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File: media_HHgD2jcXoAEw58z.jpg (224 KB, 1460x1080)
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leaked MGS2 source code in previous thread with lots of info and links >>12541637
>>
bucket list
>wii port
>dc port
>ps2 build
>original win32 build
>new renderer
>kb+m support
anything else?
>>
>>12552440
win32 audio renderer for the bluepoint engine build
also a better guide for building + cooking all the assets would be nice too, atm it's spread across a bunch of posts
>>
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>>12552440
Cut/restored content?
>>
>>12552421

MGS2 SOURCE: Yes, the Toilet Erotic Counter Is in the Final Game -- Here's the Actual Dialogue

TWO separate systems read the erotic counter, with DIFFERENT thresholds:

SYSTEM 1 -- Colonel Meltdown (threshold: ONE action)
A single women's restroom incident sets rfp_PC_エロ過ぎです. During Arsenal Gear, when the Colonel AI is glitching out, this flag GUARANTEES a specific dialogue on your first meltdown call. After that it enters the random pool alongside "I need scissors! 61!" and the other deranged lines.

The Colonel says (English, voice clip vc266731):
"I can't believe it -- that someone who has committed all those twisted acts in the woman's bathroom would make it this far... this is the end of the world.

SYSTEM 2 -- Peter Stillman Bomb Debriefing (threshold: THREE actions)
If you go back to the bathroom three separate times and do erotic things each time, Peter Stillman adds a line during his bomb evaluation:

"Hey, you. Has anyone ever told you you have some issues?"

HOW WOULD ANYONE FIND THIS?
You wouldn't. The toilet is in a non-critical area you never need to visit. The Colonel meltdown is HOURS later. There's zero in-game hint connecting them. You'd need to: (1) go to the women's bathroom voluntarily, (2) look at the toilet in first person or stay 120+ seconds, (3) continue playing for hours until Arsenal Gear, (4) call the Colonel during the meltdown and get the right dialogue. The connection is invisible.

The only realistic discovery paths are datamining, Japanese strategy guides, or brute-force testing every action against every dialogue permutation across multiple playthroughs.

But that's the genius -- the Colonel meltdown IS the AI Patriots demonstrating total surveillance. The game's theme is that the system sees everything you do. And it literally does. You looked at a toilet once, hours ago, in a room you didn't need to enter, and the AI remembers.
>>
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>>12552440
3DS port
>>
>>12552414
Gimme a port for Low tier chinkhelds (RG35XX-tier) and then we will talk...

but it aint happening. the people is forbidden from using the source to make ports.
>>
>>12552440
Path Tracing with enemy detection based on light
>>
>>12552440
switch port
ps3 port
ps4 port
vita port
>>
>>12552470
host it in india or china or somewhere else sony can only screech about
>>
>>12552470
I'm working on a Mac port right now which is Arm64 so I don't think it would be that far out of the question.
>>
>>12552414
you mean they had the source for this game and the ports they've done were all garbage anyway
>>
>>12552470
why would you want to play it with a dpad?
>>
I think most important would be to make a perfect (as can be anyway) pc port with as much that can still be restored (Cut content or otherwise)
>>
>>12552440
render it in hdr so I can actually use my hdr display for something cool.
>>
>>12552480
ehh... i already finished the game and as far as i'm concerned, i REFUSE to ever revisit that crapjob of a story ever again., but i still enjoy the VR missions. so theres that.

also im sure some RG35 models do have sticks.
>>
>>12552479
This is Blue Point...
>>
>>12552479
blame whoever decided to keep using the code from the lowquality ports
>>
>>12552462
3ds specs are close enough for a decent port to be possible
>>
>>12552440
MCP server so someone can make "claude plays metal gear solid 2"
>>
MGS2 SOURCE: The COMPLETE Original End Before 9/11 Changed Everything

Kojima told Konami's board the game couldn't ship. Lawyers said 300 changes. He nearly resigned. Kagemasa Kozuki told him "I have made up my mind. The game should be released." Here's what you were supposed to see.

