Gameplay and development discussion:What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.Active Communities:romhackplaza.orgretrohackers.netsmwcentral.netmetroidconstruction.comromhacking.netromhack.inggbatemp.netsonicretro.orgmariopartylegacy.compokecommunity.combaddesthacks.netpouet.netHuge Community List:pastebin.com/edWKBJqnIPS/BPS Patcher:romhacking.net/utilities/1040https://www.hack64.net/tools/patcher.phpHuge Archive:archive.org/download/En-ROMs/En-ROMs/Other Archives:archive.org/details/rom-hack-patch-archivemediafire.com/folder/50m95vbbuyf25/vr's_ROM_>Hack_Recommendationsarchive.org/details/hbmame_0244_romsQuality of Life Improvements:https://pastebin.com/4gmM7wc6Desplash Patches:mega.nz/folder/FZtzjZJa#qtrGXSbVNjiXUrnGUGSVMwAtariDev:forums.atariage.comatari-forum.comatarimania.comatariarea.krap.plNESDev:wiki.nesdev.orgforums.nesdev.orgSNESDev:snes.nesdev.org/wiki/Main_Pagegithub.com/alekmaul/pvsneslibwiki.superfamicom.orgN64Dev:n64dev.orgn64vault.comGC/WiiDev:devkitpro.orggithub.com/devkitPro/gamecube-examples SegaDev: smspower.orgMegaDev:gendev.spritesmind.net/page-doc.html github.com/Stephane-D/SGDK SaturnDev: antime.kapsi.fi/sega/docs.html segaxtreme.net jo-engine.orgDCDev: dreamsdk.orgPSXDev:psxdev.net problemkaputt.de/psx-spx.htmPS2Dev: github.com/ps2devXboxDev: xboxdevwiki.net/Main_PageGBDev: gbdev.gg8.se/wikiGBADev: forum.gbadev.orggithub.com/pret forums.serenesforest.net/index.php?/topic/26913-nintenlords-hacking-utilitiesVBDev: virtual-boy.com/development/Amigadev: eab.abime.netPC98Dev: hackipedia.org/browse.cgi/Computer/Platform/PC,%20NEC%20PC-98 target-earth.net/wiki/doku.php?id=blog:pc98_devtoolsPrevious thread: >>12522285
>making a new thread before the old one diesSeriously? I even spent a few minutes in GIMP on making an image for the next thread, but now it's useless. Fuck this shit.
>>12552193Letting it die kills engagement.>I even spent a few minutes in GIMP on making an image for the next threadThen post it.I'm expecting a masterpiece.
>>12552217>Letting it die kills engagement.The general is slow as is. Won't make a difference.>Then post it.>I'm expecting a masterpiece.No. I am going to stash it for whenever I get to bake, instead of being ninja'd by someone posting the same two pics over and over.
What a baby.
Damn, this general's so dead a mod had to save this thread from going past page 10 :(>>12552165...so, uh... Did you guys know that YouTube user reassembler is currently working on a port of Sonic 1 from the Genesis to the Commodore Amiga 1200?https://www.youtube.com/playlist?list=PLVdDG5Ukzsbl9qonW6VciAKDQQpFtgS43https://www.youtube.com/watch?v=JDBHzZS2wNQNo playable demo has been released yet (and judging from last video, it still has a long way to go), but his devlog videos seems pretty interesting on a technical level.
Pac-Manhttps://files.catbox.moe/hq3ik0.zip
>>12550623>n-no you are my schizo trannyHoly cope, retards
>>12553559Post too much then its spam, too little then its a dead board.I'm working on this gui to help convert sms and gb graphics to the nes but it can be used the other way too. I would like to get to the point that you don't need to compile or mess with code to convert whatever you want.At the moment I can import a scene from an sms game into a simple 4 screen scrolling nes rom but I want it to be bigger than that. Its 4 different programs, this is just 1 of them.
SotN snes is real
What is your dream for homebrew?
>>12552193>but now it's uselessUse it for the thread after this.
>>12554176>>12553886>If you flag or call out these spam responses you get banned/blocked/warn
Nintendo SFX2 is SIX TIMES faster than cpu and the SFX3 is 100 times faster. What would be the ultimate sega enhancement chip? RP2040 Coprocessor ($1):•Offload logic so CPU/VDP max out sprites. Scrolling/collision math on 32X lets SH-2s focus on 60fps full screen bitmaps. •AI for RTS or logic game (Factorio). •2D object physics, destructible terrain (Worms) •Modern compression: 20mb/s feels like 60mb/s.•Geometry: 32X fills polygons well but struggles at vertex math. Handles Transform, Clipping, and Z-position. Feels 5th Gen now. Lattice iCE40UP5K FPGA ($5): •Sprite Scaler+Compositor: Transform every sprite/tile. Psuedo Parralax. VDP bottlenecks but 32X surpasses Neo Geo. •Palette Sequencer: MD can change palette during H-Blank to reach 512 colors but CPU is too busy.Chip holds color table and blasts palettes to CRAM during H-Blank. Combine with the compositor for true transparency. •Blitter: Blasts sprites from ROM to 32X VRAM. This alone makes Doom 60fps.•Priority masking: Automates hole-punching in MD layer so 32X can do complex layering.8mb SDRAM ($1):•32X cart can send sprites straight to frame buffer. Allows thousands of sprites and can que up data for 32X burst mode (8 words in 12 cycles) so SH-2s never wait again.•Lighting: Freed by the blitter and RAM, SH-2s gain idle time for dynamic lighting. lmaoWith the RAM and the blitter alone you can easily port Symphony of the Night, Castlevania Chronicles, Resident Evil, Galerians, TRAG, Suikoden, Strider 2, Darius Gaiden, Gradius Gaiden, Policenauts, Baroque, Intelligent Qube, Community Pom, Brave Prove, Sexy Parodius, Langrisser 4, Rhapsody, SF Alpha 3, Neo Geo games, Parasite Eve, Oddworld, Star Fox 64, Grandia, Front Mission 3, Persona 2, Doom 64, Star Ocean 2 and Tales of Eternia. In fact, they would be the definitive versions because they would have no load times and the 32Xs bitmaps would actually look better than the compressed pre rendered Backgrounds on ps1.
>>12554863How is this retro gaming?
>>12554903*saves the virtual boy*
>>12554863You are mentally ill and the reason why this board sucks and is one of the worst on 4chan
New stuffhttps://nitter.net/alekmaul/status/2051869095096713629
>>12556491Is it only in French?