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File: media_HHgD2jcXoAEw58z.jpg (224 KB, 1460x1080)
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leaked MGS2 source code in previous thread with lots of info and links >>12541637
>>
bucket list
>wii port
>dc port
>ps2 build
>original win32 build
>new renderer
>kb+m support
anything else?
>>
>>12552440
win32 audio renderer for the bluepoint engine build
also a better guide for building + cooking all the assets would be nice too, atm it's spread across a bunch of posts
>>
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>>12552440
Cut/restored content?
>>
>>12552421

MGS2 SOURCE: Yes, the Toilet Erotic Counter Is in the Final Game -- Here's the Actual Dialogue

TWO separate systems read the erotic counter, with DIFFERENT thresholds:

SYSTEM 1 -- Colonel Meltdown (threshold: ONE action)
A single women's restroom incident sets rfp_PC_エロ過ぎです. During Arsenal Gear, when the Colonel AI is glitching out, this flag GUARANTEES a specific dialogue on your first meltdown call. After that it enters the random pool alongside "I need scissors! 61!" and the other deranged lines.

The Colonel says (English, voice clip vc266731):
"I can't believe it -- that someone who has committed all those twisted acts in the woman's bathroom would make it this far... this is the end of the world.

SYSTEM 2 -- Peter Stillman Bomb Debriefing (threshold: THREE actions)
If you go back to the bathroom three separate times and do erotic things each time, Peter Stillman adds a line during his bomb evaluation:

"Hey, you. Has anyone ever told you you have some issues?"

HOW WOULD ANYONE FIND THIS?
You wouldn't. The toilet is in a non-critical area you never need to visit. The Colonel meltdown is HOURS later. There's zero in-game hint connecting them. You'd need to: (1) go to the women's bathroom voluntarily, (2) look at the toilet in first person or stay 120+ seconds, (3) continue playing for hours until Arsenal Gear, (4) call the Colonel during the meltdown and get the right dialogue. The connection is invisible.

The only realistic discovery paths are datamining, Japanese strategy guides, or brute-force testing every action against every dialogue permutation across multiple playthroughs.

But that's the genius -- the Colonel meltdown IS the AI Patriots demonstrating total surveillance. The game's theme is that the system sees everything you do. And it literally does. You looked at a toilet once, hours ago, in a room you didn't need to enter, and the AI remembers.
>>
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>>12552440
3DS port
>>
>>12552414
Gimme a port for Low tier chinkhelds (RG35XX-tier) and then we will talk...

but it aint happening. the people is forbidden from using the source to make ports.
>>
>>12552440
Path Tracing with enemy detection based on light
>>
>>12552440
switch port
ps3 port
ps4 port
vita port
>>
>>12552470
host it in india or china or somewhere else sony can only screech about
>>
>>12552470
I'm working on a Mac port right now which is Arm64 so I don't think it would be that far out of the question.
>>
>>12552414
you mean they had the source for this game and the ports they've done were all garbage anyway
>>
>>12552470
why would you want to play it with a dpad?
>>
I think most important would be to make a perfect (as can be anyway) pc port with as much that can still be restored (Cut content or otherwise)
>>
>>12552440
render it in hdr so I can actually use my hdr display for something cool.
>>
>>12552480
ehh... i already finished the game and as far as i'm concerned, i REFUSE to ever revisit that crapjob of a story ever again., but i still enjoy the VR missions. so theres that.

also im sure some RG35 models do have sticks.
>>
>>12552479
This is Blue Point...
>>
>>12552479
blame whoever decided to keep using the code from the lowquality ports
>>
>>12552462
3ds specs are close enough for a decent port to be possible
>>
>>12552440
MCP server so someone can make "claude plays metal gear solid 2"
>>
MGS2 SOURCE: The COMPLETE Original End Before 9/11 Changed Everything

Kojima told Konami's board the game couldn't ship. Lawyers said 300 changes. He nearly resigned. Kagemasa Kozuki told him "I have made up my mind. The game should be released." Here's what you were supposed to see.

THE P080 ARSENAL SURFACING -- 28 BEATS, 2 DELETED

The Arsenal Gear climax is defined in story.h as 28 sequential beats. 26 shipped. 2 were cut:

Beat 20: p080_20_m08 -- White House footage. NOT an action scene. The Colonel delivers a philosophical voiceover about the White House as a "gravity field" for national mythology: "200 years of evolution... life in the sea vs life under the flag... suckled on the national religion of capitalism." This was a meditation on American state power using real White House footage.

Beat 21: A follow-up codec call responding to what you just saw. Orphaned when beat 20 bypassed.

Story flow patch is in p_force_cdc.ch: the line that advances to P080_20 is commented out. Active code skips from P080_19 directly to P080_22 (S3 Plan movie). Two entire story beats vaporized.

MANHATTAN DESTRUCTION SCENE

P080_13_p07b.w51a.gcl contains a 6-layer environmental destruction toggle, all commented out, explicitly labeled:

アーセナル暴走 都市破壊シーン(後半)
"Arsenal rampage: city destruction scene (second half)"

6 layers: Manhattan skyline on/off, pre-destruction land, post-destruction land (vw60a_9), Verrazano Bridge, Federal Hall miniature 100x scale growing into scene, and Arsenal Gear itself as a visible prop.

Shipped version: only the bridge-to-intact-skyline transition. No destruction. No Arsenal prop. No Federal Hall miniature.
Manhattan ground mesh (vw60a_9) STILL LOADS in the shipped game during Federal Hall cutscenes. They cut the dramatic destruction transition but left the damaged geometry in the later scene. You're literally standing on post-destruction Manhattan and the game just never shows you the destruction happening.
>>
MGS2 SOURCE: Every Named Developer Who Cut Content After 9/11 -- With Exact Dates

Six days. That's how long it took between the attacks and the first documented cut in the source code.

THE TIMELINE:

Sept 6: Y. Matsuhana making routine stage fixes. Normal development.
Sept 9: Developer Nojiri adds STAGE_W24B. Normal.
Sept 11: Date on two asset list notes (w14a.src, a14b.src). Garbled.
Sept 12: Routine fixes continue. Work goes on.

Sept 17, 2001 -- Y. MATSUHANA:
movie.scr: "米国同時多発テロ配慮のため削除 (2001.9.17 Y.Matsuhana)"
"Deleted in consideration of the US simultaneous multiple terrorist attacks"
Cuts p049_03_m01 (White House/Pentagon aerial footage) AND p080_20_m08 (White House Arsenal FMV). Two movies gone in one commit.

Sept 19, 2001 -- CVS COMMIT (usr03682):
w61a_common.h committed at 02:18:49
Federal Hall flag mesh commented out: "テロ事件に配慮し削除"
"Deleted in consideration of terrorism events."
Flagpole stays. Animated American flag gone.

Sept-Nov 2001 -- TANAKA (田中信):
p_force_cdc.ch: story flow patched to skip P080_20 entirely
Comment: "英語版B対応 0109014"

June 10, 2002 -- H. YOSHIIKE (吉池):
sload.h: all three cut FMV debug procs removed from test menus
"テロにより、削除されていたため削除"
"Deleted because it had been deleted due to terrorism"
Yes, that's what it says. Deleted because deleted.

SEVEN distinct cut-marker phrases identified across the source:
- 米国同時多発テロ配慮のため削除
- テロ事件に配慮し削除
- テロ事件対応でカット
- テロ事件対応で一部セリフカット
- テロ事件対策として、ムービーから無線に変更になった
- テロ対応でカット
- テロにより、削除されていたため削除

Multiple developers independently marking cuts with different phrases. Not a single coordinated pass -- an emergency.
>>
MGS2 SOURCE: What's Still Hiding in Your Copy of the Game Right Now

Every copy of MGS2 -- US, EU, JP, HD, Master Collection -- ships with the ghosts of the original ending packed into the disc. Here's what's in your game.

STILL ACTIVE (loads during normal play):
- vw60a_9: Post-destruction Manhattan ground mesh. Loads during Federal Hall rooftop cutscenes. You're standing on damaged Manhattan and the game never explains why.
- nyp_armd: Armed NYPD officers in helmets and body armor (what the community calls "SWAT"). Visible around Solidus's body in the ending. Source calls them 警官隊 (police squad), never SWAT.
- w61a_flag_pole: The bare flagpole on Federal Hall. Still there. Just empty.
- w61a_window_brk1/2/3: Broken window variants on Federal Hall.
- w10a_*_hi_reso: High-resolution Verrazano Bridge from Arsenal's approach.

PACKED IN GAMEDATA BUT HIDDEN:
- w61a_flag: The animated American flag mesh. Modeled, textured, animated. In every regional build. Creation code commented out with "テロ事件に配慮し削除."
- w61a_flag_fall1/fall2: Flag falling animation + static fallen flag mesh.
- w60a_amg: Arsenal Gear as a visible mecha prop for the crash scene.
- w51a0/w51a1: Federal Hall at 100x miniature scale, designed to grow into frame during Arsenal's approach.

GONE FROM DISC:
- p049_03_m01: Live aerial footage of White House and Pentagon
- p080_20_m08: White House FMV with Colonel philosophical voiceover
- p082_08_m03: Karen Hojo news report about Statue of Liberty on Ellis Island

The procs, story tokens, subtitle strings ("This is Karen Hojo, reporting from Ellis Island"), and voice clip IDs all remain in the source. Only the actual video files were physically removed.

A modder has already restored the flag by removing the HIDDEN flag from level scripts. The geometry is perfect -- it was finished before they suppressed it. The draping animation where the flag falls on Solidus appears to be lost.
>>
>>12552475
konami*
>>
>>All that Erotic stuff code in the source from the last thread

Okay.. I can believe we can make ports out of this source.
I can believe there MIGHT be some cut content from the final game, and that konami didnt bother to clean it up when they lent the code to BluePoint.

