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Any other Grand Theft Auto OG fans?
>>
Had the DOS version.

Still think it plays better with a keyboard than it does with a gamepad
>>
Never played the original but I grew up with GTA2.
Have I been missing out?
>>
I played the shit out of gta2 on ps1...damn how i wish gta stayed a relatively niche franchise
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File: IMG_20231205_191835.jpg (3.38 MB, 3297x1944)
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Learning the exact engine noise vehicles make just before they explode and being able to hear that over the other sound effects took some learning and many deaths.
>>
Nope, none
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>>12549660
tried to get into it but it was awful
GTA2 is way better
>>
>>12549660
This is my number one game for needing a spiritual successor. It's fun, but the missions are incredibly repetitive and the combat sucks.
>>
>>12550243
Chinatown Wars if you haven't played it yet. It wa the last truly fun GTA. DS version though or don't bother.
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>>12549673
>Have I been missing out?
Not really, the first one is basically like GTA2 but less polished.
>>
>>12549704
>niche
Not in bongland given who they hired to help promote it by stirring up drama.
>>
Played it a lot at the time despite not knowing English so I just fooled around in the open world and used cheats. One of the things it weirded me out the most was that if you drove a couch bus and reached enough speed on a long enough road, it would start moving/vibrating like crazy, did anybody else notice that?
>>
>>12550487
Yup.
>>
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>>12549660
it might be my favourite GTA, or I think at least the most immersive one due to the amount of planning and attention everything requires. it's a high tension kinda game that serves its world well, and I think many overlook it only as a crude old game (which it also is) while forgetting it's supposed to be a challenging game of risks. not only that but many remember this as ye fun rampage simulator (which it also is), but forget the rest of it.

>>12549673
maybe? GTA2 might be a better game. however GTA1 does get better once you learn the ropes and get to San andreas and Vice city.
death comes easy and desu especially the firefights haven't aged that well. it's a tough game but manageable once you learn the maps (like spray shop and score multiplier locations). it's also supposed to be played with a physical map.

come think of it locations and which phones have which missions require loads of memorization but it's also a game that rewards that. it's a memory-dopamine game in disguise.

tip 1: if you run out of missions but have a decent multiplier, just blow up cars or sell them to piers. it's an open world game that rewards the player for CRIME.

tip 2: driving gets easier the more you anticipate the turns. aim where you're going for.

>>12549670
idk about og joystick support but mapping the keyboard to a gamepad through something like JoyToKey works really well (at least with DOS/Max Pack version). PS1 is slow and iirc it does not have the trains.

>>12550243
baffling, that as popular as it used to be, there still isn't a proper re-release or something like that. what's wrong with R*
>>
>>12549660
I was playing it on my PS1 recently and thought it sucked dick.
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>die
>game calls me brown
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>>12549819
And what, praytell, fun tion did that even serve?
>>
>>12551142
Is saving your progress a pain in the ass (question also applies to GTA2)?
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>>12551653
Well its the audio indicator your vehicle is about to go boom. Due to the audio mixing often drowning it out that is where the complaint that gta1's vehicles explode without notice comes from. It is also why they added in the fire effect in gta2 and magically the complaint disappeared despite the vehicles in gta2 having the same spread of health values as the first game.
>>
>>12551704
Whoops, I read that wrong and thought you meant each vehicle made a unique sound when it was about to explode and you memorized each sound to each individual vehicle.
>>
>>12551658
Dunno about the PS1 version but PC GTA1 doesn't save until you complete the entire level in one go. If the PS1 version is the same you should honestly just use save states after completing each mission in a level.
>>
2 is better in almost every way

2 feels like the later gtas

Advance is pretty good too
>>
>>12551658
In Gta1 you get certain amount of lives to try and tackle the target score, hitting it advances you to next level and set of missions (from which you get to continue then on every time). Hidden boxes and Kill frenzys might give you a 1UP. Dosbox has savestates, but they make the game lukewarm

In Gta2 saving in the middle of a level costs money/score, so you only really wanna do it once if at all (correct me if im wrong)
>>
This thread has made me get the pc version on my system - now I need to figure out how to get the settings menu to recognise my controller as I don't want to play with a keyboard.
>>
>>12551716
gta2 saves cost $50K cash, which is a shit ton in the game. Whenever I try to do a 100% map clear I always get a multiplier and do a tank frenzy to get a quick few million $ before I start trying to clear everything, lol
>>
>>12551725
Just use Xpadder or AntiMicroX to map the keys to your controller.
>>
Man I used to know where that hidden tank is in the first city - you had to cross an invisible bridge to find it.
>>
I remember playing the PC version at my uncle's house. When I finally got a copy for my Playstation I was disappointed about the lack of trains and fire engines

Even back then I thought "wouldn't it be crazy if this was in 3D?", like such a thing would always be impossible. The live-action FMV intro of GTA2 fueled that even more. Then one day I was randomly thumbing through an issue of CV&G and saw they had a preview of GTA3. It blew my fucking mind. I begged my mum for a PS2; in the end it had to be a dual birthday+Christmas present.
>>
>>12552882
>The live-action FMV intro of GTA2
There was a kid in my neighborhood who claimed that it is from an actual full-length movie and that he has it on VHS, but of course every time someone wanted to watch it he would come up with excuses like "A friend borrowed it" or "My brother hid it" kek.
>>
>>12549660
Played the shit out of it. Wish it was available on digital stores, I'd buy it in an instant.

I have a story to tell about this game. It'll sound like bullshit but I swear it happened to me

>playing on stage 2
>manage to get the tank
>go around the city blowing up shit
>during maneuvering I accidentally hit the corner of a building
>all of a sudden building start to blow up
>explosions coming out of the windows
>my score jumps to 11 MILLION
>in a game where beating the last stage requires 6 million points

I have no idea wtf happened, never managed to replicate it and never saw it documented anywhere, but it is a true story. I'd love to see it happening again and maybe being adopted by the speedrunning community (if there's even one)
>>
File: san andreas (3).webm (2.92 MB, 320x240)
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2.92 MB WEBM
>>12549660
truly underappreciated

>>12552926
>There was a kid in my neighborhood who claimed that it is from an actual full-length movie and that he has it on VHS
not full length, but there was a movie
https://www.youtube.com/watch?v=8KQOWPtROpk
>>
>>12550254
Chinatown wars is excellent, probably my most played DS game. Could do without the touch control parts but other than that it’s top-tier, the driving feels great.
>>
>>12553085
if GTA was made post-2001 I'd take that as an easter egg.

the physics on this game are strange. sometimes a jump and a collision on superbike can turn it almost into a ping pong ball. sometimes lightly pushing another car out of the way results in huge damage.

anyway, something similar happened to me as a kid but not as strange. it was on one of the last missions, in which I was struggling to get past the required score. I go on a tank rampage and hit an intersection that had 6 or 8 cars stuck, moving them all down in high speed, killing myself in the explosion as well. the score went red and beyond in an instant. very lucky, but then I also realised that on top of the multiplier, combo explosions rack up the score too (definitely the way to go for speed runs)
>>
>>12553112
Oh Lord, GTA was always so damn ugly



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