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/vr/ - Retro Games


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File: 1728309190393.png (10 KB, 320x288)
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Gameplay and development discussion:
What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhackplaza.org
retrohackers.net
smwcentral.net
metroidconstruction.com
romhacking.net
romhack.ing
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net
pouet.net

Huge Community List:
pastebin.com/edWKBJqn

IPS/BPS Patcher:
romhacking.net/utilities/1040
https://www.hack64.net/tools/patcher.php

Huge Archive:
archive.org/download/En-ROMs/En-ROMs/

Other Archives:
archive.org/details/rom-hack-patch-archive
mediafire.com/folder/50m95vbbuyf25/vr's_ROM_>Hack_Recommendations
archive.org/details/hbmame_0244_roms

Quality of Life Improvements:
https://pastebin.com/4gmM7wc6

Desplash Patches:
mega.nz/folder/FZtzjZJa#qtrGXSbVNjiXUrnGUGSVMw

AtariDev:
forums.atariage.com
atari-forum.com
atarimania.com
atariarea.krap.pl

NESDev:
wiki.nesdev.org
forums.nesdev.org

SNESDev:
snes.nesdev.org/wiki/Main_Page
github.com/alekmaul/pvsneslib
wiki.superfamicom.org

N64Dev:
n64dev.org
n64vault.com

GC/WiiDev:
devkitpro.org
github.com/devkitPro/gamecube-examples

SegaDev: smspower.org

MegaDev:
gendev.spritesmind.net/page-doc.html
github.com/Stephane-D/SGDK

SaturnDev:
antime.kapsi.fi/sega/docs.html
segaxtreme.net
jo-engine.org

DCDev: dreamsdk.org

PSXDev:
psxdev.net
problemkaputt.de/psx-spx.htm

PS2Dev: github.com/ps2dev

XboxDev: xboxdevwiki.net/Main_Page

GBDev: gbdev.gg8.se/wiki

GBADev:
forum.gbadev.org
github.com/pret
forums.serenesforest.net/index.php?/topic/26913-nintenlords-hacking-utilities

VBDev: virtual-boy.com/development/

Amigadev: eab.abime.net

PC98Dev:
hackipedia.org/browse.cgi/Computer/Platform/PC,%20NEC%20PC-98
target-earth.net/wiki/doku.php?id=blog:pc98_devtools

Previous thread: >>12522285
>>
>making a new thread before the old one dies
Seriously? I even spent a few minutes in GIMP on making an image for the next thread, but now it's useless. Fuck this shit.
>>
>>12552193
Letting it die kills engagement.
>I even spent a few minutes in GIMP on making an image for the next thread
Then post it.
I'm expecting a masterpiece.
>>
>>12552217
>Letting it die kills engagement.
The general is slow as is. Won't make a difference.
>Then post it.
>I'm expecting a masterpiece.
No. I am going to stash it for whenever I get to bake, instead of being ninja'd by someone posting the same two pics over and over.
>>
What a baby.
>>
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Damn, this general's so dead a mod had to save this thread from going past page 10 :(

>>12552165
...so, uh... Did you guys know that YouTube user reassembler is currently working on a port of Sonic 1 from the Genesis to the Commodore Amiga 1200?
https://www.youtube.com/playlist?list=PLVdDG5Ukzsbl9qonW6VciAKDQQpFtgS43
https://www.youtube.com/watch?v=JDBHzZS2wNQ

No playable demo has been released yet (and judging from last video, it still has a long way to go), but his devlog videos seems pretty interesting on a technical level.
>>
Pac-Man
https://files.catbox.moe/hq3ik0.zip
>>
>>12550623
>n-no you are my schizo tranny
Holy cope, retards
>>
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>>12553559
Post too much then its spam, too little then its a dead board.
I'm working on this gui to help convert sms and gb graphics to the nes but it can be used the other way too. I would like to get to the point that you don't need to compile or mess with code to convert whatever you want.
At the moment I can import a scene from an sms game into a simple 4 screen scrolling nes rom but I want it to be bigger than that. Its 4 different programs, this is just 1 of them.
>>
SotN snes is real
>>
What is your dream for homebrew?
>>
>>12552193
>but now it's useless
Use it for the thread after this.
>>
>>12554176
>>12553886
>If you flag or call out these spam responses you get banned/blocked/warn
>>
Nintendo SFX2 is SIX TIMES faster than cpu and the SFX3 is 100 times faster. What would be the ultimate sega enhancement chip?

RP2040 Coprocessor ($1):
•Offload logic so CPU/VDP max out sprites. Scrolling/collision math on 32X lets SH-2s focus on 60fps full screen bitmaps.
•AI for RTS or logic game (Factorio).
•2D object physics, destructible terrain (Worms)
•Modern compression: 20mb/s feels like 60mb/s.
•Geometry: 32X fills polygons well but struggles at vertex math. Handles Transform, Clipping, and Z-position. Feels 5th Gen now.