THE P080 ARSENAL SURFACING -- 28 BEATS, 2 DELETED

The Arsenal Gear climax is defined in story.h as 28 sequential beats. 26 shipped. 2 were cut:

Beat 20: p080_20_m08 -- White House footage. NOT an action scene. The Colonel delivers a philosophical voiceover about the White House as a "gravity field" for national mythology: "200 years of evolution... life in the sea vs life under the flag... suckled on the national religion of capitalism." This was a meditation on American state power using real White House footage.

Beat 21: A follow-up codec call responding to what you just saw. Orphaned when beat 20 bypassed.

Story flow patch is in p_force_cdc.ch: the line that advances to P080_20 is commented out. Active code skips from P080_19 directly to P080_22 (S3 Plan movie). Two entire story beats vaporized.

MANHATTAN DESTRUCTION SCENE

P080_13_p07b.w51a.gcl contains a 6-layer environmental destruction toggle, all commented out, explicitly labeled:

アーセナル暴走 都市破壊シーン(後半)
"Arsenal rampage: city destruction scene (second half)"

6 layers: Manhattan skyline on/off, pre-destruction land, post-destruction land (vw60a_9), Verrazano Bridge, Federal Hall miniature 100x scale growing into scene, and Arsenal Gear itself as a visible prop.

Shipped version: only the bridge-to-intact-skyline transition. No destruction. No Arsenal prop. No Federal Hall miniature.
Manhattan ground mesh (vw60a_9) STILL LOADS in the shipped game during Federal Hall cutscenes. They cut the dramatic destruction transition but left the damaged geometry in the later scene. You're literally standing on post-destruction Manhattan and the game just never shows you the destruction happening.
>>
MGS2 SOURCE: Every Named Developer Who Cut Content After 9/11 -- With Exact Dates

Six days. That's how long it took between the attacks and the first documented cut in the source code.

THE TIMELINE:

Sept 6: Y. Matsuhana making routine stage fixes. Normal development.
Sept 9: Developer Nojiri adds STAGE_W24B. Normal.
Sept 11: Date on two asset list notes (w14a.src, a14b.src). Garbled.
Sept 12: Routine fixes continue. Work goes on.

Sept 17, 2001 -- Y. MATSUHANA:
movie.scr: "米国同時多発テロ配慮のため削除 (2001.9.17 Y.Matsuhana)"
"Deleted in consideration of the US simultaneous multiple terrorist attacks"
Cuts p049_03_m01 (White House/Pentagon aerial footage) AND p080_20_m08 (White House Arsenal FMV). Two movies gone in one commit.

Sept 19, 2001 -- CVS COMMIT (usr03682):
w61a_common.h committed at 02:18:49
Federal Hall flag mesh commented out: "テロ事件に配慮し削除"
"Deleted in consideration of terrorism events."
Flagpole stays. Animated American flag gone.

Sept-Nov 2001 -- TANAKA (田中信):
p_force_cdc.ch: story flow patched to skip P080_20 entirely
Comment: "英語版B対応 0109014"

June 10, 2002 -- H. YOSHIIKE (吉池):
sload.h: all three cut FMV debug procs removed from test menus
"テロにより、削除されていたため削除"
"Deleted because it had been deleted due to terrorism"
Yes, that's what it says. Deleted because deleted.

SEVEN distinct cut-marker phrases identified across the source:
- 米国同時多発テロ配慮のため削除
- テロ事件に配慮し削除
- テロ事件対応でカット
- テロ事件対応で一部セリフカット
- テロ事件対策として、ムービーから無線に変更になった
- テロ対応でカット
- テロにより、削除されていたため削除

Multiple developers independently marking cuts with different phrases. Not a single coordinated pass -- an emergency.
>>
MGS2 SOURCE: What's Still Hiding in Your Copy of the Game Right Now

Every copy of MGS2 -- US, EU, JP, HD, Master Collection -- ships with the ghosts of the original ending packed into the disc. Here's what's in your game.

STILL ACTIVE (loads during normal play):
- vw60a_9: Post-destruction Manhattan ground mesh. Loads during Federal Hall rooftop cutscenes. You're standing on damaged Manhattan and the game never explains why.
- nyp_armd: Armed NYPD officers in helmets and body armor (what the community calls "SWAT"). Visible around Solidus's body in the ending. Source calls them 警官隊 (police squad), never SWAT.
- w61a_flag_pole: The bare flagpole on Federal Hall. Still there. Just empty.
- w61a_window_brk1/2/3: Broken window variants on Federal Hall.
- w10a_*_hi_reso: High-resolution Verrazano Bridge from Arsenal's approach.