BUT! i refuse to believe these are actual things from the game!!!
>>
>>12552440
Updated repo with the new fixes. No git patches just zip up everything except gamedata. Shouldn't take much time to that to gofile.
>>
>>12552519
Those are real things broseph lol. I'm as stunned as you are. There's sources mentioned - open the files and look for yourself.
>>
>>12552440
an Android port that doesnt require an nvidia shield.
>>
>>12552414
Source?
>>
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>>12552531
That's right, Snake. It's the Source Code!
The DNA of the Game!
>>
>>12552519
>BUT! i refuse to believe these are actual things from the game!!!
Why, are you a zoomer?
>>
>>12552440
Remove Raiden completely.
>>
How could someone have leaked this? Japanese are very anal about avoiding copyright violations. I can only imagine that a westerner bought some old devkits and then leaked it. If the source is Japanese - then I hope they took precautions to avoid detection and that we can get more.
>>
>>12552519
People were a magnitude less concerned about these things in the late 90's. Also it's japan.
>>
>>12552525
It probably be faster if someone knowledgeable just patches out nvidia drm checks.
>>
>>12552556
it's probably from the Vita port from Armature Studio.
>Armature Studio, LLC was an American video game developer based in Austin, Texas.
>>
>>12552556
it's very likely from Bluepoint, which was American and recently shut shown, not directly from Konami
>>
>>12552558
its not because of that. i'm defintely not a prude. much less 'concerned'.

people have been saying a lot how this code does have a lot of unseen info and stuff, and this feels way too specific. for all i know, someone's making shit up.
>>
>>12552572
I can at least confirm bathroom_pee.c exists.
>>
>>12552572
>I faked it. I reverse engineered pokemon gold, silver, and crystal source code and intentionally made the programming super incompotent as a joke. I did it in assembly, my favorite programming language, as a gag. I then proceed to do that 600 more times with very minor tweaks to the translation also as a joke. i then wrote code by iwata that wasn't incompotent as a joke. i also made a new bad gameboy emulator as a joke. I then drew hundreds of sprites ranging from barely started to completely finalized and wrote dex entries and fake moves for everything as a joke. I also wrote hundreds of fake emails, you guessed it, as a joke. i also intentionally programmed in bugs, made fake bug reports, and refused to address the bugs all for a laugh. and i did this in six languages as a joke. you all fell for it.
>>
>>12552572
It's literally in the code. Go look at it directly, don't just take my word for it. I'm not sure why it's so surprising. If you played the game you'd know there's all kinds of the same perverted shit you'd see in Anime. The games are weird as fuck.
>>
>>12552576
i never said the code was fake, theres more than enough proof here that its the real deal. just that someone could be faking up those excerpts.
>>
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>>12552572
>>
>>12552582
You're being a flat Earther but for this code which is able to be personally validated by you right this moment with minimal effort
>>
>>12552582
the ai model being used for those isn't perfect (e.g. exagerrates a few things) but it's pointing out some pretty legit things happening in the codebase.
>>
>>12552594
>>12552582
List any of the claims you're incredulous about and I'll give you direct references with file names and code blocks.
>>
>>12552582
>vc266731
>I can't believe it ..that someone who's committed all those twisted acts in the women's bathroom would make it this far. Oh this is the end of the world

Colonel in both English and JP

https://voca.ro/175KkRzEylQp

https://voca.ro/16U5l44inz8R
>>
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McFarlane Toys box
0026bb8a
>>
>>12552414
I’m so happy for all u interested in this. It warms my cold fucking heart. I hope you guys create some awesome shit w this!
>>
>>12552440
Linux and bsd ports
>>
>>12552632
Damn, MacFarlane Toys show up everywhere. They're in Resident Evil 3 and Dino Crisis too.
>>
>>12552619
That is absolutely hilarious as fuck and as a huge fan of 2, I think had this been in the game proper it would’ve felt even more surreal. I really wish I could play this game again fresh (w my already beating mgs1 so having some idea of what to expect) and also smoke weed for the first time. As a sober teen this whole ending blew my mind not just for the Mets that came true or whatever but just the sheer fucking insanity from some of the conversations on the codec. Like being able to audibly call out Rose or disrespect her even when she’s seemingly being sincere: “WHATEVER!”

Tl;dr I can totally believe that was recorded and in the game even if it was never meant to be actually released. The game is batshit insane and it’s a shame about Kojima and him losing his mind and becoming a giant meme shill of a joke but at the time, this was peak.
>>
lingering on mass civilian carnage and destruction does not jive well with the whimsical, hopeful ending that follows directly after and would make solidus's death much less poignant.
>>
>>12552659
It was meant to be released, just oddly specific conditions to make it actually play

Looks like other people have already documented it. I remember weird stuff when I played, it's just been years

https://youtu.be/behQb-Raj_g
>>
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>>12552667
>>12552659

Speaking of the bathroom
>>
>>12552661
Even as a kid, without checking any maps, I was like "Uh, where is Federal Hall in NYC exactly?" because I knew that Arsenal Gear must have bulldozed a few blocks of packed NYC streets at least.

Checking a map, Federal Hall is directly in the center of the Island, meaning there's no way for a giant submarine carrier to crash into the place without causing a lot of carnage.
>>
>>12552681
Anon get out of the womens bathroom right now, it's totally inappropriate!
>>
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>>12552689
>>
>>12552695
A DUDe?!
>>
>>12552576
finally someone gets it
>>
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Looks comfy
>>
https://www.tiktok.com/@djnumonic/video/7599771290920062239
>>
>>12552519
Dude, Dino Crisis has nude photos of asian girls.

In the game, that the player can see.
>>
>>12552667
Ah okay I’ll check the video but that is pretty cool to have that indepth conditions to trigger all sorts of insane codec convos.
>>
>>12552667
Those are pretty funny but uh… I’m a little confused. Why the hell would he being in the woman’s bathroom get that kind of vitriolic response lmao? It’s like, no one is there to walk in on him and all he’s doing is standing around a sanitized bathing that is virtually identical to the male one minus a couple urinals. Anyone know if that’s a Japanese thing or what because I’ve used women’s bathrooms plenty of times when the men’s was full like at gas stations I don’t give a fuck. It just seems like they are going way over the top for him just standing in a bathroom.
>>
>>12552753
https://www.youtube.com/watch?v=x2uAtp0PHjg
>>
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>>12552753
The same reason anime characters randomly fall down a flight of stairs and grab a hand full of the hottest girl at school's pussy. Because the Japanese are lechers.

"rai_naked" is the name of this model lol
>>
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His hair is separate a separate model from all of his body models lol
>>
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Found the WTC. Interesting that they're green.
vw60a_9_stage_d080p08
>>
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>>12552774
Lol they flipped them upside down?
>>
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Ray's cockpit
>>
>>12552781
reflections anon
>>
>>12552781
That's to create reflections.
>>
>>12552792
>>12552791
But this is from below

>>12552774
This one is from above. You can see the WTC and surrounding buildings are green, nothing else has anything underneath it, nothing else is green
>>
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>>12552795
>>12552792
>>12552791
I guess there are some on the right hand side that are flipped too. It's just weird that it looks like they removed the textures for the WTC up top but left it underneath
>>
>>12552795
green water, son
>>
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>>12552414
any cool new discoveries?
>>
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>>12552834
I'm just going through the models right now. On page 7 of 22, 200 models per page. Finding some interesting stuff, while my agents chew on building for both wii and linux.
>>
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>>12552689
t.
>>
>>12552730
prove it
>>
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I have the game initializing shaders in loonix. Just trying to get past however many more crashes it's going to encounter.
>>
>>12552835
Spider man
>>
>>12552721
What's the software you're using to view the models?
>>
>>12552770
I read somewhere the idea was for raidens hair to get caught on fire during a boss fight which he would lose his hair, making him bald. So the player would have to equipped various wigs along the way. That is why if you use the microphone during the scene where Emma transverses the strut L oil fence she makes a comment about if Raidens hair being real or not which is a nod to that idea.
>>
>>12552873
Asset explorer I made today. Still making some refinements on it as I use it and I'll post the code up somewhere. Just runs in browser.
>>
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>>12552879
That's hilarious. Wonder if I'll find anything like that

>>12552873
>>12552880
>>
>>12552880
Based, I hope we can see it soon, it will be amazing to use instead of Noesis or blender
>>
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I vaguely recall someone mentioning an outlandish rumour that the arsenal gear interior was meant to be much bigger and linked with the vr missions somehow. Are there any hints towards that in the leak?
>>
>>12552763
I remember I had this cheat code disc for MGS2 that could allow you to start either chapter with lethal weapons. For example, Snake with the USP - you could shoot Olga and she had blood splatter, but only her stamina gauge depletes.
Anyway when I got to this part when Raiden is stripped nude, I saved the game, reloaded the cheats so he has all his guns again, he made this exact same pose instead of defaulting to the usual model. So I haven't seen this pose for a long time.
>>
>>12552930
I set models to t-pose in the code that interprets their bones - some things do T-Pose, but humans do not for some reason. Like some models of Ray will T-Pose
>>
>>12552915
MGS2 SOURCE: Was Arsenal Gear Bigger / Linked to VR?

Investigated this rumor. Source code definitively answers it.

>Arsenal Gear is exactly 6 interior rooms. No more exist.
>w41a (Stomach) - w42a (Jejunum) - w43a (Ascending Colon)
>w44a (Ileum) - w45a (Sigmoid Colon) - w46a (Rectum/RAY fight)
>no w47a, no extra digestive organs, no hidden stage codes

But here's why the rumor exists -- real code connections between Arsenal and VR:

>allmap_arsenal.h defines miniature 3D models of Arsenal rooms (map_41_mt thru map_45_mt)
>loaded by vr_map_3d.c for the pause-screen map display
>VR resident files include allmap_arsenal.h, story residents do NOT
>Arsenal map thumbnails are literally bundled with VR data
>real engineering link but for UI display, not playable rooms

>VR weapon stage wp51a sounds like story stage w51a
>completely different geometry -- wp51a uses mesh from world/vr_weapon/
>naming coincidence from weapon training numbering

>stagevr.lst starts with w51a then lists VR content
>w51a is in DUALLAYER_STAGE for disc streaming
>disc mastering adjacency, not a narrative link

>Colonel dialogue in p_colonel_e.cm ties it thematically:
>"No, a simulation. Not the same thing as a rehearsal. Leverage the experience from your VR training"
>Kojima WANTED you to feel VR and Arsenal were connected -- narratively, not mechanically

Structural oddities suggest minor scope changes but NOT a larger Arsenal:
>story sequence jumps P065 to P067 -- P066 removed/never inserted
>ARSENAL_46 (Rectum) maps to dummy model, not a real map tile
>loads changed from w46a to d080p01 -- surfacing sequence restructured
>w45a has back-nav call site mv_w45a_w44a_0 but proc never exists -- return trip suppressed
>w43a decoration marked "もうない" (already gone)

Verdict: no bigger Arsenal existed. But the rumor has real artifacts -- shared map assets, naming coincidences, disc co-location, and Kojima's narrative bridge between VR and S3.
>>
>>12552646
Nothing will get created from this.
>>
>>12552963
Wronnnnng
>>
>>12552964
What has been created from every single other source code leak?
Name 10.
>>
>>12552969
well there's tons! there was the uhhh... the uhh...
>>
>>12552969
There exist a few Star Fox SNES romhacks that were only able to be made because of the gigaleaks.
>>
>>12552969
How many source code leaks of major games have happened while Agentic AI existed?
>>
>>12552971
>hacks
Irrelevant.
>>
>>12552990
>Irrelevant.
Ok, what would you consider relevant?
>>
>>12552996
Actually something new.
People shit themselves when a source code leaks then it's always shitty romhacks of the very thing it leaked from which people were already doing.
>>
>>12553003
>Actually something new.
Like what? Be specific.
>>
>>12553006
A new game.