Lattice iCE40UP5K FPGA ($5):
•Sprite Scaler+Compositor: Transform every sprite/tile. Psuedo Parralax. VDP bottlenecks but 32X surpasses Neo Geo.
•Palette Sequencer: MD can change palette during H-Blank to reach 512 colors but CPU is too busy.Chip holds color table and blasts palettes to CRAM during H-Blank. Combine with the compositor for true transparency.
•Blitter: Blasts sprites from ROM to 32X VRAM. This alone makes Doom 60fps.
•Priority masking: Automates hole-punching in MD layer so 32X can do complex layering.

8mb SDRAM ($1):
•32X cart can send sprites straight to frame buffer. Allows thousands of sprites and can que up data for 32X burst mode (8 words in 12 cycles) so SH-2s never wait again.
•Lighting: Freed by the blitter and RAM, SH-2s gain idle time for dynamic lighting. lmao

With the RAM and the blitter alone you can easily port Symphony of the Night, Castlevania Chronicles, Resident Evil, Galerians, TRAG, Suikoden, Strider 2, Darius Gaiden, Gradius Gaiden, Policenauts, Baroque, Intelligent Qube, Community Pom, Brave Prove, Sexy Parodius, Langrisser 4, Rhapsody, SF Alpha 3, Neo Geo games, Parasite Eve, Oddworld, Star Fox 64, Grandia, Front Mission 3, Persona 2, Doom 64, Star Ocean 2 and Tales of Eternia. In fact, they would be the definitive versions because they would have no load times and the 32Xs bitmaps would actually look better than the compressed pre rendered Backgrounds on ps1.
>>
>>12554863
How is this retro gaming?
>>
>>12554903
*saves the virtual boy*
>>
>>12554863
You are mentally ill and the reason why this board sucks and is one of the worst on 4chan
>>
New stuff
https://nitter.net/alekmaul/status/2051869095096713629
>>
>>12556491
Is it only in French?
>>
>>12556520
It have en and ger support
>>
>>12555789
You are blaming the wrong person
>>
>>12555789
You are blaming the right person
>>
https://www.youtube.com/watch?v=d6ZWdIPaNPQ
>>
https://nitter.net/SrLinguicaVIVE/status/2052755902545960978
>>
>>12552193
I mean, really.
>>
https://www.youtube.com/watch?v=dLqkB9KfhRA
>>
>>12554176
Port Blood Omen 2 and Legacy of Kain on GameCube as well.
>>
Black pussy
https://www.youtube.com/watch?v=blk53sYUg6g
>>
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Looking to get into MSX dev, specifically for the MSX2+, but finding it hard to find information on exactly how MSX floppy disks are arranged, and how I would have to assemble the data to be loaded into the system.

The information I've found is either extremely intricate on how floppy disks are read at the controller level, or vague. Does anyone have a resource on some information that would point me in the right direction? I'm experienced in z80 assembly, and I don't mind reading dull technical documents as long as they actually have the information I need. My dream is to make some homebrew and release physical copies on boxed disks people can buy.
>>
https://youtube.com/watch?v=998kQam_jqY
>>
New Sonic rom hacks exist is the list at the top updated?
>>
>>12564679
>Running at a rock-solid 30 FPS
Not bad, but I wonder how it does on real hardware. Ares still has somewhat dodgy timing.
>>
>>12564286
Uhh, maybe try asking on msx.org?
>>
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>>12564679
>>12563070
Shamanic Princess 64
Jungle de Ikou 64
Birdy the Mighty 64
>>
>>12566604
>>12566604
>>12566604
>>12566604
Sounds like a good undertaking. Fix this shit.
>>
https://www.youtube.com/watch?v=ZedGTXrP4Is
>>
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>>12567525
Pure nonsense of a roster.
>>
>>12567269
RHDN has a hack that ports the english translation to the MMC3 mapper. Maybe that one fixes the bugs?
https://www.romhacking.net/translations/6907/

If not, maybe I can give it a look (althrough I don't know too much about DDS). Maybe someone in the translation team fucked a text pointer or something.
>>
>(Respect)
https://www.youtube.com/watch?v=RtxSmFSeq6Q
>>
>>12568176
huh?
>>
https://romhackplaza.org/romhacks/star-fox-msu-1rumble-snes/
>>
>>12552165
I'm curious: what are some of the biggest franchises for romhacking? I'm only familiar with Fire Emblem romhacking, It seems pretty big to me, but again I don't know much. Thanks
>>
>>12568337
Super Mario World and all three Genesis Sonic games have giant scenes.
>>
>>12568337
From the top of my head (along with the specific games):
* Mario: Super Mario Bros. 1, Super Mario World, Super Mario 64
* Sonic: Sonic 1, Sonic 2