PACKED IN GAMEDATA BUT HIDDEN:
- w61a_flag: The animated American flag mesh. Modeled, textured, animated. In every regional build. Creation code commented out with "テロ事件に配慮し削除."
- w61a_flag_fall1/fall2: Flag falling animation + static fallen flag mesh.
- w60a_amg: Arsenal Gear as a visible mecha prop for the crash scene.
- w51a0/w51a1: Federal Hall at 100x miniature scale, designed to grow into frame during Arsenal's approach.

GONE FROM DISC:
- p049_03_m01: Live aerial footage of White House and Pentagon
- p080_20_m08: White House FMV with Colonel philosophical voiceover
- p082_08_m03: Karen Hojo news report about Statue of Liberty on Ellis Island

The procs, story tokens, subtitle strings ("This is Karen Hojo, reporting from Ellis Island"), and voice clip IDs all remain in the source. Only the actual video files were physically removed.

A modder has already restored the flag by removing the HIDDEN flag from level scripts. The geometry is perfect -- it was finished before they suppressed it. The draping animation where the flag falls on Solidus appears to be lost.
>>
>>12552475
konami*
>>
>>All that Erotic stuff code in the source from the last thread

Okay.. I can believe we can make ports out of this source.
I can believe there MIGHT be some cut content from the final game, and that konami didnt bother to clean it up when they lent the code to BluePoint.

BUT! i refuse to believe these are actual things from the game!!!
>>
>>12552440
Updated repo with the new fixes. No git patches just zip up everything except gamedata. Shouldn't take much time to that to gofile.
>>
>>12552519
Those are real things broseph lol. I'm as stunned as you are. There's sources mentioned - open the files and look for yourself.
>>
>>12552440
an Android port that doesnt require an nvidia shield.
>>
>>12552414
Source?
>>
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>>12552531
That's right, Snake. It's the Source Code!
The DNA of the Game!
>>
>>12552519
>BUT! i refuse to believe these are actual things from the game!!!
Why, are you a zoomer?
>>
>>12552440
Remove Raiden completely.
>>
How could someone have leaked this? Japanese are very anal about avoiding copyright violations. I can only imagine that a westerner bought some old devkits and then leaked it. If the source is Japanese - then I hope they took precautions to avoid detection and that we can get more.
>>
>>12552519
People were a magnitude less concerned about these things in the late 90's. Also it's japan.
>>
>>12552531
pixeldrain l aPyoCBax
buzzheavier i1f03py9rw4g
>>
>>12552525
It probably be faster if someone knowledgeable just patches out nvidia drm checks.
>>
>>12552556
it's probably from the Vita port from Armature Studio.
>Armature Studio, LLC was an American video game developer based in Austin, Texas.
>>
>>12552556
it's very likely from Bluepoint, which was American and recently shut shown, not directly from Konami
>>
>>12552558
its not because of that. i'm defintely not a prude. much less 'concerned'.

people have been saying a lot how this code does have a lot of unseen info and stuff, and this feels way too specific. for all i know, someone's making shit up.
>>
>>12552572
I can at least confirm bathroom_pee.c exists.
>>
>>12552572
>I faked it. I reverse engineered pokemon gold, silver, and crystal source code and intentionally made the programming super incompotent as a joke. I did it in assembly, my favorite programming language, as a gag. I then proceed to do that 600 more times with very minor tweaks to the translation also as a joke. i then wrote code by iwata that wasn't incompotent as a joke. i also made a new bad gameboy emulator as a joke. I then drew hundreds of sprites ranging from barely started to completely finalized and wrote dex entries and fake moves for everything as a joke. I also wrote hundreds of fake emails, you guessed it, as a joke. i also intentionally programmed in bugs, made fake bug reports, and refused to address the bugs all for a laugh. and i did this in six languages as a joke. you all fell for it.
>>
>>12552572
It's literally in the code. Go look at it directly, don't just take my word for it. I'm not sure why it's so surprising. If you played the game you'd know there's all kinds of the same perverted shit you'd see in Anime. The games are weird as fuck.
>>
>>12552576
i never said the code was fake, theres more than enough proof here that its the real deal. just that someone could be faking up those excerpts.
>>
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>>12552572
>>
>>12552582
You're being a flat Earther but for this code which is able to be personally validated by you right this moment with minimal effort
>>
>>12552582
the ai model being used for those isn't perfect (e.g. exagerrates a few things) but it's pointing out some pretty legit things happening in the codebase.
>>
>>12552594
>>12552582
List any of the claims you're incredulous about and I'll give you direct references with file names and code blocks.
>>
>>12552582
>vc266731
>I can't believe it ..that someone who's committed all those twisted acts in the women's bathroom would make it this far. Oh this is the end of the world

