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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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What /vr/ games have levels where defeating enemies by pushing them out of stage boundaries or into hazards is the best (or only) strategy?
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File: PiratesofDarkWater.webm (2.78 MB, 512x480)
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>>12547335
always enjoyable in a beat em up, however i think some dont give you points/experience for doing it (double dragon iirc)
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The Namco arcade game Motos is all about that
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>>12547326
Scar in the final boss of The Lion King.
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Dark Messiah of Might and Magic
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>>12547326
Skeletons in Tomb Raider Last Revelation
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>>12547639
>so we're at the 4th game in the series, any news ideas?
>>I know, let's steal more things from Prince of Persia!
>Give this man a raise!
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>>12547326
Throwing bosses of the stage in Bomberman 64 is always fun.
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>>12547326
Budokan :The Martial Spirit.
but that's a fightan game. Kendo was great for that tactic. but not always.
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>>12547326
https://www.youtube.com/watch?v=EdxJM4APRKc
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>>12547326
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File: Prince_of_Persia.jpg (192 KB, 1975x1224)
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>>12547326
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>>12547326
Many of the levels in the Marathon games, especially Durandal/Infinity
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>>12547326
Sole Calibur
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The entirety of Dark Messiah
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>>12548763
Not the case with most bosses, sadly.
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File: CVLoD_skipfight.webm (2.72 MB, 640x480)
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In Soviet Transylvania, enemy throws himself into the pit
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File: dd2stage1.webm (2.83 MB, 1920x1080)
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>>12549834
There's something about the way that werewolf's butt looks that's pissing me off.
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>>12549854
It has an ass crack
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File: 1676157444754453.jpg (1.44 MB, 2880x2160)
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Streets of Rage 1 and 3



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