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What major leaps and advancements in retro gaming amazed you the most? For me it's gotta be Melee, released 2 years after the original N64 version and feels so much more advanced, even today it still holds up super well.
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>>12555742
It's amazing Sakurai made a perfect sequel while Miyamoto and Hacknuma fucked up big time with Shitsine and Shit waker
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Make FF6 look extremely outdated in all aspects
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metroid prime felt "next gen" with how fluid the morph ball transitions and movement felt in what i thought was going to be an absolute disaster game
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>>12555773
Damn sure am I glad we replaced beautiful and stunning 2d art for these monstrosities because during the late 90's 3d was the fad at the time.
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>>12555783
Much more expressive than the sprite of FF6
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>>12555742
Yup, Melee was the first game that made me aware of graphic advancements.
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>>12555783
He didn't look anything like this on a 90's CRT.
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>>12555783
Character sprites in FF have always been shit.
>>12555894
Prove it.
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>>12556425
>Prove it.
this is how i remember it looking in 1997 on my 10" black and white crt
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>>12555742
>>>/facebook/
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>>12558685
newfag fucked it up
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Playing Mario 64 at a friends house was pretty rad at the time. It was just so smooth. GTA: SA also felt special even if it wasn't a "major leap".
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>>12555742
>What major leaps and advancements in retro gaming amazed you the most?
The transition from 2D to 3D gaming. Since much of this board seems to scoff at early 3D, I’ll say you had to be there, but it was amazing. Going from 2D Mario and 3d-approximations like starfox to Mario 64 was just so much fun, it felt like a whole new world opened up in games. Shit, playing Quake after Doom was almost a revelation. Some of the most creative games I’ve ever played came out of that early 3D big bang from 1995-1998. Developers were more into seeing what cool things they could wring out of the technology instead of obsessing over continuous graphics improvements. And then tech created during the move to 3D was turned around to enhance 2D gaming further. It was a very exciting time.
>2nd place
Internet and World Wide Web making gaming widely distributable via roms, emulators, etc. Kids just a decade older than me would’ve killed for the ability to play snes games on school library computers.
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>>12555742
>2 years
felt so much longer
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>>12559273
That's always what impressed me the most, 2 years wasn't that long yet it opened up with an insane cinematic, gritty and awesome new models, superior graphics, all of that in the span of 2 years is still nuts to me.
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>>12559273
That's because it was closer to 3 years than 2 years
>n64 jan 1999 (jp) april 1999 (us)
>melee nov 2001 (jp) dec 2001 (us)
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>>12555742
Nothing really compares to Super Mario 64 in 1996 when all you've played up to that point are a few 3d arcade titles.
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>>12555745
It's funny how most of the good Nintendo games on the Cube are actually not made by Nintendo themselves but other studios (Retro Studios, HAL Laboratory, Intelligent Systems, etc)
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>>12559273
A lot used to hapoen in two years. AAA games could be conceptualized, developed, and had a sequel announced in that time. It felt longer because so much was happening.
Now you get an announcement and wait two years for an update.
>>
Nothing comes close to Super Mario 64.
And I already had a PC with games like Tomb Raider and Msgic Carpet, a PS1 with games like Jumping Flash and Crash, and even a 3DO with games like Total Eclipse.
Nothing prepared me for the complex, ground-breaking freedom and seamless 3D action of Super Mario 64, it was simply a before and after moment.
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>Thread discusses major leaps in gaming
>Lists a bunch of Nintendo titles
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>>12561107
>complain
>contribute nothing
guess only nintendo makes advancements?
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>>12561107
OP here, I could give you one that isn't Nintendo.

Half Life was pretty advanced, with both it's AI and story-telling narrative. One thing that always impressed me was just how much of the environment you could interact with, Half life 2 blew me away with just how alive the world felt when I could break shit that I thought was just part of the textures.
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>>12561107
This.
Stop liking the Japanese company, already
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>>12561173
But all the games I like were made in Japan.
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>>12561174
Stop liking Nintendo
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>>12555745
It's actually all consequent of the same symptom which is that the gamecube mainline lineup had a particular focus on the mechanical aspects of the game, whether it be to seem flashy in trailers or out of programmer indulgement or time mismanagement. Wind Waker in particular is still unmatched as a zelda game in it's polish mechanically/visually/audibly and it's SD version will hold up on those fronts forever as a result. And sunshine had way more movement options as well as accurate/complicated physics. This trait isn't really exclusive to nintendo, it's just the result of devs trying to milk the most out of the capabilities of the first gen that was powerful enough to basically make anything with the only limitation being muh graphics.

It worked best in melee, because a multiplayer games depth and degree of playstyles is more deeply impacted by it's engine due to having more variety to the interactions and consequent replayability vs a linear single experience game where mechanical depth only has the exposition shown allowed by it's level design.
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>>12555742
Dreamcast SoulCalibur. The Dreamcast in general was the first mainstream console that bridged the gap between arcade and home.



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