I'd expect the actual value gained from a source code is that it helps game development.
>>
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1.9 MB GIF
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>>12552883
so even maps are models?
>>
>>12553037
Yeah. That one just looked like a textured box from the outside but you zoom inside and it's a whole room
>>
>>12552863
>>12552840
does the agent only fix compilation error?
how does it knows that it's running fine?
Anon a few days ago managed to compile and run but had crashes in the intro
>>
>>12553048
>does the agent only fix compilation error?
>how does it knows that it's running fine?
If I was compiling for win32, it would already be running right now. But yeah, it reads debug logs and the idea is to make those as verbose as possible so it can learn from them and adapt. Kind of an interaction between you telling it what's wrong, it reading logs, and then giving it a strong set of tools to actually inspect and interpret the code in an intelligent and methodical way.
>>
>>12552969
Only can think of minecraft consoles source code with fixes still being up on github even though it has lots of stars and forks.
>>
>>12552440
Fortune's railgun + infinite Rays
>>
>>12552461
>in a room you didn't need to enter
Ah but you do need to enter it. There is always a bomb to diffuse on the ceiling.
>>
is there possible way, with the way ai is progressing, that someday this could eventually lead to a mod of mgs2 with snakes perspective of the big shell? that's my biggest dream game
>>
>>12553121
snake died in the tanker bro
>>
so is the original ending in the game or not. if not i dont care.
>>
>>12553158
seems it's entiely there except for a few FMVs
>>
>>12552567
That port was never updated for 64bit phones.
Even if the DRM gets patched out it won't work on anything newer.
>>
>>12553229
The Mac port I'm working on is obviously ARM64 - getting this Linux port to boot properly first though. Hoping to have both this and a wii port booting and running some of the game tonight or tomorrow.
>>
>>12552619
>GW was hallucinating
holy shit, it makes so much sense now.
>>
My linux port is now:
Loading .o2d UI assets (menu/title screens, casting, album, etc.)
Loading .gcx scene scripts
Getting into the render loop (DG_StartFrame -> BP_RenderPrologue -> BeginScene)

Just slogging through the boot chain fixing broken stuff as I encounter it.
>>
>>12552721
how hard would it be to implement a third person camera mode for mgs2 with this source code leak?
>>
>>12552440
N64, saturn
>>
to the guy burning tokens on ai slop to do stuff with the source code. let us know when you cross the 1k usd mark
>>
>>12553278
>>12553278
I appreciate your heartfelt concern, anon. Cursor charges per request. Opus 4.6 counts as two requests per run. I get 500 requests per month on my $20 plan, then I have usage based enabled. I had several queries with 40 million+ tokens each today and I'm not even through my 500 requests.
>>
>>12553268
wii status?
>>
>>12553294
Just behind the linux port - It got the base running an hour or two ago and it's been going through linking all of the assets in and getting the engine to boot. It's about to output a DOL right now so We'll see where it's at. I feel like I'll be looking at the game on both systems pretty shortly here.
>>
>>12553292
hear me out and dont take this the wrong way, but have you considered doing this locally
>>
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>>12552440 >>12552650
You can't forget a 9front build, anon!
>>
>>12553317
Yeah. Local AI is currently trash for speed or usable intelligence on a 4090. Reminds me of using dialup internet in the 90s. There's also the issue of trying to run a game and a local model you're attempting to develop with on the same GPU. I let my GPU handle stuff like embeddings and anything else that requires heavy parallel processing - but it makes zero sense to try and port a codebase like this to other platforms with a single 4090 and any local model.

I make money using other people's GPUs and I put some of that back into fun projects like this. Then I learn more new things in that process and then go back and use other people's GPUs again to make more money to put back into.. and so on.
>>
>>12553317
>>12553329
Although I did install silly tavern and jack off to my GPU masquerading as a horny chatbot one night though. That was kind of weird and oddly effective.
>>
>>12552440
GNU/Linux build
>>
>the Colonel AI originally made a more explicitly anti American comment over real life footage of the White House

That is damn spooky, the fact that we're not supposed to know about this...
>>
>>12553359
It's been publicly known since 2002 where you could buy The Document and read the full game script contained within, which is rich of scrapped details like this. Same goes for the localization files leaked over a decade ago.
>>
>>12553368
I had no idea desu

is there just a text file of the script anywhere?

There was also going to irl footage of the Pentagon as well, it's all pretty spooky
>>
>>12553376
https://gamefaqs.gamespot.com/ps2/914506-the-document-of-metal-gear-solid-2/faqs/28220
https://gamefaqs.gamespot.com/ps2/914506-the-document-of-metal-gear-solid-2/faqs/27630
>>
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>>part-of-speech.txt
>niggard NA
>niggardise it
>niggardised it
>niggardising it
>niggardize it
>niggardized V
>niggardizing V
>niggardliness N
>niggardly Av
>niggardness |N
>nigged t
>nigger N
>nigger heaven h
>niggerhead N
>nigging t
>niggle itV
>niggled i
>niggler N
>niggling A
>>
>>12552863
Do you have all the rest of these locker pics?
I need them.
I used to take pictures in game with the in-game camera and use them later for... research.
>>
>>12553382

thanks a million
>>
>>12553426
MGS2 is what gave me a fetish for Japanese women with those posters lol
>>
>>12553429
Hideo knew what he was doing to us!
>>
Some guy on youtube got it running on windows with audio and in first person, presumably just by asking Gemini
https://www.youtube.com/watch?v=Wy37vxFEZPM
>>
>>12553447
Yeah the windows implementation is the easiest path because it's basically all there already
>>
>>12552440
VR support (see doc/hmd.txt and routine.c)
>>
Okay but can someone decipher vanilla MGS2's clear codes so I can get my rank. I don't want to have to play Substance.
>>
>>12552763
>I'm Slim Shady yes I'm the real Shady
>>
>>12552683
>Museum of Jewish Heritage
Arsenal would have been doing us a favor.
>>
CHAR unknown (40 errors) — our VOID guard now prevents typedef char CHAR in game's define.h. Need to add CHAR to platform_defs.h. But user says stop — let me wrap up.

---
Current state: 2532/3061 (82.7%) compiled.

Remaining failures mostly game-internal types (Work, ENETHINK, FVECTOR, ACTION, etc.) — forward declarations for PS2 game structs not available in header include order. Not easily
fixable without restructuring game code.

Quick wins left on table:
- CHAR typedef missing (40 files) — easy fix in platform_defs.h
- Various 1-off missing headers (12 files)

still going through the compilation on NixOS with Claude 4.7
>>
>>12553471
What's your code
>>
>>12553481
Nice. I've got Bluepoint Engine/The Game running on Mint right now -- just sorting out shader issues. It's running game code and the opening sequence based on logs but I can't get it to display the actual game yet. Won't be long
>>
never played a metal gear [solid] game, worth trying?
>>
>>12553483
Don't have one atm, I just mean for future replays.
>>
>>12553485
well, you have it mostly there. I probably should try again after you share your patches, though. Are you using DXVK for the DirectX part?
>>
>>12553489
Oh. I've got it fully decoded rn with a python script where you can input it and get your rank/ all the stats that went into it
>>
>>12553490
Yeah, it's a real son of a bitch lol. That's what the hold up is
>>
>>12553489
the clear code crypto is fully cracked. wrote a decoder from the source. here's how it works:

>26-letter code is base-26 (A=0 Z=25)
>convert to 128-bit binary
>XOR with hardcoded keys (0x8634f7ad, 0x19e5cb02, 0x7ed10f24, 0x9a36b8c5)
>reverse a 122-entry fixed bit permutation table
>extract 5-bit random seed from bits 117-121
>generate LCG mask: seed = 2100005341 * seed + 3321
>XOR again with 4 generated mask words
>extract and verify 7-bit CRC (polynomial 0x74)
>what's left is your 110-bit plaintext

the 110 bits encode 15 fields:
>bits 0-1: radar type (0=OFF 1=TYPE1 2=TYPE2)
>bits 2-16: play time in 15-sec increments
>bits 17-26: shots fired (max 1023)
>bits 27-31: damage rate (x0.5)
>word1: alerts[8] kills[8] clearings[8] red finds[8]
>word2: continues[6] rations[5] saves[7] cameras[8] posters[5] special_item[1]
>word3: version[2] difficulty[3] tanker/plant[2] dog_tag_rate[7]

JudgeTitle() runs a 5-tier waterfall on these stats:
>tier 1: radar OFF + alerts<=3 + kills=0 + rations=0 + time<=3hrs + continues=0 + saves<=8 + shots<=700 + damage<=10%
>Extreme = BIG BOSS, Hard = FOX, Normal = DOBERMAN, Easy = HOUND
>tier 2: everything maxed out on Very Easy = CHICKEN
>tier 3: stat-specific (no kills=PIGEON, fast time=EAGLE on EX, many kills=ORCA on EX)
>tier 4: default 4x4 grid of continue/kill × alert buckets = 16 animals

the Substance encoder (2002, Kobayashi) is even wilder:
>MAGIC_NUMBER 0xbad0deed as scatter seed
>bits randomly interleaved into stream instead of appended
>randomized bit permutation instead of fixed table
>but ClearCodeDecodeEx decoder function is right there in the source

I'll deploy the script as JS to codepen or something in a sec
>>
>>12553424
What?
>>
>>12552795
when you see objects "reflected in water or a shiny floor" in older games, the water/floor is actually just transparent and you're looking at a real flipped model. like what you see is very literally what is there, unlike a real reflection where the "reflected" objects aren't actually how they appear
since the place this is a model of is surrounded by water, the inverted/symmetric model is supposed to provide "reflections" in the surrounding water, by means of being able to see them through semi-transparent water
>>
>>12553491
>>12553496
That would be very useful to have as a stand alone program. I replay MGS2 yearly.
>>
>>12553526
Should have it in a few minutes. There's some fuckery happening with the encoding/decoding algorithm
>>
>>12553547
Thank you in advance, will put it to use soon as this thread has given me the itch to replay.
>>
>>12553486
sure, if you like stealth games
shit won't make sense if you don't start at MGS1 though
>>
UOOOOOOOH TOILET EROTIC
UOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOH
>>
>>12553481
Based claude opus bringing mgs2 to Linux.
>>
>>12553590
>>12553485
>>12553481

I finally got Bluepoint Engine in Mint to show me "Metal Gear Solid HD Collection" for a split second at load after fucking with shader issues for hours. Hoping things progress quickly from here

>>12553554
It's not going well haha. Decoder isn't checking out with enough confidence. I'll post it here if anything changes. Surprisingly more complicated. than it looked at first.
>>
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Corpse Melting Spray reimplementation possibility status?
>>
>>12552512
>GONE FROM DISC: Karen Hojo

Small correction here, the FMV for the Hojo report was present on the disk of US Sons of Liberty (it would even play if you put the PS2 disk into a DVD player.)

A fan was able to restore it in a PS2 mod a while
back. (It's at 9:14 in this video)

All the voice data for the Hojo FMV is still present to this day in the MC version, I don't recall if the video data was fully removed from later versions or if it's still leftover in the .sdt files.

https://youtu.be/R6BIrbGLJig?si=rFIxjDghnCDTLF4a
>>
>>12553658
Very cool. Would be interesting to get ahold of one of those discs and try to decompile it with modern tooling.