Colonel in both English and JP

https://voca.ro/175KkRzEylQp

https://voca.ro/16U5l44inz8R
>>
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McFarlane Toys box
0026bb8a
>>
>>12552414
I’m so happy for all u interested in this. It warms my cold fucking heart. I hope you guys create some awesome shit w this!
>>
>>12552440
Linux and bsd ports
>>
>>12552632
Damn, MacFarlane Toys show up everywhere. They're in Resident Evil 3 and Dino Crisis too.
>>
>>12552619
That is absolutely hilarious as fuck and as a huge fan of 2, I think had this been in the game proper it would’ve felt even more surreal. I really wish I could play this game again fresh (w my already beating mgs1 so having some idea of what to expect) and also smoke weed for the first time. As a sober teen this whole ending blew my mind not just for the Mets that came true or whatever but just the sheer fucking insanity from some of the conversations on the codec. Like being able to audibly call out Rose or disrespect her even when she’s seemingly being sincere: “WHATEVER!”

Tl;dr I can totally believe that was recorded and in the game even if it was never meant to be actually released. The game is batshit insane and it’s a shame about Kojima and him losing his mind and becoming a giant meme shill of a joke but at the time, this was peak.
>>
lingering on mass civilian carnage and destruction does not jive well with the whimsical, hopeful ending that follows directly after and would make solidus's death much less poignant.
>>
>>12552659
It was meant to be released, just oddly specific conditions to make it actually play

Looks like other people have already documented it. I remember weird stuff when I played, it's just been years

https://youtu.be/behQb-Raj_g
>>
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>>12552667
>>12552659

Speaking of the bathroom
>>
>>12552661
Even as a kid, without checking any maps, I was like "Uh, where is Federal Hall in NYC exactly?" because I knew that Arsenal Gear must have bulldozed a few blocks of packed NYC streets at least.

Checking a map, Federal Hall is directly in the center of the Island, meaning there's no way for a giant submarine carrier to crash into the place without causing a lot of carnage.
>>
>>12552681
Anon get out of the womens bathroom right now, it's totally inappropriate!
>>
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>>12552689
>>
>>12552695
A DUDe?!
>>
>>12552576
finally someone gets it
>>
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Looks comfy
>>
https://www.tiktok.com/@djnumonic/video/7599771290920062239
>>
>>12552519
Dude, Dino Crisis has nude photos of asian girls.

In the game, that the player can see.
>>
>>12552667
Ah okay I’ll check the video but that is pretty cool to have that indepth conditions to trigger all sorts of insane codec convos.
>>
>>12552667
Those are pretty funny but uh… I’m a little confused. Why the hell would he being in the woman’s bathroom get that kind of vitriolic response lmao? It’s like, no one is there to walk in on him and all he’s doing is standing around a sanitized bathing that is virtually identical to the male one minus a couple urinals. Anyone know if that’s a Japanese thing or what because I’ve used women’s bathrooms plenty of times when the men’s was full like at gas stations I don’t give a fuck. It just seems like they are going way over the top for him just standing in a bathroom.
>>
>>12552753
https://www.youtube.com/watch?v=x2uAtp0PHjg
>>
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>>12552753
The same reason anime characters randomly fall down a flight of stairs and grab a hand full of the hottest girl at school's pussy. Because the Japanese are lechers.

