd seriously because of youtube. It exposed me to the insanity that is the nintendo cult. Never seen something like this in my life. It's the arrested development console. I guess I dodged a bullet because I only had a PSX and PC in the 90s.
>>
File: Nig 64 Is Not Skibidi.png (677 KB, 476x2160)
677 KB PNG
>>12545713
>>
>>12544206
I don't. The joke was fun though
>>
>>12545752
to the best of my knowledge there's nothing about the psx hardware that makes it any more difficult to make more vertical levels.

>>12545796
while i dislike people who think "their" console does everything better, i don't think there's any difference between them and people who think "their competing" console(s) do everything worse. i mean it's the same thing if you think about it
>>
>>12545752
>Goldeneye
Once again proving the allegations. You 64 faggots just never played any other games and think your life is the center of the universe. Goldeneye influenced FUCKING NOTHING. Doom and Quake already existed you fucking idiot.

Resident Evil invented an entirely new genre and silent hill took it further, being the first truly scary game ever made.

Ocarina isn't even that creative. It's the very obvious transition to 3D that everyone was working on. Games like mega Man legends that had lock on mechanics were being developed at the very same time.

Tomb Raider is a cinematic platformer like Prince of Persia, it's different not worse you dumb faggot.

>speed running
Autogynophile garbage
>>
>>12545823
>Goldeneye influenced FUCKING NOTHING.
The developers of Half-Life and Thief say otherwise. Imagine being so ignorant of gaming history.
>>
>>12545823
>reddit spacing
>extremely aggressive, clearly low iq
>brainbroken by trannies
Starting to think this board would be better if amerimutts were banned.
t. amerimutt
>>
>>12545832
It's just a game they luge, not even fucking close to doom or quake. Wow 2 games. Doom and Quake influenced the whole fucking genre.
>>
>>12545823
>Resident Evil invented an entirely new genre
survival horror was tried before it, with games like alone in the dark and clocktower. RE was probably the first popular/successful example of one however. it certainly defined the genre past it, similar to super mario 64, it wasn't the first 3d platformer, but it's hard to deny that it told everyone else how to make one
also goldeneye was easily the best console fps for years who are you kidding

btw i say this as someone who had a psx as a kid and didn't really like the n64 library. i knew a friend with one and loved just a few games like goldeneye splitscreen and super smash bros. but for the most part i preferred the psx versions of any game that was on both
>>
File: images(23).jpg (30 KB, 447x447)
30 KB JPG
>>12545839
pic is you, troonrunning the only game you've ever played in your life
>>
>>12545832
>games influenced by goldeneye
>2 dhitty games, and they were still mainly influenced by quake and doom, which is the influence for goldeneye

>games influenced by symphony of the night (and castlevania 2)
>300 games released every single fucking day
>>
Based N64 completely seizing this guy's whole weekend. He will probably be here all weekend long seething about a console from 1996, let that sink
>>
>>12545846
clock tower is a point and click horror game.

It is not a survival horror game. You don't know what you're talking about. Survival horror has a specific meaning.
>>
>>12545847
>instant reply
>mfw this guy's sitting here angrily mashing f5 sitting 2 inches away from his screen and calling other people troons on a saturday afternoon
lmao
>>
>>12545846
Goldeneye is garbage. Once again, it's just the only game you played. Just like star fox, you didn't know any better. Anyone who ever played quake, knew that goldeneye was shit. That's why it didn't hold up and nobody likes going back to it, it was never good. Unlike doom and Quake, which are popular to this very day.
>>
>>12544107
trvkie 3d games didnt getted good until dreamcast ps2.

these fags are just fighting over their fav shovelware.
>>
>>12545850
Thief and Half-Life are better than Quake and Doom. Just a fact.
>>
>>12545850
>>2 dhitty games
Goldeneye provided the template for the 'modern' realistic/tactical shooter with stealth mechanics and headshots. That's such a ridiculously influential set of conventions to establish that they're pretty much taken for granted as "how FPS work".
>>
File: 1770605945625472.png (152 KB, 1755x286)
152 KB PNG
>>12545883
allowing you 5th gen cattle really ruined the board
>>
>>12545859
never played starfox (outside of like 10 minutes in an emulator well after the fact)
i never played a snes when it was new, i was a bit too young for it, i played a mega drive once briefly when i was really young (like 5 or 6) but didn't know anyone with a snes. i am not a nintendo fanboy, the playstation was my first console
>Anyone who ever played quake, knew that goldeneye was shit
why do you think i said console fps specifically?

just sounds to me like you thought you were "too cool for nintendo"
>>
>>12545883
Nah strife already had stealth sections
>>
>>12545823
>Goldeneye influenced FUCKING NOTHING. Doom and Quake already existed you fucking idiot.
Goldeneye doesn't even remotely play like Doom and Quake. I do prefer Doom by a wide margin, but Goldeneye was arguably the first popular FPS to not be labeled a Doom clone.