>>12553554
Ok Hoss, I think this thing actually works properly.
MGS2 Clear Code Decoder:
https://codepen.io/mgsscriptsandstuff/pen/NPbGwRa
>>
>>12552962
>>Kojima WANTED you to feel VR and Arsenal were connected -- narratively, not mechanically

For those who haven't 100%'d MGS1 VR Missions - the entire MGS2 Ray boss fight takes place on a platform that is directly remade from MGS1's VR photography mode.

https://youtu.be/xe2W91yGoz4
>>
>>12553651
spray.c (2000/05/10, M.Sonoyama) handles all spray weapons enum { THIS_IS_COLD = 0, THIS_IS_MELT, THIS_IS_FIRE, THIS_IS_MIC } NewMeltSpray() exists at line 559, linked at 0x009d2a03 in mgs2.map but the weapon table has it killed: static int WpNum[] = { WP_ColdSpray, -1 /* WP_MeltSpray /, -1 / WP_FireExt */, WP_Mic } the -1 means permanently disabled

WP_MeltSpray removed from g_define.h weapon enum entirely only WP_ColdSpray survives (爆弾凍結スプレー = Bomb Freezing Spray) zero gameplay references to MeltSpray anywhere in AI, boss, or menu code no menu lists it (GrpSpray[] = { WP_ColdSpray } in all 3 menu versions)

BUT the 3D assets shipped in every retail copy: GameData/assets/kms/us/cms_amo_label.kms -- ammo pickup model GameData/assets/kms/us/cms_label.kms -- inventory display model plus .bmdl variants for both

critical detail: NO stage variants exist (no cms_amo_label_stage_*.kms) compare m92_amo_label which has 6 stage variants (a00c, a03b, a13c, a31c, w11a, r_plt10_r) CMS was modeled but never placed in any level

weapon_old/wpeffect.c preserves the original full weapon list: case WP_ColdSpray: /* 爆弾凍結スプレー / (bomb freezing spray) case WP_MeltSpray: / 死体溶解スプレー / (corpse dissolving spray) case WP_FireExt: / 消化器 */ (fire extinguisher)

the spray.c code would have worked -- NewMeltSpray just calls New() with THIS_IS_MELT same architecture as ColdSpray but presumably different bullet behavior bul_spray.c only fires WP_ColdSpray bullets, melt path never reached
>>
>>12552969
OpenXRay.
>>
>>12553451
I'd guess 360 version with XBK would be the easiest to work properly actually, since there's a shipped build, so we could replace retail xex file and use Xenia to test it.
>>
>>12553689
>XBK
*XDK
>>
>>12552963
>Nothing will get created from this

I guess the MGS1, ZoE2, and MGS2 decomps on GitHub all having a sudden increase in activity after being mostly dormant for 6 months is fake?
>>
>>12553683
RIP
>>
>>12553651
>Corpse Melting Spray
Sounds Metal as fuck.
>>
>>12553689
Benefits:
the repo has FULL X360 pipeline: bp/Source/Renderer/Base/Backend/X360/, VCX360ImageTool outputting MGS2.xex, TitleID 0x4B4E0840, cp4_build_game_X360.bat calling devenv on MGS2.sln with "X360_Develop|Win32"

Hurdles:
you need VS2008 + the actual Xbox 360 XDK (leaked but crusty). The .vcproj files are VS2008 format, not modern MSBuild which would be weird to get stable in 2026.

the X360 backend is a SEPARATE renderer tree from Win32. X360CRenderBackend.cpp includes X360CIndexBuffer/X360CVertexBuffer/X360CTexture -- completely different primitives from Win32's D3D9 ones. it's not "the same code with different defines"
X360 is big-endian (grouped with PS3/RVL in BPEEnvironment.h). all your GameData assets need to be in the correct endian format. the shipped retail disc has them cooked for X360 but you'd need the full asset pipeline to rebuild anything
KP_XBOX is referenced in hundreds of #ifdefs across mgs2x/ but IS NEVER DEFINED in any .vsprops in the repo. the actual X360 define is BP_360. so there's a mystery macro somebody was passing externally

Compared to Windows/Linux - the game builds and runs right now with incomplete shaders.
>>
>>12553696
Still cool though - I didn't even realize I had all those kms files to look at. My agent was seeing them as skeleton mappings for characters (some of them are)
>>
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gravure for ants
>>
>>12552576
A classic Ocelot move
>>
Can we use pcsx2 texture replacement to play the game with the fuckhuge original textures?
>>
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>>12553717
Smol waifu become bigger waifu
>>
>>12553724
>>12553717
>those fucked up teeth

Japs don't have dentists
>>
>>12553736
In Japan these are considered cute
>>
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>>12553723
There are texture Demastered mods for Master Collection MGS2 and 3, which replace the textures with PS2 ones
>>
>>12552969
off the top of my head, some interesting things came out of those: Tomb Raider, WipeOut, StarBound
and gigaleak stuff was going around before the first N64 decomps completed
>>
>>12552763
>May I have your attention, please? / May I have your attention, please? / Will the real Snake please stand up? / I repeat, will the real Snake please stand up? / We're gonna have a problem here
>>
>>12552512
>p080_20_m08 -- White House footage. NOT an action scene. The Colonel delivers a philosophical voiceover about the White House as a "gravity field" for national mythology: "200 years of evolution... life in the sea vs life under the flag... suckled on the national religion of capitalism."


That was not fully cut, they changed it to a CODEC call & removed the last sentence to dial it down.

Colonel:
The White House was our primordial soup, a base of evolution.
Colonel:
Under the protection of the flag...
>>
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>>12552774
That's your renderer incorrectly displaying the emission maps probably. All the green building should have a second masked layer of window lights.
>>
>>12553792
Should be this instead of solid green.
>>
>>12552774
They're not green. If you're using Jayveer's Noesis plugin to view them, you need to add all the pending PR's to fix a lot of rendering bugs.

>>12552781
Flipped geometry = reflections under a surface - in this case, what you would see reflecting in the water (it's how most reflections work in MGS2/MGS3.)
>>
>>12553841
PS: These NYC models are still in the MC version. Nothing new there.
>>
>>12553172
You're retarded or lying, it's not there at all. Anything that's there is stuff we already knew or so completely inconsequential it might as well not be there.
>>
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Is there anything relating to Solidus' inaudible last words before he dies?
>>
Pausable cutscenes when?
>>
Could someone potentially port this to the PSP? They were able to port Street Fighter 3 to it.
>>
>>12553924
Wouldn't be surprised that IF it is possible it would need to be downgraded
>>
>>12553695
There's a ZOE2 decomp?
>>
wiiware status?
>>
>>12553442
Whats his end game
>>
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>>12553664
Cheers, will report back if it doesn’t work.
>>
>>12553924
Bro the couldn't even port the transparency effects to the xbox and you expect a PSP port?
>>
>>12554143
>Believing Konami cared at all about their ports
>>
>>12554121
NP. Seems like it should work and be accurate based on the research and a number of decodes I did. I accounted for how C and JS handle the math differently, and it includes the encoding bugs that Konami created too. So it's as faithful to the actual code of that system as can be. If you input legit codes that people have posted online, the stats look reasonable. If you fill in random numbers, it looks like unrealistic gameplay stats, so the real codes generated by the game correspond to reasonable stats.

It's just hard to actually validate anything 100% without someone tracking their own stats and comparing it to what the decoder says in comparison to that.
>>
Anyone who sees this and asks
>why would I care about the source code I can already play the game
is basically saying
>why would I care how the food was cooked I just want to EAT
fat retards, keep quiet and let the chefs cook
>>
>>12554147
The fact they rewrote all the effects to accommodate how directx handles transparencies shows they cared enough.
>>
>>12554054
I'm pretty far into it. I've got it loading the game and shader pipeline - just having a hard time linking the actual assets. A lot of gap work to fill. Currently closer on the linux run.
>>
>>12554156
We already had entire code base leaks of high profile engines like the Red Engine and nothing came out of it because reusing anything from it is a legal death sentence.
>>
>>12554159
You sound like a pussy hole who's afraid to take charge of his life. You can just do things. We're having fun picking the code apart and learning.
>>
>>12554159
that's cope, the law was never a major impediment to work on these things. You think anon was checking his country's legal system before he dumped the source? or all the "illegal" shit that gets dumped on this sit all the time? that's what 4chan is for
It was a lack of familiarity with the codebase. With a hugely popular game like MGS and the LLM access we have now I expect to see some fun stuff come from this, hell someone might already be working on an HD recreation of the E3 trailer since the script for flooding was extracted day 1
>>
>>12554168
You sound like someone that has no professional career in programming.
>>
>>12554174
>With a hugely popular game like MGS and the LLM access we have now I expect to see some fun stuff come from this

I was thinking today that the major killer for some of these port projects is how goddamn long they take and the company kills it before it's had a chance to get distributed. But now it's possible for people to move lightning quick with certain tasks, and it's only going to get easier and easier to reverse engineer and port this kind of thing.
>>
>>12554178
>being a professional code monkey instead of doing it for the love of fucking around with code
What happened..did..did your balls drop off? Hmm?
>>
>>12551538
About that "Yamashita" fellow that appears in the code's comments, there's only one Yamashita in the MGS2 credits. He still works at Konami
https://www.mobygames.com/person/57921/shinji-yamashita/
>>
>>12554197
>https://www.mobygames.com/person/57921/shinji-yamashita/
Yeah I got the impression Konami/Kojima had a core of guys they trusted who really knew what they were doing when I was digging into all of that. Was probably a fun project to be involved with.
>>
https://www.youtube.com/watch?v=1mi3FBPXDVQ

Compiling with VS 2008
>>
>>12554421
THE MAD MAN DID IT USING PERIOD CORRECT TOOLS!!
>>
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>>12554426
Yea, I don't know why people immediately jump to modern tools. First step should always try to get an authentic build.
Doesn't need a VM btw. One can just install VS2008 on modern Windows.
There are some issues with the release build, e.g. stage info isn't generated in release but it is in debug due to an oversight.
Also unfortunately VS2008 doesn't support UTF8 literals yet and Microsoft wants UTF8 BOM for files.
The files are encoded in EUC-JP, Shift-JIS, Windows-1252 and GB2312 btw.
>>
>>12554468
I want to check if it's possible to compile 360 version just like that.