"rai_naked" is the name of this model lol
>>
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His hair is separate a separate model from all of his body models lol
>>
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Found the WTC. Interesting that they're green.
vw60a_9_stage_d080p08
>>
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>>12552774
Lol they flipped them upside down?
>>
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Ray's cockpit
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>>12552781
reflections anon
>>
>>12552781
That's to create reflections.
>>
>>12552792
>>12552791
But this is from below

>>12552774
This one is from above. You can see the WTC and surrounding buildings are green, nothing else has anything underneath it, nothing else is green
>>
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>>12552795
>>12552792
>>12552791
I guess there are some on the right hand side that are flipped too. It's just weird that it looks like they removed the textures for the WTC up top but left it underneath
>>
>>12552795
green water, son
>>
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>>12552414
any cool new discoveries?
>>
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>>12552834
I'm just going through the models right now. On page 7 of 22, 200 models per page. Finding some interesting stuff, while my agents chew on building for both wii and linux.
>>
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>>12552689
t.
>>
>>12552730
prove it
>>
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I have the game initializing shaders in loonix. Just trying to get past however many more crashes it's going to encounter.
>>
>>12552835
Spider man
>>
>>12552721
What's the software you're using to view the models?
>>
>>12552770
I read somewhere the idea was for raidens hair to get caught on fire during a boss fight which he would lose his hair, making him bald. So the player would have to equipped various wigs along the way. That is why if you use the microphone during the scene where Emma transverses the strut L oil fence she makes a comment about if Raidens hair being real or not which is a nod to that idea.
>>
>>12552873
Asset explorer I made today. Still making some refinements on it as I use it and I'll post the code up somewhere. Just runs in browser.
>>
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>>12552879
That's hilarious. Wonder if I'll find anything like that

>>12552873
>>12552880
>>
>>12552880
Based, I hope we can see it soon, it will be amazing to use instead of Noesis or blender
>>
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I vaguely recall someone mentioning an outlandish rumour that the arsenal gear interior was meant to be much bigger and linked with the vr missions somehow. Are there any hints towards that in the leak?
>>
>>12552763
I remember I had this cheat code disc for MGS2 that could allow you to start either chapter with lethal weapons. For example, Snake with the USP - you could shoot Olga and she had blood splatter, but only her stamina gauge depletes.
Anyway when I got to this part when Raiden is stripped nude, I saved the game, reloaded the cheats so he has all his guns again, he made this exact same pose instead of defaulting to the usual model. So I haven't seen this pose for a long time.
>>
>>12552930
I set models to t-pose in the code that interprets their bones - some things do T-Pose, but humans do not for some reason. Like some models of Ray will T-Pose
>>
>>12552915
MGS2 SOURCE: Was Arsenal Gear Bigger / Linked to VR?

Investigated this rumor. Source code definitively answers it.

>Arsenal Gear is exactly 6 interior rooms. No more exist.
>w41a (Stomach) - w42a (Jejunum) - w43a (Ascending Colon)
>w44a (Ileum) - w45a (Sigmoid Colon) - w46a (Rectum/RAY fight)
>no w47a, no extra digestive organs, no hidden stage codes

But here's why the rumor exists -- real code connections between Arsenal and VR:

>allmap_arsenal.h defines miniature 3D models of Arsenal rooms (map_41_mt thru map_45_mt)
>loaded by vr_map_3d.c for the pause-screen map display
>VR resident files include allmap_arsenal.h, story residents do NOT
>Arsenal map thumbnails are literally bundled with VR data
>real engineering link but for UI display, not playable rooms

>VR weapon stage wp51a sounds like story stage w51a
>completely different geometry -- wp51a uses mesh from world/vr_weapon/
>naming coincidence from weapon training numbering

>stagevr.lst starts with w51a then lists VR content
>w51a is in DUALLAYER_STAGE for disc streaming
>disc mastering adjacency, not a narrative link

>Colonel dialogue in p_colonel_e.cm ties it thematically:
>"No, a simulation. Not the same thing as a rehearsal. Leverage the experience from your VR training"
>Kojima WANTED you to feel VR and Arsenal were connected -- narratively, not mechanically

Structural oddities suggest minor scope changes but NOT a larger Arsenal:
>story sequence jumps P065 to P067 -- P066 removed/never inserted
>ARSENAL_46 (Rectum) maps to dummy model, not a real map tile
>loads changed from w46a to d080p01 -- surfacing sequence restructured
>w45a has back-nav call site mv_w45a_w44a_0 but proc never exists -- return trip suppressed
>w43a decoration marked "もうない" (already gone)