>Resident Evil invented an entirely new genre and silent hill took it further, being the first truly scary game ever made.
Survival horror is much more niche compared to FPS games, which have dominated the gaming landscape since Doom

>Ocarina isn't even that creative. It's the very obvious transition to 3D that everyone was working on. Games like mega Man legends that had lock on mechanics were being developed at the very same time.
I hope this is bait.

>Tomb Raider is a cinematic platformer like Prince of Persia, it's different not worse you dumb faggot.
Mario 64 is a faster and more fluid platformer than Tomb Raider, and that is a fact.
>>
>>12545771
>They will tell you that PS1 games don't utilize Z axis when games like Ghost in the shell exist
I was specifically talking about the PS1 greats, as in the games everybody know and love that helped define the gaming landscape, like MGS and Resident Evil. Ghost In The Shell, although I've never played it, would be one of those hidden gems which I referred to earlier, which the PS1 had plenty more of than the N64.
>>
>>12545823
>>12546210
Also, Resident Evil did not invent survival horror, but someone else already pointed that out, so whatever.
>>
>>12545847
I am not a speedrunner, and I agree that speedrunning is an unhealthy hobby. My point was merely that Mario 64, being the definitive speedrunning game, is a good indication that it has really solid mechanics with a high skill ceiling. I remember in high school, even jock friends of mine who had no real interest in retro games enjoyed watching speedruns of Mario 64, simply because of how impressive it looked. Tomb Raider simply does not have that same speed and fluency.
>>
>>12545803
>Mega Man Legends better than Ocarina and Majora
lol
>>
File: file.png (759 KB, 710x704)
759 KB PNG
>>12545823
>Goldeneye influenced FUCKING NOTHING.
Stupid tranny.
>>
>>12545887
at least we still talk about games unlike the other video game board
>>
>>12544107
>>12544101
>Tranny Smith, self posting.
>>
>>12544259
Nigger these ain't those shitty SNES SOTN TORALLY REAL BOT GAME MAKER MOCKUPS ok?
>>
>>12546292
This game has more in common with DN3D, but at slower pace
>>
>>12544191
>>12544429
Where my N64 + 8MB expanded port of X-Men vs. Street Fighter, SFA2G and MSH vs. Street Fighter, Capcom?
>>
>>12544132
This list is unnecessary, everybody already knows Lupin III on the Saturn is much better than Super Mario 64… And that Vatlva is better than F-Zero X… and who could forget the excellent port of Quake 1 that was on the PSX. Much better than Goldeneye, Perfect Dark and Doom 64.
>>
>>12546448
MoH and Duke are nothing alike aside from being first-person shooters. You shouldn't talk about games you haven't played.
>>
>>12544107
I hate normies so much it's unreal
>>
GoldenEye
>Real 3D
>Weapons that have different levels of loudness/silencers
>NPCs that can trigger alarms and call for reinforcements
>Limb-based damage/headshots
>Security cameras
>Objective-based missions and equipment
>Important NPCs

They did this in 1997 a year before Metal Gear Solid. GoldenEye is one of the most important action games of all time, and only Doom, Quake, and D3D have a higher pedigree.
>>
>>12546509
It's the realism aspect too. You use realistic guns, you shoot at humans, and the levels are fairly believable locations, on top of the variety (arctic, boat, jungle, train, city, etc.)
>>
>>12546509
MGS development started right after the PS1 release.
The scope and premisse of MGS is massive next to GoldenEye movie license slop.
Just because it was released 1 year after doesn't mean jackshit since by the time GE came out, MGS dev progress was probably around 75%.
>>
>>12546521
>GoldenEye movie license slop.
nobody even thinks of it as a movie license game, hell i played it a bunch at a friends place and i haven't even seen the movie, the game came out 2 years after the movie
>>
>>12546521
>The scope and premisse of MGS is massive next to GoldenEye movie license slop.
It's literally one tiny map with like 20 guards in it. Without the hours of cutscenes and codec calls to pad out the "game" you'd see how minuscule it really is.
>>
>>12544273
>>12545307
And I mean folks... Where's the lie?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.