I'm downloading XDK 11164 to check if it'll work, since apparently that's the last version made for VS 2008
>>
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>>12554426
>period correct tools
>>
>>12554502
>I'm downloading XDK 11164 to check if it'll work
>11164
can you get me a source on that one? unless you mean 11162.4 that is
>>
>>12554545
AI suggestion. I guess it wasn't the latest version supported by VS 2008, but it should be something from version 1xxxx

I downloaded 11164.3 for now
>>
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>>12554468
>The files are encoded in EUC-JP, Shift-JIS, Windows-1252 and GB2312 btw.
>>
>>12554567
i suppose thats a fair revision since its not wrong as far as support goes, and there was a huge gap between that and the next xdk revision so its probably your best shot unless you can identify the exact revision used for it
>>
>>12552774
>>12552781
crazy seeing this after all these years
>>
>>12553846
look at the files yourself retard, they just disabled it instead of removing it
>>
>>12554685
im still waiting for someone to re-enable it and post a video. any day now...
>>
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>>12554502
March 2012 was when docs say vs2008 support was removed
Not sure exact build but 20353 was 2011
Might be better to run xextool on the mgs2hd xex and look at what sdk version they used
>>
its the wrong approach to be downloading old IDEs/SDKs to work with old code
What you want to do is update the code to work with new IDEs
>>
>>12554468
Because, you fucking moron, that requires that anyone interested in working with the code in future must also jump through these stupid hoops.
The logical thing to do is use newer tooling so more people can access the project andcontributed, you dumbfuck.
>>
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>>12554776
According to the wiki, "February 16, 2012" is the release date of X360 in Australia, which seems to have been the latest.
That means the latest possible XDK version is 21076.11 (sauce: https://xenonlibrary.com/wiki/Xbox_System_Software#2012)
>>
>>12554792
Why?
>>
>>12554791
>>12554792
>YOU MUST USE LE NEW
Zooms
>>
>>12554792
>immediately

And oh no, you have to install VS2018, how will you possibly manage?
Meanwhile you can't guarantee bug compatibility or anything. Software "engineering".
>>
>>12554805
>just explained why yet this fuckwit still asked
>>
>>12554809
>bug compatibility with a release that never existed
is the VS2008 PC release in the room with us right now?
>>
>>12553841
damn mgs2 was butchered by not depicting the carnage here.
>>
>>12554806
I'm far from a zoom. Zooms would have too low impulse control/IQ to do what I suggested as it takes time and IQ to tear out the old build tools and replace them with newer standardised tools.

It's also because once you remove Microshit tools as a hard req, you can then just easily build it for virtually any platform. I'm thinking of the future here, something no zoom is capable of doing.
>>
>>12554791
>What you want to do is update the code to work with new IDEs
yep we did, it only needed boost library updated + a couple one line fixes in BP's code, all the original MGS2 code built fine
not sure why youtubers are setting up VS2008 VMs to build it for PC now, only really makes sense if people want to make console builds, just adds more hoops to jump through on top of all the crlf/assettool shit
>>
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>>12554821
Aaand it's autism.
Protip: not doing thing step by step is junior dev behavior and your colleagues silently judge you.
>>
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>>12554776
>Might be better to run xextool on the mgs2hd xex and look at what sdk version they used
I guess this would be 20764?
>>
>>12554830
looks like, there's like 7 diff releases of 20764 though, looks like archive.org has two of them https://archive.org/download/xdkcollection/2011/
>>
>>12554828
it's autism to make things easier for future dev? typical low IQ fucking idiot dunning-kruger 4chan take.
>>12554827
thanks. i haven't got round to going through the threads to catch up with the latest but you're obviously doing the correct thing here.
>>
>>12554827
Your approach is ok if you just quickly want to compile something. But deleting original code (instead of feature-flagging) or destroying documentation (encoded text) is not a long-term approach. Also since we're not going to playtest the whole thing to make sure we get the same behavior as the developers (who used the Windows build for debugging I assume).
>>
>>12553841
Glad Clinton Castle is fine.
>>
>>12552440
kb+m support already exists in early 2000s windows-pc port. It kind of sucks but it's there. I played the whole game through with it.
>>
Does the source include both SoL and Substance or only Substance?
>>
>>12554810
Very poorly.
What one person does with the code has no relevance whatsoever to what other people are doing. Nobody here is making a collaborative project, so any such concerns are completely moot.
>>
>>12552930
coolio, maybe an Action Replay? I remember using that on Resident Evil Outbreak to walk super fast, be huge, escape bounds etc. Those cheat discs were awesome for messing around and find hidden content
>>12552962
I love the LLM insight but hate that language quirk "it's not X, it's Y" it overuses
anyways fuck luddites, fuck FUDders, fuck reddit and xitter, fuck youtubers too.
Godspeed AI anons, the only ones actually doing shit with the leaked content
>>
>>12555005
>Nobody here is making a collaborative project, so any such concerns are completely moot.
that's precisely what's going on you clown.
>>
>>12553841
>snake we fucked up, there must be 50 thousand dead. weren't we trying to stop this?
>raiden, have I ever told you about having faith? passing it on...
>>
>>12555065
>nobody addressing the big elephant in the room, or rather, federal hall
>>
>>12552440
intel mac port
>>
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>>12554852
>But deleting original code (instead of feature-flagging) or destroying documentation (encoded text) is not a long-term approach
nothing much had to be deleted for my vs2026 build, closest thing was fixing up some comment lines the newer VC compiler had issues recognizing, didn't really have to touch anything else in the OG code, no deleting/re-encoding text/etc besides the line ending stuff

>since we're not going to playtest the whole thing to make sure we get the same behavior as the developers
eh all the PC builds I've seen already have issues just in the opening compared to the actual console releases, broken radio call models, busted minimap lines, in both vs2008/2026
can't really rely on matching up compilers to give us same behavior as console, whole game needs to be playtested if someone wanted to work on the port seriously
>>
>>12555128
Really? I had to patch the float checks after endianness conversion on my end. And include a missing graphical packet implementation.
>>
>>12555136
yeah had to make some edits on BP side, had the same float issue with something being converted to NaN
I didn't bother with that packet and just skipped the asserts for it, seemed fine but probably was missing something for me
looked like that packet was something added for vita builds? wonder if we can just remove whatever data they added in the model, I'd guess x360/ps3 also didn't handle that packet
>>
>>12555065
I think that was part of the point. That ending makes no sense if you take it literally, that and the fact Rose spawns out of nowhere.

Snake even hits you over the head with the game's theme during the outro.
>>
>>12555158
yeah, on my end i just made the packet do nothing. it's some vita-specific code
>>
>>12555158
not sure what the hell is with the nan / inf stuff on the float check though. it bothers me just getting rid of the function. so i'll probably see how they handle it in mgs2 original port & master collection. perhaps it's something with the cooking, looks like bluepoint messed around with swapping endianness on the files, see:
> DEMO_PACKET_ENDIAN_SWAPPED = 0x40000000, // BP - Has the packet already been swapped?
>>
>>12553841
Can you throw the recompiled noesis plugin you are using up on catbox or something?
>>
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>>12555065
>>12555091
>>12555161
DISASTER? THAT HAS A NICE RING TO IT.
>>
>>12554109
Solid Snakes
>>
>>12552440
I just want modern camera support. I can't stand top down gameplay it's so fucking outdated.
>>
>>12555571
this dude HATES pacman
>>
>>12552650
>>12553340
On Mint, I'm currently getting past all the opening splash screens and it dies right after. Making progress.
>>
>>12555603
wii status?
>>
>>12554776
>>12554830
>>12554840
for what its worth typically the xdk revision is slightly flexible. some have support for older visual studios even if they say they dropped support because its still worth letting those on older vs setups continue to work but its just a matter of how radically different it is. some out of support versions will still support the previous version so dont be afraid to try several
>>
>>12555639
See
>>12554158
>>
>>12552461
That's pretty cool ngl
>>
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Man, I'm so freakin close lmao. Look at this shit.
>>
>>12556028
Absolutely fucking based
>>
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>>12556028
I was able to get to the new game menu just now
>>
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>>
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>>12552856
Right and bottom left are clearly naked

I have extracted the textures but I feel like posting those by themselves would be b& worthy even though 4chan's own ads are more sexual than this but this is how things operate around here
>>
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>>
>>12553496
>red finds
What is this keeping track of?
>>
>>12556098
How many times you triggered a red exclamation mark (!)
>>
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>>
>>12556028
what did it end up using for the gpu library? gl or vulkan?
>>
>>12556249
Vulkan
>>
>>12556249
Main issue I keep running into is 32 bit vs 64 bit runtime pointers, conversion logic, and managing all of that. Something going on with assets in general because the menu's not complete yet. Doesn't have the hexagon animations in background etc. I feel a breakthrough coming through. Seeing the menus and opening titles run is already very satisfying. Can't wait to see Raiden's little twink ass running around
>>
>>12556069
>>12556240
make a repo
>>
>>12556284
I'm going to diff everything and make a patch once I get it far enough instead of distributing their code.
>>
>>12553121
It's very likely that we will someday get alternate campaigns mod, if the game gets finally decompiled - ported, we will have to wait
>>
>>12556329
The game is already fully decompiled. This is the source code and all assets that leaked
>>
>>12556290
that's fair, keep us updated.
>>
>>12553736
dunno, after seeing millions of american fake teeth in unnatural white, where they almost look blueish, i'd rather have a stinky smelly japanese grillfu
>>
>>12556429
You don't like True™ American© teeth!?
>>
>>12556256
if its super bad, you could always just use a custom allocator and wrapped 32bit pointer type until you fix everything else
>>
>>12556451
lmao I know someone that hates this commercial because of this guy, finds it unsettling. I never knew it was a meme.
>>
I just want a proper PC port with pressure sensitivity support that's indistinguishable from the PS2 port.

Am I asking too much?
>>
>>12556335
it doesnt really count until we can compile it back properly and run it
>>
>>12556738
>pressure sensitivity
yes, you are indeed, asking too much
>>
>>12553424
>nigger heaven
thats what big boss would have called it if he was black
>>
>>12556251
neat af. you planning to release a patch set?
please consider doing so. we probably need a non-DMCA-able git host somewhere for exactly this sort of thing. I've been thinking about setting something like this up.
>>
>>12556851
you can just put it on github if it's a patch
>>
>>12556876
they're cunts nowadays. illusion0001 got his bloodborne 60fps dmca-ed by the cunts at sony and github just deleted his shit.
that said, for now yeah you could probably do that because no one is really paying attention just yet.
but longer term it's definitely better to get a non-jewable host.
>>
>>12552683
it's ok, they just hit the museum of j*wish heritage
>>
>>12556240
so does it run?
>>
>>12556881
id like to interject for a moment because i wish to pose a really dumb question at face value
lets say github, a less retarded host alternative to github, some randim guy who doesnt host it but has all of it saved and will share if asked to, which would you rely on long term?
obviously the non github solution is better for longevity, but where does the line get drawn for the person who's just around saving shit? not hoarder tier obviously since they would share, but where do you personally think the line for reliability goes down the shitter too far to recover from?
>>
>>12556906
rely on long-term? well obviously the random guy is the least reliable because all sorts of shit can happen, most of the time people just get busy with life and forget about their little hobby projects.
less retarded host alt to github would be preferable here. it's just a case of hosting it in a country that isn't subject to DMCA cuckery (of which there are many).
I have tried discussing this on /g/
https://desuarchive.org/g/thread/108151495/
>>
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>>
>>12557119
So whats this exactly, people using the source code to fix the PC port?
>>
>>12557138
I guess so, they're looking for Bluepoint changes
>>
>>12557119
There's currently a bug where Stillman's monologue softlocks the game. Hope they fix it
>>
>>12556240
do you plan on releasing the repository for this? and does it build on Windows?
>>
>>12556050
Never played Dino crisis, so what’s w all the nude photos here?
>>
>>12557119
>MGSHDFix
Reminder, the developer of this mod is mentally ill. Imagine being so obnoxious that you intentionally put measures into your mod to crash pirated copies.

