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File: halvtliv2.jpg (7 KB, 191x263)
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90s shooters
>Two to ten minute short levels, perfect for high-octane action and one save per level runs
00s shooters
>hour long levels full of unskippable cutscenes where you have no satisfying checkpoints so you just savescum every run
as someone who primarily plays console games I don't get how people can enjoy games where you can just save anywhere, i just load every time i don't do something perfectly and it feels like ass to play. Tomb Raider 1 and 3 had crystals in the console versions which you can mod into the game which feel perfect
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>>12555334
NO! STAY BACK! GORDON...! DAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>erhm
>like
>did you know different games are different and subject to industry trends?
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>>12555334
>I don't get how people can enjoy games where you can just save anywhere
So you mean every shooter in the 90s except for GoldenEye
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>>12555359
As I alluded to they had short levels so you weren't supposed to save everywhere anytime on repeated playthroughs, but learn each level until you don't need saves.
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>>12555334
It was that weird interval in FPS gaming where savescumming was the intended way to play the game. How else would you even play HL2 if not just savescumming every 20 seconds? It was built for reloading whenever you fuck up. HL1 was less egregious because, as you said, the levels were shorter. Imagine restarting Ravenholm if you were to die to some retarded random explosion in the final sequence of the level.
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>>12555334
Quicksave is the biggest disaster that has ever affected PC gaming and i'm dead serious

Just for that the PS1 versions of tomb raider 1 and 3 are the best versions
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>>12555334
>Two to ten minute short levels
You never played Turok 2.
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Consolefag here
Is crazy to me this idea of save anywhere. Literally the today's emulator savestate.
Idk how pcfags managed to have fun with this save anywhere feature.
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File: IMG_3194.jpg (1.18 MB, 1290x1285)
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>>12555525
Honestly Turok 1 and 2 might be perfect games and I played them like two years ago. They holdup really well! I still haven’t played 3. Perfect Dark and HALO 1 & 2 campaign have a special place in my heart forever though.
>>
this isn't really true of half life 2. you can definitely dislike the move away from the level based design of previous games but every auto checkpoint in hl2 usually occurs after a gameplay section of some kind has been completed.
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>>12555334
>90s shooters
>Two to ten minute short levels, perfect for high-octane action and one save per level runs
And 45 minutes looking for the keys and secret doors
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>>12555334
>>12555520
>>12555526
I refuse to play any game where you can't save any time you like. Repeating shit over and over is not fun no matter much you cope with it as "challenging". Nope, fuck that. Thank God for emulation and save states. It opened up a huge world for me that I never would have touched.
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>>12555743
git gud
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>>12555334
>as someone who primarily plays console games

That was obvious from the start buddy
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>>12555743
If my son had this crap in his room I would give him a pack of cigarettes and beer and told him to get the fuck out and touch grass a lil bit.
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>>12555526
>Consolefag here
>Is crazy to me this idea of save anywhere
Because you're a dumb larping zoomer. You didn't even know the devs themselves can save state during development
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>>12555365
>you weren't supposed to save everywhere anytime on repeated playthroughs
says who?
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>>12555743
You literally repeat shit way more when you are incentivised to do so. Without save states you can choose to take a loss and work with it and you play more carefully
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>>12555743
Counterpoint: the existence of costless quicksaves totally eliminates the incentive for the devs to put any effort into the game's automatic save or checkpoint system. You as the player should never be forced to balance the game because the devs gave up.
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>>12555813
true, i too would introduce my mentally ill son to substance abuse, great idea Dave
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>>12555901
>the devs themselves can save state during development
the devs can also use noclip and debug menus, what's your point
>>
>>12555526
You just apply some self restraint and don't save every minute. When you get the feel for a game and its pacing you start to intuitively realize when it would be natural to save and when it would be too soon. After or before a big battle, every 15 minutes or so, once or twice per level, etc. You just gotta play the game and experiment until you find something that feels right for you.
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>>12555334
>>12555526
You use this thing called self-control
>>12555484
It autosaves every now and then. If the autosaves aren't enough for you in HL2 you need to git gud. It isn't a difficult game.
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I just save after parts where I think 'I don't wanna do that again'
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>>12555743
Chad
>>
>>12558924
Bro just use the autosaves dont mind the super headcrabs that reduce you to 1 hp with one (1) hit that are hidden everywhere
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>>12555484
>HL1 was less egregious because, as you said, the levels were shorter
HL1 levels are still too long to comfortably play without saving for normal humans, it is also a savescum game and does not feel any different from 2 in that regard. The main difference in 2 is the focus on scripted setpieces and gimmicks, it basically tries to focus on anything other than the core gameplay.
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>>12555334
The option is there if you want it. If you find it so egregious, maybe just don't fucking save and only use the autosaves? Or just save more sporadically. Ever thought of that, brainiac?
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Being able to save anywhere allowed the devs to go crazy on the difficulty spikes so players of all skill levels can get through even the worst of it. Some players would savescum more than others and the more skillful would just maybe do one or two safety saves during a level.

I'm conflicted though, because for example, I don't believe you can 1CC most arcade games. NARC alone is proof that these games aren't well designed and were meant to suck quarters. Final Fight 1CC requires insane cheese or exploits rather than relying on the games base mechanics.
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File: 71ONBasxqBL.jpg (154 KB, 1000x1375)
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>>12559354
Game Genie and save states have also retroactively made NES games better. I can't think of a good reason why continues shouldn't be infinite like pic related as long as there's a decent penalty like having to redo the whole level.



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