Verdict: no bigger Arsenal existed. But the rumor has real artifacts -- shared map assets, naming coincidences, disc co-location, and Kojima's narrative bridge between VR and S3.
>>
>>12552646
Nothing will get created from this.
>>
>>12552963
Wronnnnng
>>
>>12552964
What has been created from every single other source code leak?
Name 10.
>>
>>12552969
well there's tons! there was the uhhh... the uhh...
>>
>>12552969
There exist a few Star Fox SNES romhacks that were only able to be made because of the gigaleaks.
>>
>>12552969
How many source code leaks of major games have happened while Agentic AI existed?
>>
>>12552971
>hacks
Irrelevant.
>>
>>12552990
>Irrelevant.
Ok, what would you consider relevant?
>>
>>12552996
Actually something new.
People shit themselves when a source code leaks then it's always shitty romhacks of the very thing it leaked from which people were already doing.
>>
>>12553003
>Actually something new.
Like what? Be specific.
>>
>>12553006
A new game.

I'd expect the actual value gained from a source code is that it helps game development.
>>
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1.9 MB GIF
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>>12552883
so even maps are models?
>>
>>12553037
Yeah. That one just looked like a textured box from the outside but you zoom inside and it's a whole room
>>
>>12552863
>>12552840
does the agent only fix compilation error?
how does it knows that it's running fine?
Anon a few days ago managed to compile and run but had crashes in the intro
>>
>>12553048
>does the agent only fix compilation error?
>how does it knows that it's running fine?
If I was compiling for win32, it would already be running right now. But yeah, it reads debug logs and the idea is to make those as verbose as possible so it can learn from them and adapt. Kind of an interaction between you telling it what's wrong, it reading logs, and then giving it a strong set of tools to actually inspect and interpret the code in an intelligent and methodical way.
>>
>>12552969
Only can think of minecraft consoles source code with fixes still being up on github even though it has lots of stars and forks.
>>
>>12552440
Fortune's railgun + infinite Rays
>>
>>12552461
>in a room you didn't need to enter
Ah but you do need to enter it. There is always a bomb to diffuse on the ceiling.
>>
is there possible way, with the way ai is progressing, that someday this could eventually lead to a mod of mgs2 with snakes perspective of the big shell? that's my biggest dream game
>>
>>12553121
snake died in the tanker bro
>>
so is the original ending in the game or not. if not i dont care.
>>
>>12553158
seems it's entiely there except for a few FMVs
>>
>>12552567
That port was never updated for 64bit phones.
Even if the DRM gets patched out it won't work on anything newer.
>>
>>12553229
The Mac port I'm working on is obviously ARM64 - getting this Linux port to boot properly first though. Hoping to have both this and a wii port booting and running some of the game tonight or tomorrow.
>>
>>12552619
>GW was hallucinating
holy shit, it makes so much sense now.
>>
My linux port is now:
Loading .o2d UI assets (menu/title screens, casting, album, etc.)
Loading .gcx scene scripts
Getting into the render loop (DG_StartFrame -> BP_RenderPrologue -> BeginScene)

Just slogging through the boot chain fixing broken stuff as I encounter it.
>>
>>12552721
how hard would it be to implement a third person camera mode for mgs2 with this source code leak?
>>
>>12552440
N64, saturn
>>
to the guy burning tokens on ai slop to do stuff with the source code. let us know when you cross the 1k usd mark
>>
>>12553278
>>12553278
I appreciate your heartfelt concern, anon. Cursor charges per request. Opus 4.6 counts as two requests per run. I get 500 requests per month on my $20 plan, then I have usage based enabled. I had several queries with 40 million+ tokens each today and I'm not even through my 500 requests.
>>
>>12553268
wii status?
>>
>>12553294
Just behind the linux port - It got the base running an hour or two ago and it's been going through linking all of the assets in and getting the engine to boot. It's about to output a DOL right now so We'll see where it's at. I feel like I'll be looking at the game on both systems pretty shortly here.
>>
>>12553292
hear me out and dont take this the wrong way, but have you considered doing this locally
>>
File: glenda.png (87 KB, 500x650)
87 KB PNG
>>12552440 >>12552650
You can't forget a 9front build, anon!



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