And how the tables have turned, using illegal leaked source code to improve his mod, classic.
>>
>>12556050
catbox them
>>
>>12552440
unfucking the xbox port
>>
How is the Wii port going?
>>
>>12557316
im using a ripped copy of the MC from csrin and it works fine
>>
>>12557795
this, I'm also using a ripped copy with Lutris, works like a charm
>>
I know your making it work on linux with Vulkan, but do you it might work on Windows with DirectX 11 (or 9)?
>>
>>12558146
there's already windows support in the src, looks like it's d3d9 instead of d3d11 used in MC though
>>
>>12552440
TempleOS build bro c'mon now
>>
>>12558367
Good enough, it's just in case people would only make it use Vulkan or DX12 which in turn would mean you'd need Win 10+ since I never got any game to run with Vulkan on anything below 10
>>
>>12552478
How's this coming along mate?
>>
Is there any mention of Chinaman and Old Boy in the src?
>>
>>12558501
nothing obvious, I think they were dropped before any actual major work was done on them
>>
>>12558553
>>12558501
Plus it appears that Vamp's design was already more or less finalized by early 1999 judging from the footage in https://m.youtube.com/watch?v=0omXFtI-DEo
>>
>>12558565
According to the Document of MGS2 this footage dates all the way back to May 14, 1999, making it the earliest known development footage of MGS2. For perspective that's only around eight months after the release of MGS1 and two and a half years before the final game.

The Document of MGS2 is so fucking cool. I wish more things like it existed for other games.
>>
>>12554759
it doesnt exist.

plus the FMVs are 80% of what was cut so not having them would make it worthless
>>
>>12558604
such a missed opportunity to not include it in the master collection vol 1
>>
>>12558798
I was frustrated that it was omitted from pic-related too, along with the second disc of Subsistence.
>>
https://www.youtube.com/watch?v=nkau2szFc9g
>>
>>12556240
any updates?
>>
>>12558971
I don't believe this shit is finally fixed
I'm assuming now all the missing cutscene effects will be restored on PC, right?
the state of Bluepoint's incompetence tho
>>
is all of this stuff gonna be compatible with the master collection version? I just bought this game.
>>
>>12558971
are those fixes really coming from the leaked source?
>>
>>12559252
PC and HD versions had those effects broken forever, so yeah
>>
>>12559259
maybe for the original PC release, but the bluepoint HD versions and therefore, the master collection, also had this same source. it doesnt make much sense. they could easily have fixed it already.
>>
>>12559263
hence why I said that Blueopoint was extremely incompetent
it took modders a couple of days to fix this shit as soon as the source code was leaked
>>
>>12559270
remember the modders are autists, they've been familiarising themselves with the game internals for far longer than bluepoint spent developing their hd port.
>>
>>12559381
>freelancers are better at this than paid professionals because erm well uh
sounds like incompetence
likely why they got shuttered
>>
any headway on the missing codec heads yet? is it also broken on ps vita / ps3 etc?
>>
>>12559393
why would he be wrong? have you seen the sonic community? they literally know every single nook and cranny of the games better than sega ever will. probably even more than the devs could at their prime.

just recently, using the Sonic mania RSDK decomp, they just managed to port Sonic Mania to Dreamcast.

i guess i was a bit incredulous as how BP dropped the ball, even with access to the full source of MGS2, but still. it does make sense that freelancers who truly love the game, could use the source to actually improve the game.
>>
>>12559427
what are you arguing? that people with access to the source code shouldn't be expected to know how to use it?
that professional developers can't be held to a professional standards because... modders exist?
>>
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finally got x360 build working, had to fix up so much leftover vita shit
also a bunch of changes in the renderer, doubt it'll even run properly but lets see
>>
>>12559440
aw blackscreens in xenia, sad
not much hope of getting it to work without rigging up an XDK I guess
>>
>>12559450
anon thats not the spirit. you gotta get a debugger hooked up and see whats wrong!
>>
>>12558971
music is still wrong
that should be the easiest to fix
>>
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>>12559450
aha some progress, 1 frame rendered, we did it lads
think its stuck trying to load a shader that x360 didn't originally include though, just need to figure how the fuck I build that
>>
>>12556774
>I've never heard of SDL3
Good to know
>>
>>12559546
>not targeting ps3
what a shame
>>
>>12559440
You gonna post your changes somewhere?
Even just do a temp upload to gofile
>>
>>12559591
Eh maybe, not sure if there's much point if it doesn't even work though, could even be the changes I made that broke it
Seemed with the renderer the vita team changed params of some funcs, they updated those params in both vita+win32 but x360 was left with old ones
Tried updating x360 to copy what they changed, that got it to build, but maybe those changes break something when the x360 renderers actually running
idk, gonna try seeing if I can cook GameData assets instead of trying to use the ones from mgs2 iso, maybe some file format got changed or something
>>
>>12559393
>likely why they got shuttered
If fucking up ports despite having the source code meant your company dies was true then Square Enix would have bit the dust decades ago
>>
>>12559679
square enix and bluepoint are not comparable companies, are you retarded?
>>
>>12559393
Memes aside, their technical reputation was flawless. They got acquired after their original CEO died at an early age. Then they were forced to make a live action game like everyone else, because publishers are retarded. That project was then cut and sony didn’t like their new project ideas, but what the fuck do suits know about what players want.
>>
>>12559765
>their technical reputation was flawless
What are you talking about? The SotC remaster (not the remake) was broken trash and literally nobody likes the DeS remaster.
Their only original game was a $15 mini on PSN that had lukewarm reviews at best.
>>
>>12558501
I know The Boss is great and all, but Old Boy would have been so fucking cool, fighting soldiers dressed in German WW2 gear would have been absurdly cool

>>12558604
I'd give my left nut for something like that for RE 3.5
>>
I'm glad to see people are able to get successful builds. So stoked to have the source code for MGS2 HD.
I've gotten the dev menu to work on my existing PC install by using mgs2.exe from the depot zip
>>
>>12556738
And how are you going to implement pressure sensitivity support on the computer keyboard?
>>
>>12557316
Wow whoever that is I cannot imagine how sad their life must be
>>
>>12560032
he's full of shit in case anyone's wondering, the patch does work with pirated versions
>>
>>12558916
>it wasnt in these old collections too so its not the master collections fault.

No. Fuck you.
>>
Anyone knows if these files:
>f0a85838b6db0802b07238608649e8cbf62c7dd8 PATCH_KIT_README.txt
>7f3dbbcf179bb4e3658645db3f170a22daf8f933 push.tar.gz

Were also part of the og leak or was it by anons?
If og, were to find them? Can someone please (re)upload?
>>
>>12560152
Neither of these are in the og leak files from a quick search
>>
>>12560025
Who the fuck would be not only playing MGS with a keyboard, but assume it as the default? Brown hands definitely wrote this.
>>
>>12560232
I play everything with a keyboard. Deal with it.
>>
>>12560232
>who would assume that a game released for PC has kb+mouse as default controls
genuine retard
>>
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>>12559546
got title screen/movies working on x360, fuck the vita team for messing up the shaders
only issue now is x360 iso uses version 1 cmdl while the src only loads version 2, no luck cooking the models yet neither
>>
>>12552440
1. make swimming inverted like every other game ever released.
2. rework aiming sensitivity for the non tranq weapons. too much of the range is wasted on nearly unusably fast broad movement that's rarely necessary for the encounters the game throws at you.
3. streamline the knockout system. allow the player to choke out a guard in a single hold, not having to release them at least once, display stars when a guard has been knocked out while in your grasp like mgs3.
4. allow variable difficulty parameters, ability to separate things like guard awareness from more tedious changes like guard stamina being beefed up to a point where every guard gets up 5 times after a 3 hit combo or solidus's button mashing torture segment being a massive difficulty spike
4. allow ground tran shots like mgs3 instead of the enemy hitboxes disappearing.
>>
>>12557670
fucking this
>>
>>12559562
what about it?
>>
>>12560152
those are modified files to get them to compile on VS2026
they're in the original thread linked to from the 1st post
>>
>>12560312
anon I bet the differences between the model formats aren't going to be substantial; you could probably feed in a few equivalent models to an LLM and get it to figure out what the differences are and write a code path for loading v1 models in.
>>
uncomment lines 732-737 ("SBP_ClearViewport* pCmd = (SBP_ClearViewport*)BP_RB_Alloc(sizeof(SBP_ClearViewport));"...) in mgs2x\source\system\libdg\chanl.c to fix codec render
>>
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>trying to restore cool shit from og source be like
>>
>>12560760
it really do be like that, man
straight up low key liminal fire if you ask me
>>
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>>12560614
ah turned out the model format was pretty much 1:1 besides 1 new field
wrote a bunch of conversion shit looking at MC's v1 cmdl (orig x360 ones are packed in xbarc), but didn't realize they bloated everything to uint64_t for x64 >.>
removed that and skipped version check instead, with something to calc that 1 missing field, that got it a lot further
after some more vita shader fixes finally got it to load in, most likely that shader stuff is breaking model rendering tho
least I could get to codec screen and confirm it crashed there too using the orig x360 data, didn't try the fix above yet though
>>
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>>12558565
Though when the Plant chapter script was finalized in early 2001, he still wore his shades as seen here, and you were supposed to see Raiden's reflection on them. I don't know how far they pushed the idea but I guess it wasn't easy to flawlessly implement.
>>
>>12560838
oh, that's a known crash.
>you'll likely run into assert that'll break debugger, 4-remove-asserts.patch removes some of them
>(not sure why cdc_face.c is asserting, it has "ASSERT(rect->head.id == SP_BOX)", but head.id is SP_BOX_F for some reason, think this is breaking radio calls..)
>>
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aha x360 model rendering works, just had to fix more shaderfuckery
>>12560849
hm I'll try it now, thought the >>12560759 fix was gonna solve that but seems to still crash for me
>>
>>12560897
it should fix it, and then you might get another crash later on which you'll solve by defining the "kCmd_MSAA_Particles" case in BP_RenderCommands but just leaving it unimplemented that is just do a break (it's only on Vita by default)
>>
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>>12560904
looks like my crash was just more vita shader shit, fixed that and now codec + ingame works :D
didn't have to adjust BP_RenderCommands, guessing the x360 data I use never made use of that cmd
looks like minimap is still busted here though, some more vita changes I guess
>>
>>12560929
that's an easy one, disable offscreen radar rendering. or use the existing downsampling functions on the supersampled radar rendertarget
>>
>>12560936
just flip BP_RADAR_RENDER_OFFSCREEN I guess? i'll play around with it, maybe can check if orig x360 xex actually used that or not
also just noticed this build does run into same sp_box_f assert even with the orig data files, but asserts are just logged + skipped automatically, guess whatever broke that assert is in the src somewhere
>>
>>12560950
there's some code that switches SP_BOX objects to SP_BOX_F automatically for better rendering on widescreen resolutions, or whatever.
>>
If I wanted to play as Snake during the plant chapter, where would I find what I need to change in the source code?
>>
>>12560327
All good points. I enjoyed the added stealth challenge on (european) extreme but the bosses are something I would just like to skip desu.
>>
>>12556251
anon please can you let us know how you did this, even just release the changes or the source file?
>>
>>12560232
Not everyone is a Padlet like you consolerejects, keyboards are feasible for most games, the only exception being doing the first person vr missions, and the Souls series
>>
over the shoulder (switchable) camera pls.
I'll wait.
>>
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I did it bitches… Extreme beaten, all dog tags.
>>
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>>12553664
Curiously this decoder says I used no special items when I did.
>>
aight now leak the TPP source nigga
>>
anyone working on the vita port?
inb4 "not le retro"
>>
>>12561980
no because
>nobody has a devkit
>doing this on a retail vita would be so cancer aids it wouldnt be worth it
>vita3k even as an emulator is not good enough to do shit even close to this
so unless someone with matching sdk and a vita devkit shows up to do it, it looks unlikely, and thats not even considering how few people would even have such to do so
>>
>>12561980
>>12561991
oh and dont forget the limited sdk leaks, so unless youre also ready to port it to an older or newer sdk than it needs (no idea which it needs but just pointing it out) the odds are even lower
>>
https://x.com/Afevis/status/2053275412181270736
>>
Nude. Snake.
>>
>>12562095
Imagine doing all that work when one can simply play the PlayStation 2 version. And on top of that, being a furry homosexual. Absurd!
>>
>>12562283
Substance on PS2 has regressions from Xbox version
>>
>>12560842
That's interesting. I just new that he was going to be a woman at one point before and before then there was a different character named Chinaman in his place.
>>
>>12560131
What made you think I was excusing it?
>>
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>>12561991
would a 3DS port be more feasible? hope so, would love to play in stereoscopic 3D like MGS3
>>
>>12562338
the 3d still has to be coded in
>>
>>12562338
Does the game use fragment shaders? 3DS doesn't have fragment shaders, only vertex and geometry ones. Probably would need a bit of work to get going and looking good.
>>
>>12561063
if u want to do that just download a simple model swap mod. youre never going to get anything more than that even in this new stuff
>>
>>12561643
Unlikely as this seems sourced from Armature.
Non-zero chance of other games they worked on leaking sauce for as well, including the unreleased ZOE HDC for Vita which was announced same time as MGS HDC
>>
>>12562319
>then there was a different character named Chinaman in his place
This is wrong, Chinaman and Oldboy were just two more Dead Cell members to fit with the 6 from MGS1's FOXHOUND, the only difference is that parts of Chinaman's abilities were integrated onto Vamp after the character was cut, and Vamp's boss fight was originally Chinaman's (you can even find early models and sketches inside The Document). No idea about the original Vamp boss fight though.
>>
>>12562338
im sure its possible, the question is do you want to? vita is in, so now you just need to add the entire 3ds, which probably has enough overlap to pull code snippets from the vita side of things to make it a little easier, but its still going to need a non-trivial amount of effort
>>
>>12562284
Okay, so…play the original.
>>
>>12561624
What happens if you send them the code?
>>
>>12563352
it would be extremely painful
>>
>>12563287
Noooo I desperately NEED to feel eye-gouging pain from looking at substance's retarded thermal goggles or to see no subtitles for the Harrier fight; PS2 substance with its broken 1 (uno) scene at the start of the plant chapter that lasts about 10 seconds makes it completely unplayable shit ok, also I HATE seeing that skateboarding shit on the main menu
>>
>>12561980
>>12561991
>>12562000
So lets say hypothetically I have the requisite knowledge and hardware to do this. What SDK revision is it actually targeting for Vita?
>>
So has anyone gotten anything working from the last arsenal parts besides the flag?
>>
>>12563287
what the fuck are you doing in this thread, being upset about people using source code to make this version perfect?
>>
>>12556290
anything?
>>
>lets port MGS2 to every console without pressure sensitive controller buttons
why?
>>
>>12564014
What's great about the pressure sensitive controls compared to some other button layout? I get that they wanted to try them in mgs2 & 3 but they were not included in basically any game after that because it was just an experiment.