All of these games have tons of advanced hacks thanks to them having fully documented disassemblies (plus tools) that are also mantained and still being improved by certain communities (such as SMBArena for SMB1, SMWCentral for SMW, Sonic Retro for Sonic 1 & 2, etc.).
>>
>>12568337
I see a lot of Metroid, Castlevania and Megaman. And obviously pokémon.
>>
>>12568337
You could also try all the resources in the OP. Such as this one.
mediafire.com/folder/50m95vbbuyf25/vr's_ROM_>Hack_Recommendations
>>
>>12568404
They haven't updated the recommendations for a long time who is maintaining them must be absent. They don't even have Metaquarius' hacks.
>>
>>12568271
https://www.youtube.com/watch?v=A1NwcHx48Zo
>>
>>12568401
SNES version of Pokémon Blue Wave (GBA built)
>>
https://www.segasaturnshiro.com/2026/05/13/fafling-optimizes-saturn-doom-even-more/
>>
>>12568401
Mainly because all 3 series have been stifled with a drought of games for a long while and the more classic entries have little to no representation in the modern market. So fans end up filling in the gaps and making tools to edit these games which make them much more easily hacked by people with less programming talent.
>>
>>12569830
Did you like Zexion?
>>
>>12568176
Rome shell be mine!
>>
Demo testing
https://www.youtube.com/watch?v=OpGFhMW765c
>>
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https://www.youtube.com/watch?v=Rx_bwdkFRZk
>>
>>12572506
Tech Demo that wont go anywhere cause cause the SNES is just that weak
>>
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https://cirote3.itch.io/cirote3/devlog/1524005/043
>>
>>12572506
https://www.youtube.com/watch?v=LCmhwyDpzSs
>>
>>12554176
Contra Rogue Corps demake for TG-16/PCE
>>
https://nitter.net/Vocetubeia/status/2055069018952704431
>>
https://www.youtube.com/watch?v=eGS9su_inBY
>>
>>12554176
That you would die tranny smith
>>
>>12559114
still blaming the wrong person, tranny.

>>12573212
Stop spamming the same old shit
>>
>>12554176
Blades of Vengeance on the Super Nintendo
>>
>>12573749
>>12567089
>pitch otaku idea
VGH!!
>>
>>12554176
Blasphemous for the Sega Megadrive.
Or Sonic Spinball 2.
>>
File: 1778877795862097.webm (3.9 MB, 1280x720)
3.9 MB
3.9 MB WEBM
>>12554176
Golden Axe: Beast Rider (standard Wii port)

Wish PS3/X360 version give it open world "sandbox"
>>
>>12572830
You can't programmed lmao
>>
>>12553886
Really true.
>>
>thread deleted
>>12574549
Why? Are homebrew games not allowed anymore? https://www.youtube.com/watch?v=J-8Xc2TZ_6s
>>
>>12574751
Mods probably only saw the modern platforms it's coming to.
>>
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>>12574076
>>12574072
I see no troon here? Take your med.
>>
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>>12572898
Longplay in english: https://cirote3.itch.io/cirote3/devlog/1525592/longplay-in-english
And in spanish: https://cirote3.itch.io/cirote3/devlog/1525264/longplay-en-espaol

Between the two of them, all "social links" are covered. I've also marked the days with tits and dicks, in case anyone's interested.
>>
*saves the saturn*
https://www.youtube.com/watch?v=7G68aNac8xI
>>
>>12576595
Wii U! Wii U! Wii U!
>>
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>>12576595
Ponut
>>
>>12554176
Here is the pitch for PROTOTYPE prequel.

Title: PROTOTYPE: HOPE
Platform: Nintendo Wii (with MotionPlus support)
Setting: Hope, Idaho, 1969
Protagonist: Elizabeth Greene (Codename: Mother)
The Hook

Before Manhattan became a Red Zone, a small town in Idaho vanished from the map. You don't play as a man who lost his memory; you play as a 19-year-old girl who is losing her humanity. PROTOTYPE: HOPE tracks Elizabeth Greene’s transformation from a pregnant civilian into the sentient viral hive-mind that would eventually bring New York to its knees.

Story & Atmosphere
The game utilizes a gritty, 1960s "found footage" aesthetic. Imagine the colorful, psychedelic vibes of the late 60s slowly being choked out by grey, pulsating biomass and Blackwatch’s sterile, brutalist military presence.
>Act I: The Outbreak. You play as Elizabeth trying to escape the initial GENTEK "vaccination" site. Movement is frantic and parkour-heavy, using the Nunchuk's analog stick and Z button for verticality.
>Act II: The Motherhood. The story focuses on Elizabeth’s pregnancy and the birth of PARIAH. This adds a psychological horror element—protecting the "nest" while your body evolves into something unrecognizable.
>Act III: The Siege. Hope is being firebombed. You are no longer running; you are the commander of a viral army, systematically dismantling the military blockade in a desperate attempt to keep your son safe.
>>
Resonance Cascade 64!!!!
https://www.youtube.com/watch?v=TyD48EksgNI
>>
Test
>>
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>>12554176
Sega Rally cars in Daytona on Saturn.

