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Did this change the perception of what games are since they were only simple throwaway arcade games until this point more or less?
Suddenly we had something with graphics and it felt like you saw something new each time
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>>12554749
>they were only simple throwaway arcade games until this point more or less?

Nah

+MGS games are pretty arcadey actually
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>>12554749
One might think so, but it was probably more the CD medium combined with good quality FMV video, audio and 3D graphics coinciding that allowed for this type of storytelling. MGS was just one of the first games to do it to that extent and happened to be a good game.
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>>12554749
No, it was pretty common in adventure games beforehand. Infocom had some like a mind forever voyaging and trinity, the 7th guest was also a big deal
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>>12554749
Only if you were a retard who only played games on consoles, or even were just ignorant of Japanese exclusives.
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>>12554749
It's level of cinematness was cutting edge for the time as was the stealth system. Cinematic or story telling games are ANCIENT as a concept. Text Adventure, Point n Click Adventure, CRPG. We're talking ideas made in the 1970s and 1980s.

Stealth was also not a new concept. Prince of Persia had it. Ultima Underworld had it (along with everything else we consider modern).

It's an important game but you are greatly exaggerating it. Very rarely in game is one game a 'break through' that is the first to invent a concept and to do it well.
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>>12554749
one of the most retarded posts Ive ever read on this board. console gaming was moving away from simple arcade games since the fucking NES. and FFVII had already pioneered the cinematic movie game among others before mgs came out. kojima has never had an original thought in his life
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>>12554841
>kojima has never had an original thought in his life
But he's literally LA CREATIVADAD
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>they were only simple throwaway arcade games until this point
This is the stupidest thing I've read on /vr/ in a long time.
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>>12554749
As a 5 year old I remember actually think the graphics to this game was as realistic as it has ever got and it couldn't get any better. I don't know why either it's all blocky and pixelated
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>>12554749
No, people played this game because they thought if you beat the game fast enough you could see Meryl naked. People already had that perception. They thought if you beat FF7 fast enough you could see Tifa naked. Before that they thought if you beat Tom Raider fast enough you could see Tomb Raider naked. People had already been playing video games to see titties as far back as the atari 2600. I wouldn't be surprised if whoever found out how to display a game with tennis for 2 also tried displaying a naked woman.
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>>12554808
nobody cares about your amiger nigel
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>>12555017
So you're saying Metroid is actually what changed the perception of games as a whole
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>>12554749
Absolutely fucking not.
MGS was certainly one of the first cinematic games, but it's impact on the industry is not only extremely overstated, but a lot of it's impact was only felt much later thanks to later entries like MGS3.
Either way there is no exact pinpointing when the perception on games "changed". You can pick any date from the 90s-2010s and you'd still be correct. Tons of games were experimenting with moving past being just arcade'y experiences, especially PC games. It's insane to pinpoint such a huge shift on a single game alone.
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>>12554749
I guess this was one of the first major movie games (FFVII and shitty FMV in general had been around by this point) but since the 8-bit area games had attempted more and more cinematic aspects. Ninja Gaiden and Maniac Mansion had separate cutscenes, and Karateka/Prince of Persia and Another World did environmental cinematic presentation
>>
Nigga BG1 released the same year like a month after.
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>>12554749
>Did this change the perception of what games are
I would agree but I think FF7 did even moreso, and it came out nearly 2 whole years before MGS on PS1.
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>>12555064
Nobody knew Metroid was a girl at 1st, but probably the death sequence started making people think that playing games will let you see naked girls if you realized it was a girl. Maybe that's why nerds like it so much because despite contrary belief nerd like naked women too.
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>>12555017
None of this is true. We thought there were hidden cheat codes to unlock nude modes and that it was possible to revive Aerith if you did some obscure sequence. I, personally, was one of the retards who read long threads and faqs with those made up codes and guides and I don't remember any of those things being tied to game completion times. The entire point was to waste your time with endless, esoteric sequences of actions, not to get you to hurry through a game quickly.
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>>12555278
Your point being?
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>>12555508
Wrong, we just wanted to see titties.
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>>12554749
>since they were only simple throwaway arcade games until this point more or less?
Utter nonsense.
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>>12555697
Based coomer
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>>12555069
I get where OP is coming from. MGS is one of the first games to create the feeling of watching a movie using the in-game character models rather than relying on pre-rendered cutscenes or live action FMV.
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>>12555697
You must have run in a different circle of retards then. Fair enough.
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>>12554815
Most break through games are the ones that took things to the level we are nowdays used to.
Kill Switch might be the least known milestone in gaming despite its wide spread influence.
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>>12555969
wasn't that a creepypasta
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>>12555721
Yeah, no gays allowed.
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>>12555695
>Did this change the perception of what games are since they were only simple throwaway arcade games until this point more or less
nigger
>>
>>12554749
MGS proved that interactive movies could get away with being called games.

If anything, MGS is the throwaway game, since it has little replay value.
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>>12554841
>has never had an original thought in his life
literally what are you supposed to do if you want to be a creative but have no inherit creativity? Just accept life as a pseud? tfw when no creativity
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>>12554749
I only played the mgs 1+2 demos but that was enough to put me off

Slow pretentious games with awful controls
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>>12555969
>Most break through games are the ones that took things to the level we are nowdays used to.

That's a good point. Super Metroid, Half Life 2, Ultima Underworld. None of them did much of anything that hadn't been done before. But it was the sheer excellence of not just one thing but many things and the sum of their parts.

It's not like science of math where literally no one did Calculus until it was invented and shortly after it was everywhere.
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>>12554749
Yes and it made me think I'd like more cinematic games, but then everything became "cinematic" and I have hated modern games for at least the last 15 to 20 years. I still like MGS1, 2, 3.
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>HURDUR MOVIE GAME
That is NOT MGS2!
>>
and mgs2 was SHIT movie at that too
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>>12554749
>Did this change the perception of what games are since they were only simple throwaway arcade games until this point more or less?
No that was the NES as a whole, that's why people say gaming started in gen 3
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>>12557174
>Just accept life as a pseud?
EMBRACE life as a pseud.

It's all been said before, but not by you.
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>>12557172
It's actually got a shit ton of replay value. There's a bunch of Easter eggs and secret dialogue, different play styles, and outcomes. MGS games are known for this.
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>>12554841
Are you stupid or a zoomer? Do you not know about Snatcher to bring up Final Fantasy VII as a pioneer in cinematic vydia and claim that Kojima was "copying" that?

>>12554749
I don't think the MGS series was really groundbreaking in terms of vydia design, you had plenty of other less popular games drifting away from classic arcade gameplay but MGS was one of the few that did employ meta concepts and 4th breaking wall in a more seamless experience that pertrained to actual gameplay, rather than just do it for the sake of cheeky and failing miserably like some games before it.



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