Like what benefit do you get from aim-shoot-release being press lightly-press full-release slowly/tap R2 or some workaround?

I guess the cqc thing in 3 had a bit more dimension but they just worked around with different layout in later ports without the pressure controls.
>>
>>12564014
Also, basically no consoles had pressure buttons except ps2 and ps3 (which were in practice never used) except for the trigger buttons L2 and R2 which are the only pressure sensitive buttons that were kept because they had use.
>>
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>>12564095
Just wanna point out that the original Xbox controller did have precious sensitive buttons the, A, B, X, Y, black, and white.
>>
>>12564094
>What's great about the pressure sensitive controls compared to some other button layout?
An overall control feel that uses a unique and innovative type of function that makes handling the game and pulling off certain maneuvers more satisfying.
MGS2 has run and stalk on d-pad pressure controls instead of just having to float-tilt with thumbsticks. Aiming and shooting and CQC is a whole other thing but their work around was to add an additional button to complete the action which feels less than seamless if you've mastered pressure sensitive controls.
>>
>>12564094
>What's great about the pressure sensitive controls compared to some other button layout?
It's not about how they're great they are and more that it's how the games were designed.

With The Twin Snakes and the HD Collection on 360, you get a weird half assed control scheme because they couldn't be bothered to redesign the controls. For instance:
>On PS2, if you want to free aim, you: hold R1 to enter first person and SQUARE will be your action
>if you press SQUARE lightly, you aim your gun
>if you release SQUARE lightly, you lower your gun
>if you press SQUARE hard, you fire your gun
>if you press and hold SQUARE hard, you'll fire your gun full auto (if it has that function)
Without the pressure sensitive buttons, you lose all of the nuance of the control scheme.

New games can achieve all this with modern control schemes, but Konami isn't going to go through the effort to properly update the games unless its a full remake (which is its own shit show).
>>
>>12564485
>With The Twin Snakes and the HD Collection on 360, you get a weird half assed control scheme because they couldn't be bothered to redesign the controls.
HD Collection did ok job. Not perfect, because the player immediately lowers the guns after firing them once and unpressing square button, which is in particular annoying with full auto weapons. MGSHDFix fixes that.

Also pressure sensitive buttons were weird on Sixaxis/DS3. Their face buttons were made for clicking as if they were digital buttons and as a result I found them way too oversensitive for MGS. I had to get USB adapter for DualShock 2 to play HD Collection properly on PS3.
>>
>>12564485
>it's how the games were designed.
Lmao, can we stop this cope? PS2 had pressure sensitive buttons but kojima didn't even utilized the analog nature of it. It was a binary soft vs hard press scenario. Which simply saves a button press for no reason at all. It's a gimmick and nothing more.

I have played these games on PS2, XBOX, and then PC. And the only thing I missed were PS2 specific graphical effects never once have I wished to bring back pressure sensitive controls.
>>
>>12564742
I actually PREFER how the HD version handles pressure sensitive actions. Even on an actual, first party PS2 controller I have always found the pressure sensitive buttons to be finicky and require a very delicate touch. Simply just tapping D-pad down to lower your gun while holding guards up is way better.
>>
>>12564683
I use DS3 to play the games on PCSX2 and I find that they work just as well as PS2 controllers on real hardware desu.
>>
>>12564742
>>12564748
this
I remember fucking up the chokehold in MGS3 all the time
>>
>>12561254
>Playing with a controller/control scheme that it was never designed around
You didn't beat the game.
>>
>>12553269
funniest post I have ever read.
>>
I have spent days trying to get this to run and it just wont work. I tried following along to the youtube video, even used the multithreaded code to fix the line endings on all the text files. I'm always getting failures. Is there any chance someone can link a source where I/we can build from VS2008 or 2026?
>>
>>12565169
what parts erroring? pastebin your error log
>>
>>12564820
my first trophy in HD Collection was accidentally slithering throat in 3, all the issues disappeared after switching to DS2
>>
>>12553269
Didn't someone already make a free cam for mgs2 some years ago but we can already guess no one else played it other than the dev and some streamers/youtubers.
>>
>>12553269
>>12565445
https://www.youtube.com/watch?v=236V3lHwdTI
>>
>>12565451
oh my god, this is what this game needs.
>>
>>12565474
You might be sarcastic or not, but not as much as mgs3 where the fixed cams sometimes seriously sucked because enemies had longer line of sight. So if you didn't know/remember the terrain, you would have to crawl everywhere to be sure. It does say "snake" in the title tho. But it must have been interesting challenge to get that done in mgs2 too.
>>
>>12565451
This looks awful because of how cramped the maps are.
>>
>>12565506
It's pretty redundant because there's already the radar and even without radar the maps are pretty basic pacman. One big benefit is not having to stop and press R1 or whatever people press on PC to see what's directly in front of you.

Someone also posted a first person mode in one of these source threads and that would probably feel more natural and achieve the purpose. Like first person + radar.
>>
>>12565451
MGS2 is made up of 45 degree angles. It doesn’t fucking need it.
>>
This should've been sent back to where it belongs to avoid any consequences.
>>
>>12565679
>>
>>12565679
t. the faggot who sent the starcraft source code disc back to blizzard
>>
>>12552440
LOL
>>
does this mean we can get olga to finally shave her armpits?
>>
>>12565679
>Consequences

They can't do shit. It's on the internet forever.
>>
>>12565763
That's already in the game though
You can give her the shaver on your 7th playthrough
>>
>>12565262
After I Build the "Main" Then select Start Debugging. A popup appears telling me that
These projects are out of date
Engine - Debug Win32
yamashita - Debug Win32
uehara - Debug Win32
takabe - Debug Win32
sigeno - Debug Win32
shibata - Debug Win32
satoyoshi - Debug Win32
okuta - Debug Win32
morita - Debug Win32
mode - Debug Win32
korekado - Debug Win32
kano - Debug Win32
libfs - Debug Win32
skoba - Debug Win32
libgv - Debug Win32
Shared - Debug Win32
sonoyama - Debug Win32
Renderer - Debug Win32
game - Debug Win32
main - Debug Win32
Would you like to Build them?
I select yes, it attempt to compile but at the end a pop up says there are build errors would you like to continue, when I select yes, it instantly says "Unable to start program C\:mgs2_src\depot\mgs2x\Debug\main.exe The system cannot find the file specified"
here is my pastebin
I only have basic knowledge of coding and I really want to learn and dig into this source code. So excuse me if I am doing something obviously stupid.
https://pastebin.com/YyukGVyR
>>
>>12565573
Gladly it's an optional mod and I recall reading the mod dev said it was a stretch to get it working and this was years before the source code leak. No idea how he did.
>>
These mod things and projects are purely for fun and stuff because this is 1) retro but not-gta and 2) not a multiplayer game. So it's cool to see people attempting personal challenges to "climb a mountain" so to say even if it will likely not be popular.