>>12574751
Project Neon the NeoGeo game that costs $400 is coming to Dreamcast, N64 and Saturn.
Might be the only 2D pixel shmup on N64, maybe Daezamon is the other.

Also an original sort of party game called overserved.

https://fullset.io/collections/sega-dreamcast

Well regarded Atari VCS game ported to N64
https://www.kickstarter.com/projects/pixelgamessarls/donut-dodo-a-new-nintendo-64-game

Gameboy game looks pretty good
https://www.kickstarter.com/projects/kaimangames/skateland-adventures-game-boy-color

>>12552165
pic is my nes game.
Question
It can scroll down and it will update the tiles properly. Is it cringe if I just copy the subroutine to update the tiles (choose which tile to draw etc) and just copy it but changing the values to scroll up (decrement read address etc). Program is starting to become spaghetti code but it does work but now it only has room for 12 tilemaps in a 24k rom. I did follow the advice on here to use the Gauntlet mapper for much easier 4 way scrolling.
>>
>>12579193
>>12574105
Sweet homebrew tool
>>
has someone ever hacked subtitle support into an emulator?
>>
>>12581140
You mean something like RetroArch's OCR translation support?
>>
>>12581241
i'm thinking of something more like adding subtitles to a game that didn't have any
>>
>>12581243
Hmm, I don't really know any emulator that does that.

Here's one thing you could try, though. If you have some knowledge in Lua, and the emulator supports Lua, you could make a script that displays text lines based on the text being displayed or the voice that is being played.

The bad thing is that you would still need to do some hacking to figure out how the game works, like what variables does the game use to know what text should be displayed.
>>
>>12581280
that's exactly what i was talking about, yeah. sounds like it would be easier to just look at some value in memory and once some condition is met print the subtitles for a customizable amount of time than hacking every game
>>
A bit off topic but I guess this is still the best thread to ask: I'm taking apart my Wii to clean it and I'm guessing that's a good time to change the thermal pads while I'm at it. 1,5mm is recommended but I have some Arctic TP-3 1mm pads that they advertise as stackable. So do I do 1mm, 2mm or just leave it alone?
>>
New street fighter update
https://www.youtube.com/watch?v=2ALCs-8UQZ4
>>
>>12582503
ONLY SEVERAL YEARS LATTER LOL
>>
>>12582503
Hey wait a second, there's no real update you faggot! it still stuck on who gives a shit, goffin around see what i could done and never touch it again, version from 4+ years ago!

https://parisoft.itch.io/street-fighter-ii-ne-demo

Suicide Yourself Tranny Smith!
>>
>>12582503
Looks neat, but is it still only Ryu like in the previous demo?

>>12581485
I think there was a general for console repairing in either /v/, /vr/ or /vg/. Not sure if I'm just misremembering things, though.

...

Also, looks like this thread has already run its course. Can the new thread please not have the same Sonic Spinball picture, please?
>>
>>12582560
>Can the new thread please not have the same Sonic Spinball picture, please?
Or the pink train picture, either.
>>
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>>12582560
To save OP the trouble, here's a pic from that incomplete Amazon's Training Road GFX hack I posted some threads ago.
Admittedly, it's not gonna blow people's socks off, but at least it's something.
>>
>>12581485
Tru /vg there is a general usually for hardware. Maybe emugen may help?
>>>/vg/566920832
>>
>>12582560
>Looks neat, but is it still only Ryu like in the previous demo?

Its just the same old abandonware proof of concept goof off made by the same people who were adapting Skatemasta Tchecho to the actual NES and also abandoned it as well, they were just another bunch of ''Never Was'es''
>>
Project Futanari
>>
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Final Fight MD CD sound update but no download yet
https://www.youtube.com/watch?v=wuQzDNPqNBg

I've started making more detailed diagrams for my homebrew to find out whats causing screen glitches. The debugger shows weird behavior like jumping to a random loop a few times before moving on like normal so looks like stack corruption, I'll just reset it on each frame which I thought I was already doing. The program was running ok so I didn't bother to manage it much, just that it was running over vblank time by a lot.
I've tried to use an object oriented approach and each subroutine works well on their own.
>>
>>12583615
When we get faithful Final Fight on SNES?
>>
NEW THREAD
>>12583641
>>12583641
>>12583641
>>
>>12583642
>another pink train thread in rotation with spinball threads
get a job
>>
>>12583647
No, u



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