That said, one idea I haven't seen yet which may or may not be a stretch. Make a barebones editor for people to make their own VR missions for the game, even if there were already tons of them in the original and I guess they are included in this version? It's more of a start than people wanting a Snake campaign for Plant or was there something like that in the VR missions already where you defuse bombs as Snake but it's not canon?
>>
>>12565794
>c:\mgs2_src\depot\bp\shared\bp_misc.h(6) : fatal error C1083: Cannot open include file: '../../../Builds/DiskBuilds/UseDiskBuild.h': No such file or directory
>>
>>12565805
a "Snake Maker" mode would be kind of neat
>>
so will the MC get new mods anytime soon?
>>
>>12565679
underrated and good bait to keep the thread bumped.
>>
>>12565889
even if we were to get mods, where to get them? nexus?
>>
>>12565889
Can you give a quick rundown on what MC (master collection?) mods are most prominent other than texture or model swap and minor fixes? Has there been anything close to total conversion where people really felt they feel a new game? Or I guess not a total conversion but has there been any even small ideas to change it?
>>
>>12565902
The biggest Master Collection mod was that some Italian madman backported Duel Mode for MGS3 and he's working on Snake vs Monkey
>>
One example for a small game changer is Hitman BM got mod tools and someone made a mod where all the doors are now locked by default so I wonder what would be that kind of thing for mgs2 or 3.

My personal favorite personal challenges for both games have been to not use tranq gun but you don't need a mod for that, you can just not use it.

>>12565904
Kind of cool for the Duel Mode aside from why would they not have that to begin with.. I know the monkey mode is for copyright probably but just change the monkeys for something else.
>>
>>12565896
Just put them on Moddb
>>
>>12565921
or game banana maybe, but most modders are too loyal to nexus
>>
>>12565956
More like too retarded
>>
>>12565921
>>12565956
>>12565964
I get people like getting hundreds of thousands to millions of views in nexus compared to at very most 100k views on moddb or such. But nexus is incredibly gay and trans and iirc they require you to log in or even kind of subscribe to some tranny to use their shit.

If the shit is good then people will download it from alternate sites too. Retro game mods that are not-gta and not-multiplayer will have harder time getting downloads because you can just watch someone else play it on youtube if it's not your favorite game of all time. But in case of gta iv vice city full download it reached 100k downloads in days even on moddb.
>>
>>12565992
>people like getting hundreds of thousands to millions of views in nexus compared to at very most 100k views on moddb or such
it's not just views, nexus pays modders like $0.0001 per download as "DP", that's why you see shit ini mods spammed on there day 0 whenever any UE game releases
they paid out 10x more like 2 years ago which suckered tons of modders in, now it's barely worth the effort posting there
>>
>>12566129
Well don't worry, we'll get the digi id thing by late 2026 and any normal person will not be even able to just view that site.
>>
I think the LA-LI-LU-LE-LO killed him, he isn't responding to questions anymore
>>
>>12565763
Queer
>>
>>12553368
Anyone have a download link to those leaked localization files? All I can find is this mention from the original HG101 interview stating they were removed.
https://web.archive.org/web/20120225101337/http://www.hardcoregaming101.net/metalgear/agnesskaku.htm#4
>>
>>12552440
Making it an actual game rather than a collection of cutscenes?
>>
>>12552440
Can you guys add additional cutscenes and remove some of the excess gameplay filler segments?
>>
>>12567359
>excess gameplay filler segments

The filler being getting the AK, Nikita and D. Mic? Literally takes no more than 4 minutes total.
>>
Where are _StageCharacterEntries_mselect and _StageCharacterEntries__stage initialized? They're only marked as extern in chara.c
>>
did the la li lu le lo get >>12556240
>>
>>12567436
bp_stageData.c I think, the vcprog uses a sed script to generate it, iirc release build has issue running it but debug creates it fine
>>
>>12567479
Thanks, I just ran the sed command directly and piped the output to those c files
>>
>>12565809
Ahh yeah great, I was a bit confused because I made DiskBuilds but for some reason didn't make the Builds folder. I now don't get any errors in the output and when I run it I get the normal errors that come up just like in the Youtube tutorial. However when I go follow along to the cp4_bpdevenv.bat bit. I'm having nothing but trouble. Could you help me here? https://pastebin.com/TPX5PMKV
>>
>>12567664
In response to my last post, i'm getting this error https://pastebin.com/KWRwXZs3
>>
>>12567671
>.\CStreamWriter_Vita_AT9.cpp(6) : fatal error C1083: Cannot open include file: 'libatrac9.h': No such file or directory
>>
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>>12567664
>.\Stdafx.cpp : fatal error C1192: #using failed on 'c:\mgs2_src\depot\bp\bin\tools\debug\open3d.dll'
>>
>>12566812
I took a quick look at archive.org and didn't find them, most places are cucked and remove DMCAble shit so the only place I can think of is the archives here and on /v/
>>
>>12567762
So it became lost media pretty quickly depending on who manages to reupload it. I never downloaded it, just watched these threads.
>>
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>>12567418
Sure. I guess move the AK, Nikita & D.Mic to the womens bathroom? Most MGS fans are male so we would never even consider going in there for pretty much any conceivable reason ever unless maybe if you're completely surrounded by hostile guards and have absolutely nowhere else to take cover from a barrage of enemy gunfire except the ladies room. That way (assuming you aren't cheesing it with a walkthrough) it still presents the player a reasonable degree of puzzle, some satisfactory sense of discovery and a bit of intuitive ingame problem solving instead of wasting four pointless filler minutes! So for example, those same 4 minutes could be far better utilized in an added cutscene of Stillman elaborating to Plisken & Raiden about how even the elite "All Powerful" fucking LA-LI-LU-LE-LO bastards would not have been capable of successfully orchestrating the notorious 9/11 False Flag Attack if they did not have access Fatman's expertise to help them mastermind the operation I.E. Stillman can't escape the guilt of accidentally causing September 11th to occur so to cope he went through a 4 year intense-alcoholism phase in which he'd consume 5 or more huge bottles of exorbitantly priced highly refined cognac every damn day resulting in him being over $2,000,000 in debt to various criminal loanshark crowds who'll stop at nothing to see him castrated as he nearly breaks down crying until Plisken firmly puts his hand on Stillman's shoulder to calm him down uttering some inspirational quote about how you can't retroactively undo past 9/11s by moping but we can prevent future 9/11s by taking action or something

Thats ONE example of the potential the leaked MGS2 source code has to enrich Metal Gear Lore. In theory there are dozens (if not hundreds) of solid routes that can now be taken to substantially improve the Lore via extending the cutscenes! The scale goes above the sky being the limit. It'd be more accurate to say extra-Galactic wild space is the limit now imo
>>
>>12567796
This is canon now.
>>
>>12563784
I find source code factoids interesting, so I need to support some furry faggot’s turd polishing autism as well I guess?
>>
>>12567468
they got the guy making the asset viewer too
>>
>>12568161
thought that was the same guy?
>>
>>12565573
it would definitely help with snaketales.
>>
did the wii port continue?
>>
https://twitter.com/Afevis/status/2054392640154836994
>>
>>12553270
Give it time and that frogbull guy will put out a 2 minute video of Snake running around the tanker with no collision and Time Extension will write up an article about the "New MGS2 Port for Saturn"
>>
>>12568498
That kind of combination of fixed and 3d cams seems to work surprisingly well.
>>
>>12568174
Impossible, he died on that Tanker 2 years ago
>>
>>12552440

Remove all weapons from the game and turn it into a CQC jab n jog or beltscroller.
>>
>>12568681
This is proof that patriots were not wiped out because they still managed to erase this leak.
>>
>>12567664
>cp4_bpdevenv.bat
that's for the tools like assettool and shit, if you just want to build the game exe use cp4_devenv
if you do want to build tools (which you'll probably need to if you want working assets) you'll need to remove a bunch of vita/ps3 shit from it first, I think the YT guy had the sdks installed so didn't show that in his vid
posted a .patch that gets rid of most of it in the mgs2-vs2026-fix.zip a little while back
>>
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>yes, I am taking this source code back.
>>
>>12568498
So is this the best version to play now?
>>
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>>12569941
With this https://www.nexusmods.com/metalgearsolid2mc/mods/52 and https://www.nexusmods.com/metalgearsolid2mc/mods/3, pretty much yeah.

That's also the only way to get uncensored gore from the USA release of original Sons of Liberty,
>>
>>12541637 is gone, can we get a new link?
>>
>>12569950
thanks, just gotta wait for it to be on sale again somewhere.
https://www.nexusmods.com/metalgearsolid2mc/mods/49
also, what about this mod?
>>
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Looks like the TPS camera Afevis found should be easy to re-enable in our code
>>
>>12570229
It's mandatory.
>>
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Does anybody have a pdf of "METAL GEAR SOLID 2 SONS OF LIBERTY THE MAKING"? Seems like it contains various pictures of dev tools
>>
>>12570972
Wasn't there also a video in on of the games' bonus discs? That could also help.
>>
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>>12568379
Holy shit FUCKING THIS! What the hell? We've ate enough of your crap! Which fucking Fatcats shut our operation down? Give me a straight answer NOW damnit

>>12568565
Frogbull guy?

>>12567827
Yeah. Finally. Took them long enough.. Except the problem is it would've been canon from the get-go if Konami had enough balls to release MGS2 on 9/10/2001. It's public knowledge MGS2 had over 300 million revisions changed immediately after 9/11/2001! Yet it launched almost immediately next November? Cut me a fucking break! Even Seth MacFarlane was granted plenty of advanced warning ffs. You seriously expect me to believe Konami & Kojima knew nothing beforehand? I want the lies to end NOW! The whole thing stinks! And we all smell it

>>12568656
Actually no. Afaik Solid Snake is still alive despite the faker Patriots' gay propaganda campaigns

>>12569643
>I was merely pretending to play the retard card
>We intentionally leaked the MGS2 Source Code to the public as a joke
>Little more than a pointless standard procedure field test to ensure the new AI software functions as we predicted
>It does
>Time for me to take it back!
>Mwhaahsah!! ALL part of muh master plan all along!
Except not for much longer, Shalashitski. With every passing day millions of lurkers are waking up to see through your lies

>>12570147
Who gave the authorizations to delete my 4chan posts? I don't care if the military is monitoring this conversation or not! You'll leave here in a bag regardless and let me assure you with very reasonable certainty your handlers won't do jack shit to rescue you or deter my goals
>>
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>>12570993
You're just a common basement dwelling manchild and thats the only way anyone is going to remember you
>>
>>12570993
Why is he called the FATMAN when he has the build of an average American?
>>
Since the last thread is gone. Can someone post the multithreaded Git code to cut out them extra line breaks for all the text files?
Or maybe repackage the Source code and relevant info in one zip file?
>>
>>12571012
Basement? I live in a penthouse with my sons. Which one of you uploaded a virus into GW's system? He's acting odd sounds like he has his wires crossed

>>12571048
He's a big guy. Figuratively speaking



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